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Returning 35 results for 'most shape with only artisan flapping for loud'.
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Feats
Eberron: Forge of the Artificer
Dragonmark Feat (Prerequisite: Eberron Campaign, Can’t Have Another Dragonmark Feat)
You gain the following benefits.
Artisan’s Intuition.When you make an Intelligence (Arcana) check or
an ability check using Artisan’s Tools, you can roll 1d4 and add the number rolled to the ability check.
Spellsmith. You know the Mending cantrip. You also always have the Magic Weapon spell
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. These amphibians prefer shade and live in trees, but they maintain hatcheries for their offspring in well-guarded ground-level pools. About three months after hatching, a grung tadpole takes on the shape
. This effect lasts until the creature is no longer poisoned by the grung.
Blue Grung. The poisoned creature must make a loud noise at the start and end of its turn.
Gold Grung. The creature is
Monsters
Mordenkainen Presents: Monsters of the Multiverse
takes on the shape of an adult, and after another six months, the grung reaches maturity.
Born in a wide range of colors, grungs most often appear in shades of green, blue, purple, red, orange, and
described below. This effect lasts until the creature is no longer poisoned by the grung.
Blue Grung. The poisoned creature must make a loud noise at the start and end of its turn.
Gold Grung. The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-level pools. About three months after hatching, a grung tadpole takes on the shape of an adult, and after another six months, the grung reaches maturity.
Born in a wide range of colors, grungs most often
loud noise at the start and end of its turn.
Gold Grung. The creature is charmed by the grung and can speak Grung.
Green Grung. The poisoned creature can’t move except to climb or make standing
Warforged
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
“Pierce was built by design, while you were built by accident,” Lakashtai said. “The soul is what matters, not the shape of the vessel.”
“What makes you think he has
deeper meaning.
The typical warforged has a sexless body shape. Some warforged ignore the concept of gender entirely, while others adopt a gender identity.
The more a warforged develops its
Backgrounds
Guildmasters’ Guide to Ravnica
Languages: Choose one of Draconic, Goblin, or Vedalken
Tool Proficiencies: One type of artisan’s tools
Equipment: An Izzet insignia, one set of artisan’s tools, the charred
tend to be loud, flashy, or explosive, even when the effect is unremarkable. For example, when you open the portal of a rope trick spell, the portal might be outlined by harmless, showy
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
matriarch’s transformation: The woman stands suddenly, turning to reveal a gore-caked mouth and hollow black eyes. In an instant, she is surrounded by a cloud of flapping skeletal birds and her own
shape shifts to that of a gray-feathered harpy.
The harpies and their matriarch attack the characters in the hope of claiming another easy meal.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Smithy Characters who listen at the doors to this room hear loud hammering from beyond. The 30-foot-high room is warm and contains the following features: Fire Giant. In the middle of the room, a
male fire giant uses a massive hammer and anvil to pound a heated iron fragment into a rounded shape.
Fire Beetles. Resting on the floor next to the oversized anvil is an iron cage containing
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Dayawlongon Several truths shape life on the Dayawlongon archipelago; some are deeply rooted traditions, and others have been molded by foreign influences. Ancestral Strength Reverence toward
pious descendants or curses upon those who put their own needs over those of the family and broader community. Bonesingers Artisan-warriors, bonesingers dedicate their lives to maintaining the skybridges
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the ship to examine it. If the characters are below decks when the White Wyrm arrives, use the following boxed text to describe her arrival: Over the howling wind, you hear the flapping of titanic
wings followed by the cracking of ice under the weight of something immense. A loud snort accompanies the sound of claws scraping against ice-glazed timbers.
The voice of what could only be a truly
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
4. Bats and Prisoners A short tunnel leads to a sunken cavern that echoes with the sound of flapping wings. The sound emanates from a naturally formed pit in the cavern’s floor, which is covered with
filled with thousands of bats. Any loud noise in either cavern agitates the bats. When the bats become agitated, have the characters roll initiative. On initiative count 10, the bats fly up the pit and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
is strewn with rubble, so it is difficult terrain. Larger rubble piles are 1 to 4 feet high. Any loud noise (such as an explosion, shouting, or fighting) causes a minor cave-in: at the start of each
total Strength of 30 or higher. A pouch tied on the waist of one corpse holds 40 ep. One of the humans wore a brooch of bronze and green quartz in the shape of a lizard (worth 25 gp). A silver and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
carved by tools, but rather were magically engraved into the stone. Caerwyn and Porphura marked the wall using the Stone Shape spell. C2: Cavern of Echoes Even the smallest sounds echo in this round
, inlaid with white marble, is the word “Ask” in Common.
The ceiling in this oracular chamber is 80 feet high and smooth like the walls and floor. Loud Echoes. Sounds in this area echo loudly. Noises
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
eggshells and succeeds on a DC 13 Intelligence (Nature) check concludes that they are white dragon eggs that hatched about three years ago. Any loud noise here, which could be from the opening of
time on a turn takes 10 (3d6) cold damage. Casting dispel magic on the fire snuffs it out for 1 hour, after which the fire reignites on its own. Using a stone shape spell to alter the brazier’s shape
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
chaotic to catastrophic — which suits the style of many Acquisitions Incorporated franchises alarmingly well. When a loud and emphatic marketing statement needs to be made using magic, trust a sorcerer
8 A polo mallet carved in the shape of the tarrasque
9 A flask of liquid that changes color each time you cast
10 The antler stub of a peryton, decorated with nymph hair and pixie dust
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
planted at his feet. Halaster used stone shape spells to create the statue’s second head and rub away the inscriptions on the pedestal. Even the Mad Mage is unaware, however, that the statue hides a
the intellect devourer’s host drops to 0 hit points, the intellect devourer teleports away to seek a new host. 39c. Goblin Hall Goblins. Nineteen loud, mean, starving goblins bicker and fight over
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
-level pools. About three months after hatching, a grung tadpole takes on the shape of an adult, and after another six months, the grung reaches maturity. Born in a wide range of colors, grungs most
that depends on the grung’s color, as described below. This effect lasts until the creature is no longer poisoned by the grung. Blue Grung. The poisoned creature must make a loud noise at the start
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Amphibians. Grungs live in trees and prefer shade. A grung hatchery is maintained in well-guarded ground-level pools. About three months after hatching, a grung tadpole takes on the shape of an adult. It
. The poisoned creature must shout loudly or otherwise make a loud noise at the start and end of its turn.
Purple. The poisoned creature feels a desperate need to soak itself in liquid or mud. It can’t
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
floor around them is littered with bits of broken wood. The griffons can’t attack creatures outside of their cages, but they make a ruckus when intruders enter — so loud that Countess Sansuri can hear
Shape ability, and he can’t use his Frightful Presence ability while chained up. While he is muzzled, Felgolos can speak with some difficulty, but the range of his breath weapons is reduced to 5 feet
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
partially collapsed buildings and walled-off alleys, atop which newer buildings and boardwalks have been built. The entire place is damp, reeks of mildew, and is loud with the creaking and groaning of
and benches are arranged in a semicircle facing a smaller antechamber to the west. A large, fish-like shape hangs in the air at the far end of the alcove.
When the cultists gather to worship
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-Covered Cave The floor of this vaulted cave is covered in pungent piles of bat guano. Large leather hides hang from the stalactites above, flapping in the draft. Sounds of flowing water echo from the far
, the insects begin to chirp loudly. The trolls in area L9 investigate any loud noises in this area. Mushrooms. The fungi in this cavern are edible, and characters can forage here without having to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
opaque rectangular shape darkens the center of the ceiling.
The fountain’s central water jet climbs high above its pool. A metal staircase curves around the atrium’s back wall to a landing forty feet
above.
Natural light fills this vast entry hall. The atrium’s ceiling rises to 80 feet, while the fountain’s water jet peaks at 60 feet. The opaque shape above the atrium is the sarcophagus in the
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
hides hang from the stalactites above, flapping in a chilly draft. Sounds of flowing water echo from the far side of the cave.
The ceiling of this soiled cave is 50 feet high. This cave once hosted
radiate dim light. The crickets are indifferent toward the characters. If the characters disturb the crickets, the insects begin to chirp loudly. The trolls in area L8 investigate any loud noises coming
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
away at the ice, breaking through it after 1 hour. (The more characters who help, the more quickly the ice is removed.) The noise is loud enough to attract the ice troll in area D9. If the characters
third layer of ice covers 221 gp, a 1-foot-tall marble statuette of a griffon with gold inlay (250 gp), a black pearl (500 gp), a peridot carved in the shape of a leaf (300 gp), a driftglobe, and a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
crystal (see “Haskasori features”) and then killed as the basilisks ate parts of their Petrified prey. Loud noise here alerts the Basilisks in area H3, which come to investigate. H2: Bridge This bridge
imperious voice demands, “or face my wrath!” The black dust coalesces into the lanky shape of an emaciated halfling, rotting bandages and brass chains covering his decaying flesh. A proud, sinister grin
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
symbol is painted on the southern wall — a shape like an X with the bottom limbs linked by a horizontal line.
Long ago this chamber served as the harbormaster’s post, but the Crushing Wave cult
shore. They are far newer than the rest of the dungeon, having been left here less than a hundred years ago by a previous band of explorers. One is in good enough shape that it could be repaired with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
before entering it. A bronze torch glowing with a magical light lies next to the corpse of a bare-chested man with a shield in the shape of a crab shell and a broken shark-toothed sword. Several
killed by the Emberhorns a couple months ago. As is their custom, the minotaurs roasted the body and hung the remains as a trophy. Reinforcements. Any loud noise in here causes the minotaurs in area F17
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Sivan is quiet and introspective, but he always keeps a hilarious joke or cutting remark at the ready. Character Backgrounds. Adventurers with the Artisan or Entertainer background might do business
magic to enter or leave the shop without the consent of its proprietor, Morley, whose quarters take up the second floor. Morley is an Adult Copper Dragon (Chaotic Good) who spends his days shape
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
Three human bandits, all members of the Redbrands, are resting in this room. If they hear noise in area R1 (including loud voices or barrels being rolled around), they prepare themselves for a
holds a +1 longsword in a dusty silver-chased scabbard. The sword is inscribed with the name “Talon,” and its hilt is worked in the shape of a bird of prey with outspread wings. It once belonged to a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
successful DC 15 Wisdom (Perception) check. X15. Stairs to the Maze Characters at the top of these magically lit stairs can hear loud music and raucous laughter boiling up from below. The staircase descends
circle on the floor. Their eyes are scrunched shut, but they are aware of their surroundings. Protruding from the ceiling, directly above the circle, is a large, flaring bronze “bell” similar in shape
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wall of the middle passage, near where the razerblast stands watch. It has an indentation in the shape of a human hand. When pressed, the plate causes basalt pillars to rise from the lava, creating
3 to 5 feet wide and has no railing. Its surface is rough and uneven. If the characters go out on the causeway, see area W4. Gong. The gong creates a loud, reverberating tone that can be easily heard
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
left Eira at half her hit points but otherwise in good shape. She begs to accompany the characters in the fight against the Red Wizards. If Eira joins the party, when she enters combat, the Talona
side surfaces and contests for control. She argues out loud with herself, and half the time she acts evilly and without concern for her saviors. While talking to herself, she reveals what happened to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
DC 8 Dexterity (Stealth) checks for characters to enter this room without waking her, as well as when the characters do anything else that might make enough noise to rouse her. Any loud noise wakes her
on the walls and the floor. Hidden Door. Near the southwest corner is a door concealed behind a manticore hide hung on the wall. Someone looking around the room can notice the shape of the door behind
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ceiling cast a lurid purple glow over everything. Issuing from a tunnel that descends toward the east is the loud, constant sound of stone grinding against stone.
If the nothics in area G15 retreat
monolith that is constantly changing its shape, filling the great cavern with a thunderous grinding noise.
If Marlos Urnrayle has been defeated elsewhere, this cavern is guarded by two earth elemental
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
north and west. If she sees anything suspicious or threatening, she shouts loud enough to put the rest of the guildhouse on high alert. This bandit carries a key that unlocks the door to area G14
, she shouts loud enough to put the rest of the guildhouse on high alert. This bandit carries keys that unlock the doors to areas G23, area G24, and area G25. Spyglass. The spyglass, which is damaged






