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Returning 16 results for 'most shell with only about from for learn'.
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Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Shankha Trials Characters who come to Shankhabhumi learn the following details about an exciting event called the Shankha Trials: The Shankha Trials are a spectacle of art and athleticism. They
claims the great conch-shell trophy known as the Riverine’s Shankha to grace their home city until the next competition.
Kobold
Legacy
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Species
Volo's Guide to Monsters
Kobolds are a lot less cute when they learn how to cast fireballs.
— Volo
Kobolds are often dismissed as cowardly, foolish, and weak, but these little reptilian creatures actually have a
, and can eat just about anything, including meat, fruit, tree bark, bone, leather, and eggshells (a newly hatched kobold’s first meal is usually its own shell). A hungry tribe leaves nothing
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, steaming breath, and crushing tail. A dragon turtle’s rough shell is the same dark green color as the deep water where this monster dwells. Silver highlights lining the shell resemble light dancing on
take over. Mercenary Monsters. A dragon turtle is smart enough to be bribed, and pirates sailing seas patrolled by these creatures quickly learn to offer them treasure in exchange for safe passage
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, sensing your presence.
The tiny creatures are desert-dwelling chwingas (see their stat block at the end of the adventure) that live in tiny caves built up on the shell of a giant dragon tortoise. If
realize that the golem can dispel magic, you can have the golem do this automatically and the players learn about it that way. If freed, Ogruhl expresses its immense gratitude and eagerly wants to reclaim its ancestral territory. The bravest chwingas come out to bestow a charm on each of the characters.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the surrounding streets and line the river.
If the characters don’t already know the information in “The Shankha Trials” section, now’s a perfect time for them to learn it. This might be related by
eyes. After brief deliberations, the trial judges produce a great conch shell trophy, the Riverine’s Shankha. A judge bows, then beckons Nisha forward. Amid cheering and fanfare, she accepts the trophy and takes her place as the newest champion of the Shankha Trials. Amanisha Manivarshi
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Bloom (in this book) 3rd Revivify, Vampiric Touch 4th Blight, Death Ward 5th Antilife Shell, Greater Restoration Consider customizing how your spells look when you cast them. Your Witherbloom spells
some rogues learn how to create and use poisons during their studies at this college. Suggested Characteristics. Students of Witherbloom College are equally likely to be found picking herbs for a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Cleric Level Spells 1st bane, false life 3rd gentle repose, ray of enfeeblement 5th revivify, vampiric touch 7th blight, death ward 9th antilife shell, raise dead Circle of Mortality At 1st level
the highest number possible for each die. In addition, you learn the spare the dying cantrip, which doesn’t count against the number of cleric cantrips you know. For you, it has a range of 30 feet, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
patterns on the walls. Under the crystal window is a hulking crab (see appendix C) with colored nodules and hollow flutes of beautiful coral growing out of its shell. This creature is a living
instrument. When one of the nodules on its shell is tapped, the motion tickles the crab and causes it to exhale a burst of air through one of its coral pipes, producing a deep tone similar to that of a pipe
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to the cult in pursuit of rumors that they can learn to fly, tame the wind, or shed their obesity. Whatever their reasons, they eventually succumb to the cult’s subtle indoctrination, surrendering
. Soon, they can justify heinous acts within the context of the cult: Human sacrifice isn’t an act of murder, but a freeing of the soul from the limitations of a physical shell; conjuring a whirlwind to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
concentrated effort. Turtle Shell. Halflings cluster together and cover each other with shields, washtubs, wheelbarrows, coffer lids, or anything else that can deflect a blow. Troll Knocker. A few halflings act
this place is cared for by a druid. Creatures that attack a village under the protection of the god’s druids soon learn the error of their ways when all manner of plants lash out to grapple and sting
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
engraved around the lip of the well in Draconic: “Herein lie the immortal remains of the Telepathic Pentacle. Sit, meditate, and learn.” Thing in the Well. A gibbering, five-headed aberration lies in a
, its crystal roof marred by a web of cracks. Through the gaps in the building’s shell, and on the other side of the open entranceway, you see a strange landscape of miniaturized natural features
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
from a character before fleeing. If Strahd acquires such an item, he uses his scrying spell to learn as much as he can about the party before planning his next attack, and to verify what his spies
quickly yet cautiously through the fog until you come upon the shell of a ruined tower. The upper floors of the structure have collapsed, leaving heaps of rubble and shattered timber around the tower’s
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
beasts of the wild. Stay your hand, or face nature’s wrath.”
Each day, the trees in this area magically sprout 1d10 crisp apples coated in a brittle, sugary shell. The apples’ stems are candy sticks that
life as a fairy tale, highlighting important events with illustrations geared toward children. Characters who peruse the book learn that Edith visited the cottage when she was a girl, betrayed her
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
threat before turning to dust: “I still have lessons yet to teach you. But you will learn …”
Unless her heart is destroyed within 24 hours of her defeat, Valin re-forms in her sarcophagus (in area T6
for descriptions of these two items). T11. Observatory of History The shell of this large, spherical chamber begins to shimmer with color, forming patterns and images.
Creatures that enter this area
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
serve the sahuagin as war beasts (see the “Shell Shark” entry in appendix C). In his absence, a character can glean the same information with a successful DC 14 Intelligence (Nature) check. 9. Barracks
Lizard Language and Common Tongue Grammar written by an anonymous author (10 gp), although the introduction describes him as a druid. Intensive study of this book allows the reader to learn Draconic, the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
scimitar and a shield, as well as 23 sp and 4 gp in a belt pouch. 4. Tower Shell This circular area is cobbled with cracked granite, upon which sprawl the bodies of four goblins, apparently slain in
characters don’t learn the password, and all other kobolds are hostile toward the party. Development. If combat occurs in this chamber, the kobolds in the nearby area 16 are alerted, and they rush out to meet






