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Returning 31 results for 'most sixth with only are from for like'.
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most sight with only are from for like
Magic Items
Dungeon Master’s Guide
save, you are possessed by the creature, which controls you like a puppet. As a Magic action, the possessing creature can release you and appear in the closest unoccupied space to you. On a
Destroying the Demonomicon. To destroy the book, six different demon lords must each tear out a sixth of the book’s pages. If this occurs, the pages reappear after 24 hours. Before all
Demonomicon of Iggwilv
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Magic Items
Tasha’s Cauldron of Everything
highest challenge rating within the book can attempt to possess you. You must make a DC 20 Charisma saving throw. On a failure, you are possessed by the creature, which controls you like a puppet. The
, it has 1d4 fiends occupying its pages, typically an assortment of demons.
Destroying the Demonomicon. To destroy the book, six different demon lords must each tear out a sixth of the book’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, instruments, and the like, as well as sculpture, painting, and pottery.
CLAUDIO POZAS
Demesne of Shadow (in Sharn) teaches the art of deception, which includes illusions, puppetry, and shadow
plays, as well as acting, oratory, and impersonation. Baron Elvinor Elorrenthi d’Phiarlan makes her headquarters in the Shadow enclave. A sixth head to the Phiarlan hydra, the Serpentine Table, is the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17. Stone Temple Pileup A wide foyer (area 17a) leads to a desecrated temple that feels more like a tomb (area 17b). 17a. Foyer The desiccated corpse of an unusually large basilisk lies in the middle
creatures.)
Statues. Alcoves along the walls once held six statues, but five of them lie toppled and smashed to pieces on the floor. The sixth statue, located in the middle alcove along the east wall
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
hungry rats make their home here, but upon your sudden arrival, they retreat to the shadows. The rats are harmless. Cyrus Belview (see area K62) treats them like pets. Characters who search the room find
these casks are rotted and empty. The wine name burned on each is Red Dragon Crush. Lining the interior of the sixth one is a patch of yellow mold (see “Dungeon Hazards” in chapter 5, “Adventure
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
look like solid walls. These hidden doors are detectable by touch, and creatures with truesight see the doors as if they weren’t hidden. Casting Dispel Magic on a hidden door permanently removes the
, but nothing happens. The Rod Piece and Its Guardian The sixth piece of the rod can be found in area T27. The piece is guarded by Rerak, an empowered simulacrum of Acererak designed to harvest souls
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
accommodate your group. At the end of the sixth and final episode, the characters attain 7th level. But even more importantly, they will be fully vested in an operational and maybe even profitable Acquisitions
adventure as a player, stop reading now! Unless you want to keep going, that is. Because seriously, it’s not like anyone’s going to stop you. After all, information is power — in an Acquisitions Incorporated
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
cider, all of them eyeing you with curiosity.
The Stonehill Inn has five of its six rooms free (Sildar Hallwinter occupies the sixth room). Should the characters need more space or want to stay
new town offered a good opportunity to become established. Toblen doesn’t like the Redbrands at all, though he tries not to make trouble for fear that they might retaliate against his wife and children
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
long stone table are five human bandits (members of the Undertakers, all disguised as vampires) and a doppelganger (disguised to look like a sixth human vampire).
Lanterns. Two glowing oil lanterns
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and multifaceted gemstones. Subtle enchantments cause the carvings of gemstones to glitter like genuine gems. Darkness The crypt isn’t illuminated, and its denizens rely on darkvision to see. Area
there. These hauntings are disturbing, and the fifth and sixth options on the table below involve body horror. Check your players’ comfort level before including these hauntings in your game; you can
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the casino is illusory and sounds a lot like cowboy country music. The music plays more softly in employee-only areas. Security Guards Five tiefling security guards (use the thug stat block) patrol
the casino floor, and a sixth stands next to the display case containing the erinyes statuette (in area A9). If the characters cause a ruckus, the nearest guard moves toward them and tries to quell the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
20 Charisma saving throw. On a failed save, you are possessed by the creature, which controls you like a puppet. As a Magic action, the possessing creature can release you and appear in the closest
destroy the book, six different demon lords must each tear out a sixth of the book’s pages. If this occurs, the pages reappear after 24 hours. Before all those hours pass, anyone who opens the book’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
gate-town derives its name. Ribcage’s menacing, arched gates, festooned with wings like those of a bat and forged from infernal steel, allude to the power of the Lords of the Nine Hells. Bound to the
social status. The town’s five senators preside over one district each. Bleeding Horn Like molten blood, red-hot lava pours from a stony rib into the taproom of the Bleeding Horn, a devil-owned tavern
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
are a sixth of it; the rest is a blend of every race found across Khorvaire. Halflings, elves, and gnomes have a significant presence in the city, but even kalashtar and changelings have communities
you’d like to know more about the districts of Sharn—along with more information about its many factions, plots, and locations—refer to the sources presented in the Appendix.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the creature, which controls you like a puppet. The possessing creature can release you as an action, appearing in the closest unoccupied space. On a successful save, the fiend can’t try to possess you
each tear out a sixth of the book’s pages. If this occurs, the pages reappear after 24 hours. Before all those hours pass, anyone who opens the book’s remaining binding is transported to a nascent
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that these are trained lizards moving ahead of a lizardfolk encounter group. If so, those lizardfolk (see below) appear on the scene at the start of the sixth round of combat. Giant Spiders. The
the cult attack immediately if they see Snapjaw tied like a prisoner. If Snapjaw is loose and characters don’t seem hostile toward him, the lizardfolk hesitate, wondering whether the characters are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
hero of the first, second, third, fifth, and sixth Troll Wars. (She was out on maternity leave during the fourth.)
5 Fernstern Drockburn, a deep gnome ventriloquist and conjurer, and his “dummy
Reni the Hare, a halfling enchanter with an odd fondness for carrots. You ate a lot of carrots as an apprentice. You don’t much like carrots anymore.
8 Sylvester Delague, a human necromancer
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
helm sculpted to look like a head of a blue dragon (worth 250 gp), a gold dragon comb set with red garnets for eyes (worth 750 gp), an eyepatch with a mock eye of blue sapphire and moonstone affixed to
it (worth 2,500 gp), and a jade Dragonchess board with matching playing pieces carved to resemble metallic and chromatic dragons (worth 7,500 gp for the entire set). The sixth and final sarcophagus
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
that these are trained lizards moving ahead of a lizardfolk encounter group. If so, those lizardfolk (see below) appear on the scene at the start of the sixth round of combat. Giant Spiders. The spiders
the cult attack immediately if they see Snapjaw tied like a prisoner. If Snapjaw is loose and characters don’t seem hostile toward him, the lizardfolk hesitate, wondering whether the characters are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
was operational, dwarves could draw ale from the pillar into tankards to quench their thirst. Nothing happens if five of the six spigots are turned. Turning the sixth spigot causes a patch of green
weighing 50 pounds or more steps on a pit’s cover, it swings open like a trapdoor, causing the creature to spill into the pit below and take 2d6 bludgeoning damage from the fall. The lid is spring-loaded
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, Moloch, still lingers somewhere on the sixth layer as an imp, plotting to regain Asmodeus’s favor. Malbolge is a seemingly endless slope, like the sides of an impossibly huge mountain. Parts of the
deep canyons lead to the dreaded Iron City of Dis. Minauros Acid falls like rain on putrid bogs and decaying cities. Phlegethos Obsidian fortresses bask in the heat of raging volcanoes and magma
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
predecessor, Moloch, still lingers somewhere on the sixth layer as an imp, plotting to regain Asmodeus’s favor. Malbolge is a seemingly endless slope, like the sides of an impossibly huge mountain
. Malbolge, the sixth layer, has outlasted many rulers, among them Malagard the Hag Countess and the archdevil Moloch. Malagard fell out of favor and was struck down by Asmodeus in a fit of pique, while her
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Necropolis Locations (Y20-Y29) Y20. Tower of Evocation The top of this tower is shaped like an axe blade. Red light shines out from a slender window high overhead.
The tower’s interior is damaged
light dance like fireflies around this thirty-foot-diameter octagonal chamber. A large unlit brazier stands in the center of the room, and eight ten-foot-square alcoves line the walls, each filled with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
exhaustion gained from the creature’s earlier failed saves. Treasure. One skeleton at the back of the cave wears a tarnished silver holy symbol shaped like a four-pointed star (25 gp) around its neck. A
conflicting personality trait: “I like to give orders and expect to be obeyed.” This flaw lasts until the attunement ends. H16. Ice Cave Although this cave is empty, it might contain a psychic haunting (see
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
tried to defend Jhaeros and Regine; the sixth was Regine herself. A character who holds a figurine experiences a flash of emotion like that felt by the victim in their final moments and, in a couple
incinerated with their breath weapons. The hounds attack characters who approach or harm them. Eating the Food. Characters who search the kitchen can find plenty of food, all of which tastes like ash
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
confronts anyone who enters but stands down if the characters look like Thayans and give a credible reason for being here. Otherwise, the creatures attack. Bone Piles. Here lie fragments of bone left
, to seek out and punish those responsible. He also speaks of “the great transformation,” when all Red Wizards will be joined with oozes. Red Pillar. The red pillar flows like viscous fluid. When a
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
visitors much like his sister, excited to have new friends. He won’t give up the milk easily and cries if it’s taken from him, but a character can calm him or persuade him to relinquish it with a
season, fall, Arthur covered the cheese, resulting in holes in the salable cheese. In the sixth season, winter, wet weather again turned the rind of the salable cheese pink, but in the final season
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
that close off the passages to the east and west are well concealed and look much like the normal cavern walls, so each must be discovered by characters as though it were a secret door. 2. Vaulted Cavern
diminution and growth respectively 2A. Dragon’s Ledge A ledge about 30 feet above the floor of the cavern has a cave-like nook at the back. On the elevated area, the female dragon hides and watches. If roused
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
bedding. Rounding out the furnishings are a few stools and small crates, boxes, and the like, a scattering of (worthless) personal belongings, and tables with scraps of food and odds and ends of eating
from many different types of fungus. The lizards feed on the fungus when more substantial fare is unavailable. 22. Partially Cleared Passage to Cistern The well-like chamber at the end of the broad
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
doesn’t like to ruffle feathers. He leads prayer services at nine bells in the morning, highsun, three bells in the afternoon, and six bells in the evening, and though attendance isn’t mandatory, most
corn are at least ten feet tall. After the harvest, the field is bare until it is tilled and new crops are planted in the spring. G18. Barley Field About one-sixth of the barley grown in the compound
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, the relief’s eyes stop glowing, and opening the door again from this area requires the expenditure of more spell slots. The door can be opened from the east side like any normal door. T5: Cave of Seven
just as quickly and plummeting again. This rapid, piston-like movement lasts for 1 minute, after which the ceiling returns to its original height and locks in place until the trap is triggered again






