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Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
":"roll", "rollAction":"Draconic Command"} and add the number rolled to the attack roll.
Legendary Resistance (3/Day). If Verminaard fails a saving throw, he can choose to succeed instead.
Special
banish evil forces from the lands of Krynn, Verminaard was tempted by Takhisis and her promises of glory. Corrupted by the Dragon Queen, Verminaard rose to become one of her champions, claiming
Falling
Legacy
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Rules
A fall from a great height is one of the most common hazards facing an adventurer. At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. The creature lands prone, unless it avoids taking damage from the fall.
Genasi
Legacy
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Species
Elemental Evil Player's Companion
of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in
chip away at even a genasi’s sense of self, so they constantly push themselves to improve, honing their talents and perfecting their craft.
Genasi Lands
As rare beings, genasi might go their
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
with that of snakes, producing a caste-based society of hybrids in which the most snakelike are the leaders and the most humanlike are spies and agents in foreign lands.
Humans Transformed
The
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
Backgrounds
Tomb of Annihilation
You have always been fascinated by other cultures, from the most ancient and primeval lost lands to the most modern civilizations. By studying other cultures’ customs, philosophies, laws
leadership, and I do my utmost to provide it. (Lawful)
5
Protection. I must do everything possible to save a society facing extinction. (Good)
6
Indifferent. Life is cruel. What
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Falling A fall from a great height is one of the most common hazards facing an adventurer. At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. The creature lands prone, unless it avoids taking damage from the fall.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Falling A fall from a great height is one of the most common hazards facing an adventurer. At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. The creature lands prone, unless it avoids taking damage from the fall.
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
far-off lands. Many seek out new insights and tricks that they can use against other denizens of the Underdark, preferring social manipulation and crafty dealmaking to exerting themselves in combat
features:
Connecting Passages. Because a deep dragon lacks a sapphire dragon’s ability to shape stone, add a few connecting passages or secret doors to otherwise inaccessible chambers, possibly
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
of far-off lands. Many seek out new insights and tricks that they can use against other denizens of the Underdark, preferring social manipulation and crafty dealmaking to exerting themselves in combat
lair has the following features:
Connecting Passages. Because a deep dragon lacks a sapphire dragon’s ability to shape stone, add a few connecting passages or secret doors to otherwise
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the southern gate of Yongjing in a plaza staffed by helpful attendants. If you want to add further detail to the lands around Yongjing, use the “Yongjing Gazetteer” section at this adventure’s end as a
starting point. Forgotten Realms. Yongjing could be the capital of any nation east of the Sunrise Mountains or of a new island realm in the Trackless Sea. Alternatively, lands such as Chessenta
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
strange shapes and figures within. What happens to the lands claimed by the Shroud is a mystery, and none who enter it return. Despite facing gradual annihilation, Darkon’s living population largely ignores
hungry. Once the prison of the lich Azalin Rex, Darkon stretched between two oceans, its lands filled with gothic cities and the monuments of forgotten wizard-tyrants. Largely ignoring his role as
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to detail the region however you please. Eberron. San Citlán might appear between the Blade Desert and Endworld Mountains in eastern Khorvaire, a location that might lead you to add more elves and
Hills or Desertmouth Mountains. The lands east of Tethyr or the mountainous reaches of Chessenta might also accommodate this rugged region.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
fireplace black with soot. A soft hiss issues from the hearth. When one or more characters approach within 10 feet of the fireplace, add: A small, hissing dragon made of ash and smoke erupts from the
of 30 feet, up the spiral staircase (area Q17), through the curtain at area Q30, over the rubble in area Q33, and into area Q36. Once there, it lands on the back of Vladimir’s throne and disappears. Map 7.2: Argynvostholt (Area Q)View Player Version
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
adventurers from faraway lands and harvested their souls to feed the archlich’s phylactery, which remained hidden on another plane. Every few decades, Acererak returned to tinker with his dungeon’s traps
, add treasure to its vaults, and reap a bounty of hoarded souls. His planar wanderings have influenced the tomb’s mishmash of architectural styles, and have populated it with strange and deadly monsters.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
-facing gargoyle carvings. If a character peers over the balcony, read: A flash of lightning illuminates the dismal village of Barovia, its rooftops visible above a smothering blanket of fog one
thousand feet below. If a character who has a passive Wisdom (Perception) score of 15 or higher peers over the wall, add: Underneath the platform on which you stand, about one hundred feet down, a stone
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with little choice but to seek refuge in the house. The mists stop short of entering the house but engulf anyone outside (see chapter 2, “The Lands of Barovia,” for information on the mists’ effect
of the house are summarized here.
The house has four stories (including the attic), with two balconies on the third floor—one facing the front of the house, the other facing the back. The house has
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Genasi Lands As rare beings, genasi might go their entire lives without encountering another one of their kind. There are no great genasi cities or empires. Genasi seldom have communities of their
. Facing a hard life, these genasi seek isolation in the wilds, making their homes in mountains or forests, near lakes, or underground. Most air and fire genasi in the Realms are descendants of the djinn
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
dangerous. Their complacency was shattered when the giant crocodile attacked and devoured three members of a lizardfolk patrol that had paused near its lair. The difficulty facing the lizardfolk is
violation of sacred taboo if the adventurers were to kill the giant crocodile on the queen’s behalf. In fact, the queen demands the head of Thousand Teeth be brought to her so that she might add it to her
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
collective spirits within the house brood amid bitter dreams. Yet when strangers enter the domain, the spirits gradually wake, energizing the one instinct they share: to add to the number of souls bound
within the house’s walls. The House of Lament is capable of imposing itself over other lands and can appear in other Domains of Dread. A version of the house stands in western Borca (see chapter 3
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
The Bag of Devouring When Ylagan arrived almost a year ago, the modrons accepted his leadership and set about repurposing the outpost to serve the dragon’s needs. Ylagan, meanwhile, scoured the lands
around Starglass Waypoint for treasure to add to his meager hoard. One week ago, he spotted the remains of an adventurer who had died of thirst. Among the adventurer’s possessions was a magic bag
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and why you might want to hide die rolls.) Most DM screens have art on the outward-facing panels and handy rules information on the inside-facing panels. Others might be made of fancy wood or sculpted
to have information available in the form of cards. You can buy (or make) cards with individual spells, magic items, monster stat blocks, rules reference, and similar information for easy reference.
Coupleofkooks What do you do when a die lands cocked?
See the end of this chapter for advice
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it’s holding. You add the superiority
die to the attack’s damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet. Distracting Strike. When you hit a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Draconic Sorcery Breathe the Magic of Dragons Your innate magic comes from the gift of a dragon. Perhaps an ancient dragon facing death bequeathed some of its magical power to you or your ancestor. You
. Choose one of those types: Acid, Cold, Fire, Lightning, or Poison. You have Resistance to that damage type, and when you cast a spell that deals damage of that type, you can add your Charisma modifier
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
be surprised if they know trouble is on the way. If the two bugbears in area 2b managed to make it this far, add them to the roster of enemies. 23a. Nimraith’s Fate Goblins. Six bored goblins play here
together on a stone mound, facing outward and clutching swords. 23c. Goblin Den Unless the watch post is on alert, nine goblins sleep on the floor, their weapons and shields in easy reach. The goblins
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dead land of Cyre continue to fight as if the war had not ended, launching raids out of the “dead-gray mist” to the neighboring lands — including, of course, Thrane. Proclaiming allegiance to something
Lord of Blades himself, they can easily encounter a squad of his followers anywhere on Khorvaire. While the Lord of Blades and his minions can be a straightforward foe, it’s also possible to add more
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
creatures. If a creature’s thoughts suggest goodness, a flumph seeks that creature out. When facing creatures that exude evil, a flumph flees. Psionic Siphons. Flumphs feed by siphoning mental energy
be surprised by creatures with any form of telepathy.
Prone Deficiency. If the flumph is knocked prone, roll a die. On an odd result, the flumph lands upside-down and is incapacitated. At the end
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
being a starting point for incredible adventures. Historically, Saltmarsh and the dangers facing its people provided a widening sphere of adventure, with increasingly dire threats drawing heroes to
explore more of the coast of the Azure Sea. Ghosts of Saltmarsh continues that tradition, presenting a portion of the coastal lands of Keoland, a kingdom in the Greyhawk setting. Each adventure notes where
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Guild monopolized control over criminal operations in Baldur’s Gate. You sought to add a little competition and break the Guild’s monopoly. It was going well after your last heist, too — until the Guild
currently facing the characters by rolling on the Conspiracy Consequences table below or by having the players devise other grim consequences of their conspiracy. Conspiracy Consequences d6 Conspiracy
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
ideas, Darrett makes the following suggestions: Facing the Undead dragons and the Dragon Army troops directly on the surface of the flying citadel would end in disaster. The citadel is surrounded by
be able to find the other dragonnels in the region and bring them to aid the characters in reaching the flying citadel. The characters can add their own embellishments to this plan, but the flying
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
proved to be a malign power, statues of both Cyric and Bhaal were erected on the ends of the bridge, the two gods facing each other (though it is said Cyric stabbed Bhaal in the back). About a century
bridge serves as a connection between the lands of the North and the Western Heartlands. The enormous black granite bridge is wide enough that two wagons can pass one another going opposite directions
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Electrum and platinum pieces are rarer in these lands. Smaller states use coinage borrowed from other nations and looted from ancient sources. Travelers from certain lands (notably the wizard-dominated
coins of long-lost, legendary lands and centers of great magic are honored, though those who find them are wise to sell them to collectors rather than merely spending them in markets. The coins of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Too long has the Guild monopolized control over criminal operations in Baldur’s Gate. You sought to add a little competition and break the Guild’s monopoly. It was going well after your last heist
that awaits you.
Conspiracy Consequences Determine the challenge currently facing the characters by rolling on the Conspiracy Consequences table below or by having the players devise other grim
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to influence a decision being made by a group, assess the popularity of certain customs or individuals
voted. In addition, if a vote is ever taken while you are absent, you can call for a recount and add your two votes to the final voting result. Coin of Decisionry Starting at rank 2, your coin of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
degrees of success. So you could decide that an attack roll of 11 or 12 lands in the outermost ring, a 13 or 14 hits the next ring closer to the center, a 15 or 16 hits the third ring, a 17 or 18
rules cover what happens on a natural 20 (it’s a Critical Hit) or a natural 1 (it always misses). Resist the temptation to add additional negative consequences to a natural 1 on an attack roll: the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
subtlety and precision over simply busting heads. Add in your knowledge of the more cerebral aspects of combat, including all-important insight into the strengths and weaknesses of the enemy, and it’s
operation runs true to form, you’ll have plenty of opportunity for both. Samurai Even if samurai are rare in the lands where Acquisitions Incorporated offers franchise opportunities, their fighting spirit






