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Returning 35 results for 'most some with only access for for lower'.
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Monsters
Spelljammer: Adventures in Space
lower cargo hold or a location it can see.
Withering Touch. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Withering Touch"} to hit, reach 5 ft., one target. Hit: 17
alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class
Backgrounds
Baldur’s Gate: Descent into Avernus
regular shift patrolling either the Lower City or the Outer City. In return, you have access to the Flaming Fist’s fortresses and a direct line of communication with Flaming Fist officers and
influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
higher-ranking castes keep their status by not sharing their knowledge and skills with other families, while those in the lower castes have little hope of escaping their plight.
Outsiders who don&rsquo
Soldier
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or
horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.
Suggested Characteristics
The horrors of war
Monsters
Fizban's Treasury of Dragons
top of the map) provides the main access to the lair by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout
the lair.
Cobweb-Choked Tunnels. Adventurers who manage to access the other side of the cave’s crystal walls discover a network of dark, cobweb-choked tunnels extending deep into the earth, set
Monsters
Fizban's Treasury of Dragons
is set beneath a mountain ridge between two deep tarns, with streams flowing down toward the lowlands. The lair has the following features:
Entrances. Two cave entrances provide access to the lair
down through the floor of the lower level, but the dragon’s magic warps space within the lair. Moving up past the upper level brings a creature to the lower level again, while moving down from
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
other dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants
serve.
2
Svirfneblin hire the characters to deliver tribute to their deep dragon neighbor.
3
A disguised deep dragon offers access to rare artifacts—to a party who is willing to
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
labyrinth of my thoughts.
3
I might disagree with other dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world
they serve.
2
Svirfneblin hire the characters to deliver tribute to their deep dragon neighbor.
3
A disguised deep dragon offers access to rare artifacts—to a party who is willing to
Monsters
Fizban's Treasury of Dragons
flowing down toward the lowlands. The lair has the following features:
Entrances. Two cave entrances provide access to the lair, one in the rock face just above one tarn and one below the surface of
connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and down through the floor of the lower level, but the dragon’s
Backgrounds
Baldur’s Gate: Descent into Avernus
hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the
homeless and unfortunate. You know where to go in the Lower City and Outer City for anonymity. In these slums and alley camps, you can get a damp bed and a bad meal, but also a degree of privacy and no
Backgrounds
Baldur’s Gate: Descent into Avernus
innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of
: the Upper City, the Lower City, or the Outer City. This is the district where you conduct most of your business. Whenever you need information about something in one of that district’s
Monsters
Fizban's Treasury of Dragons
open doorways in walls whenever necessary.
The lair has the following features:
Disguised Entrances. An otherwise unremarkable cave (shown at the top of the map) provides the main access to the lair
manage to access the other side of the cave’s crystal walls discover a network of dark, cobweb-choked tunnels extending deep into the earth, set with natural steps and shelves throughout. The
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants.
5
characters to deliver tribute to their deep dragon neighbor.
3
A disguised deep dragon offers access to rare artifacts—to a party who is willing to partner up on a seafood shipping business
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
character whose Renown Score rises to 50 might be able to call on a small army, acquire a Rare magic item, gain access to a helpful spellcaster, or assign special missions to members of lower status.
ranks and titles for the groups in your campaign. Perks Earning renown within a group might come with certain benefits. A character with a Renown Score of 3+ might gain access to a reliable contact, a
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants.
5
Svirfneblin hire the characters to deliver tribute to their deep dragon neighbor.
3
A disguised deep dragon offers access to rare artifacts—to a party who is willing to partner up on a seafood
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the Lower City to the great Coast Way, stretching through the majority of the Outer City and then southeast toward Amn, Tethyr, and Calimshan. Cliffgate. This foggy minor gate grants access to the
Gates The three gates of the Lower City are ripe with logistical, historical, and metaphorical significance. Though tokens are not required to pass through the gates connecting with the Outer City
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the Lower City to the great Coast Way, stretching through the majority of the Outer City and then southeast toward Amn, Tethyr, and Calimshan. Cliffgate. This foggy minor gate grants access to the
Gates The three gates of the Lower City are ripe with logistical, historical, and metaphorical significance. Though tokens are not required to pass through the gates connecting with the Outer City
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sharn Watch Villains Corrupt or extremist members of the Sharn Watch are villains of a special sort: legitimate authority figures who have access to the city’s law-enforcement resources. The
. Examples of Sharn Watch villains appear on the Sharn Watch Villains table. Sharn Watch Villains d6 Villain 1 A dwarf arrests random halflings on the streets in the lower wards and allows Daask
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Seatower of Balduran for training, and you’re required to take a regular shift patrolling either the Lower City or the Outer City. In return, you have access to the Flaming Fist’s fortresses and a direct
. If you stop performing your responsibilities, though, you lose access to the benefits and might suffer further fallout. Should you lose these benefits, you may regain them by having an unpleasant
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Balduran for training, and you’re required to take a regular shift patrolling either the Lower City or the Outer City. In return, you have access to the Flaming Fist’s fortresses and a direct line of
. If you stop performing your responsibilities, though, you lose access to the benefits and might suffer further fallout. Should you lose these benefits, you may regain them by having an unpleasant
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
are far more versatile than they were at lower levels, and they can usually find the right tool for a given challenge. Dedicated spellcasters gain access to 6th-level spells at 11th level, including
characters undertake. Adventurers explore uncharted regions and delve into long-forgotten dungeons, where they confront terrible masterminds of the lower planes, cunning rakshasas and beholders, and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
toward the lowlands. The lair has the following features: Entrances. Two cave entrances provide access to the lair, one in the rock face just above one tarn and one below the surface of the other tarn
caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and down through the floor of the lower level, but the dragon’s magic warps space within the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
access to all areas accessible to lower security levels. Academy personnel wear uniforms in the color of their security access level. The characters are inducted as cadets (level 2) and must visit
administration to collect their uniforms. To access higher security levels, academy cadets and personnel must request a security helmet: a rigid leather cap dyed in the appropriate color. Security
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
prevent access into the lower chambers and deter grave-robbers. To reach its current position, the stone was slid southward down the gently sloping passage to the north. That passage has several rollers
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
3), where the giants have built a wooden pier for docking their punts. A wide cleft in the iceberg offers access to Svardborg’s hollow heart — a water-filled chamber open to the sky where the giants
moor their greatships. Stretched across the passage is a gate in the form of a net of thick iron chains. The giants lower the chains into the water to let their ships pass through. A small vessel
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, for calculating distance fallen, add the heights of the levels the creature falls through, as listed in the “Drop Tubes” section for the relevant levels. Key Card Access. Entering a drop tube requires a
level’s map. Security Mechanism. Between each pair of floors is a metal aperture with a barrier that prevents a creature from traveling to floors it isn’t authorized to access. If a creature doesn’t
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
on the hold’s lower level (bordering areas B4 and area B5) stand 40 feet high, while those on the hold’s upper level (bordering area B6) stand 20 feet high. Crenellations rise another 3 to 8 feet
on the hold’s lower level (areas B2a, B2b, and area B3) stand 60 feet high, while those on the hold’s upper level (areas B8 and area B9) are 80 feet high. Towers have interior floors every 20 feet
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gate, Manor Gate, and Sea Gate — are smaller and are generally not accessible by the general public. They were built after the construction of the Lower City walls and were intended to offer patriars
convenient access from their homes to their business concerns and back. Privately funded by the patriars, and thus serving as a display of their personal success, these gates are more ornate and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Gate, Manor Gate, and Sea Gate — are smaller and are generally not accessible by the general public. They were built after the construction of the Lower City walls and were intended to offer patriars
convenient access from their homes to their business concerns and back. Privately funded by the patriars, and thus serving as a display of their personal success, these gates are more ornate and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
whenever necessary. The lair has the following features: Disguised Entrances. An otherwise unremarkable cave (shown at the top of the map) provides the main access to the lair by way of two sections of
relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout the lair. Cobweb-Choked Tunnels. Adventurers who manage to access the other side of
Monsters
Fizban's Treasury of Dragons
gold-chased shelves.
Clifftop Path. A second exit from the cave allows the dragon quick access to the lair and leads to a narrow path bordered on the right by a sheer 50-foot drop and on the left by
lower that it’s aware of in the lair and ends the spell.
Negative Energy Infusion. Up to two creatures the dragon can see within the lair must each succeed on a DC 15 Constitution saving throw
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
travelers to immediately access the services of House Sivis, House Deneith, and others. Terminus, Lower Tavick’s Landing Velvet’s Staffed by changelings, this comfortable inn specializes in fulfilling
addition to standard games, it’s said that the host can cover a wide range of unusual wagers. Dragoneyes, Lower Tavick’s Landing Terminus Station An enclave of House Orien, this site contains the lightning
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ascends through the body of the flying fortress to a 10-foot-diameter, spherical iron cistern directly below the command deck. The pipe is 400 feet long from top to bottom and has access hatches leading to
each of the lower decks, but not the command deck. Necrotic energy floods the soul intake pipe and cistern while the flying fortress is docked above the River Styx. While the pipe is siphoning souls
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Lower Decks The lower decks are riddled with holes, allowing easy access to the fortress interior. Characters can ascend to the command deck without needing to make ability checks simply by moving up
through the ruins of the lower decks, but the wreckage inside the fortress makes the ascent arduous. Bone Whelks Bone whelks are large mollusks that excrete an adhesive to attach skulls, bones, and
Monsters
Fizban's Treasury of Dragons
tucked into chests stacked on gold-chased shelves.
Clifftop Path. A second exit from the cave allows the dragon quick access to the lair and leads to a narrow path bordered on the right by a sheer 50
active spell of 5th level or lower that it’s aware of in the lair and ends the spell.
Negative Energy Infusion. Up to two creatures the dragon can see within the lair must each succeed on a DC






