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Returning 23 results for 'most some with only admit for for lower'.
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Soldier
Legacy
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Backgrounds
Basic Rules (2014)
organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or
mistake in battle that cost many lives—and I would do anything to keep that mistake secret.
4
My hatred of my enemies is blind and unreasoning.
5
I obey the law, even if the law causes misery.
6
I’d rather eat my armor than admit when I’m wrong.
Backgrounds
Baldur’s Gate: Descent into Avernus
influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also
regular shift patrolling either the Lower City or the Outer City. In return, you have access to the Flaming Fist’s fortresses and a direct line of communication with Flaming Fist officers and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
quickly identify their relative social status. Characters can easily pass as aristocrats, particularly if they flaunt their wealth and claim ancestral lands in Chateaufaux. But if they admit to a
lower social status, or if their poor manners reveal their inferior quality, they become targets of derision and the city’s social scene closes to them. For more adventure ideas, consider the plots on
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
coal-black skin, and they bedeck themselves in brass and gold torcs, chains, and rings, all glittering with jewels. When an efreeti flies, its lower body transforms into a column of smoke and embers
have wronged them. Efreet don’t see themselves in this light, naturally, and regard their race as fair and orderly, even as they admit to an enlightened sense of self-interest. Spiteful Enslavers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hidden panel or figure out how to get the lift to Old Sharn, eventually the lift goes down, called to the tavern district of Olladra’s Kitchen in Lower Central by Orgon, a male bugbear working for Daask
gets Orgon to admit to being a member of Daask and gets him to show the characters how to bring the lift down to the ruins of Old Sharn.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cry, which quickly draws a crowd. A roll of 10 or lower means someone has recognized the character from the fight in Greenest. The characters have a chance to get away if they immediately go on the
cantrip. If all else fails, Leosin reveals that he has a hidden knife with which they can cut themselves free. If characters admit they came from Greenest and are enemies of the cult, the effect is the same
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank
anyone who is not a proven warrior. 3 I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret. 4 My hatred of my enemies is blind and unreasoning. 5 I obey the law, even if the law causes misery. 6 I’d rather eat my armor than admit when I’m wrong.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the hue and cry, which quickly draws a crowd. A roll of 10 or lower means someone has recognized the character from the fight in Greenest. The characters have a chance to get away if they immediately
use for a cantrip. If all else fails, Leosin reveals that he has a hidden knife with which they can cut themselves free. If characters admit they came from Greenest and are enemies of the cult, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
admit creatures larger than itself (particularly in the innermost chambers). If any large openings between adjacent caves exist naturally, the beholder constricts or seals off such openings, either by
chambers are connected by vertical or steeply sloped tunnels that the beholder carves out of the surrounding stone, each passage barely large enough to admit the beholder’s body. Enemies that are too big
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Lower City Gazetteer Presented below in alphabetical order are some of the most noteworthy Lower City locations. These locations are also marked on the city map (map 6.2). Baldur’s Mouth Patronized
, runs the operation from a surprisingly modest converted warehouse in Heapside. The son of an established Lower City tailor, he had always rankled at the way Lower City residents were treated by haughty
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Lower City Gazetteer Presented below in alphabetical order are some of the most noteworthy Lower City locations. These locations are also marked on the city map (map 6.2). Baldur’s Mouth Patronized
, runs the operation from a surprisingly modest converted warehouse in Heapside. The son of an established Lower City tailor, he had always rankled at the way Lower City residents were treated by haughty
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
balcony overlooks the eastern end of the outpost’s lower level (areas S2, S3, S7, and S8). Made of smoothly sculpted stone, the balcony has 3-foot-high railings that consist of taut metal cables strung
brightly lit by crystal sconces spaced along the walls. The floor is one large balcony that overhangs a supply room on the lower level, with a glass staircase to connect them. Cables stretch between
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
simultaneously. For each winch, it takes 3 actions to raise a portcullis or 1 action to lower it. As an action, a creature can try to lift a portcullis above its head, doing so with a successful a DC 25
a portcullis or 1 action to lower it using the winch. As an action, a creature can try to lift a portcullis above its head, doing so with a successful a DC 20 Strength (Athletics) check. Prison Riot
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of expensive fabrics and adorned with expertly crafted details. Some events and locations admit only people wearing these clothes. Clothes, Traveler’s (2 GP) Traveler’s Clothes are resilient garments
fuel to cast Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. As a Bonus Action, you can lower the hood, reducing the light to Dim Light in a 5-foot radius, or raise it again
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the material component for any wizard spell of 6th level or lower that has no cost in gold pieces associated with it. To determine what trinkets are here, roll twelve times on the Trinkets table in
. In fact, Felgolos has a large collection of Zhentarim wagons and isn’t afraid to admit it. He won’t part with any of them, however, because he considers the wagons and their cargo as his treasure. He
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Some events and locations admit only people wearing these clothes. Clothes, Traveler’s (2 GP) Traveler’s Clothes are resilient garments designed for travel in various environments. Component Pouch (25
additional 60 feet. Lantern, Hooded (5 GP) A Hooded Lantern burns Oil as fuel to cast Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. As a Bonus Action, you can lower the hood
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters press the issue, the githyanki pull them aside and admit that the camp’s interim leader, Ilren, and the Lambent Zenith’s first mate, Figaro, would have more information. However, Figaro has
party, a character makes the check with advantage. Z6: Lower Crew Quarters The bunks and hammocks here are empty, and the walls are covered with colorful pieces of wood, each with something written on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of an autocrat who brought peace and stability to a fractious city. With the foundation of his rule solidly established, Lord Neverember cracked down on the nobility and the guilds, whom the lower
if subdued and tied up. Development. If the characters question the defeated bandits, the criminals admit to working for Moguhl from time to time, but they can provide no other actionable information
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sour expression. “What do you want?” he asks.
Reash decides whether to admit the party. If he does, he has the reavers in area K9 lower the chain and tells the characters to tie up their boat in
raise or lower the portcullis. The bandits posted in this area operate the mechanisms to let people into or out of the castle. The stairs in this room descend to area K2. The doors lead out onto the wall
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of these panels are emblazoned with the castle-and-flame sigil of Candlekeep in their upper reaches. One of the two gates stands open far enough to admit visitors during the day, with the other kept
— scramble to and fro along them. The passages are sometimes interrupted by small spiral staircases that provide access to higher and lower levels, and some of the larger walkways slope gently from one
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Noisy Investigations. If the characters make a lot of noise here, the wights in area C2 investigate. C2: Lower Mausoleum If the wights described below moved to investigate area C1, omit the last
, Lord Nasher Alagondar, as he claims. Indrina assumes Lord Neverember wants to silence her for what she’s discovered. If the characters admit to working for Lord Neverember, Indrina doesn’t reveal
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
popular stopover for wayfarers in the Dessarin Valley. The topmost guest floor is given over to dormitories where travelers can “sleep cheap” in rooms shared with up to six guests, but the lower floors
tunnels when they hear that adventurers have discovered the hidden chambers). They don’t admit any involvement and aren’t foolish enough to hide their masks at the boarding house. 5. Thelorn’s Safe
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
defines the shape of a bronze dragon’s head. Curving horns extend out from the crest, echoed by spines on its lower jaw and chin. To help them swim, bronze dragons have webbed feet and smooth scales. A
favorites of these creatures. A copper dragon is wary when it comes to showing off its possessions. If it knows that other creatures seek a specific item in its hoard, a copper dragon will not admit to






