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Returning 25 results for 'most some with only anchor focus for loud'.
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most some with only archer focus for lord
must some with only anchored four for long
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
Magic Resistance. The fractine has advantage on saving throws against spells and other magical effects.
Scrying Focus. A spellcaster can use the fractine as a substitute focus when casting the
of itself behind. The destruction of a fractine is accompanied by a loud sound reminiscent of shattering glass.
A fractine attacks by falling on its targets, dealing damage as it passes through them
Warforged
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
.
Warforged Personality
The warforged were built to serve and to fight. For most of their existence, warforged had a clearly defined function and were encouraged to focus purely on that role. The Treaty
how new they are to the world. The Warforged Quirks table contains example quirks.
Warforged Quirks
d8
Quirk
1
You analyze — out loud — the potential threat posed by
Backgrounds
Guildmasters’ Guide to Ravnica
tend to be loud, flashy, or explosive, even when the effect is unremarkable. For example, when you open the portal of a rope trick spell, the portal might be outlined by harmless, showy
sparkles.
If you use an arcane focus, it probably takes the form of an intricate device that could include metal gauntlets, glass canisters, copper tubing, and leather straps attaching it to your body
Kalashtar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
protect the innocent.
4
You apply dream logic to mundane situations.
5
You discuss things out loud with your quori spirit.
6
You suppress your emotions and rely on logic.
7
You
kalashtar communities focus on acts of devotion known as the Path of Light. But the dark powers of Dal Quor have their own plans for Eberron. Through the force known as the Dreaming Dark, these monsters
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Adventuring Gear IGNATIUS BUDI A Warlock channels magic through an Arcane Focus The Adventuring Gear table in this section includes gear that adventurers often find useful. These items are described
GP Arcane Focus Varies Varies Backpack 5 lb. 2 GP Ball Bearings 2 lb. 1 GP Barrel 70 lb. 2 GP Basket 2 lb. 4 SP Bedroll 7 lb. 1 GP Bell — 1 GP Blanket 3 lb. 5 SP Block and Tackle 5 lb. 1 GP Book 5 lb
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. Arcane Focus. An arcane focus is a special item--an orb
as a spellcasting focus. Ball Bearings. As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
after its name. Adventuring Gear Item Weight Cost Acid 1 lb. 25 GP Alchemist’s Fire 1 lb. 50 GP Ammunition Varies Varies Antitoxin — 50 GP Arcane Focus Varies Varies Backpack 5 lb. 2 GP Ball Bearings
Clothes, Traveler’s 4 lb. 2 GP Component Pouch 2 lb. 25 GP Costume 4 lb. 5 GP Crowbar 5 lb. 2 GP Diplomat’s Pack 39 lb. 39 GP Druidic Focus Varies Varies Dungeoneer’s Pack 55 lb. 12 GP Entertainer’s
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
lb.
Crossbow bolts (20)
1 gp
1 ½ lb.
Sling bullets (20)
4 cp
1 ½ lb.
Spellcasting Focus Item
Cost
Weight
Arcane Focus
Crystal
10 gp
1 lb.
Orb
20 gp
3 lb.
Rod
10 gp
2 lb.
Staff
5 gp
4 lb.
Wand
10 gp
1 lb.
Druidic focus
Sprig of mistletoe
1 gp
-
Totem
1 gp
-
Wooden staff
5 gp
4 lb.
Yew wand
10 gp
1 lb.
Holy symbol
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
chaotic to catastrophic — which suits the style of many Acquisitions Incorporated franchises alarmingly well. When a loud and emphatic marketing statement needs to be made using magic, trust a sorcerer
attention to themselves if things go bad. Focusing with Flair All sorcerers rely on an arcane focus through which they channel their magic, but traditional focuses lack a singular style. Staffs, orbs, wands
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
self-destructs, leaving no trace of itself behind. The destruction of a fractine is accompanied by a loud sound reminiscent of shattering glass. A fractine attacks by falling on its targets, dealing
has advantage on saving throws against spells and other magical effects.
Scrying Focus. A spellcaster can use the fractine as a substitute focus when casting the scrying spell or similar magic
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to a loud whisper signals an end to danger.
Anchor. The castle holds position on the ground or in the air. The castle remains stationary despite winds, storms, and so on.
Calm. The thunderclouds
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Players may have difficulty with low light, loud background music, small printed text, strong odors, cramped spaces, specific allergens, or challenges with programs (if playing online). If any player
from your game’s world, atmospheric focus pieces, or complete distractions. The first rule of creating props for your game isn’t to overdo it. Props can be nice to have, but shouldn’t become chores to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to a loud whisper signals an end to danger.
Anchor. The castle holds position on the ground or in the air. The castle remains stationary despite winds, storms, and so on.
Calm. The thunderclouds
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
last night by a loud crash. According to the smith, a crystalline vine burst out of the ground and punched a hole through the roof of his neighbor’s bakery. “Must be divine punishment for the bad pies
characters to decide their own course of action. The ambulatory vines are six astral blights (see the accompanying stat block). They focus their attacks on nearby commoners, ignoring the characters except for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(an arcane focus) and a leather-bound spellbook that belong to Marta Moonshadow (see area 5d). The book contains the following spells: chromatic orb, cone of cold, counterspell, detect magic, dispel
poisoned blade in the neck. His telling of the tale is loud enough to be heard by characters listening at the door. Ranaghax, T’rissa’s older brother, is subordinate to her and all other female drow
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
out loud when this happens: Zariel’s trembling hand reaches toward the gleaming hilt of her sword. Her fingers brush against it, and she grimaces as radiant light sears her flesh. As her grip tightens
from their hiding places to stand in the light of the mortal world once more. All eyes focus on Zariel where she stands, sword in hand. The planetar that raised Elturel out of Avernus kneels before her
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
abuts the River Sargauth. Its floor is covered with wet black pebbles that crunch underfoot. The sound of footsteps on the pebbles is loud enough to alert the grimlocks in area 10b. 10b. Grimlocks
reduced to 0 hit points, the cauldron cracks and is destroyed. The sea hags use the cauldron as a focus for their scrying spell. The first time a creature other than a sea hag disturbs the water or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giantess, wears a gilded coral coronet with an anchor-like design (worth 750 gp). Vaal, the cloud giant, wears a diamond-studded platinum earring (worth 7,500 gp) and a vest with platinum embroidery (worth
-high ceiling of this room, one above each full 10-foot square. The storm giants salvaged the anchors from wrecked ships and transported them here. Each anchor weighs roughly 3,000 pounds and is suspended
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
J11) and the captain’s wheel. Anchor. The ship’s anchor is accessed from this deck. It can be raised or lowered by one creature in 10 rounds (1 minute), by two creatures in 5 rounds, by three creatures
promptly, it spreads to other parts of the hold after 1 minute. Crew members in other parts of the ship detect smoke 5 minutes later, by which time the hold is a raging inferno. Crew members will focus on
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
contained in each figurine can be turned against Charmayne. Specifically, each figurine can be used as a spellcasting focus once before it turns to ash. When used as the focus for a spell that targets
life. The four guards stationed in area S8 investigate any loud noises here. Treasure. Among the many items on display is a +1 battleaxe Jhaeros wielded in his youth. S14: Mage Tower This tower used
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
details.) Raw Oztocanite. Chunks of oztocanite (the giant’s magic-imbued remains) are gathered into crates around the room. A fist-sized chunk of oztocanite can be used as a spellcasting focus that
grants a +1 bonus to spell attack rolls. However, if its wielder rolls a 1 on a spell attack roll while using it as a focus, the chunk shatters and the creature takes 10 (3d6) thunder damage. Giant’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
loud enough that sounds of combat in this cave can’t be heard elsewhere. N16. Tortured Cavern The walls have a smoothed, rippled look about them, as if the stone was melted. Squat stalagmites and
attempting to call Yan-C-Bin into the world, she tries to stay out of the characters’ reach while casting her destructive spells. The myrmidons focus on thwarting and killing ranged attackers and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Behind it, a five-foot-diameter chute with carved footholds ascends to another cavern.
The chute leads to area S9. If goliaths are in that area, characters can hear loud cheers coming from there
monsters into stalwart hunting companions. Later carvings focus on wars against the orcs, when the Skytower and Wyrmdoom goliaths were united against a common foe. Carvings made within the past
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
within arm’s reach. The sound of normal movement doesn’t wake them, but they are roused by the sounds of battle or other loud noises in areas B15–area B19. The duergar are alarmed if they wake to find the
mimic attacks any creature that touches or attacks it. The room’s back wall appears solid but is the anchor for a magical doorway to area B30: the demiplane where Vrakir keeps the real Book of Vile
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to trade for it. Once she has the portrait, her greed might focus on something else in Skabatha’s possession, at your discretion. If Bavlorna feels threatened, or if a fight turns against her, she
listens at one of the doors hears a loud ruckus coming from inside. In this gore-spattered kitchen, a stout figure with a stained apron, iron boots, a crimson cap, and a bloody meat cleaver chases a pair of






