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Returning 32 results for 'most some with only archer fuels for long'.
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Monsters
Dragon of Icespire Peak
Archer. A longbow or shortbow deals one extra die of its damage when Falcon hits with it (included in his longbow attack).
Sharpshooter. Falcon's ranged weapon attacks ignore half cover and three
treated—fairly and with patience.
Falcon's real name is Gustaf Stellern, but he has long since abandoned it. His hunting skills have earned him the name he now bears.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
lacks a steady will to command it, the storm wanders the world. Long ago, a cloud giant traveler built the tower as a wandering bastion against forces of chaos on the Material Plane. The traveler
constructed it using a gift from the fabled Wind Dukes of Aaqa—beings of order from the Plane of Air who oppose the forces of chaos and Elemental Evil throughout the multiverse. This gift, the Labyrinth Funnel, is a conduit to the Plane of Air that fuels the tower’s magic.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
not undeath), the caster doesn’t need material components to cast the spell on you. Fanatical Focus Starting at 6th level, the divine power that fuels your rage can protect you. If you fail a saving
and saving throws until the start of your next turn. Once you use this feature, you can’t use it again until you finish a long rest. Rage beyond Death Beginning at 14th level, the divine power that
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
expending a spell slot. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. If you lose the map, you can perform a 1-hour ceremony
to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map. Star Map d6 Map Form 1 A scroll covered with depictions of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
powerful creatures in the world. Dragons are also magical creatures whose innate power fuels their dreaded breath weapons and other preternatural abilities. Many creatures, including wyverns and
mounds of coins and gathering gems, jewels, and magic items. Dragons with large hoards are loath to leave them for long, venturing out of their lairs only to patrol or feed. True dragons pass through
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
precious little about the specialties and subtleties of this class. Many flavors of fighter exist in the world, and all can fit into an Acquisitions Incorporated franchise in their own way. Arcane Archer
Acq Inc franchise can have its very own magical cannon! As an arcane archer, you’re incredibly useful during those tense discussions when someone needs to be able to whistle, and then moments later
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Arcane Archer An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the
eye rays. That’s why I stay indoors all the time. Besides, the sky is totally overrated.
Arcane Archer Features Fighter Level Feature 3rd Arcane Archer Lore, Arcane Shot (2 options) 7th Curving
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bell. The Nightingale Bell fuels Tsien Chiang’s dream. Chiang must ring the bell once per day to maintain the dream. Otherwise, the dream fades and everyone in the domain wakes. Only Tsien Chiang can
finishing a long rest in I’Cath if they spend any part of that rest in Tsien Chiang’s dream. Characters with no levels of exhaustion wake from the dream after 6 hours. Characters with 1 or more levels of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the sphinx sits on magically fuels its enhanced abilities, and that by tricking or forcing the creature off the dock, it has disadvantage on its Intelligence checks to answer. Another obvious option is
willing to pay the price. Seeker of Knowledge. As a custodian of rare knowledge, the sphinx might have long coveted the knowledge of the monastery’s brains in jars — all of them creatures with
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spellcasting An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells
sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spellcasting An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells
sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest
compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Laightle, which fuels the town’s economy. Merchants hold the most political power in Kinsbaile. The no-nonsense kithkin Guildmaster Claide Fiobhan (Small Noble) is head of the Curiosities Traders
community and traditions, and Kinsbaile hosts several celebratory festivals throughout the year. The largest is the Festival of Tales, a days-long event in which participants publicly recount their
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Divine Soul Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a
miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome. Once you use this feature, you can’t use it again until you finish a short or long rest. Empowered
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Ayik Ur The youthful archer Ayik is the consummate survivor. As the Dragon Armies swarmed over his homeland of Khur, he became a refugee, but not before his leg was injured by a charging warhorse
regain hit points equal to 1d10 + his level. Once he uses this feature, he can’t use it again until he finishes a short or long rest. 3rd 22 (4d8 + 4) Improved Critical. Ayik’s attack rolls now score a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
members preside as the chief priests of their communities. POLAR ENGINE Circle of the Land Subclass
Level 3: Circle of the Land Spells Whenever you finish a Long Rest, choose one type of land: arid
Recovery You can cast one of the level 1+ spells that you have prepared from your Circle Spells feature without expending a spell slot, and you must finish a Long Rest before you do so again. In addition
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, murder is less common but remains a threat. Long-time residents know to travel in groups after dark. Those looking to earn a few coins sometimes linger outside of taverns, hiring out as escorts for
sparks violence in its citizens. A popular theory is that the spirits of the vicious pirates that once sailed the harbors still influence the city. Another is that the spirit of the long-executed
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the forest. Myth of Nikaia the First Caryatid
A Setessan archer named Nikaia claimed that she could outshoot anyone, even Nylea. Word of this unwise boast spread, and in response Nylea appeared at
worthy mortals, blessing them with the long lives of mighty trees. The grown seedlings of Nikaia and Nylea’s other favored continue to share their wisdom and protect Setessa to this day.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
send the demons back to the Abyss. In fact, devils believe that the demons would have long ago swept across the multiverse but for the unflinching rule of law that underlies the actions of the
ruthless focus on victory at any cost is what fuels the devils’ war machine. Every devil takes a grim pride in its service in the Blood War. Talk to one for a short time, and it will reveal the scars
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
; see below) can take any actions beyond continuing to chant as long as the priest, Phenex, commands them. Pentival. One of the prisoners includes the lawful good half-dragon paladin Pentival. Drawn
Moghadam. Phenex. An incubus cleric of Vecna, Phenex directs the dark ceremony here. As long as he commands the worshipers (using a bonus action each round), they maintain their chant. In combat, Phenex
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, murder is less common but remains a threat. Long-time residents know to travel in groups after dark. Those looking to earn a few coins sometimes linger outside of taverns, hiring out as escorts for
sparks violence in its citizens. A popular theory is that the spirits of the vicious pirates that once sailed the harbors still influence the city. Another is that the spirit of the long-executed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is intact and unguarded. One of the cages hanging from it contains a prisoner: a dead human that the ravens are feasting on. K4. Archer Platforms These wooden platforms creak and groan underfoot. Each
enemy moves to a location the goblins can’t see, they mount the wolves and move to another archer platform. K5. Main Battle Platform This thirty-foot-tall wooden watchtower is connected to the snowy
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Fire Forged. Fire giant fortresses are built around and inside volcanoes or near magma-filled caverns. The blistering heat of their homes fuels the fire giants’ forges, and causes the iron of their
the difficult and dangerous work for long. Though fire giants are skilled in the engineering of mine tunnels and the gathering of ore, they place less importance on the safety of their serfs than on
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
; (surnames) Archer, Gareth, Leed, Kendrick, Morgan, Waters Gur Related to the Rashemi, Gurs are stout, dusky-skinned, and dark-haired. They consider themselves “children of Selûne,” and most of them
destroyed their civilization. The Nars abandoned their ruined and accursed cities and became nomads and traders. Nars have tanned skin, brown or black eyes, and black hair, often worn long and tied in a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
already monstrous to behold, with oily, dark green flesh, 20-foot-long arms, and a ravenous mouth lined with hundreds of dagger-like teeth. Its enormous eyes are surrounded by an aura of red energy, the
unholy symbol of Tharizdun that the kraken bears, that energy accelerates the kraken’s growth and fuels its hostility. Normally such a beast would take decades to reach maturity, but Sgothgah’s magic
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
.) They provide you with lodging and food in dire circumstances and pay for your funeral if needed. If you are accused of a crime, your guild offers legal support, as long as a good case can be made for
their renown score is high enough. Not every member of the Selesnya Conclave aspires to be a sagittar (an archer assigned to guard an important guild location), but any character who meets the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
see the treasure under the topmost layer of ice, and each layer of ice takes 1 hour to get through using a miner’s pick or similar tool and twice as long using fire. Chipping or melting away each ice
(250 gp), and a scrimshaw figurine of an archer etched with magical script. This figurine functions like a spell scroll of remove curse, then turns to dust after its magic is spent. Third Layer. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
razorvine that is Sigil. Faction Attire. Members of the Doomguard garb themselves in the bones of long-dead creatures and deliberately allow their weapons and gear to rust. Sinkers display their scars
Doomguard holds leverage in many interfactional negotiations. The Doomguard bears a long, bitter, mutual enmity toward the Harmonium, and the Fraternity of Order rejects the Doomguard’s philosophy
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Illithinoch Locations The following locations are keyed to map 7.2. Mike Schley Map 7.2: Illithinoch View Player Version X1: Gates The long tunnel ends at an immense double door. An eerie green
arrival. Wade Acuff The gates of Illithinoch are slimy and foreboding X2: Reception Hall An enormous statue at the east end of this long room depicts a massive mind flayer with its arms outstretched
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
) piercing damage on a hit. When the characters turn the corner into area 2, the archer in area 4a joins the attack while one of the archers from area 4 circles around through the secret door in an attempt
.
The characters might attempt to descend into the area through the chimney. The shaft is about 80 feet long; its walls are irregular and rough but slippery, requiring successful DC 15 Strength
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
this vast rectangular hall, two on each long side and one on each short side. Each skull is twenty feet high and carved of dimly glowing green stone, and it has a wide-open fanged mouth filled with dead
Golem Foundries Deadly elemental fire fuels the creation of iron golems to serve the Red Wizards. The roar of flames is audible throughout this zone, and firelight provides illumination in many places. 95
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
after a Short or Long Rest). When the firefist or one creature it can see within 30 feet of it makes an attack roll, the firefist grants a +10 bonus to that roll.
JAMES RYMAN
Frontline Medic The
. When she walks, she appears to glide over the ground.
Jarad Vod Savo The Golgari guildmaster is a Devkarin necromancer and lich named Jarad Vod Savo. In life, Jarad was an archer and accomplished
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
current surface streets, making the undercity much larger than the surface city, though much of it is inaccessible. But if a sinkhole or other catastrophe opens long-sealed vaults and exposes them to the
outside the building is provided by two long, narrow staircases that lead up from the plaza. The stairs end at a balcony that is guarded at all times by archers behind arrow slits. A narrow hall leads






