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Returning 24 results for 'most some with only archery flaring for light'.
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Classes
Player’s Handbook
Choose 2: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival
Weapon Proficiencies
Simple and Martial weapons
Armor Training
Light
, each Fighter specializes in certain styles of combat. Some concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of
Fighter
Legacy
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Classes
Basic Rules (2014)
opponent’s sword flares with blue light an instant before she sends lightning flashing forth to smite him.
All of these heroes are fighters, perhaps the most diverse class of characters in the
skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some concentrate on archery
Monsters
Fizban's Treasury of Dragons
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the
light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of their bodies. Their tail barbs and horn tips are all
Monsters
Fizban's Treasury of Dragons
blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The
while the dragons live. These levitating horns and spines shift slightly with the dragons’ moods, bobbing in amusement or flaring with anger.
Art of War
The warlike sapphire dragons devise
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Luminous Blue Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed
glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of their bodies. Their tail barbs and horn tips are
Monsters
Fizban's Treasury of Dragons
breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a
spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
reflect a close bond to the Flame, you could gain a few divine spells by taking the Magic Initiate feat. Archery is a devotional practice of the Silver Flame, so as a martial Thrane you might focus
on archery-related combat styles and spells or take the Sharpshooter feat. Any Thrane could take the acolyte background to reflect a strong connection to the church, or the soldier background based on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
by taking the Magic Initiate feat. Archery is a devotional practice of the Silver Flame, so as a martial Thrane you might focus on archery-related combat styles or take the Sharpshooter feat. Any
tempt even the most virtuous soul. How do you react when you encounter corruption and greed? Are you a compassionate person who seeks to lead people to the light, or a zealot determined to crush all darkness? Cathedral of the Silver Flame
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Church of the Silver Flame
The Silver Flame
The Silver Flame is force of light holding foul demons at bay. Those who seek to defend the innocent from evil may draw on the power of the Flame
. Battle supernatural evil with steel, fire, and magic. Every mortal soul can be guided to the light. Inspire and guide others to virtuous behavior; force is a last resort. Listen to the Voice of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival Weapon Proficiencies Simple and Martial weapons Armor Training Light, Medium, and Heavy armor and
archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad ability and extensive specialization makes Fighters superior
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Armor Training Light, Medium, and Heavy armor and Shields Starting Equipment Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer’s Pack, and 4 GP; (B) Studded Leather Armor
specializes in certain styles of combat. Some concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad ability and
Monsters
Fizban's Treasury of Dragons
the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, “You shouldn’t have come. Ancient ones, take them!” Four of the statues around the room respond, their eyes flaring with amber light.
The four corner statues animate and attack (use the spirit statue
she holds in her hands. If she notices the characters or if the characters attack her, she responds as follows: Her face lit by the eerie green light of the glass orb she holds, Dean Tullus says
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
with him is Solonor Thelandira, the god of hunting, archery, and woodcraft. Gods of Shadow Of somewhat darker bent, Erevan Ilesere is a deity of mischief, a trickster-god; and Fenmarel Mestarine is the
. The drow goddess of song, beauty, swordwork, hunting, and moonlight, she is the patron of drow who reject the evils of their society, offering them light and hope.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
sun LN Life, Light Golden sun Asmodeus, god of indulgence LE Knowledge, Trickery Three inverted triangles arranged in a long triangle Auril, goddess of winter NE Nature, Tempest Six-pointed snowflake
star in its center Helm, god of watchfulness LN Life, Light Staring eye on upright left gauntlet Hoar, god of revenge and retribution LN War A coin with a two-faced head Ilmater, god of endurance LG Life
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
characters must stand before the wall shrine and perform the following actions in no particular order: Donate at least 5 gp to the shrine while wearing a frog mask. Light a candle before the shrine
archery and twenty brittle arrows in a rotting leather quiver. Each arrow shatters on impact and deals only 1 piercing damage on a hit. Carvings of froghemoths adorn the bracers, which keep the skin of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
for guards and a mess hall. Some of the balcony space is given over to archery targets, but most of it is still gardens. The fourth floor is similar to the last two, with rooms for priests and a
Blood-toll harpies (see chapter 6) take over a watchtower and light its beacon to bring more victims to the place.
8 A spy in a watchtower poisons the tower’s food supply in advance of an upcoming attack.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
faerzress and bioluminescent fungi compete with shafts of white light that fall upon naturally formed shelves along the walls as well as a rocky mesa at the center of the cavern. Crudely formed ramps
stroking its surface. The obelisk flashes once, the glow of faerzress around the cavern flaring in response. The derro squeals with glee as she snatches an object up from the ground, then writes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-fifth master switch opens or closes all the gates at once. Flipping one or more switches on the console requires an action. Light Control. A brass dial on the console controls the light level in area
R16, which can be dimmed or restored to its normal brightness. Turning the dial requires an action or a bonus action. Loudspeaker. Anyone who speaks into a flaring brass protrusion resembling the bell
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
condition. Archery Fighting Style Feat (Prerequisite: Fighting Style Feature) You gain a +2 bonus to attack rolls you make with Ranged weapons. (This is included above.) Tough Origin Feat Your Hit
. Until it disappears, the arrow emits Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. This weapon has the following additional properties. Arrow of Restraint. Whenever you
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
1 The storm has become deadly, with pockets of lightning flaring all around the battle balloon. Have the characters make the following ability checks, with the outcome determine as noted . Spells and
battle balloon, the lightning and hail falls away behind you. The clouds turn from purple-black to a light gray. That’s when you see the funnel cloud moving toward you. And … is that a face forming
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
core of divine entities remained loyal. Because they rejected Lolth’s treacherous ways, they retained their primal power and their immortality. Surface elves, and other elves who dwell in the light
Araleth Letheranil CG Light, stars, revelations Knowledge, Light Shaft of light
Corellon Larethian CG Primary god of elves Arcana,** Life, Light, War Quarter moon or starburst
Darahl
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Persuasion) check or a bribe worth at least 25 gp. If the characters threaten violence, the goblins attack. Three rounds later, reinforcements from area Z3 arrive. Z2: Vestibule Dim blue light bathes
double door. The lever is directly above the doors. Z3: Mess Hall Blue-tinted lava flows through geometric carvings that run along the walls’ top edges, bathing the room in eerie light. Three
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
opened eyes that glow with a faint, magical light. Characters feel as though they’re being watched as they descend the stairs, and the feeling doesn’t go away once they enter the beholder’s lair. The
magical lights in this room have been dispelled, rendering the chamber dark. Characters who have a light source or darkvision can discern the following features: The room has been converted into a maze






