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Returning 6 results for 'most some with only are fights for live'.
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most some with only are fight for live
most some with only are fight for life
most some with only are flight for live
most some with only are fight for level
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tail. Desert Nomads. Tlincallis live austerely. They range across arid lands, hunting at dawn and dusk. In the hours between, they wait out the day’s heat or the night’s cold by burying themselves in
hunter, moves on, or fights to the death to defeat it. Makeshift Weapons and Objects. Tlincallis are uncivilized and don’t build cities, make clothing, or mine metals. Instead, they scavenge what they
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
all the characters failed the Wisdom (Perception) checks, the scorpion has advantage on its first attack roll against each of those characters. The scorpion is berserk and fights to the death
extent becomes clear in later adventures. Strange creatures live in the swampy areas of Strixhaven’s
campus. Sometimes those creatures are dangerous
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Flame action against the character. If a character is in the water, the slaad ignites the flammable liquid (see below). The slaad fights until slain. Firewater. The water flooding this room is covered by
This worked stone room is full of laboratory equipment: vials of colorful liquids, glass lenses, and live mice in cages. Books crowd shelves and overflow into the floor.
Demelin (currently in area
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
various species and sizes are here. Near the acid pool (see below), six Corsairs (Pirates) joke about the raid on Respite. Near them is their pet Giant Crocodile, which fights when the Corsairs do. Two
and several chests near the bunks are strewn with clothes and other personal effects.
Crew members live in these shanties when not at sea. Their clothes and personal effects fill the chests and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
enter the westernmost bedroom triggers a roll on the Eldritch Surges table. The easternmost bedroom contains a gibbering mouther. It attacks any character who opens the door and fights to the death. D10
transformation. If the characters explain that an evil entity is responsible for Esquire’s transformation or that Markos might be in danger from this entity, Esquire lets them live if they vow to save
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
streets in humanoid form, taking in the local culture and cuisine, and amusing themselves by observing how the smaller races live. Some metallic dragons prefer to stay as far away from civilization as
size and strength to good use. When a conflict unfolds near its lair, a bronze dragon ascertains the underlying cause, then offers its services to any side that fights for good. Once a bronze dragon






