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Returning 35 results for 'most some with only arrival facing for land'.
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Classes
Forgotten Realms: Heroes of Faerûn
, most Bladesingers still hail from old elven realms, such as Myth Drannor, or from non-elven societies that share land and history with elves, such as the Silver Marches. Wherever they hail from
, Bladesingers take their talents all across the Realms to help common people and perform heroic deeds. Most communities greet the arrival of a Bladesinger as a good omen.
Equipment
.
Nightspiders are designed for space travel alone and can’t float on water or land safely on the ground (the weight of the ship would snap its spindly legs, destroying its weblike rigging in the
process). Standard weaponry on a nightspider includes four ballistae (two forward-facing and two aft-facing) and a forward-facing mangonel.
Equipment
traders and others who need a lot of cargo space. The ship can land on the ground, and it floats on water. Sliding panels can be closed to make the hull airtight, enabling the ship to travel underwater
includes three forward-mounted ballistae and a rear-facing mangonel. These weapons can’t be used while the ship is underwater.
Species
Eberron: Rising from the Last War
the blink of an eye.
House Orien
Leader: Kwanti d’Orien
Headquarters: Journey’s Home (Passage, Aundair)
The House of Passage manages land transportation. The lightning rail is the house
.
Orien has dominated transportation for centuries, but now the house is facing challenges. The Mournland is a dramatic obstacle for ground transportation, and Baron Kwanti d’Orien has had tremendous
Genasi
Legacy
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Species
Elemental Evil Player's Companion
violence from people who mistake them for fiends.
Facing a hard life, these genasi seek isolation in the wilds, making their homes in mountains or forests, near lakes, or underground.
Most air and fire
concentration of them hailing from the regions surrounding the Sea of Fallen Stars.
The distant land of Zakhara is known only in legends to most inhabitants of Faerûn. There, genies and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Ghallanda to run the best inns, hostels, and taverns in the land. Similarly, the Mark of Healing has always been a boon to both nomads and settlers facing dangerous wilds, and House Jorasco still
manifesting among the halflings about the same time that the elves of Aerenal received their first marks — centuries before the arrival of humans on Khorvaire. Sometimes halflings of House Ghallanda joke
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
signals: One bong indicates the arrival of visitors by land.
Two bongs indicates the arrival of visitors by ship.
Three bongs is a call to gather in the amphitheater.
Four bongs indicates that an attack is imminent.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Invitation My friends,
Know that it is I who have brought you to this land, my home, and know that I alone can release you from it. I bid you dine at my castle so that we can meet in
civilized surroundings. Your passage here will be a safe one. I await your arrival.
Your host,
Strahd von Zarovich
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
later, people across the land know of their heroics, and they’re celebrated wherever they go. Some may seek out the heroes, hoping they can solve other threats facing the land.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Arrival The following locations are keyed to the map of Butterskull Ranch. When the adventurers come within sight of the ranch, read the following boxed text aloud: Butterskull Ranch occupies a large
plot of land on the north side of the Triboar Trail, nestled between two hills. Beyond a ramshackle wooden fence stand corn fields, an apple orchard, gardens, and pasture land. A path breaks off from
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
. Nightspiders are designed for space travel alone and can’t float on water or land safely on the ground (the weight of the ship would snap its spindly legs, destroying its weblike rigging in the process
). Standard weaponry on a nightspider includes four ballistae (two forward-facing and two aft-facing) and a forward-facing mangonel. Nightspider Summary Armor Class: 19 (metal) Cargo: 50 tons Hit Points: 300
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the land from long before humanity’s arrival on the continent. The elves of Valenar devote themselves to the arts of war. Their cavalry has no equal in Khorvaire, and they combine a talent for magic
rest of Cyre. After the Mourning, no one wanted to challenge the Valenar’s claim to the land they had taken; in the interests of peace, the Treaty of Thronehold recognized the new elf kingdom of Valenar
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Arrival When the characters can see the outside of the shrine, read the following boxed text aloud: The sea splashes on the bottom of a rocky cliff carved to look like a 60-foot-tall dragon with a
ribbed and fluted crest around its head. The dragon’s mouth is open in a triumphant roar, facing the ocean and standing on its hind legs.
There are four entrances into the Bronze Shrine. The first is
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Orien The House of Passage manages land transportation. The Lightning Rail is the house’s most dramatic tool, but Orien runs caravans and coaches across the length of Khorvaire. Dragonshard
packages and has a branch that handles more covert and dangerous deliveries. Orien has dominated transportation for centuries, but now the house is facing challenges. The Mournland is a dramatic obstacle
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
gathering on the fringes of Icewind Dale. Adventurers are much better equipped to deal with such threats, particularly in the dead of winter. One recent arrival in the area is Xardorok Sunblight, a
Duerra. In Xardorok, the Lord of the Nine Hells has found an eager and petty tyrant. To achieve his goal, Xardorok is scouring the land for chardalyn, which he is forging into a dragon that he will send
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
possible. Garish fliers appear before the Carnival’s arrival, promising marvels, terrors, and a brief escape from the gloom of daily life. But nothing in the Land of the Mists is beyond suspicion, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Preparing for Arrival Regardless of the means by which the characters travel to the island, assume that they arrive near the ruined dock on the island’s southeast arm. This puts them on the far side
bypass the dock and find somewhere else on the island to land. But if one or more griffons come within 200 feet of the fortress of Grimskalle while Auril’s roc is atop the fortress, it takes to the air
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a corpse, coin stamped with Azalin Rex’s face, tainted spring water The domain of Darkon has failed. Across the land, ageless monuments and magical wonders crumble before the Shroud—the Mists turned
strange shapes and figures within. What happens to the lands claimed by the Shroud is a mystery, and none who enter it return. Despite facing gradual annihilation, Darkon’s living population largely ignores
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
popular among traders and others who need a lot of cargo space. The ship can land on the ground, and it floats on water. Sliding panels can be closed to make the hull airtight, enabling the ship to
turtle ship includes three forward-mounted ballistae and a rear-facing mangonel. These weapons can’t be used while the ship is underwater. Turtle Ship Summary Armor Class: 19 (metal) Cargo: 30 tons Hit
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Facing a hard life, these genasi seek isolation in the wilds, making their homes in mountains or forests, near lakes, or underground. Most air and fire genasi in the Realms are descendants of the djinn
the Sea of Fallen Stars. The distant land of Zakhara is known only in legends to most inhabitants of Faerûn. There, genies and spellcasters enter into bargains, and genasi can result from such pacts. Those genasi have been sources of great weal and woe in the history of that land.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
dragon’s domain grows as it ranges farther across the land, preying on anything it can catch with its claws or freeze to death with its icy breath. Sightings of the dragon are becoming more common
the Thunder Boar, a primal entity that serves Talos. Like the god it serves, Gorthok delights in destruction. The orcs aren’t the only creatures thrown into upheaval by Cryovain’s sudden arrival. A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
find themselves stranded in the gray mists of the Mournland, facing the dangers of a war-ravaged land as they try to find their way back to their original destination. The greatest horrors they are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Orien Leader: Kwanti d’Orien Headquarters: Journey’s Home (Passage, Aundair) The House of Passage manages land transportation. The lightning rail is the house’s most dramatic tool, but Orien
, but now the house is facing challenges. The Mournland is a dramatic obstacle for ground transportation, and Baron Kwanti d’Orien has had tremendous difficulty securing funds to rebuild the lightning
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Valenar Capital: Taer Valaestas Noted for Elves, mercenaries, horses In the midst of the Last War, an army of warrior elves seized this region from Cyre, invoking a claim to the land from long before
humanity’s arrival on the continent. The elves of Valenar are utterly devoted to the arts of war. Their cavalry has no equal in Khorvaire, and they combine a talent for magic with stealth and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
was in life, lying nude on a bed of tentacles.)
Zalthar. Seated in a chair, facing the northern and western doors, is Zalthar Shadowdusk — a death knight in black armor. In his withered hands, he
speaks Abyssal, Common, and Deep Speech. When intruders enter the room, Zalthar stands, draws his sword, and says, “Dezmyr foretold your arrival. I’ve been waiting for you.” He then tries to destroy
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Traxigor’s Tower Once the griffons land, characters are free to dismount and descend the stairs into Traxigor’s tower. After delivering the party safely to the tower, the griffons take a short rest
tuning fork he needs to cast the spell. What little he knows about the characters has been communicated to him by sending spells, sent by Sylvira Savikas in advance of their arrival. Characters can help
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Arrival As the characters approach Icespire Hold, read the following boxed text aloud to the players to set the scene: Clouds partly obscure a stone fortress situated atop the icy spur of a jagged
structures joined together by a stone bridge. A narrow, winding path corkscrews up the mountainside to the smaller of the two structures, and appears to be the only safe way to reach it by land. It’s an
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Arrival at the Citadel When the characters approach the imperial citadel, either as prisoners or in their own ship, read: As your ship draws closer to the citadel, you can make out thousands of
Citadel If the characters arrive at the citadel in their own ship, they can tell from a distance that the imperial docks are guarded, but the common docks are not. Landing at the Common Docks If they land
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 2: The Lands of Barovia The idyllic valley nestled in the Balinok Mountains was a slice of heaven to those who knew of its existence before Strahd’s arrival. The serenity of the place was
escape the shadow of his father’s legacy, Strahd made the valley his home and named it Barovia after the late King Barov, his father. The land now called Barovia is no longer part of the world that
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ivana’s Powers and Dominion Ivana appears to be a young human woman with statistics similar to a spy. Since her arrival in the Land of the Mists, her blood has been tainted with poison, and angry red
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Arrival in Elturel A plane shift spell transports Traxigor the wizard and up to eight other creatures to Elturel, including Lulu the hollyphant and Reya Mantlemorn if she’s still with the party. When
companions have a few minutes to acclimate to their new surroundings before facing their first threat in the city (see “Unwelcome Party” below). See the “Elturel Hazards” sidebar for more information about
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M2. Amphitheater An open-air amphitheater is carved from the slope of the mountaintop. Short, cloaked figures sit on tiered stone benches, facing the stage. Enclosing the stage are ten-foot-high
usually present during rehearsals, but on this occasion she has foreseen the characters’ arrival and is watching them through a pair of opera glasses from a 40-foot-high balcony (area M21). The characters
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
suspense in your game. Foundations for Fears. Facing frightening creatures and venturing into the unknown are staples of both D&D adventures and horror stories. This book explores how to interweave
shed a cord threaded through a wolf’s tooth. Laurie used the talisman as you and Uncle George taught us, and it guided us through the Mists to Skald, a quaint, music-loving place in a land called
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
asked, you receive handsome rewards. 3 You’ve inherited a plot of land in Q’barra. If you don’t visit within a year, you’ll lose the claim. 4 Due to an unusual twist of Triumvirate law, you share the
to find out! 9 Your family is facing financial ruin, and they’ve taken out a life insurance policy on you. It only pays out if you die under unusual circumstances, and they’re encouraging you to seek
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
tower, for thousands of years of shifting sand had left that as the easiest point of entry. We were surrounded by cyclopean bones, and I found myself facing the empty gaze of a skull taller than I was
. Its inhabitants include wizards, monks, and mystics; if you want to play a monk from an exotic land, you could have learned your art in Kasshta Keep. Ohr Kaluun Riedra built its empire on the






