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Returning 26 results for 'most some with openly alien from for law'.
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Monsters
Van Richten’s Guide to Ravenloft
that area.An emissary’s greater form sheds all pretense of being part of a plane’s reality and openly mocks it. A destructive titan, this form rises in a 25-foot-tall pillar of violent flesh
amalgamating the meat and voices of every form the emissary has ever mimicked. Manifestations of alien hunger erupt from this horror in waves of ravenous organs and mind-breaking psychic assaults
Aasimar
Legacy
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Species
Volo's Guide to Monsters
Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.
From an early age, an aasimar
the chance.
When traveling, aasimar prefer hoods, closed helms, and other gear that allows them to conceal their identities. They nevertheless have no compunction about striking openly at evil. The
Backgrounds
Sword Coast Adventurer's Guide
operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn’t necessarily require you to relinquish membership
in the shadows. Order agents tend to be proficient in Religion, and frequently seek aid from law enforcement friendly to the order’s ideals, and the clergy of the order’s patron gods.
The
Backgrounds
Sword Coast Adventurer's Guide
of those who emigrate from Evermeet are either exiles, forced out for committing some infraction of elven law, or emissaries who come to Faerûn for a purpose that benefits elven culture or
about Mulhorand is alien to someone from the Sword Coast. You likely experienced the same sort of culture shock when you left your desert home and traveled to the unfamiliar climes of northern Faerû
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
alien forces might alter us, perverting our expectations and understanding of autonomy, debasing our minds, and separating us from what makes us human. Sometimes it is the result of a process we
insignificance within an indifferent universe. In addition, consider the following genre tropes when creating your cosmic horror domain: There is no good or evil, no law or chaos. Be vague. Cosmic horror
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Star Spawn Emissary Greater Star Spawn Emissary
Few understand the full hungry hostility of the multiverse. Star spawn emissaries are the fingers of alien realms, digits that tip the scales of
emissary appears as a roughly bipedal mass of agitated organs, self-cannibalizing alien orifices, and appendages suggestive of forms it has previously assumed.
Greater Form An emissary’s greater
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Attacking or killing an unarmed pickpocket gets the characters in trouble with the law. It also guarantees that they are bedeviled by vengeful pickpockets everywhere they go in the Styes. 4 A pair
characters and sell them as deckhands to the captain of an under-crewed ship. This attack might happen openly, or the gang might wait until the characters are separated or sleeping before attacking. They have no qualms about following the party to (or entering) their seedy lodgings.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gate. Nefarious patriars whisper prayers to Bane when they seek to gain power through coercion, intimidation, and forceful exaction of the law. Gang leaders, evil mercenaries, and others who rely on fear
reputation. At the same time, worship of Bhaal proves darkly popular in Baldur’s Gate. Few openly admit to worshiping the Lord of Murder, but there is an unspoken assumption that anyone who benefits
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Gate. Nefarious patriars whisper prayers to Bane when they seek to gain power through coercion, intimidation, and forceful exaction of the law. Gang leaders, evil mercenaries, and others who rely on fear
reputation. At the same time, worship of Bhaal proves darkly popular in Baldur’s Gate. Few openly admit to worshiping the Lord of Murder, but there is an unspoken assumption that anyone who benefits
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Ghosts may linger in a manifest zone to Dolurrh, while a manifest zone tied to Lamannia might have wild vegetation and enhance druidic magic. Daanvi: The Perfect Order. Daanvi embodies the ideas of law
and order, civilization and discipline. It is filled with perfect cities and carefully ordered fields, with immortal courts and endless archives holding every law ever imagined. Dal Quor: The Region
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
world; the portals to the worlds within defy natural law. These connections impact the world in a number of ways. Dark forces can rise anywhere in the world, bursting out of a previously unknown portal
the alien daelkyr. Some cults of the Dragon Below believe that paradise awaits them in the Vale of the Inner Sun, but such cultists also consider gibbering mouthers and mind flayers to be creatures of beauty. Wondrous treasures might wait in the worlds below amid hordes of demons and aberrations.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Gate has widely adopted a “do no harm” policy when it comes to faiths and organizations operating in the city. Any group is welcome to operate openly so long as the city’s important citizens aren’t
, Umberlee, any other law-abiding faith, cults of the Dead Three
The Baldur’s Gate coat of arms represents the city’s role as a hub for river and ocean trade as well as nodding toward its namesake
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
adopted a “do no harm” policy when it comes to faiths and organizations operating in the city. Any group is welcome to operate openly so long as the city’s important citizens aren’t harmed. Beyond
other law-abiding faith, cults of the Dead Three
The Baldur’s Gate coat of arms represents the city’s role as a hub for river and ocean trade as well as nodding toward its namesake, the explorer
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
committing some infraction of elven law, or emissaries who come to Faerûn for a purpose that benefits elven culture or society. Halruaa. Located on the southern edges of the Shining South, and hemmed in by
the god-kings who rule over these lands, nearly everything about Mulhorand is alien to someone from the Sword Coast. You likely experienced the same sort of culture shock when you left your desert
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the cult’s humanoid hierarchy, and their word is law for the cultists in the cities, strongholds, and lairs they command. They are the only members of the cult to wear purple, and most are proud
Scornubel. As their plots near fruition, however, the cultists grow bolder and might engage the adventurers openly. By the start of The Rise of Tiamat, the effects of the cult’s activities are visible across
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
sinister site. The overall sense of the place — as evidenced in the alien geometries of its buildings and its exposed technology — should be one of a brooding, otherworldly environ where nothing
feels quite right. Over long years, the monastery has drawn hundreds of dark recruits to its hidden location, through both whispered rumor and dark outreach to criminals seeking refuge from the law
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the cult’s humanoid hierarchy, and their word is law for the cultists in the cities, strongholds, and lairs they command. They are the only members of the cult to wear purple, and most are proud enough
plots near fruition, however, the cultists grow bolder and might engage the adventurers openly. By the start of The Rise of Tiamat, the effects of the cult’s activities are visible across the Sword
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the cult’s humanoid hierarchy, and their word is law for the cultists in the cities, strongholds, and lairs they command. They are the only members of the cult to wear purple, and most are proud
Scornubel. As their plots near fruition, however, the cultists grow bolder and might engage the adventurers openly. By the start of The Rise of Tiamat, the effects of the cult’s activities are visible across
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
try to enter clandestinely, the place is immense enough that a small group can sneak in with relative ease. If uninvited visitors arrive openly, they can expect a sharp reception from githyanki patrol
here. Residents also include captives that the githyanki have taken on raids.
Law and Order. Warriors patrol above the streets in astral skiffs to keep the peace. Githyanki who cause unwarranted
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Malyk is associated with rebellion because when a wild mage’s true nature is revealed, the individual often has no recourse but to openly attack others and create chaos. Most other drow vie to receive
, or who have no chance to rise in rank, can beseech Selvetarm for prowess in battle without suffering any shame. Anyone of high standing or who hopes to attain high standing shies away from openly
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
from the law in an old ruin or abandoned mine. 11 A contagion in a forest is causing spiders to grow massive and become aggressive. 12 To take revenge against a village for an imagined slight, a
the world to summon a monstrous god or alien entity. 11 A tyrannical ruler outlaws the use of magic without official sanction. A secret society of spellcasters seeks to oust the tyrant. 12 During a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
shadowy fringes of society, a dragon might rule a nation as an absolute monarch. The dragon’s word is law—but depending on the dragon, this might be the law of a benevolent autocrat with a cadre of
. An emperor might rule openly in dragon form, which discourages aggressive neighbors from provoking the dragon’s wrath. Often, though, dragons adopt a Humanoid guise to rule, constructing elaborate
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
manifest zones linked to that plane. Daanvi, the Perfect Order Daanvi embodies absolute order, along with the ideals of law and discipline and their impact on civilization. The perfectly ordered, immaculate
districts of the plane represent different aspects of law: precisely maintained fields, legalistic tribunals, and hordes of modrons compiling archives of every rule or regulation ever created. Some
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Makers and vendors of weapons sell their wares openly in the markets, experts who can hurl or juggle weapons show off their skills, and the wards compete in wrestling and boxing matches. The most
reason to doubt your standing in the eyes of the law, avoid Waterdeep for at least a tenday after Howldown. With no real hunting to do of their own, the children of Waterdeep spend Howldown engaging in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sorcery, Draconic Sorcery, and Wild Magic Sorcery subclasses. Aberrant Sorcery Wield Unnatural Psionic Power
An alien influence has wrapped its tendrils around your mind, giving you psionic power
Rest. Level 6: Bastion of Law You can tap into the grand equation of existence to imbue a creature with a shimmering shield of order. As a Magic action, you can expend 1 to 5 Sorcery Points to create a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cutters and preservers, brining and salting meat, then sealing it into small kegs for shipment or storage. Harburk and his trusties discuss matters of law enforcement and peacekeeping while
openly take power. If bothered by nosy adventurers, Dornan tells them he’s heard stories of a lost treasure and mysterious villains lurking in Tricklerock Cave (see the “Bloody Treasure” encounter in






