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Returning 16 results for 'most speak with only are from for locks'.
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must speak with only are from for lock
most speak with only are from for locked
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Old Dwarven Halls The doors in this area are made of stone and sealed with Qualith door locks (see “Qualith Door Locks”). Unless they are held open, the doors automatically close and lock. Rooms
, bestowing on each construct an Intelligence of 11 and the ability to understand (but not speak) Dwarvish and Undercommon. Each duergar brain is contained in a glass sphere embedded in the construct’s head
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Abandoned Priory This long, windowless stone building contains several apartments formerly occupied by high-ranking priests of Malar, god of the hunt. Stone doors throughout are fitted with locks
compartment holds a wooden scroll tube carved with images of centipedes, inside which is a spell scroll of speak with animals. 18d. Vacant Apartment This apartment consists of a spacious bedroom and an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, with these changes: The Sing-Alongs are lawful good. Each has a Charisma of 14 and the following skill: Performance +4. They have these racial traits: They speak, read, and write Common and Halfling
popped out slightly. If it is pressed, the gear locks in place, causing all the gears to turn and the gate to open for 1 minute. When the gate closes, a different random gear pops out slightly
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
distinguish where the drow ends, and the rot and fungi consuming him begins. The drow feebly thrashes, his screams rising ever higher in pitch, until he locks eyes with one of the characters and
prepared. She doesn’t move, although she can speak and use her other abilities. Her bridesmaids attempt to chase off intruders, wailing and scolding them about how it is unlucky for them to see the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
rooms are rotating or already in their proper configuration, nothing happens. Gold Lever. The lever begins in the up position. If pulled to the down position, the lever locks in place and aboleth
telepathic link to the aboleth also ends for any creature that leaves the control room. Because the communication is telepathic, all participants can understand one another even if they don’t speak
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
snipped off the queen’s precious, powerful locks. Argantle wears an abundance of shale jewelry that doesn’t seem to weigh her down in the least.
Alignment. Chaotic neutral.
Personality Trait. “My
. Cradlefall is Granny Nightshade’s most loyal servant—a slithering parcel of cruelty that’s never far from her side.
Alignment. Lawful evil.
Personality Trait. “I hiss when I speak and slink around
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
snipped off the queen’s precious, powerful locks. Argantle wears an abundance of shale jewelry that doesn’t seem to weigh her down in the least.
Alignment. Chaotic neutral.
Personality Trait. “My mood
. Cradlefall is Granny Nightshade’s most loyal servant—a slithering parcel of cruelty that’s never far from her side.
Alignment. Lawful evil.
Personality Trait. “I hiss when I speak and slink around
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
specifically wants to learn the secrets of the cursed paintings, and he is happy to betray his employers to obtain them. He carries a master key that opens all the locks in the bathhouse and the tower
took over. The scarecrows are disguised as attractive humanoids. They don’t speak in their roles as bathhouse staff, but they nod and smile if spoken to. Two gargoyles act as the guardians for the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
knight locked in combat with a devil. Both wield burning swords.
The doors do not have visible handles, locks, or bolts, and they are magically locked, hardened, and enchanted to resist magic. Any
if they have the magic to do so (such as the gaseous form spell). Otherwise, they’ll need the speak the pass phrase “For Glory” to proceed any farther. Characters can learn the pass phrase from
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a lion crown lock (see “Crown Locks” earlier in the chapter). This thirty-foot-high balcony overlooks the banquet hall. A harpsichord decorated with painted panels is situated at one end of the
, hobgoblin
When the decapitated heads speak the syllables of “Baba Yaga” in their proper order, all creatures in the hall are teleported to unoccupied spaces in the study (area P47). P35. Flooded Hall
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
use one or both of these approaches to roleplay their characters.
Active Roleplaying. In active roleplaying, you speak with a character’s voice and might echo their body language, like an actor taking
anyone who visits his inn.
Epicurean. Good food and drink are the keys to Haldryck’s heart.
Overseller. Haldryck advertises his inn’s basic necessities—like clean sheets and doors with locks—as luxury
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Shape ability, and he can’t use his Frightful Presence ability while chained up. While he is muzzled, Felgolos can speak with some difficulty, but the range of his breath weapons is reduced to 5 feet
collar. Any of these locks can be picked open using thieves’ tools, though it requires an action to do so and a successful DC 20 Dexterity check. Across from the dragon, stashed in a corner of the room
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
of the carved faces is magical. They are immune to all damage and speak a few programmed messages. When a creature approaches one of the tunnels leaving the chamber, the face beside it animates and
sanctum in the greater caverns, where the archmage’s true prize resides. The poem reads as follows: In the center lies the gate,
But its locks will surely vex.
Many are the guards who wait
As you
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
drooping wattles—all are strange and doleful.
The carved faces are magical. They are immune to all damage and speak a few programmed messages. When a creature approaches one of the tunnels, the face
lies the gate,
But its locks will surely vex.
Many are the guards who wait
As you seek the middle hex.
Randomly sent to find a way
Back to a different iron door.
A seventh time and you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
speak with Preeta Kreepa, a strange creature that has lived in Stromkuhldur since before the goblinoids came (see area 21m). The building is empty except for a large bed covered with furs. Azrok and
-red stone. It is not valuable.
Chests. Flanking the altar are two iron treasure chests without locks (see “Treasure” below).
Stealing Azrok’s treasure deprives the warlord of the funds he needs to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
priceless library of war-related texts, and more. Rumors also speak of the Fist’s treasury, kept in a lead-lined vault somewhere beneath the Officers’ Tower and surrounded by yards of solid stone, the
allowed through the fortress’s gate without a reason and an escort. Cells themselves have heavy steel doors with high-quality locks, with the keys held by Jailer Albrecht Little, a lawful neutral male






