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Returning 23 results for 'motivations skill'.
Other Suggestions:
motivations spell
Backgrounds
Sword Coast Adventurer's Guide
your companions.
Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and StealthTool Proficiencies: Choose two from among one type of gaming set, one musical instrument
criminal background below as the basis for your bounty hunter’s traits and motivations, modifying the entries when appropriate to suit your identity as a bounty hunter.
For instance, your
Backgrounds
Sword Coast Adventurer's Guide
, and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you — by force, if need be.
Skill
;
Suggested Characteristics
Use the tables for the folk hero background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as an
Backgrounds
Sword Coast Adventurer's Guide
across Faerûn.
Skill Proficiencies: History, plus your choice of one from among Arcana, Nature, and ReligionLanguages: Two of your choiceEquipment: The scholar’s robes of
professional courtesy shown to a fellow scholar.
Suggested Characteristics
Use the tables for the sage background below as the basis for your traits and motivations, modifying the entries when
Backgrounds
Sword Coast Adventurer's Guide
organization that gave you your start in life. In any event, the abilities that you honed while serving as a courtier will stand you in good stead as an adventurer.
Skill Proficiencies:
intrigues of interest in the group are.
Suggested Characteristics
Use the tables for the guild artisan background in the Player’s Handbook as the basis for your traits and motivations
Backgrounds
Sword Coast Adventurer's Guide
you owe allegiance to.
Skill Proficiencies: Persuasion, plus one from among Arcana, History, Nature, and Religion, as appropriate for your order
Tool Proficiencies: One type of gaming set or musical
Suggested Characteristics
Use the tables for the soldier background in the Player’s Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit
Backgrounds
Sword Coast Adventurer's Guide
, however, finding a dwarf master who was willing to receive potential apprentices who came with your recommendation.
Skill Proficiencies: History, InsightTool Proficiencies: One type of
to mark your handiwork with the symbol of the clan of crafters you learned your skill from, a set of traveler’s clothes, and a pouch containing 5 gp and a gem worth 10 gp
FEATURE
Backgrounds
Tomb of Annihilation
and cataclysms.
Skill Proficiencies: History, SurvivalTool Proficiencies: Cartographer’s tools or navigator’s toolsLanguages: One of your choiceEquipment
greatest treasures from falling into the wrong hands. Whatever their motivations, archaeologists combine the qualities of a scrappy historian with the self-made heroism of a treasure-hunting scoundrel
Backgrounds
Sword Coast Adventurer's Guide
constables and police forces, and even smaller communities have sheriffs and bailiffs who stand ready to protect their community.
Skill Proficiencies: Athletics, InsightLanguages: Two of your
decent size has at least one or two watch members who have the skill to investigate crime scenes and track down criminals. If your prior experience is as an investigator, you have proficiency in
Backgrounds
Sword Coast Adventurer's Guide
your family, possibly in line to become its leader one day. Or you might be one of any number of cousins, with less prestige but also less responsibility.
Skill Proficiencies: History
background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of a Waterdhavian family.
Like other nobles, you were born
Backgrounds
Sword Coast Adventurer's Guide
sort looking for a fresh start and a new family among the bold Bloodaxes.
Skill Proficiencies: Athletics, PersuasionTool Proficiencies: One type of gaming set, vehicles (land
chapter 8 of the Player’s Handbook).
Suggested Characteristics
Use the tables for the soldier background below as the basis for your traits and motivations, modifying the entries
Backgrounds
Sword Coast Adventurer's Guide
formidable adventurer.
See the “Uthgardt Lands” section of chapter 2 for details on each tribe’s territory and its activities that will help you choose your affiliation.
Skill
traits and motivations, modifying the entries when appropriate to suit your identity as a member of an Uthgardt tribe.
Even if you have left your tribe behind (at least for now), you hold to the
Backgrounds
Sword Coast Adventurer's Guide
in your faction (though you can choose to do so), and it might enhance your status in the faction.
Skill Proficiencies: Insight and one Intelligence, Wisdom, or Charisma skill of your
;
Suggested Characteristics
Use the tables for the acolyte background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a faction
Backgrounds
Sword Coast Adventurer's Guide
;
Skill Proficiencies: Insight, PerceptionTool Proficiencies: Any one musical instrument or gaming set of your choice, likely something native to your homelandLanguages: Any one of your
land.
4
I don’t take kindly to some of the actions and motivations of the people of this land, because these folk are different from me.
5
I consider the adherents of other gods to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 6: Rogue The Rogue card embodies betrayal and hidden threats. This chapter includes magic card decks geared toward resourceful, subtle, and skill-focused characters, as well as character
story, suggestions for their motivations, and a rogues’ gallery of stat blocks that can represent this antagonist. Harry Conway
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 6: Rogue The Rogue card embodies betrayal and hidden threats. This chapter includes magic card decks geared toward resourceful, subtle, and skill-focused characters, as well as character
story, suggestions for their motivations, and a rogues’ gallery of stat blocks that can represent this antagonist. Harry Conway
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
wandering across the land gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But a depth of knowledge, a level of musical skill, and a touch of magic
. Creating a Bard Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them
backgrounds
bonded and dedicated people who pursue a common, if esoteric, goal.
Feat: Cult Intiate
Skill Proficiencies: Arcana, choose one (Cultist Affinity table skill recommended)
Language: Choose one
), Traveler's Clothes, 10 GP; or (B) 50 GP
Cultist Affinities
Cult Patron
Skill
Language
Aberration
Perception
Deep Speech
Celestial
Religion
Celestial
Fiend (Demon
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
her storytelling skill. Personable but focused, Lady Dre is willing to forgo short-term gains in favor of long-term growth. Personality Trait. “Half of business is showmanship, and I love to take
her motivations are not entirely altruistic. If pressed, Lady Dre admits she has made trade investments with several Rattle farms. She wants to ensure that no threats interfere with her getting first
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
her storytelling skill. Personable but focused, Lady Dre is willing to forgo short-term gains in favor of long-term growth. Personality Trait. “Half of business is showmanship, and I love to take
her motivations are not entirely altruistic. If pressed, Lady Dre admits she has made trade investments with several Rattle farms. She wants to ensure that no threats interfere with her getting first
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
first cut or to the death. Sekelok has a secret affair with Neema, one of Ras Nsi’s concubines (see area 10). His motivations here are confused: while he remains staunchly loyal to Ras Nsi, the subterfuge
the secret door, they gain advantage on the skill check. Teleporter The engraved stone disk in the southern alcove is one of Ras Nsi’s magic teleporters (see “Teleporters").
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
first cut or to the death. Sekelok has a secret affair with Neema, one of Ras Nsi’s concubines (see area 10). His motivations here are confused: while he remains staunchly loyal to Ras Nsi, the subterfuge
the secret door, they gain advantage on the skill check. Teleporter The engraved stone disk in the southern alcove is one of Ras Nsi’s magic teleporters (see “Teleporters").
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
courtyard to have disadvantage on Wisdom checks and saving throws. Being chained to the pillars causes hypnotic dreams that, after a period of weeks or months, improve combat skill and imbue most
combat, using lower-level spells and trying to assess the characters’ motivations. His allegiance to Szass Tam has been flagging. He leans toward supporting the Thayan rebels, but he has not formally
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
courtyard to have disadvantage on Wisdom checks and saving throws. Being chained to the pillars causes hypnotic dreams that, after a period of weeks or months, improve combat skill and imbue most
combat, using lower-level spells and trying to assess the characters’ motivations. His allegiance to Szass Tam has been flagging. He leans toward supporting the Thayan rebels, but he has not formally