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Returning 23 results for 'mulan score with only about flames for law'.
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malar score with only about flame for law
Monsters
Planescape: Adventures in the Multiverse
see.The Upper and Lower Planes are fundamental manifestations of good and evil, law and chaos. In the most dire and fateful circumstances, these planes can manifest primal embodiments of their might
they originate upon. Those from the Lower Planes might appear as roiling waves of fiendish flames or other sinister forms, while those from the Planar Incarnate (Celestial Form);Upper Planes often appear
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, Lackman, Stormwind, Windrivver Mulan Dominant in the eastern and southeastern shores of the Inner Sea, the Mulan are generally tall, slim, and amber-skinned, with eyes of hazel or brown. Their hair ranges
from black to dark brown, but in the lands where the Mulan are most prominent, nobles and many other Mulan shave off all their hair. Mulan Names: (Male) Aoth, Bareris, Ehput-Ki, Kethoth, Mumed, Ramas
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Rogue As you create your rogue character, consider the character’s relationship to the law. Do you have a criminal past — or present? Are you on the run from the law or from an angry
rogue quickly by following these suggestions. First, Dexterity should be your highest ability score. Make Intelligence your next-highest if you want to excel at Investigation or plan to take up the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
objects have value beyond kindling or that creatures can be harmed by flames. If such concepts are explained to them, they find the ideas difficult to grasp and don’t remember them for long. Rather
destroyed, their flames igniting combustible materials nearby. Magmins might be conjured by magic-users to harry foes or might escape the Elemental Plane of Fire through portals or rifts that lead to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mages Mage Medium or Small Humanoid (Wizard), Neutral
AC 15 Initiative +2 (12)
HP 81 (18d8)
Speed 30 ft.
Ability Score Mod Save
Str 9 −1 −1
Dex 14 +2 +2
Con 11 +0
+0
Ability Score Mod Save
Int 17 +3 +6
Wis 12 +1 +4
Cha 11 +0 +0
Skills Arcana +6, History +6, Perception +4
Gear Wand
Senses Passive Perception 14
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Planar Incarnate The Upper and Lower Planes are fundamental manifestations of good and evil, law and chaos. In the most dire and fateful circumstances, these planes can manifest primal embodiments of
planes they originate upon. Those from the Lower Planes might appear as roiling waves of fiendish flames or other sinister forms, while those from the Upper Planes often appear as blooms of light and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
an oil slick. Characters with a passive Wisdom (Perception) score of 18 or higher notice the oil slick if they can see the water. If flames touch the water, the entire flooded area ignites, dealing
that rushes toward you. Spectral dragon heads erupt from the flames, and the corridor fills with furious, hissed words.
Dragon spirits haunt this area. They are illusory manifestations that can’t
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
card comes up again.) Deck of Many Things 1d100 (13-Card Deck) 1d100 (22-Card Deck) Card — 01–05 Balance — 06–10 Comet — 11–14 Donjon 01–08 15–18 Euryale — 19–23 Fates 09–16 24–27 Flames — 28–31
another one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours. 31–40 A campfire with green flames springs forth and
nest of 1d4 + 3 rainbow-colored eggs springs up. Any creature that eats an egg makes a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours. 31–40 A campfire with green flames springs forth and
nest of 1d4 + 3 rainbow-colored eggs springs up. Any creature that eats an egg makes a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours. 31–40 A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished
its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion. 91–99 A pyramid with a 60-foot
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
polished boulevards in neat rows, and each uniformly trimmed blade of grass in its public parks glistens with a single drop of morning dew. Fastened to Arcadia, a plane of law and virtue, Fortitude combines
marches, defending their seats from challengers advocating similar platforms of goodliness and law. Nevertheless, even exemplars of decency have sinister secrets, and the Spotless Seven aren’t as clean
Compendium
- Sources->Dungeons & Dragons->Monster Manual
body (see its Undead Restoration trait). Mummy Lord Medium or Small Undead (Cleric), Lawful Evil
AC 17 Initiative +10 (20)
HP 187 (25d8 + 75)
Speed 30 ft.
Ability Score Mod Save Str 18 +4
+4 Dex 10 +0 +0 Con 17 +3 +3 Ability Score Mod Save Int 11 +0 +5 Wis 19 +4 +9 Cha 16 +3 +3
Skills History +5, Perception +9, Religion +5
Vulnerabilities Fire
Immunities Necrotic, Poison
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Nine Hells The Nine Hells of Baator inflame the imaginations of travelers, the greed of treasure seekers, and the battle fury of all moral creatures. It is the ultimate plane of law and evil and
foul, to advance themselves. At the very top of the hierarchy is Asmodeus, who has yet to be bested. If he were to be vanquished, the victor would rule the plane in turn. Such is the law of the Nine
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, an overturned wheelbarrow, and a suit of leather armor bearing the Dragon Queen’s symbol. Mysterious Markings. A character who has a passive Wisdom (Survival) score of 16 or higher notices two types
flames. To the south, a spiral stairwell winds downward. To the east, an archway leads to another chamber.
This room once served as a place of worship for the hermits who occupied the spire. Altar. A
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
carved with coral-like designs. Behind it rises a sizable granite sculpture depicting the bird from the shrine’s entrance, its outstretched wings wreathed in flames.
An archway opens into a chamber to
who has a passive Wisdom (Perception) score of 16 or higher notices a design on its lid resembling the layout of the shrine. Although the crypt has no other visible exits, the room on the map
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Intelligence (Investigation) check determines the rat was killed by acid. Characters who have a passive Wisdom (Perception) score of 14 or higher feel intensifying tremors beneath them. If a character
: Astrologer’s Burial Room A coffin adorned with glass stars rests atop a square dais in this burial chamber. Magical flames dance above two brass jars, one at each end of the coffin, illuminating scenes on
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
tact, but he possesses an unwavering commitment to the law. More comfortable working with soldiers than adventurers, Ravengard is used to giving orders and having them obeyed without question. Though
spark that can ignite the flames of righteousness in others and the light that chases away the darkness of evil. Seeing this spark in the adventurers makes the paladin one of the party’s strongest
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
manifest zones linked to that plane. Daanvi, the Perfect Order Daanvi embodies absolute order, along with the ideals of law and discipline and their impact on civilization. The perfectly ordered, immaculate
districts of the plane represent different aspects of law: precisely maintained fields, legalistic tribunals, and hordes of modrons compiling archives of every rule or regulation ever created. Some
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
buildings litter the area. Brackish water floods nearly half of the chamber, getting deeper toward a dark tunnel to the west.
Characters who have a passive Wisdom (Perception) score of 12 or higher notice
kill any creature that enters the tunnel. Upon entering the tunnel for the first time, a character who has a passive Wisdom (Perception) score of 15 or higher notices odd waves and currents that suggest
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
walls are surprisingly sturdy and offer a 3-foot-wide path that circles the eastern side of the chamber. Any character with a passive Wisdom (Perception) score of 15 or higher spots the shelf path
-eyed creature cowers next to the brazier.
The minotaur is Zegdar, chief of the Emberhorn tribe. He has 117 hit points, wears a chain mail hauberk (AC 16), has an Intelligence score of 11, speaks
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Wreck of the Marshal The Marshal was a seafaring vessel built by missionaries of St. Cuthbert. Their plan was to travel the world in the ship, bringing law, order, and the word of their god to every
Bess. Bess has the statistics of a giant crab, with the following changes: She is lawful neutral. Her Intelligence score is 10 (+0), and she can speak and understand Common. Bess hides beneath the broken
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
House of Wonders, the shop sells a variety of lesser alchemical items to the public, from torches with colored flames to smoke grenades and fireworks, some of them enhanced with harmless illusions
always a few inmates rotting in these cells, ranging from petty criminals to political prisoners locked away on trumped-up charges. Characters who run seriously afoul of the law in Baldur’s Gate might wind






