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Returning 20 results for 'mutual strongly with only about from for led'.
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Dragonborn
Legacy
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Species
Basic Rules (2014)
Her father stood on the first of the three stairs that led down from the portal, unmoving. The scales of his face had grown paler around the edges, but Clanless Mehen still looked as if he could
, gold, or copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
concerned about Markos and fear his recent studies have led him down a troubled path. One of Markos’s family members hires the characters to travel to Delphi Mansion and stop Markos from doing anything that
gp to each character for delivering The Celestial Codex safely to Vasil Talistrome, plus an extra 150 gp each if the characters bring Markos home. (The family strongly prefers him to be alive but pays to have him raised from the dead if necessary.)
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
strongly associated with the cult of Elemental Evil are malicious embodiments of the four base elements. They are: Imix, Prince of Evil Fire (the All-Consuming Fire, the Eternal Flame) Ogrémoch, Prince
, the other three soon follow, and the four cults are often found together despite their mutual antipathy. Elemental Nodes. The princes of Elemental Evil seek to spread their power by sowing the seeds
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
3.2: Derwyth's Homestead View Player Version H1: Yard Whether led by the eagles or by forging a path through the thicket, the characters likely enter the homestead via the yard. When they arrive, read
—can use them to determine the landing point of the star, a process that takes 2 hours. H6: Goat Barn Pindurski Derwyth the druid pets a blissful giant goat in her barn This barn smells strongly of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
young black dragon has struck up a mutual assistance pact with a roper that haunts the ruins outside the dragon’s lair.
Adult Black Dragon Connections d8 Connected Creatures
1 An
frogs.
8 Two nations—one led by an adult black dragon and the other by a yuan-ti abomination—are on the brink of joining forces to destroy a third nation. The threatened nation is recruiting
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
on their survey of the region. He then tells Dalamar to escort the characters away and return to his work. Mutual Understanding Dalamar is frustrated that Zhelsuel seems content to spend the rest of
land’s hidden magic. Finding the City of Lost Names If the characters asked Dalamar about the City of Lost Names, he tells them he learned of the city from the Silvanesti writings that led him and the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
folk who band together for mutual protection. Depending on the crew, this protection can range from taking someone’s side in a tavern brawl or guarding each other’s shops to price fixing or inter-crew
intend to sell) sometimes arrive at the city with large peacocks in tow, to prove their furred companion meets the legal requirement. This has led to a burgeoning, noisy, and particularly cutthroat peacock
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
folk who band together for mutual protection. Depending on the crew, this protection can range from taking someone’s side in a tavern brawl or guarding each other’s shops to price fixing or inter-crew
intend to sell) sometimes arrive at the city with large peacocks in tow, to prove their furred companion meets the legal requirement. This has led to a burgeoning, noisy, and particularly cutthroat
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
character. Your ideals are the things that you believe in most strongly, the fundamental moral and ethical principles that compel you to act as you do. Ideals encompass everything from your life goals to
himself in his opponent, some indication that if his life had gone differently, he might have led a life more like the heroic drow’s. From that moment, Artemis is more than a criminal assassin — he is an
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Keoland have observed the Wild Flame Pact — a treaty that calls for mutual defense against the Dreadwood’s horrors. The outpost is commanded by its castellan, Kiara Shadowbreaker (LG female half-elf
knight), who has led many successful raids into the Dreadwood. Kiara is a grim figure, always cognizant of the threat posed by the forest’s denizens. She sees trouble behind every piece of news, and she
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
her superiors to Commander Niles Breakbone at Camp Vengeance. Undril was led to believe she could simply buy a horse in the city and ride to the camp, but now that she sees the terrain and conditions
for shedding the armor. If characters gain Undril’s respect, she’ll intercede strongly on their behalf if any difficulties arise with Commander Breakbone (as they’re likely to, as discussed in
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
The Lords’ Alliance “The Lords’ Alliance” is not a metaphor. This organization was created and is led by leaders and nobles from across Faerûn. Although many of its members have conflicting goals
resources have been spread thin between the massive investments he’s made in rebuilding Neverwinter and in maintaining dominance in Waterdeep. He strongly supports the members of the Lords’ Alliance
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Lords’ Alliance “The Lords’ Alliance” is not a metaphor. This organization was created and is led by leaders and nobles from across Faerûn. Although many of its members have conflicting goals
resources have been spread thin between the massive investments he’s made in rebuilding Neverwinter and in maintaining dominance in Waterdeep. He strongly supports the members of the Lords’ Alliance
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Lords’ Alliance “The Lords’ Alliance” is not a metaphor. This organization was created and is led by leaders and nobles from across Faerûn. Although many of its members have conflicting goals
resources have been spread thin between the massive investments he’s made in rebuilding Neverwinter and in maintaining dominance in Waterdeep. He strongly supports the members of the Lords’ Alliance
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
headed south into the deep jungle. He uses flying snakes as messengers. Talro’a doesn’t know for certain that the messages go to yuan-ti, but he strongly suspects it. Ifan has no family and no close
survived the gauntlet of undead and dinosaur attacks, making it back to Port Nyanzaru in a canoe laden with treasure. There’s no doubt he’s led a life of adventure; his body bears many scars from his
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Describe one ideal that drives your character. Your ideals are the things that you believe in most strongly, the fundamental moral and ethical principles that compel you to act as you do. Ideals
battle with Drizzt, Artemis recognized something of himself in his opponent, some indication that if his life had gone differently, he might have led a life more like the heroic drow’s. From that moment
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
unknowable. The Athar are led by Factol Terrance (neutral good, human Athar null; see Morte’s Planar Parade). While many Defiers become bitter, Terrance remains compassionate, pointing wayward souls
faiths. When a temple pushes a god’s influence too strongly, the Athar either deal with the problem themselves or leak the information to a faction that will, such as the Harmonium. The Athar regard
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
hope, as tenacious civilizations and peoples rebuild, reclaim, and create anew. Amn. A nation led by the representatives of five noble families, Amn is a place where the wealthy rule, openly and without
, Calimshan, and Tethyr, also known as the Empires of the Sands
The Old Empires: Chessenta, Mulhorand, and Unther
Chessenta. A collection of city-states bound by common culture and mutual defense
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
like. Intimidation and trickery work on her well enough, but a friendly attitude wins her over to the characters more strongly. If the characters stay on her good side, she might become a valuable
Horn eventually order the warring Dhargun and Thunderwind families to leave the enclave and sort out their problems on their own. Guests are led — or driven at spear point — through the Hall of War and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
tells them that it is a triton held captive by the evil lizardfolk, and it offers to assist the characters against their “mutual enemies” if they release it. Even if the characters correctly identify it
weapons or treasure. Oceanus. If the sea elf is with the party, he recognizes the sahuagin on sight and immediately identifies it for the characters. Oceanus advises strongly against allying with it






