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Returning 35 results for 'name cave revealing pdf'.
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Magic Items
Dungeon Masterâs Guide
general chapters remain, ever revealing demonic secrets. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and
âs blank pages, which fills with writing detailing the trapped creatureâs widely known name and depravities. Once used, this action canât be used again until the next dawn.
When you
Magic Items
Acquisitions Incorporated
shortcut. You can use your action to make a DC 15 Wisdom (Perception) check, with a success revealing a map buried in your cartographerâs map case noting a relevant shortcut . Your travel time is
d8
Landmark
1
The Ancient Sarcophagus of Gerald Smith
2
A tree labeled âThis treeâ
3
âThe Last Resting Place of My Rich Brother that is Also a Bear Cave
Monsters
Mythic Odysseys of Theros
ground ripples and bursts over the monster, revealing itself as a wave of countless spiders. The tiny arachnids swarm the larger horror, girding it in skittering bodies.
Fighting Arasta as a mythic
touching her webs. Each creature restrained by a web or Arastaâs Web of Hair must make a DC 21 Intelligence saving throw. On a failed save, Arasta gains knowledge of a creatureâs name, race
Demonomicon of Iggwilv
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Magic Items
Tashaâs Cauldron of Everything
chapters remain, ever revealing demonic secrets. And the book holds more than blasphemies. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter
saving throw with disadvantage or become trapped within one of the Demonomiconâs empty blank pages, which fills with writing detailing the trapped creatureâs widely known name and
Backgrounds
Baldurâs Gate: Descent into Avernus
unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as
Infamy. My name will be a malediction, a curse that fulfills my will. (Evil)
5
Incorruptibility. Be a symbol, and leave your flawed being behind. (Any)
6
Anonymity. Itâs my deeds that
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
whom are 9th level. Give players who choose from these options time to read over their character sheets before starting the adventure. Premade Characters Name Species Class Cathartic Human Cleric
Dunil Halfling Rogue Ethelrede Human Fighter Flemin Dwarf Monk Rustle Berrydust Gnome Wizard Weslocke Tiefling Warlock Cathartic Fay Dalton View Character Sheet Downloadable PDF Dunil Fay Dalton
Human
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Species
Basic Rules (2014)
dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most
powerful ethnic group in Kara-Tur, far to the east of Faerûn. They are yellowish-bronze in hue, with black hair and dark eyes. Shou surnames are usually presented before the given name.
Shou Names
Backgrounds
Sword Coast Adventurer's Guide
use by the factionâs operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who donât merely fulfill a small function for that
provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.
Bugbear
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Species
Volo's Guide to Monsters
, often a natural cave or an old bear den, and it might have supplementary dens elsewhere in its territory that it uses temporarily when it goes on long forays for food.
In good times, a bugbear gang
terrifying to them as bugbears are in the eyes of many other races. His name is rarely spoken, and never above a whisper. Skiggaretâs influence manifests at times when bugbears are forced to act
Kobold
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Species
Volo's Guide to Monsters
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
, since food is relatively scarce in such areas.
Partly out of fear and partly because their eyes are sensitive to sunlight, kobolds prefer the security of a cave to living in the open air, and can be
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, it counts as a secret learned for the whole party. Revealing Secrets A character can magically spend a secret like currency, revealing it to the multiverse to gain a momentary boon. To do this, the
immediately loses its power and counts as revealed. It remains in the minds of every character in the party, but the characters gain no benefit from revealing the secret. Keeping Secrets When the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
30. Throne Room Phosphorescent lichen illuminates this cave, the floor of which is covered with pools of green slime. More green slime clings to the ceiling and forms hideous drapes along the walls
. In the middle of the cave, facing east, is a slime-covered throne.
The Pudding King (see appendix C) holds court here, attended by his royal âchildren,â Princess Ebonmire and Prince Livid (see the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
10. Dark Pool Treasure is concealed in this water-filled cave. A still pool fills much of this cavern. The water is dark, revealing little of what might lie within. The shore of the pool consists of
out of the cave to the northeast.
The pool is 20 feet deep in the middle. The stream to the northeast is 3 feet deep, and the ceiling of the passage is 2 to 3 feet above the water. Characters can
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
16. Booming Cavern The sound of pounding surf that gives Wave Echo Cave its name can be traced to this water-filled cavern. A narrow ledge overlooks a large cavern that houses a surging, seething
echo suggests that this cave might be one arm of a much larger cavern to the northeast.
The ledge that hugs the south wall is 15 feet above water level. However, when water surges into the cave
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
human male kneeling within a circle of burning torchstalk mushrooms in the center of the cave and two ragged figures lurking near a zurkhwood door set into a wall thirty feet distant. The figure in the
, we will also feast when we are dead. If youâve heard the call, come. Join my pack and feel the strength of Yeenoghu.â
The figure smiles as he speaks, revealing teeth filed to sharp points
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Carved into each gravestone is the name of a long-dead priest or nun. Some of the names include Brother Martek, Brother Valen, Sister Constance, and Sister Lenora. Sunâs Grave The gravestone marked X
is carved with roses and bears a 3-inch-diameter sun-shaped indentation on its east side. Engraved beneath the indentation is the name Petrovna. If Tasha Petrovnaâs holy symbol (see chapter 4, area
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
they raise it themselves?
Summary. The beginning of each cave presents its central conflict, as well as optional ways to increase or decrease the difficulty. If the characters are level 1, donât
increase the difficulty.
Bold Terms. When a monsterâs name appears in Bold type, thatâs a visual cue to say, âHey, DM, you should get this stat block ready. Youâre going to need it.â
You can
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
6. Water Chamber Characters approaching this rough-walled cave hear the sound of pouring water. The water enters through cracks in the 10-foot-high ceiling. Given the rate at which the water flows in
also revealing a diverted underground river that is the source of the water. Once the water level rises to the ceiling, the flow is slowed and the characters can swim upward for 30 feet to reach the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Detailed NPCs Flesh out NPCs who play prominent roles in your adventures. You can use the accompanying NPC Tracker to record information as you determine these six elements of your NPC: Name Youâll
need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
name. Personal Goal: Get Your Revenge. Someone in the Redbrands nearly got you killed, and you sure would like to know who it was. And then youâd like to take your revengeâon that person, on Glasstaff
world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
domains share the following format: Overview. Each domain has a brief overview with its Darklordâs name, the horror genres that inspire it (explored in chapter 2), distinctive hallmarks, and related Mist
. Darklord. A description of the domainâs Darklord appears here, along with details revealing the roots of their evil. Adventures. This section describes the kinds of adventures that naturally fit within
Compendium
- Sources->Dungeons & Dragons->Monster Manual
to strangers. These tentacled, telepathic creatures jet through the air in short bursts, venting gases with a sound that gives them their name. Rather than speaking, flumphs communicate
Performing a psychic song or âsmell poem.â 3 Recovering and nursing fallen adventurers. 4 Revealing the location of helpful magic items. 5 Serving as a guide to a foeâs hidden lair. 6 Sharing excessive encouragement and praise.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
21. Esclarottaâs Tomb This icy cyst has no obvious means of entry or egress. However, a creature can teleport to this buried chamber via area 17. You appear in an oval cave carved from solid glacial
name ESCLAROTTA. The lid of the sarcophagus requires a DC 30 Strength check to push aside, and the bones of Blagothkusâs deceased cloud giant wife are contained within. There is no treasure buried
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
21. Esclarottaâs Tomb This icy cyst has no obvious means of entry or egress. However, a creature can teleport to this buried chamber via area 17. You appear in an oval cave carved from solid glacial
the name ESCLAROTTA. The lid of the sarcophagus requires a DC 30 Strength check to push aside, and the bones of Blagothkusâs deceased cloud giant wife are contained within. There is no treasure buried
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, revealing more of the corridor. The backdrops remain locked in these positions for 1 minute before swinging out to block the hallway again. Pit Trap. Beyond the third backdrop, directly in front of
the dirt but takes no damage. Leaning against one wall of the pit is a tombstone prop made of wood painted to look like stone. It is engraved with the name of the first creature that has just fallen into the pit. This engraving is a harmless illusion that fades after 1 minute.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
character must succeed on a DC 20 Charisma check. Depending on the characterâs approach, the Deception, Intimidation, or Persuasion skill can apply to the check. Mentioning Tarakâs name or presenting
fallen illâand that a nasty smell pervades their caves. Adult myconids know that the âcrystal caveâ (area B6) is the source of the foul odor and that Sinensa fell ill after going into that cave to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the caves but avoid them because theyâre hard to reach. The characters must climb or fly 200 feet to reach either cave, which is situated in the middle of a hillside escarpment. Any such climb requires
) bludgeoning damage from the fall. Each cave is empty except for a ventilation shaft in its back wall. Both shafts are 20 feet wide, 20 feet tall, and made of smooth limestone. The east ventilation
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
F: Bluemaw Cave Bluemaw Cave, an abandoned dragonâs lair, owes its blue hue to its high concentration of blue salt crystals. The characters might stumble across Bluemaw Cave or learn about it from
the âHeartâs Hollow Questsâ section. Not-Quite-Abandoned Lair The cave was carved by a blue dragon that abandoned it long ago. It now houses a family of dwarves who were captured in the south by the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
grins full of rocky teeth appear in their faces as the creatures rumble what might be a greeting.
Three gregarious Galeb Duhr dwell in this cave. They are pleased to have company, and ask in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, stick out its tongue, or yawn, the face sticks out its tongue and says âaah,â revealing a gemstone the size of a henâs egg on its tongue. âTruth.â If a character asks one of the faces which way to
) bludgeoning damage as the mouth clamps shut. The mouth similarly damages tools or weapons inserted into it without its permission. L2: Streaked Cave The walls and floor of this cavern are smeared with
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
yawn, the face sticks out its tongue and says âaah,â revealing a gemstone the size of a henâs egg on its tongue. âTruth.â If a character asks one of the faces which way to go or uses the word âtruth
clamps shut. The mouth similarly damages tools or weapons inserted into it without its permission. L2: Slate Chamber Alternating blue and gray bands of slate and shale compose the walls of this cave
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
either at the nearest village (about 5 miles from the mountain) or hidden in the Dead Gnollâs Eye Socket, a small natural cave in the side of a hill about 2 miles from the Plume. There is really no
other shelter available. The villagers know about the cave and may have mentioned it. If the party leaves no guard, they will just have to trust the villagers not to steal their belongings. (Dishonest
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
around its base. Set into the hill are three caves.
The frozen creek emerges from the west cave, which has a low-hanging mouth.
The center caveâan eight-foot-high passage hewn from the rockâis
moderately blocked by a tight stand of conifers and two massive fallen logs.
The northeast cave has a big, yawning mouth, and flickers of light emanate from within. The tracks of your quarry head
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
21. Archpriestâs Chambers These caves are coated in slime. 21a. Making a God Kuo-toa. Noolgaloop, a kuo-toa archpriest, is building a statue in the middle of this 30-foot-high cave while two kuo-toa
the kuo-toa tribe. God Statue. The archpriest has already given its new god a name: Klaabu. This âgodâ sprawls on the slimy floor and consists primarily of a decapitated limestone statue depicting a
Orc
Legacy
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Species
Volo's Guide to Monsters
Luthic. He predicts that the war will end with Luthic the only deity standing, as the cave mother ascends to rule her warrior children.
Life in the Tribe
Orcs survive through savagery and force of
fight another day.
Orc Names
Orc names donât always have meaning in the Orc language, and most noteworthy orcs are given epithets by their tribe mates.
Orc Names
d12
Male Name






