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                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     reactions per round but only one per turn.
Dread Counterspell. Vecna utters a dread word to interrupt a creature he can see that is casting a spell. If the spell is 4th level or lower, it fails and
                                                
                                            
                                                
                                                     the attacker, and Vecna teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see.On countless worlds, his name evokes tales of terror and cruelty
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     retains its name, alignment, and personality. The creature also inherits Nafasâs palace and all it contains.
If the creature refuses, Nafas gains a new body in 1d10;{"diceNotation":"1d10", "rollType
                                                
                                            
                                                
                                                    ), Tongues, Wind Walk (as an action)
1/day each: Gaseous Form, Major Image, Teleport, WishNafas can take up to three reactions per round but only one per turn.
Blowback. Immediately after a creature
                                                
                                            
                                        
                                                    Human
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     head on the ceilingâgood food and good stories in front of a nice, warm fire. If halflings had a shred of ambition, they might really amount to something.â
Lasting Institutions
Where a
                                                
                                            
                                                
                                                     powerful ethnic group in Kara-Tur, far to the east of Faerûn. They are yellowish-bronze in hue, with black hair and dark eyes. Shou surnames are usually presented before the given name.
Shou Names
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     whom are 9th level. Give players who choose from these options time to read over their character sheets before starting the adventure.  Premade Characters   Name Species Class   Cathartic Human Cleric
                                                
                                            
                                                
                                                     Dunil Halfling Rogue Ethelrede Human Fighter Flemin Dwarf Monk Rustle Berrydust Gnome Wizard Weslocke Tiefling Warlock  Cathartic Fay Dalton  View Character Sheet Downloadable PDF Dunil Fay Dalton
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     emotion and empathy. The same label serves as an apt depiction of lizardfolk.
Lacking any internal emotional reactions, lizardfolk behave in a distant manner. They donât mourn fallen comrades or
                                                
                                            
                                                
                                                     notable deeds or actions. For example, Garurt translates as âaxe,â a name given to a lizardfolk warrior who defeated an orc and claimed his foeâs weapon. A lizardfolk who likes to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    30. Buried Tower Stairs curve along the wall of this buried tower chamber, rising then halting abruptly at the ceiling. Much of the floor has fallen away, collapsing into darkness.
 Centuries ago
                                                
                                            
                                                
                                                     one character whose voice doesnât echo. Instead, a pale amber light ignites in the dark below and something whispers the characterâs name from the pit.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Detailed NPCs Flesh out NPCs who play prominent roles in your adventures. You can use the accompanying NPC Tracker to record information as you determine these six elements of your NPC: Name Youâll
                                                
                                            
                                                
                                                     need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Shrieker Fungus If exposed to light or otherwise disturbed, mushroomlike shriekers emit a high-pitched noise that gives them their name. This wailing might alert other creatures or attract predators
                                                
                                            
                                                
                                                    
 CR 0 (XP 0; PB +2)
 Reactions
 Shriek. Trigger: A creature or a source of Bright Light moves within 30 feet of the shrieker. Response: The shrieker emits a shriek audible within 300 feet of itself for 1 minute or until the shrieker dies.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     name. Personal Goal: Get Your Revenge. Someone in the Redbrands nearly got you killed, and you sure would like to know who it was. And then youâd like to take your revengeâon that person, on Glasstaff
                                                
                                            
                                                
                                                     world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     block of information, including the spellâs name, level, school of magic, casting time, range, components, and duration. The rest of a spell entry describes the spellâs effect.   
  Casting Time Most
                                                
                                            
                                                
                                                     time of 1 action.
 Reactions Some spells can be cast as reactions. These spells take a fraction of a second to bring about and are cast in response to some event. If a spell can be cast as a reaction
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     character enters one of these squares, a floor-to-ceiling wall of stone (created by the spell of the same name) magically appears across the opening on the south wall. At the same time, the phantom warriors
                                                
                                            
                                                
                                                    Q25. Trapped Hallway This T-shaped hallway has branches to the west, east, and south. Three arched windows in the north wall look out over the foggy grounds. The ceiling in the hall is 20 feet high
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    K63. Wine Cellar Arched frames of stone form a low, wet ceiling over this wine cellar. Great casks line the walls, their bands rusting and their contents long since spilled onto the floor. A few
                                                
                                            
                                                
                                                     winery nameâthe Wizard of Winesâand the name of the wine in the cask. Northern Casks. All three of these casks are rotted and empty. The wineâs name is Champagne du le Stomp. Eastern Casks. Five of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     ice, with no passages leading out. The ceiling is 30 feet high and lined with icicles, and bits of broken ice surround a massive white marble sarcophagus situated in the middle of the floor. The lid
                                                
                                            
                                                
                                                     name ESCLAROTTA. The lid of the sarcophagus requires a DC 30 Strength check to push aside, and the bones of Blagothkusâs deceased cloud giant wife are contained within. There is no treasure buried
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     ice, with no passages leading out. The ceiling is 30 feet high and lined with icicles, and bits of broken ice surround a massive white marble sarcophagus situated in the middle of the floor. The lid
                                                
                                            
                                                
                                                     the name ESCLAROTTA. The lid of the sarcophagus requires a DC 30 Strength check to push aside, and the bones of Blagothkusâs deceased cloud giant wife are contained within. There is no treasure buried
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    2. Space Orogs Eyes. The 15-foot-high ceiling of this passage is carved with hundreds of glaring eyes. (Halaster used magic to create the eyes, which are harmless.)
 Orogs. Twelve hostile orogs (see
                                                
                                            
                                                
                                                     name is Rukha, and until recently she served as first mate aboard the Scavenger (see area 13).
 Treasure Rukha the orog has a sending stone tucked in one of her gauntlets. Rukhaâs mate, the former cook of the Scavenger, had the matching stone but lost it (see area 13c).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     trapped. If the chest is moved or if the hasp is not opened properly, six clay pots drop from concealed niches in the ceiling. Roll a d6 to determine how many pots shatter on the floor. The pots
                                                
                                            
                                                
                                                     into nightmarish, frog-like monstrosities. While affected, the creature cannot take reactions and must roll a die at the start of each of its turns. If the die result is odd, the creature must use its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     trapped. If the chest is moved or if the hasp is not opened properly, six clay pots drop from concealed niches in the ceiling. Roll a d6 to determine how many pots shatter on the floor. The pots
                                                
                                            
                                                
                                                     into nightmarish, frog-like monstrosities. While affected, the creature cannot take reactions and must roll a die at the start of each of its turns. If the die result is odd, the creature must use its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Baphomet and Yeenoghu is a maze of passages that grant access to the deeper passages of the Labyrinth. The tunnel you have been following gradually widens until it opens into a cave with a high ceiling
                                                
                                            
                                                
                                                     overhead. Patches of glowing fungi cling to the walls and fill the chamber with dim light. Columns of stone support the ceiling, the rock marbled with veins of glittering crystal. Across the chamber, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     priestesses come out. If you arenât a drow in the City of Spiders, you arenât worth a name. All manner of surface-dwellers â orcs and elves, humans and halflings â are brought here to serve as slaves to the
                                                
                                            
                                                
                                                     advantages over each other, they all live under the heel of House Baenre and the Matron Mother, who rules the city in Lolthâs name. On a large plateau high above the cavern floor is Tier Breche, also
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     monoclons or Nivix cyclopes, after the name of the Izzet guildhall. Nivix Cyclops
 Large giant, unaligned
 Armor Class 14 (half plate)
 Hit Points 115 (10d10 + 60)
 Speed 30 ft.
   STR
 24(+7
                                                
                                            
                                                
                                                    ) bludgeoning damage.
 Reactions
 Spell Vitalization. Immediately after a creature casts a spell of 1st level or higher within 120 feet of the cyclops, the cyclops can move up to twice its speed without
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    K85. Sergeiâs Tomb A portcullis is closed in the archway into this tomb. Lifting it requires a successful DC 25 Strength check. White marble steps descend to a tomb that has a vaulted ceiling thirty
                                                
                                            
                                                
                                                     feet overhead. A stillnessâa calm amid the stormâis felt here. In the center of the tomb, a white marble slab supports an intricately inlaid coffin. Chiseled into the slab is a name: Sergei von
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     ceiling is covered with a forest of stalactites. Most of the lanterns that once illuminated Skullport are gone, turned to rust or stolen by thieves long ago. Denizens carry their own light sources or rely
                                                
                                            
                                                
                                                     abundant in Waterdeep simply isnât available here. Prices in Skullport are five times higher than normal. If an NPC is mentioned by name with no pointer to a stat block, assume the NPC is a commoner.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    The Smugglersâ Ship The name of the vessel, Sea Ghost, is painted on both sides of the prow. It has a length of nearly 90 feet, a beam of 26 feet, a draft of 8 feet, and stands 9 feet above the
                                                
                                            
                                                
                                                     partitions and sealed off from area 6. All enclosed areas have a ceiling height of 8 feet except for the bilge (area 16), which is 4 feet high. The cargo hold hatch in area 1 is closed but not fastened. The bilge hatch in area 11 is closed and bolted from the hold side only.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Stat Block A stat block contains the game statistics of a monster. Each stat block includes the following information presented after the monsterâs name. Size. A monster is Tiny, Small, Medium, Large
                                                
                                            
                                                
                                                     (âActionsâ). Bonus Actions. If the monster has Bonus Action options, they are listed in this section. Reactions. If the monster can take special Reactions, those are listed in this section. Attack Notation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Stat Block A stat block contains the game statistics of a monster. Each stat block includes the following information presented after the monsterâs name. Size. A monster is Tiny, Small, Medium, Large
                                                
                                            
                                                
                                                    . See also âPlaying the Gameâ (âActionsâ). Bonus Actions. If the monster has Bonus Action options, they are listed in this section. Reactions. If the monster can take special Reactions, those are listed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     diameter, caked with dried blood. Set into the base of the bowl is an empty niche, and hanging from the ceiling above the altar is a bloodstained iron hook at the end of a rusty chain. A search of the wall
                                                
                                            
                                                
                                                     impale their sacrifices on the hook above the altar. The victimsâ blood would pool in the altarâs stone bowl, and the yuan-ti would wash themselves in the blood while calling Merrshaulkâs name, hoping to rouse the god from his slumber.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Barrel and Bucket 16 The Thirsty Crow 17 The Wandering Satyr 18 The Barking Dog 19 The Happy Spider 20 The Witch and Dragon   *Roll a separate d20 for each part of the tavernâs name.   Random Shops
                                                
                                            
                                                
                                                       1d20 Type   1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe  Olga Drebas  Joy Ang  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     embedded in its trunk.
 The Neutral Treant is a reincarnation of Zumzn, the githyanki gardener who cultivated this place. The creature uses Zumznâs name but remembers nothing of its previous existence
                                                
                                            
                                                
                                                      Map: The Garden of Everflowing Springs View Player Version A palatial apartment crowns the gardens. Wide arches leave it open to the air, and tattered silks of many colors swoop from the vaulted ceiling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    65. Underground Lake A dark underground lake opens up before you, its ceiling festooned with chains and gears â some of which appear to have dwarves dangling from them. A gigantic motionless stone
                                                
                                            
                                                
                                                     twinkling in the murk.
 The cavern ceiling is 20 feet above the foul surface of the lake, which is 20 feet deep. Any creature that drinks the water is poisoned until it regurgitates the liquid, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     only name Glaive has ever known, and fellow blades donât dare call her anything else. Mournland adventurers, however, refer to the terrifying commander by another name: Kill Switch. Glaive Medium
                                                
                                            
                                                
                                                    . Glaiveâs speed increases to 50 feet.  Reactions
 Self-Preservation. In response to being hit by a weapon attack, Glaive reduces the damage by 11 (2d10).
Claudio Pozas  Glaive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     General Details. The name of the monster is followed by its size, creature type (along with any descriptive tags), and alignment.
 
  2Combat Highlights. Armor Class, Hit Points, Speed, and Initiative
                                                
                                            
                                                
                                                    .
 
  7Bonus Actions. This section provides a monsterâs Bonus Actions, if any.
 
  8Reactions and Legendary Actions. These sections provide Reactions and Legendary Actions, if any. The example monster doesnât include these parts.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     zurkhwood mushrooms obscure your view of the cavernâs ceiling, but luminescent fungi there give off a shimmering aura. With each step taken on the soggy ground, a rank scent of decay rises around you
                                                
                                            
                                                
                                                    .
 Circle of Hunters A circle mound sits at the edge of the wilds but still inside them. It belongs to the Circle of Hunters â myconids that pursue creatures in the wilds. In spite of their name, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    -high, vaulted ceiling bears peeling mosaics of cloudy, dramatically lit skies.
 Scorch Marks. The walls and pillars have numerous scorch marks.
 Statues. Four 8-foot-tall statues of human nobles
                                                
                                            
                                                
                                                    , Yarlithra. Each statue stands atop a 2-foot-high block of stone that bears an inscription of the nobleâs name. Secret Door. A locked secret door is hidden in the wall next to the statue of Xerrion in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     floor-to-ceiling glass tanks, four of which are filled with a light-blue fluid in which the body of an elderly male human is suspended. Three of the bodies appear lifeless and inert. The fourth looks
                                                
                                            
                                                
                                                     toward you and mouths silent words.
 Thessalar maintains several clones in tanks of preserving chemicals here, prepared by the spell of the same name and awaiting his use. Three clones are inert. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     General Details. The name of the monster is followed by its size, creature type (along with any descriptive tags), and alignment.
 
  2Combat Highlights. Armor Class, Hit Points, Speed, and Initiative
                                                
                                            
                                                
                                                     Actions. This section provides a monsterâs Bonus Actions, if any.
 
  8Reactions and Legendary Actions. These sections provide Reactions and Legendary Actions, if any. The example monster doesnât include these parts.
                                                
                                            
                                        






