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Returning 35 results for 'name chanting read pdf'.
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Monsters
Van Richten’s Guide to Ravenloft
psionic power. The Order of Cosima harnessed the Mind Fire—their name for the fire of thought that blazes within each person’s mind. They used that power to read thoughts, reshape
Monsters
Van Richten’s Guide to Ravenloft
Fire—their name for the fire of thought that blazes within each person’s mind. They used that power to read thoughts, reshape memories, and dominate the recalcitrant. The inquisitors in the
Monsters
Van Richten’s Guide to Ravenloft
specializing in a type of psionic power. The Order of Cosima harnessed the Mind Fire—their name for the fire of thought that blazes within each person’s mind. They used that power to read
Magic Items
Baldur’s Gate: Descent into Avernus
Intelligence of 22, a Wisdom of 18, and a Charisma of 24, as well as hearing and truesight out to a range of 120 feet.
The shield can speak, read, and understand Common and Infernal, and it can communicate
touching the shield and speaking Gargauth’s name. When released, Gargauth appears in a random, unoccupied space as close to the shield as possible.
Monsters
Mythic Odysseys of Theros
encounter, as Arasta summons her arachnid children to protect her. While she has temporary hit points from this trait, she can choose one of her mythic actions when she uses a legendary action.
Read or
touching her webs. Each creature restrained by a web or Arasta’s Web of Hair must make a DC 21 Intelligence saving throw. On a failed save, Arasta gains knowledge of a creature’s name, race
Magic Items
The Book of Many Things
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
maximum of 22.
Map. At any time you choose within 1 year of drawing this card, you can mentally name or describe an object or individual that is familiar to you. You immediately know the location of the
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
whom are 9th level. Give players who choose from these options time to read over their character sheets before starting the adventure. Premade Characters Name Species Class Cathartic Human Cleric
Dunil Halfling Rogue Ethelrede Human Fighter Flemin Dwarf Monk Rustle Berrydust Gnome Wizard Weslocke Tiefling Warlock Cathartic Fay Dalton View Character Sheet Downloadable PDF Dunil Fay Dalton
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the mound can discern its true nature with a successful DC 15 Intelligence (Nature) check. “One Must Die!” If any character climbs to the top of the dais, read: The chanting rises once more as
38. Ritual Chamber The cult used to perform rituals in this sunken room. The chanting heard throughout the dungeon originates here, yet when the characters arrive, the dungeon falls silent as the
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
powerful ethnic group in Kara-Tur, far to the east of Faerûn. They are yellowish-bronze in hue, with black hair and dark eyes. Shou surnames are usually presented before the given name.
Shou Names
Species
Spelljammer: Adventures in Space
or the Astral Sea.
Giff are split into two camps concerning how their name is pronounced. Half of them say it with a hard g, half with a soft g. Disagreements over the correct pronunciation often
speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
you may choose another student from the “Fellow Students” section in chapter 3. Read or paraphrase the following: You hear enthusiastic chanting and clapping. In the library’s main area, students ring
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
examined, read the following (from the original Tomb of Horrors): The walls are being painted with figures of animals, strange signs and glyphs, and humanoids posing with spheres of different colors
section of the east wall has not yet been plastered or painted over, revealing the passageway to the chapel (area 14). The rhythmic chanting magically carried into area 3 grows louder still at the
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Viantha Found When the characters find Viantha, read the following boxed text aloud to set the scene: A strange, mystical chanting in a dry, crackling voice and a rank smell come from a small
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Halls of Worship Cultists gather in this area to worship Shar and suffer Keresta’s tests of devotion. 7a. Crawling Rats Characters hear human voices chanting as they approach this chamber, which
kneel on rough woven mats in the center of this area, chanting in low tones. A human cult fanatic engulfed in a swarm of rats stands quietly in their midst.
The kneeling cultists are named Caradoc
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Running the Adventure This adventure requires the fifth edition D&D rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). You should read the entire adventure before attempting
to run it. If you’d prefer to play, you shouldn’t read any farther. Text that appears in a box like this is meant to be read aloud or paraphrased for the players when their characters first arrive at a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Running the Adventure The following adventure requires the fifth edition D&D rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). You should read an entire adventure before
attempting to run it. If you’d prefer to play this adventure, you shouldn’t read any further or you risk spoiling it. The Monster Manual contains statistics for many of the creatures found in this
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
contemplate your place in the world there. View Character Sheet Downloadable PDF Tell the players to read over the character sheets; give their characters names; and invent the details of their
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Running the Adventure This adventure requires the fifth edition D&D rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). You should read the entire adventure before attempting
to run it. If you’d prefer to play, you shouldn’t read any farther. Text that appears in a box like this is meant to be read aloud or paraphrased for the players when their characters first arrive at a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Running the Adventure This adventure requires the fifth edition D&D rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). You should read the entire adventure before attempting
to run it. If you’d prefer to play, you shouldn’t read any farther. Text that appears in a box like this is meant to be read aloud or paraphrased for the players when their characters first arrive at a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Detailed NPCs Flesh out NPCs who play prominent roles in your adventures. You can use the accompanying NPC Tracker to record information as you determine these six elements of your NPC: Name You’ll
need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
name. Personal Goal: Get Your Revenge. Someone in the Redbrands nearly got you killed, and you sure would like to know who it was. And then you’d like to take your revenge—on that person, on Glasstaff
world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Magic Items A–Z Magic items are presented in alphabetical order. If a magic item description capitalizes a creature’s name and presents it in bold type, that’s a visual cue pointing you to the
creature’s stat block. How to read and use a stat block is explained in “How to Use a Monster” and to a lesser degree in the “Rules Glossary”.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
its center. (Statistics for Narrak and the derro can be found in appendix C.) The cultists’ chanting is punctuated with Narrak calling out the name “Demogorgon!” Also atop the platform, resting
watches the dog nervously.
A green glow rises suddenly from a magic circle at the center of the platform, where a small humanoid statue is the focus of the chanting ritual. As you watch, a lump
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Magic Items A–Z Magic items are presented in alphabetical order. If a magic item description capitalizes a creature’s name and presents it in bold type, that’s a visual cue pointing you to the
creature’s stat block. Unless the text states otherwise, the stat block is in the Monster Manual. How to read and use a stat block is explained in the Monster Manual and to a lesser degree in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
this is meant to be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance, as described in the text.
When a creature’s name
appears in bold type, that’s a visual cue pointing you to its stat block. In other words, when you see a name in bold type, you should get the creature’s stat block ready because you’re going to need it
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
must be on your class’s spell list for you to read the scroll. A Spell Scroll can be named in a variety of ways: Spell Scroll, Scroll of X (where X is the name of a spell), or Spell Scroll of X (where X
, again, is the name of a spell). No matter how its name appears, a Spell Scroll follows the same rule. For you to meet a Spell Scroll’s requirement, the spell on the scroll needs to be on whatever
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dimly blue, green, red, white, or black—the hues of evil dragons and their world-consuming queen.
Red Wizards stand in each of the five vaults, chanting and channeling magical force into the central
identified in the table below, which also identifies key NPCs during the ritual that will bring Tiamat to the Well of Dragons. Key to Tiamat’s Temple # Name Occupant and Activity During Ritual 1
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
.
Red Wizards stand in each of the five vaults, chanting and channeling magical force into the central apse. There, a kaleidoscopic whorl of arcane energy rises above the blackened floor, stretching
to the Well of Dragons. Key to Tiamat’s Temple # Name Occupant and Activity during Ritual 1 Entrance/blue chapel Red Wizard performing ritual 2 Least apse 3 White chapel Red Wizard performing
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. The stalkers fight to the death. Storm Galas Windrage creates a storm to distract the characters and their allies before the coming battle. When the storm begins, read the following boxed text aloud
ends, Icingdeath and Twinkle are within 400 feet of Throatcutter, a warship, and Thunderstrike, a longship (see “Unusual Environments” in chapter 5 of the Dungeon Master’s Guide for statistics). Read
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Shrine of the Sea Mother When the characters arrive here, on their own or escorted, read the following to the players: A nine-foot-tall statue stands here. Its body is roughly carved from some
the statue, alert and on guard, while a few others mill about, gazing up at the statue and bowing repeatedly while chanting.
All creatures that come here are expected to make an offering to the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Arrival Icingdeath and Twinkle are anchored near the shore ten miles west of Leilon. The characters can travel overland or take barges. When they can see the ships, read the following boxed text
smaller of the ships is decorated with blue, pink, and purple fabric, and has a massive figurehead shaped like a charging unicorn with a prominent gold horn. A name on the side of this ship reads Twinkle
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Preparation Before running the adventure, prepare as follows: Step 1. Read the “Adventure Background” section. Step 2. Review area S18 in “Upper Level Locations.” If you find it too complicated, feel
free to skip this section. Step 3. Familiarize yourself with the Key NPCs table below. The characters will interact with these NPCs throughout the adventure. Step 4. Read about the Bag of Devouring
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Cordially Invited Once the characters have decided how they’ve spent their time away from school and chosen their courses for the year, read the following text: Classes haven’t even started at
small, clean room is a bed, a closet, and a desk, and on the desktop is a thick piece of vellum, carefully rolled, sealed, and bearing your name. Nestled next to it is a silver pin shaped like the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
be read aloud or paraphrased for the players when their characters first arrive at a location or under a specific circumstance as described in the text.
When a creature’s name appears in bold type
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Running the Adventure To run the adventure, you need the fifth edition core rulebooks: the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. When a creature’s name appears in bold type
most of the creatures in these adventures; the pech appears in appendix B. Text that appears in a box like this is meant to be read aloud or paraphrased for the players when their characters first






