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Returning 27 results for 'name chanting recording pdf'.
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Magic Items
Acquisitions Incorporated
playback of a particular recording is an action.
Things Recorded in Your Whisper Jar
D8
RECORDING
1
A live recording of the only performance of the mostly forgotten stage play
, you ask the jar for information on a specific subject and make a DC 15 Intelligence (History) check. On a success, the jar plays back a recording on that subject, made somewhere, sometime by another
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
whom are 9th level. Give players who choose from these options time to read over their character sheets before starting the adventure. Premade Characters Name Species Class Cathartic Human Cleric
Dunil Halfling Rogue Ethelrede Human Fighter Flemin Dwarf Monk Rustle Berrydust Gnome Wizard Weslocke Tiefling Warlock Cathartic Fay Dalton View Character Sheet Downloadable PDF Dunil Fay Dalton
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Gods of Neutrality The neutral gods of Krynn vary widely in their motivations and methods. Some are passive and distant, dedicated to recording the actions of mortals or upholding the balance between
back and observes, recording all that unfolds. Gilean is keeper of the Tobril, a book said to contain all the knowledge of the gods, though portions are sealed to all but Gilean. Some people believe
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
words at the same pace they were recorded. Activating the playback of a particular recording is an action. Things Recorded in Your Whisper Jar d8 Recording
1 A live recording of the only
and make a DC 15 Intelligence (Investigation) check. On a success, you learn the following information: the creature’s name, up to three aliases it has used within the past month, its primary profession
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Halls of Worship Cultists gather in this area to worship Shar and suffer Keresta’s tests of devotion. 7a. Crawling Rats Characters hear human voices chanting as they approach this chamber, which
kneel on rough woven mats in the center of this area, chanting in low tones. A human cult fanatic engulfed in a swarm of rats stands quietly in their midst.
The kneeling cultists are named Caradoc
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Detailed NPCs Flesh out NPCs who play prominent roles in your adventures. You can use the accompanying NPC Tracker to record information as you determine these six elements of your NPC: Name You’ll
need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
name. Personal Goal: Get Your Revenge. Someone in the Redbrands nearly got you killed, and you sure would like to know who it was. And then you’d like to take your revenge—on that person, on Glasstaff
world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
its center. (Statistics for Narrak and the derro can be found in appendix C.) The cultists’ chanting is punctuated with Narrak calling out the name “Demogorgon!” Also atop the platform, resting
watches the dog nervously.
A green glow rises suddenly from a magic circle at the center of the platform, where a small humanoid statue is the focus of the chanting ritual. As you watch, a lump
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Students Sythian has opened his home to four students: Embry Hale (chaotic good) is a loud, 17-year-old human who plays a mean horn. He also composes his own songs and lyrics, recording them on
she intends to make a name for herself. She is absent when the characters arrive and won’t return for a couple days. Should their statistics become necessary, the students are unarmed and unarmored
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dimly blue, green, red, white, or black—the hues of evil dragons and their world-consuming queen.
Red Wizards stand in each of the five vaults, chanting and channeling magical force into the central
identified in the table below, which also identifies key NPCs during the ritual that will bring Tiamat to the Well of Dragons. Key to Tiamat’s Temple # Name Occupant and Activity During Ritual 1
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
.
Red Wizards stand in each of the five vaults, chanting and channeling magical force into the central apse. There, a kaleidoscopic whorl of arcane energy rises above the blackened floor, stretching
to the Well of Dragons. Key to Tiamat’s Temple # Name Occupant and Activity during Ritual 1 Entrance/blue chapel Red Wizard performing ritual 2 Least apse 3 White chapel Red Wizard performing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
-packed ways to get things moving. Story Kickoff d6 Event 1 On a quiet night, the tavern door bursts open and a group of soldiers calls for one of the party members by name. 2 An explosion rocks a
, blood is drawn, and bystanders are getting hurt. 5 Chanting words of the Draconic Prophecy, a dragon appears and starts causing mayhem. 6 A tavern patron suddenly leaps up and attacks one of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spellcaster can’t cast the spell. Verbal (V) A Verbal component is the chanting of esoteric words that sound like nonsense to the uninitiated. The words must be uttered in a normal speaking voice. The words
them, the goal is to create something that’s easy to say and that doesn’t mean anything in the real world. Consider this method: take the name of the spell, keep only one instance of each of its letters
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
) components. If the spellcaster can’t provide one or more of a spell’s components, the spellcaster can’t cast the spell. Verbal (V) A Verbal component is the chanting of esoteric words that sound like
. Consider this method: take the name of the spell, keep only one instance of each of its letters, and rearrange the remaining letters into words. For example, remove the second l from Fireball and
Goblin
Legacy
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Species
Volo's Guide to Monsters
; and the word is part of the name they give to any of its practitioners. A goblin with access to booyahg becomes a member of the lashers and can often rise to the role of boss.
“Booyahg&rdquo
; means “magic” in the Goblin tongue. Should ye happen upon goblins chanting “booyahg booyahg booyahg,” be warned! There might be a powerful sorcerer lurking in their midst
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Barrel and Bucket 16 The Thirsty Crow 17 The Wandering Satyr 18 The Barking Dog 19 The Happy Spider 20 The Witch and Dragon *Roll a separate d20 for each part of the tavern’s name. Random Shops
1d20 Type 1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe Olga Drebas Joy Ang Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
itself 3 A model hypercube carved from green crystal, showcasing the fourth dimension 4 A crumpled test on the theory of gravity manipulation, with a failing grade on the front and the name of a
famous Quandrix professor 5 A blue tetrahedron that, when tapped twice, projects a recording of an old mathematics lecture 6 A round bread roll cut so that someone could spread butter on both halves without ever lifting the knife
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
calling out their name and the time of day. 03–04 Two shifters drinking and spoiling for a fight. 05–06 A warforged quietly reads a book called The Machine Manifesto. 07–08 A half-elf sits down, says
guardian. 83–84 A nervous goblin holds traveling papers out to anyone passing by, as if expecting to be challenged at any moment. 85–86 Four kalashtar monks meditate, burning incense and chanting quietly. 87
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
hunger has a name — Juiblex. And its power . . . oh, such great and terrible power! It grants the gnome the ability to command the little hungers — his children — so that they can return to the place
, their forms hunched and emaciated. Their gestures and movements are jerky, indicative of the madness possessing them. They are chanting, swaying to their own words. And then they stop as the glow of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
performed by a powerful necromancer who lives here. Moira doesn’t know Gremorly’s name or that he is dead. She knows the keep holds other ghosts but knows nothing else about them. Moira asks the characters to
make it clear the ghost trap ritual can be found in that book. In one passage, Gremorly gloats over attuning himself to a Staff of Withering. A food bowl on the floor is inscribed with Gus’s name. In
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
run out of food and water before recording all the text, Rivibiddel scouted the passage to the north and ran afoul of a pair of restless ghosts. Their Horrifying Visage ability aged the unfortunate
sarcophagus lid to attack when anyone enters. If a character spends an action, invokes the name of Dumathoin, and succeeds on a DC 14 Intelligence (Religion) check, the skeleton stops attacking, though it
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
in plate armor, and where a head should be, there is instead a featureless, luminescent orb.
The neutral ghost haunting this area has no memory of its name or existence in life—a fact which pains it
no clues related to the ghost in this room. To regain its identity, the ghost must hear its full name: Chanelle Hallwinter. If a character speaks this name aloud within 20 feet of the ghost, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
apprentice wizards (see appendix B) stand outside the circle, chanting an incantation. A barlgura is slumped motionless within the circle. The three wizards here are Manshoon’s apprentices — Ered
that the three are reciting has quelled the barlgura and rendered it unconscious. If any of them stop chanting, the demon awakes and becomes enraged, though it remains bound within the circle. Whenever
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
leading to a descending staircase at the rear of the room. Against the walls rest six stone coffins, three on each side. A stone slab engraved with a name, birth year, and death year covers each coffin
wall, its top carved to look like pages of an open book. Engraved on the book’s pages is a name: Ayren Griffynstone.
Four chaotic evil cult fanatics are supervising two ghouls trying to reorganize
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. To them all magic is “booyahg,” and the word is part of the name they give to any of its practitioners. A goblin with access to booyahg becomes a member of the lashers and can often rise to the role of
effect. “Booyahg” means “magic” in the Goblin tongue. Should ye happen upon goblins chanting “booyahg booyahg booyahg,” be warned! There might be a powerful sorcerer lurking in their midst.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in the cubbyholes disintegrates if touched, but a character who reads Dwarvish can see faint markings on a few scraps, recording weigh-ins and disbursements. Treasure. Behind the counter sits a locked
northeast.
The sound of pounding surf that gives Wave Echo Cave its name can be traced to this water-filled cavern. The ledge that hugs the south wall is 15 feet above water level. However, when water
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
outer hallway is eerily empty, but you can hear chanting coming from beyond the archways.
Three archways, each shrouded by a black curtain, connect the two spaces in this area. Once the characters
commands the bearer to attack and fights to the death in the name of Lord Soth. If the characters look up, they can see a black moonlight mirror hanging in area V36. V35: Temple A stone altar at the back






