Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'name choosing religious pdf'.
Other Suggestions:
name closing religion pdf
nine crossing religious pdf
Monsters
Mordenkainen Presents: Monsters of the Multiverse
each of its turns, ending the effect on itself on a success. A creature that saves against this effect is immune to his Fearful Voice for 24 hours.Hutijin can take 3 legendary actions, choosing from
.
Across the Hells, Hutijin’s name fills lesser devils with fear and loathing, for this duke commands two companies of pit fiend;pit fiends (see the Monster Manual). With such soldiers under his
Monsters
Fizban's Treasury of Dragons
, reverse gravity, time stopThe greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
doing so, they are taking steps toward reuniting the shattered consciousness of Sardior the Ruby Dragon, and they pursue this awakening as an act of near-religious devotion. Others seek to exploit
Monsters
Fizban's Treasury of Dragons
, reverse gravity, time stopThe greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
doing so, they are taking steps toward reuniting the shattered consciousness of Sardior the Ruby Dragon, and they pursue this awakening as an act of near-religious devotion. Others seek to exploit
Monsters
Icewind Dale: Rime of the Frostmaiden
communicate with one another by means of a humming sound created by skin vibrations.
Seekers of Magic. Tomb tappers received their colloquial name from their habit of burrowing into the depths to plunder
they acquire, instead choosing to protect and venerate such items. Tappers spend their long lives in the search for the source of all magic, which they believe to be hidden deep in the Underdark. They
Monsters
Fizban's Treasury of Dragons
, reverse gravity, time stopThe greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
doing so, they are taking steps toward reuniting the shattered consciousness of Sardior the Ruby Dragon, and they pursue this awakening as an act of near-religious devotion. Others seek to exploit
Monsters
Fizban's Treasury of Dragons
, reverse gravity, time stopThe greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
doing so, they are taking steps toward reuniting the shattered consciousness of Sardior the Ruby Dragon, and they pursue this awakening as an act of near-religious devotion. Others seek to exploit
Monsters
Fizban's Treasury of Dragons
, reverse gravity, time stopThe greatwyrm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
doing so, they are taking steps toward reuniting the shattered consciousness of Sardior the Ruby Dragon, and they pursue this awakening as an act of near-religious devotion. Others seek to exploit
Monsters
Fizban's Treasury of Dragons
successful one.The hollow dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The
transform into a hollow dragon, accepting undeath until that purpose is fulfilled.
As the name suggests, a hollow dragon is the husk of a metallic dragon’s hide, filled with radiant energy
Monsters
Curse of Strahd
the saving throw at the end of each of its turns, ending the effect on itself on a success.Exethanter can take 3 legendary actions, choosing from the options below. Only one legendary action option can
grown weak and forgetful. He no longer remembers his name or his spells.Exethanter’s Lair
A lich often haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an
Yeenoghu
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
);{"diceNotation":"1d10+9","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.Yeenoghu can take 3 legendary actions, choosing from the options below. Only one legendary action
atrocities in his name. Yeenoghu takes pleasure in causing fear before death, and he sows sorrow and despair through destroying beloved things. He doesn’t parlay; to meet him is to do battle with him
Monsters
Mordenkainen Presents: Monsters of the Multiverse
: teleportYeenoghu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Yeenoghu
destruction. Gnolls are his favorite instruments, and he drives his gnoll followers to ever-greater atrocities in his name, even imbuing some of their commanders with his powers, which transforms
Fraz-Urb'luu
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
. Hit: 22 (3d8 + 9);{"diceNotation":"3d8+9","rollType":"damage","rollAction":"Fist","rollDamageType":"bludgeoning"} bludgeoning damage.Fraz-Urb’luu can take 3 legendary actions, choosing from the
. Fraz-Urb’luu wears all these masks and more. He particularly delights in aiding demon-hunters against his demonic adversaries, driving the hunters to greater and greater atrocities in the name
Orcus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
damage plus 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Tail","rollDamageType":"poison"} poison damage.Orcus can take 3 legendary actions, choosing from the options below. Only one
multiverse transformed into a vast necropolis populated solely by undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power
Monsters
Mordenkainen Presents: Monsters of the Multiverse
will: animate dead (as an action), blight, speak with dead
1 charge each: circle of death, finger of death
2 charges: power word killOrcus can take 3 legendary actions, choosing from the options
into a vast necropolis populated solely by Undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power. The least of these
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Fraz-Urb’luu regains spent legendary actions at
to greater and greater atrocities in the name of their cause, only to eventually reveal his true nature and claim their souls as his own.Fraz-Urb’luu’s Lair
Fraz-Urb’luu’s
Monsters
Mythic Odysseys of Theros
5-foot cube of the web is destroyed if it takes at least 20 fire damage from a spell or other magical source on a single turn.Arasta can take 3 legendary actions, choosing from the options below
touching her webs. Each creature restrained by a web or Arasta’s Web of Hair must make a DC 21 Intelligence saving throw. On a failed save, Arasta gains knowledge of a creature’s name, race
Gnome
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
names, a gnome learns to use no more than three names: a personal name, a clan name, and a nickname, choosing the one in each category that’s the most fun to say.
Male Names: Alston, Alvyn
most have half a dozen or so. A gnome’s mother, father, clan elder, aunts, and uncles each give the gnome a name, and various nicknames from just about everyone else might or might not stick
Backgrounds
Wayfinder's Guide to Eberron
Characteristics
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve
theories and worried about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs aren
Backgrounds
Wayfinder's Guide to Eberron
Characteristics
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve efficiency
and worried about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs aren’t
Backgrounds
Wayfinder's Guide to Eberron
Characteristics
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve efficiency
and worried about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs aren’t
Backgrounds
Wayfinder's Guide to Eberron
agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve efficiency.
2
I
about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs aren’t widespread
Backgrounds
Wayfinder's Guide to Eberron
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve efficiency
worried about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs aren’t
Backgrounds
Wayfinder's Guide to Eberron
agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve efficiency.
2
worried about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs aren’t
Backgrounds
Wayfinder's Guide to Eberron
Characteristics
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve
theories and worried about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs aren
Backgrounds
Wayfinder's Guide to Eberron
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve efficiency
worried about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs aren’t
Backgrounds
Wayfinder's Guide to Eberron
Characteristics
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve
theories and worried about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs aren
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
whom are 9th level. Give players who choose from these options time to read over their character sheets before starting the adventure. Premade Characters Name Species Class Cathartic Human Cleric
Dunil Halfling Rogue Ethelrede Human Fighter Flemin Dwarf Monk Rustle Berrydust Gnome Wizard Weslocke Tiefling Warlock Cathartic Fay Dalton View Character Sheet Downloadable PDF Dunil Fay Dalton
Backgrounds
Wayfinder's Guide to Eberron
Characteristics
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve
theories and worried about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs aren
Backgrounds
Wayfinder's Guide to Eberron
Characteristics
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve
theories and worried about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs aren&rsquo
Backgrounds
Wayfinder's Guide to Eberron
agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve efficiency.
2
worried about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs aren’t
Backgrounds
Wayfinder's Guide to Eberron
House agents are diverse. Consider the house you serve and the work you do when choosing characteristics.
D6
PERSONALITY TRAIT
1
I’m always looking to improve efficiency
worried about secret societies and hidden demons.
3
My house and bloodline make me the best!
4
My secret could get me expelled from my house.
5
My religious beliefs aren’t
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
kind of adventures you undertake. Religious Service d6 Service 1 Smite Evil. You battle evil in your order’s name. 2 Fight for Freedom. You protect the downtrodden from the forces of oppression. 3
Serving the Order What is the nature of your work for the religious order? As a group, consult the Religious Service table and work with your DM to decide what role you play—which likely shapes the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
doom has residents on edge. 9 Locals are being drafted to fight in a war. 10 Political or religious strife threatens violence. 11 The settlement is under siege. 12 Scandal threatens powerful local
respected leader or council 12 Religious leader or council Tavern Names* 1d20 First Part Second Part 1 The Golden Lyre 2 The Silver Dolphin 3 The Beardless Dwarf 4 The Laughing Pegasus 5 The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to the devil or one of its subordinates. Fealty (Archdevils) Archdevils prize fealty almost as much as souls. One way in which a mortal can demonstrate fealty to an archdevil is to lead a religious
cult devoted to the archdevil or perform heinous acts in the archdevil’s name. A character can also enter into an agreement to serve the archdevil as a warlock. Such a character must take at least one
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
meanings drawn from words in the Tletlahtolli language related to nature. Many Tletepecs change their name on reaching adulthood, choosing a new name that reflects their accomplishments or
cooperated survived and grew, so cooperation has become the central tenet in Tletepec. Offerings and Celebrations Offerings are an integral part of life and religious celebrations in Tletepec. Twice a year






