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Returning 35 results for 'name conceal rumors pdf'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
consider beneath their dignity.
Smiling ones take their name from the strange two-faced masks they wear. The smiling half of the face often looks more like a smirk or a triumphant sneer than a
ones’ devotion and also conceal their wearers’ true facial expressions.Cloud Step (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Cloud Step"}. The giant teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Monsters
Curse of Strahd
strong that he adopted the name of the Vistana who welcomed him into his clan, a man named Velikov. Although Velikov passed away more than a century ago, Kasimir continues to live among Velikov's
for instigating the stoning. He wears a cowl to conceal his mutilation.
Kasimir's feeling of loss is tinged with simmering rage. Patrina now speaks to her brother in dreams, telling him how years of
Changeling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
with people around them. Does the character conceal their true changeling nature? Do they embrace it? Do they have connections to other changelings or are they alone and in search of companions
a family, allowing a younger changeling to take advantage of contacts established by the persona’s previous users.
Changeling Names
A changeling might use a different name for each mask and
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
whom are 9th level. Give players who choose from these options time to read over their character sheets before starting the adventure. Premade Characters Name Species Class Cathartic Human Cleric
Dunil Halfling Rogue Ethelrede Human Fighter Flemin Dwarf Monk Rustle Berrydust Gnome Wizard Weslocke Tiefling Warlock Cathartic Fay Dalton View Character Sheet Downloadable PDF Dunil Fay Dalton
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
mull over the stories and rumors they collected like a miser counting coins.
Although material wealth holds little attraction for the tabaxi, they have an insatiable desire to find and inspect ancient
on a particularly interesting item when an owner refuses to sell or trade it.
Tabaxi Names
Each tabaxi has a single name, determined by clan and based on a complex formula that involves astrology
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the chance.
When traveling, aasimar prefer hoods, closed helms, and other gear that allows them to conceal their identities. They nevertheless have no compunction about striking openly at evil. The
flesh out your character’s guide.
Angelic Guide
d6
Name
1
Tadriel
2
Myllandra
3
Seraphina
4
Galladia
5
Mykiel
6
Valandras
d6
Nature
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are swift and merciless. Beauty is something
but is nearly destroyed, the handful of members who remain are welcomed into another banner, taking their banner’s name and colors along with them, and assuming places of leadership in the group
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. Every kenku is born with a desire to take to the air, and those who learn spellcasting do so in hope of mastering spells that will allow them to fly. Rumors of magic items such as flying carpets, brooms
clang of a mace against armor or the sound made by a breaking bone. Non-kenku refer to the kenku by describing this noise. Examples of this type of name include Smasher, Clanger, Slicer, and Basher
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
percentile dice and consult the table below to determine what the character learns. False rumors are in italics. Also see appendix F for even more potential rumors of the Barrier Peaks. Barrier Peaks
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
this book, describing how they turned the traditional Open Hand martial arts techniques into tools for achieving everlasting life. Rumors of an ancient tome containing martial arts techniques associated
need to preserve their secret techniques and the guilt from making use of such powerful martial lore, the three masters chose to conceal the knowledge they discovered among the vast collection in
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
NPCs table below. The characters will interact with these individuals throughout the adventure. Step 3. Familiarize yourself with the Village Green Rumors table in the “Village Green” section. The
characters should learn a new rumor each time they interact with the villagers until they’ve heard all the rumors. Step 4. Bookmark the following stat blocks in the Monster Manual or on D&D Beyond
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the crowds, visit local vendors, or seek to learn more about recent events in Zinda each hear a rumor from the Zinda Rumors table. Each rumor also notes whether it is true or false. Zinda Rumors d6
stolen for mysterious reasons. (True) 6 Grand Messer Amos Nir plans to retire imminently and will name his son, Azra, to lead the Kings of Coin in his place. (True)
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
up drinks, food, and gossip at the keep’s tavern.
Eavesdropper. Umbrusk listens to his patrons’ conversations.
Good Memory. Umbrusk never forgets a face or name.
Rumors
“A traveler named
Mallyn walks the trails outside the keep. If you meet her, say hello for me! She’s my niece.” (True)
“Whenever I order a cake, it gets seized by goblins, roadside bandits—you name it. I guess everybody
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Contacts Contacts are NPCs with close ties to one or more of the player characters. They don’t go on adventures, but they can provide information, rumors, supplies, or professional advice, either for
adventuring careers. A name and a few choice details are all you need for casual contacts, but take the time to flesh out a recurring contact, especially one who might become an ally or enemy at some
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
believe the rumors, Chance can arrange and cover almost any sort of contest. Hug a Shifter. Middle and Lower Tavick’s Landing are home to much of Sharn’s shifter population. Middle Tavick’s Landing
High Walls with your name on it; even if you don’t, you could have friends or family living in High Walls.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
brewing gang war. The members of House Tarkanan all possess aberrant dragonmarks. Rumors say that the gang began as a secret Brelish black ops team. True or not, the members of this small gang are
skilled thieves and assassins whose natural talents are enhanced by their aberrant marks. The organization takes its name from Halas Tarkanan, an aberrant-marked leader who fought against the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Detailed NPCs Flesh out NPCs who play prominent roles in your adventures. You can use the accompanying NPC Tracker to record information as you determine these six elements of your NPC: Name You’ll
need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
name. Personal Goal: Get Your Revenge. Someone in the Redbrands nearly got you killed, and you sure would like to know who it was. And then you’d like to take your revenge—on that person, on Glasstaff
world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
learn the name Dae Won-Ha or Young-Gi, but they might not discover who these individuals are or how they relate to the city’s past. At any point, the characters might visit Kun Ahn-Jun at the Seat of
Dragons. If asked about Dae Won-Ha, the magistrate doesn’t recognize the name but can research her history. After four hours, the magistrate returns with the following facts: Dae Won-Ha was a celebrated
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
at a table in area E7. Her fellow gamblers don’t realize she cheats. “Tarina” is not a real name, of course. Before retiring to Baldur’s Gate, Tarina was a pirate known as Rhonda Thunderbell (also
not her real name). After serving Captain Murosko Sessprin of the Uncivil Serpent faithfully for months, she stole loot from her fellow pirates and fled before they could stop her. Most of that loot has
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Rumors and Information Laborers, porters, craftsfolk, and cultists live and work in the village, and although they are reluctant to talk, they can be bribed, charmed, or talked around with a
Castle is the most likely place to find her.) Rezmir’s deputy is a cult veteran and dragonsoul name Captain Othelstan. He commands the cult forces in Parnast, and he monitors all visitors and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
starting, such as the name of the town, important locations in and around it, prominent NPCs they’d know about, and perhaps rumors that point to trouble that’s brewing. Keep this handout short and to the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Rumors When the characters interact with NPCs anywhere in Redwood Watch, villagers voice their concerns about recent local events. Roll on the Village Green Rumors table to determine which rumor an
NPC shares. Roll again if the characters have already been told the resulting rumor, and stop rolling once the characters have been told all of them. Village Green Rumors 1d6
Rumor
1 “Three
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Episode 1: Right Place, Wrong Heroes In episode 1 of the adventure, a case of mistaken identity gives the characters a rare opportunity to make a name for themselves in Acquisitions Incorporated
information about the City of Splendors.
Additionally, you can make use of the following rumors that characters might hear on the streets or in the taverns of that great metropolis. Some of these rumors tie
Compendium
- Sources->Dungeons & Dragons->Divine Contention
valiantly to their doom.
4 An acolyte of Tymora tries to quash rumors that the Maimed God Tyr has promised to turn anyone who dies in his name into an angel.
5 Allied soldiers ask the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
she approaches you. Cradled in her arms is a green book. “Please forgive the interruption,” she says. “My name is Pelk, and I speak for the Avowed. You’re adventurers, are you not?”
Pelk is a
have become less and less active, and the supply of food has been all but cut off. To make things worse, rumors have arisen about serpent creatures being seen near the Cloakwood and the grippli
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
warned that he has no time or patience for dealing with outlaws. Captain Othelstan Rumors and Information Laborers, porters, craftsfolk, and cultists live and work in the village, and although they
hiding. No one in the village knows where she is, although they claim that Skyreach Castle is the most likely place to find her.) Rezmir’s deputy is a cult veteran and dragonsoul name Captain
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
using the tunnels for their own ends. The Gray Ghosts have an alchemical laboratory and a fungal garden supplying them with poisons, and the leaders of the guild conceal a secret in the form of a
complex, creating spiral patterns on the walls and ceilings. These spirals are what give the complex its name. Because of these weird spiraling patterns, saving throws to resist faerzress-induced
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, doing and saying things that even other knavish folk consider beneath their dignity. Smiling ones take their name from the strange two-faced masks they wear. The smiling half of the face often looks more
as symbols of smiling ones’ devotion and also conceal their wearers’ true facial expressions. Cloud Giant Smiling One
Huge Giant, Typically Chaotic Neutral
Armor Class 15 (natural armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. This is the name both of a secret, roaming gambling den and of the changeling who runs it. In addition to offering all manner of mundane games and bets, Chance is said to be able to arrange and cover
nearly any sort of wager or duel. Are you ready to gamble with a fiend? Would you wager a year of your life for a moment of good fortune when you need it the most? If any of the rumors are true, these
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Barrel and Bucket 16 The Thirsty Crow 17 The Wandering Satyr 18 The Barking Dog 19 The Happy Spider 20 The Witch and Dragon *Roll a separate d20 for each part of the tavern’s name. Random Shops
1d20 Type 1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe Olga Drebas Joy Ang Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the sole guests within a crimson-stained castle. Passing judgment on each noble for abandoning her family, Mara bricked them into her castle’s walls. Rumors swiftly spread of Mara’s vengeance and the
resurfaced, providing the roots for all manner of ghastly tales and a new name for the structure: the House of Lament.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tavern’s name. Standing before the door is an immense figure who beams a smile missing most of its teeth. He squints his eyes as if trying to make sense of you. “What … uh … what’s your business here
that name when she hit a would-be-thief with a searing-hot frying pan.) Zurb can also describe any of the tavern’s regulars, including warning the characters that Rakeem can’t be trusted. When the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
prowl the surrounding sea, and the mouth of the bay is home to a greedy dragon turtle. Characters who question locals can learn rumors that might help them survive the perils of Chult. The characters
place Port Nyanzaru wherever you see fit and even change its name. If you’re using another published D&D setting, you can dispense with Port Nyanzaru entirely and use a different coastal city as the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and swims toward the Morkoth. The same magic that Slarkrethel placed on the Morkoth to conceal it from divination spells allows the kraken to locate the ship unerringly. If the characters free Hekaton
return to Maelstrom and report the sorry news to Serissa. Although Hekaton’s death is hard on her, Serissa is determined to see the ordning restored in his name and takes her father’s place in the next chapter of the adventure.






