Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'name confused reactions pdf'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        name conjured reaction pdf
                                    
                                
                                    
                                        name consumed reaction pdf
                                    
                                
                                    
                                        name conjured reactions pdf
                                    
                                
                                    
                                        name confused reaction pdf
                                    
                                
                                    
                                        name consumed reactions pdf
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Charisma saving throw. On a failed saving throw, the creature can’t take reactions until the start of its next turn, and it rolls a d4;{"diceNotation":"d4", "rollType":"roll", "rollAction
                                                
                                            
                                                
                                                     jabberwocks are difficult to come by, because the rare survivors of an encounter with one retain only a confused impression of its parts and not a sense of the whole. Pieced-together accounts
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     reactions per round but only one per turn.
Dread Counterspell. Vecna utters a dread word to interrupt a creature he can see that is casting a spell. If the spell is 4th level or lower, it fails and
                                                
                                            
                                                
                                                     the attacker, and Vecna teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see.On countless worlds, his name evokes tales of terror and cruelty
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     retains its name, alignment, and personality. The creature also inherits Nafas’s palace and all it contains.
If the creature refuses, Nafas gains a new body in 1d10;{"diceNotation":"1d10", "rollType
                                                
                                            
                                                
                                                    ), Tongues, Wind Walk (as an action)
1/day each: Gaseous Form, Major Image, Teleport, WishNafas can take up to three reactions per round but only one per turn.
Blowback. Immediately after a creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     whom are 9th level. Give players who choose from these options time to read over their character sheets before starting the adventure.  Premade Characters   Name Species Class   Cathartic Human Cleric
                                                
                                            
                                                
                                                     Dunil Halfling Rogue Ethelrede Human Fighter Flemin Dwarf Monk Rustle Berrydust Gnome Wizard Weslocke Tiefling Warlock  Cathartic Fay Dalton  View Character Sheet Downloadable PDF Dunil Fay Dalton
                                                
                                            
                                        
                                                    Lizardfolk
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     emotion and empathy. The same label serves as an apt depiction of lizardfolk.
Lacking any internal emotional reactions, lizardfolk behave in a distant manner. They don’t mourn fallen comrades or
                                                
                                            
                                                
                                                     notable deeds or actions. For example, Garurt translates as “axe,” a name given to a lizardfolk warrior who defeated an orc and claimed his foe’s weapon. A lizardfolk who likes to
                                                
                                            
                                        
                                                    Triton
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , organized, and unified around a common cause. A triton on the surface becomes easily confused by the bewildering array of alliances, rivalries, and petty grievances that prevent the surface folk from
                                                
                                            
                                                
                                                     syllables. Male names typically end with a vowel and the letter s, and female names traditionally end with an n. Tritons use their home protectorate as a surname, with the name formed by adding a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     twilight was always when the dragon descended on her prey. The dragon adopted this name, reveling in the terror it inspired and bellowing it just before rampaging. One hundred years ago, an elf warrior
                                                
                                            
                                                
                                                     council member Armin Whisperwind. Four villagers then went searching for him, but none returned. Terrified and confused, the village’s council has called for heroes to investigate. Unbeknownst to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Detailed NPCs Flesh out NPCs who play prominent roles in your adventures. You can use the accompanying NPC Tracker to record information as you determine these six elements of your NPC: Name You’ll
                                                
                                            
                                                
                                                     need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Shrieker Fungus If exposed to light or otherwise disturbed, mushroomlike shriekers emit a high-pitched noise that gives them their name. This wailing might alert other creatures or attract predators
                                                
                                            
                                                
                                                    
 CR 0 (XP 0; PB +2)
 Reactions
 Shriek. Trigger: A creature or a source of Bright Light moves within 30 feet of the shrieker. Response: The shrieker emits a shriek audible within 300 feet of itself for 1 minute or until the shrieker dies.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     name. Personal Goal: Get Your Revenge. Someone in the Redbrands nearly got you killed, and you sure would like to know who it was. And then you’d like to take your revenge—on that person, on Glasstaff
                                                
                                            
                                                
                                                     world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     from no fight. Merregons can't speak, and their telpathy is one-to-one. Their orderly ranks are easily confused if you slay their shouting masters.
 Merregon
 Medium fiend (devil), lawful evil
                                                
                                            
                                                
                                                    . Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
 Reactions
 Loyal Bodyguard. When another fiend within 5 feet of the merregon is hit by an attack, the merregon causes itself to be hit instead.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     block of information, including the spell’s name, level, school of magic, casting time, range, components, and duration. The rest of a spell entry describes the spell’s effect.   
  Casting Time Most
                                                
                                            
                                                
                                                     time of 1 action.
 Reactions Some spells can be cast as reactions. These spells take a fraction of a second to bring about and are cast in response to some event. If a spell can be cast as a reaction
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Shankha Trials. Known as Nisha to her friends and fans, she is a charming young woman whose Manivarshi ancestors settled in Tippurika after their home disappeared. Nisha uses the last name “Manivarshi” out
                                                
                                            
                                                
                                                     of Tippurika and a descendant of Manivarsha. I am quick to hold a grudge against those who tell me I have to be one or the other.” Prisoner of the Past Nisha awakens in a fog, confused and disoriented
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     monoclons or Nivix cyclopes, after the name of the Izzet guildhall. Nivix Cyclops
 Large giant, unaligned
 Armor Class 14 (half plate)
 Hit Points 115 (10d10 + 60)
 Speed 30 ft.
   STR
 24(+7
                                                
                                            
                                                
                                                    ) bludgeoning damage.
 Reactions
 Spell Vitalization. Immediately after a creature casts a spell of 1st level or higher within 120 feet of the cyclops, the cyclops can move up to twice its speed without
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Stat Block A stat block contains the game statistics of a monster. Each stat block includes the following information presented after the monster’s name. Size. A monster is Tiny, Small, Medium, Large
                                                
                                            
                                                
                                                     (“Actions”). Bonus Actions. If the monster has Bonus Action options, they are listed in this section. Reactions. If the monster can take special Reactions, those are listed in this section. Attack Notation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Stat Block A stat block contains the game statistics of a monster. Each stat block includes the following information presented after the monster’s name. Size. A monster is Tiny, Small, Medium, Large
                                                
                                            
                                                
                                                    . See also “Playing the Game” (“Actions”). Bonus Actions. If the monster has Bonus Action options, they are listed in this section. Reactions. If the monster can take special Reactions, those are listed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     Barrel and Bucket 16 The Thirsty Crow 17 The Wandering Satyr 18 The Barking Dog 19 The Happy Spider 20 The Witch and Dragon   *Roll a separate d20 for each part of the tavern’s name.   Random Shops
                                                
                                            
                                                
                                                       1d20 Type   1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe  Olga Drebas  Joy Ang  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     only name Glaive has ever known, and fellow blades don’t dare call her anything else. Mournland adventurers, however, refer to the terrifying commander by another name: Kill Switch. Glaive Medium
                                                
                                            
                                                
                                                    . Glaive’s speed increases to 50 feet.  Reactions
 Self-Preservation. In response to being hit by a weapon attack, Glaive reduces the damage by 11 (2d10).
Claudio Pozas  Glaive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     General Details. The name of the monster is followed by its size, creature type (along with any descriptive tags), and alignment.
 
  2Combat Highlights. Armor Class, Hit Points, Speed, and Initiative
                                                
                                            
                                                
                                                    .
 
  7Bonus Actions. This section provides a monster’s Bonus Actions, if any.
 
  8Reactions and Legendary Actions. These sections provide Reactions and Legendary Actions, if any. The example monster doesn’t include these parts.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     General Details. The name of the monster is followed by its size, creature type (along with any descriptive tags), and alignment.
 
  2Combat Highlights. Armor Class, Hit Points, Speed, and Initiative
                                                
                                            
                                                
                                                     Actions. This section provides a monster’s Bonus Actions, if any.
 
  8Reactions and Legendary Actions. These sections provide Reactions and Legendary Actions, if any. The example monster doesn’t include these parts.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     world in the name of Ogrémoch. Stone Giant of Evil Earth Huge Giant, Typically Neutral Evil
 Armor Class 20 (plate)
 Hit Points 137 (11d12 + 66)
 Speed 40 ft.
  STR
 23 (+6)
 DEX
 13 (+1)
 CON
                                                
                                            
                                                
                                                     has no more boulders to throw.
 Reactions
 Unyielding. In response to failing a saving throw to avoid being moved, having the prone condition, or both, the giant succeeds instead.
  Katerina Ladon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the ruined city depicted in mural F. He is willing to guide the party there. If the golem sees the murals, it looks confused or reacts with vague recognition as it tries to recall images from its
                                                
                                            
                                                
                                                     inscription is engraved below the scene.
 The name translates as Prince Hamukai of Azumar. The inscription reads: “Here the Sapphire Sentinel is bound to the wizard prince Hamukai of Azumar.” Mural C This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     a result, few goliaths live to see old age. Goliath Names Every goliath has three names: a birth name assigned by the newborn’s mother and father, a nickname assigned by the tribal chief, and a
                                                
                                            
                                                
                                                     family or clan name. Birth Names: Aukan, Eglath, Gae-Al, Gauthak, Ilikan, Keothi, Kuori, Lo-Kag, Manneo, Maveith, Nalla, Orilo, Paavu, Pethani, Thalai, Thotham, Uthal, Vaunea, Vimak Nicknames: Bearkiller
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     perks up considerably if the characters mention Hamukai’s name. Its stone face grinds and changes into a pleased expression as its eyes light up. It then bonds with and follows the party member who
                                                
                                            
                                                
                                                     mentioned the name and obeys that person’s commands. Attempting to pry out the sapphire in its chest activates the golem, and it does not take kindly to thieves. If provoked further, it fights to the death
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     of an encounter with one retain only a confused impression of its parts and not a sense of the whole. Pieced-together accounts describe it as a sinewy, dragon-like creature that can walk on its hind
                                                
                                            
                                                
                                                     creature can’t take reactions until the start of its next turn, and it rolls a d4 to determine what it does during its current turn:
 1–2. The creature does nothing.
 3. The creature does nothing except
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     students periodically visit him to learn the Way of the Sacred Fists, which combines cleric magic and monk training. They usually return to the city confused, bruised, and not inclined to visit again. In
                                                
                                            
                                                
                                                    ) necrotic damage.
 Wholeness of Body (Recharges after a Long Rest). Hlam regains 60 hit points.
 Reactions
 Deflect Missile. In response to being hit by a ranged weapon attack, Hlam deflects the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     where his parents insist on thinking of his older brother as the successful one.) But he can be quick to show self-consciousness when talking of where he came from, and he never speaks of the name he
                                                
                                            
                                                
                                                    . Hit: 9 (1d8 + 5) piercing damage.
 Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
 Reactions
 Uncanny Dodge. Viari halves the damage that he takes from an attack that hits him. He must be able to see the attacker.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     muddy image form the name “Culley.” F4: Bedroom The bedroom holds a bed and writing desk for a single occupant. Most of the space is neat and orderly, but the desk is strewn with art supplies and
                                                
                                            
                                                
                                                     them, she seems confused and scared, saying she can’t. If she’s coerced, or if a character investigates the pile of limbs, the soul shaker awakens. Soul Shaker. When the characters try to leave the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     staff of power in the possession of his most hated foe, Ringlerun (described later in this appendix). Alignment. Chaotic evil. Personality Trait. “All who hear my name should tremble in fear!” Ideal
                                                
                                            
                                                
                                                    ):
 At will: light, mage hand, prestidigitation
 1/day each: dominate beast, fly, mirror image, web
 Reactions
 Arcane Defense (3/Day). When he is hit by an attack, Kelek protects himself with an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    , leading their communities, or as advisers to jarls—often the true power behind the throne. They are usually devoted to Thrym. True to their name, these ice shapers manipulate the raw elemental
                                                
                                            
                                                
                                                     +6 bonus to their attack and damage rolls while they are within 30 feet of the giant. The wolves disappear after 1 minute, when the giant dies, or when the giant uses this action again.
 Reactions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     attempt an action in combat, you must make a DC 15 Constitution saving throw. On a failed save, you lose your action and can’t use reactions until the start of your next turn. The injury heals if you
                                                
                                            
                                                
                                                     that result, that character gains a new flaw with the same name. It’s up to the player to express the lingering injury during play, just like any other flaw, with the potential to gain inspiration when the injury affects the character in a meaningful way.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , the Rosznar name has been said with a sneer for a century. As part of the family’s constant effort to prove this conception wrong and win others’ respect, Esvele has been brought up to be the most
                                                
                                            
                                                
                                                    .
 Reactions
 Uncanny Dodge. The Black Viper halves the damage that she takes from an attack that hits her. She must be able to see the attacker.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Thieves’ Gallery
                                                    
                                                
                                            
                                                    Simon Aumar Simon Aumar suffers under the weight of his family name. Though he is a descendent of an elf and the legendary wizard Elminster Aumar, Simon’s own sorcerous wild magic runs uncontrolled
                                                
                                            
                                                
                                                     dead (Simon must be holding his deathly token to cast this spell) 
 2/day each: fog cloud, mage armor, magic missile, spider climb
 1/day each: Bigby’s hand, major image
 Reactions
 Sheltering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    The Wards of Waterdeep Newcomers to the city of Waterdeep are often confused by the importance that Waterdavians give to wards. In other cities, such as Baldur’s Gate and Neverwinter, districts are
                                                
                                            
                                                
                                                     but undertake none of the other responsibilities of the throne, I am nothing. And if I do all these things in the name of the Watchful Order, I am less than nothing. Doth thy mirror crack?”
 These scornful words are remembered and used almost daily in Waterdeep even a century later.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     devils do occasionally display loyalty, offering unwavering service to their masters. One such example is Hutijin, a duke of Cania and loyal servant of Mephistopheles. Across the Hells, Hutijin’s name
                                                
                                            
                                                
                                                     sends devils into the Material Plane to eradicate mention of his name and destroy those who have learned of him, but the summonings still occur. When called from his post, he negotiates as quickly as
                                                
                                            
                                        






