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                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     target. Metal objects in that area glow red-hot until the start of the giantâs next turn. Any creature in physical contact with a heated object at the start of its turn must make a DC 19 Constitution
                                                
                                            
                                                
                                                     Surturâs name. Some forgecallers prefer to live and work in isolation, seeking the hottest fires in volcanoesâ hearts or the Elemental Plane of Fire to pursue their own crafts and studies
                                                
                                            
                                        
                                                    Elf
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
                                                
                                            
                                                
                                                     time after the hundredth birthday, and before this period they are called by child names.
On declaring adulthood, an elf selects an adult name, although those who knew him or her as a youngster
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    When you smoke requiem bliss, you experience feelings of euphoria. You summon the spirit of a single deceased person whose name you know. The spirit takes on the physical characteristics it had in
                                                
                                            
                                                
                                                     lie to you. In addition, you are simultaneously granted the benefit of the contact other plane spell (without taking psychic damage or going insane) as the summoned spirit consults with others and
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     course of my life.
8
A Boros angel knows my name.
Non-Boros Contacts
d10
Contact
1
One of my siblings is an Azorius arrester.
2
Roll an additional Boros contact
                                                
                                            
                                                
                                                    -Boros Contacts table.
Boros Contacts
d8
Contact
1
A former comrade in arms was promoted into the prestigious Sunhome Guard.
2
One of my parents is a ranking Boros officer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     whom are 9th level. Give players who choose from these options time to read over their character sheets before starting the adventure.  Premade Characters   Name Species Class   Cathartic Human Cleric
                                                
                                            
                                                
                                                     Dunil Halfling Rogue Ethelrede Human Fighter Flemin Dwarf Monk Rustle Berrydust Gnome Wizard Weslocke Tiefling Warlock  Cathartic Fay Dalton  View Character Sheet Downloadable PDF Dunil Fay Dalton
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    
Infamy. My name will be a malediction, a curse that fulfills my will. (Evil)
5
Incorruptibility. Be a symbol, and leave your flawed being behind. (Any)
6
Anonymity. Itâs my deeds that
                                                
                                            
                                                
                                                     comes to us all eventually.
2
I never make eye contact or hold it unflinchingly.
3
I have no sense of humor. Laughing is uncomfortable and embarrassing.
4
I overexert myself
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                    Bobby  Downloadable PDF Equipment Thunderous Greatclub
 4 Handaxes
 Explorerâs Pack
 Carpenterâs Tools
 Healerâs Kit
 Iron Pot
 Shovel
 Travelerâs Clothes
 Thunderous Greatclub Weapon
                                                
                                            
                                                
                                                     can strike the weapon against the ground to create an intense seismic disturbance in a 50-foot-radius circle centered on the point of impact. Structures in contact with the ground in that area take 50
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    Bobby  Downloadable PDF Equipment Thunderous Greatclub
 4 Handaxes
 Explorerâs Pack
 Carpenterâs Tools
 Healerâs Kit
 Iron Pot
 Shovel
 Travelerâs Clothes
 Thunderous Greatclub Weapon
                                                
                                            
                                                
                                                     can strike the weapon against the ground to create an intense seismic disturbance in a 50-foot-radius circle centered on the point of impact. Structures in contact with the ground in that area take 50
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     resources or territory. Such conflicts arenât common, because two tribes will always prefer to expand in different directions if they come into contact, but they do happen.
For example, two
                                                
                                            
                                                
                                                    , or typical behavior. For example, âRed Foot,â âWhite Claw,â and âScurryâ are Common translations of often-used names. A kobold might change its name when it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Fallen Angels The angels can communicate, albeit in a limited fashion, with living creatures that touch them. A character who makes physical contact with an angel (even through gloves or some other
                                                
                                            
                                                
                                                     protective covering) knows that angelâs name and experiences the effect described below. If you wish, you can roll a d8 to determine which angel a character touches, rerolling any repeat results
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Detailed NPCs Flesh out NPCs who play prominent roles in your adventures. You can use the accompanying NPC Tracker to record information as you determine these six elements of your NPC: Name Youâll
                                                
                                            
                                                
                                                     need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     name. Personal Goal: Get Your Revenge. Someone in the Redbrands nearly got you killed, and you sure would like to know who it was. And then youâd like to take your revengeâon that person, on Glasstaff
                                                
                                            
                                                
                                                     world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     adventuring careers. A name and a few choice details are all you need for casual contacts, but take the time to flesh out a recurring contact, especially one who might become an ally or enemy at some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     skilled thieves and assassins whose natural talents are enhanced by their aberrant marks. The organization takes its name from Halas Tarkanan, an aberrant-marked leader who fought against the
                                                
                                            
                                                
                                                     a contact with the House, you must have an aberrant dragonmark to join it. House Tarkanan remains neutral in the conflict between the crimelords and wonât accept contracts against gang leaders.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     the schedule of the next rotation, and his agents are standing by to capture a number of guards and cooks so the characters can take their place (see âApproaching the Prisonâ). Prisoner 13. Prisoner 13
                                                
                                            
                                                
                                                     was a trusted agent of Clan Axebreaker until she betrayed the clan and stole its fortune. If pressed, Varrin reluctantly tells the characters her name (Korda Glintstone), but he stresses that they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     here for ease of reference, as the séances occur at multiple points throughout the adventure. Prior to running a séance, choose or randomly determine which spirit the party will contact. The key
                                                
                                            
                                                
                                                     name as âGarland Kordz,â an anagram of his actual name. Mara Silvra. This rageful spirit expresses her anger at traitors and trespassers. She urges characters to find area 31, hoping to trade their lives
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     spelling out the first name of the spirit you chose to contact (Mara, Theodora, or âGarlandâ for Dranzorg). The spirits answer questions as guided by their aforementioned goals and personalities. All of
                                                
                                            
                                                
                                                    First Séance The investigator running the séance explains that they plan to use the spirit board in area 3 to contact the spirits to learn why they linger here. The investigators invite the party to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     the schedule of the next rotation, and his agents are standing by to capture a number of guards and cooks so the characters can take their place (see âApproaching the Prisonâ). Prisoner 13. Prisoner 13
                                                
                                            
                                                
                                                     was a trusted agent of Clan Axebreaker until she betrayed the clan and stole its fortune. If pressed, Varrin reluctantly tells the characters her name (Korda Glintstone), but he stresses that they
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
                                                
                                            
                                                
                                                     fight another day.
Orc Names
Orc names donât always have meaning in the Orc language, and most noteworthy orcs are given epithets by their tribe mates.
Orc Names
d12
Male Name
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    -red leather armor. She declines to give the characters her name, but asks whether theyâre interested in a well-paying job. If the characters havenât learned about the murders yet, she provides them a
                                                
                                            
                                                
                                                     much more information about Loveage and the murders, and offers the characters a reward of 500 pp if they can find the real murderer and bring the culprit to justice. The mysterious contact is one of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     that unlocks this door. T3: Gem Room This room contains open crates of gems sorted by color and type. Most are neatly faceted, though a few remain uncut.
 Guards. This room is part of the guard rotation
                                                
                                            
                                                
                                                     hold rolled-up sheets of parchment.
 Guards. This room is part of the guard rotation. Roll to determine if a guard is present (as described in âInterior Securityâ). Shelves of Potions. The four
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     repairs.â Riddle of the Carousel The carouselâs eight unicorns ride in pairs, and each unicorn wears a name tag on its bridle. Some of the names are legible, while other name tags are worn and
                                                
                                            
                                                
                                                     tags. One unicorn in each pair has some letters missing from its name tag, but players who are familiar with the proverbs can fill in the missing letters. First Pair. The first two unicorns are named
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    .
 Rise. The castle ascends at a rate of 10 feet per round.
 Sink. The castle descends at a rate of 10 feet per round. If it comes into contact with the ground, it lands.
 Spin. The castle rotates gently
                                                
                                            
                                                
                                                     clockwise, completing one full rotation in 1 minute.
 Storm. The clouds around the castle darken and churn, becoming rumbling thunderclouds over a period of 1 minute. Until then, the calm rune cannot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    .
 Rise. The castle ascends at a rate of 10 feet per round.
 Sink. The castle descends at a rate of 10 feet per round. If it comes into contact with the ground, it lands.
 Spin. The castle rotates
                                                
                                            
                                                
                                                     gently clockwise, completing one full rotation in 1 minute.
 Storm. The clouds around the castle darken and churn, becoming rumbling thunderclouds over a period of 1 minute. Until then, the calm rune
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Your family is working on a new form of elemental binding, but they need a lot of Khyber dragonshards. 2 You have an anonymous contact who sends you missions via the sending spell. When you do as youâre
                                                
                                            
                                                
                                                     same name with a number of other Zil, and youâre all legally considered to be the same person. 5 Youâve acquired a spellshard (described in chapter 5) that contains a vast amount of text in a strange
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . Lesser and greater devils canât freely make deals outside of their home plane, but there are ways it can be done. If a summoner on another plane knows a devilâs true name or has its talisman (as described
                                                
                                            
                                                
                                                     behalf. A character can also contact an archdevil by killing a chaotic- or good-aligned humanoid and praying to the archdevil over the course of 1 hour. The archdevil hears the characterâs prayer and can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    Abyssal Throne Gate Opening either of these devices (in the central abbey or the tomb of the medusa) creates the effect of casting a gate spell. As per that spell, the characters might wish to name a
                                                
                                            
                                                
                                                     characters attempting to activate or reverse the abyssal gate, you can also require that the character wearing the crown and holding the scepter must be in physical contact with the standing arch â making it impossible to activate the gate from inside the apparatus of Kwalish or any similar protective device.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Tieflings "The Chieftain Who Leads them," Thuel asked, "what do we know of him?"
 âHis name is Kathrik Mel. He inspires tremendous loyalty in the barbarians, an almost religious fervor.â
 âHeâs a
                                                
                                            
                                                
                                                     Demesne has had no significant contact with the Five Nations and few know it exists. Your character could be an envoy or exile from it, or simply an adventurer driven by a desire to see what lies beyond your homeland.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Barrel and Bucket 16 The Thirsty Crow 17 The Wandering Satyr 18 The Barking Dog 19 The Happy Spider 20 The Witch and Dragon   *Roll a separate d20 for each part of the tavernâs name.   Random Shops
                                                
                                            
                                                
                                                       1d20 Type   1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe  Olga Drebas  Joy Ang  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     increases or decreases depending on the sovereignâs nature, the type of work you perform, and the length of your employment. Sovereign Contact You might benefit from direct contact with your group patron
                                                
                                            
                                                
                                                     their busy schedules or to maintain plausible deniability regarding your work. In such cases, an advisor or functionary oversees your assignments, serving as the primary contact between you and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     spans the chasm. Holy runes etched into the stonework of the bridge indicate that the structure has been consecrated in the name of Torm, god of courage and self-sacrifice. Six infernal creatures stand
                                                
                                            
                                                
                                                     prayers to Torm to activate the runes for 1 minute. While the runes are active, any fiend or undead creature that starts its turn in contact with the bridge takes 22 (4d10) radiant damage. When this effect ends, the runes cannot be activated again for 1 hour.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    . Brightguard Before Atash, the Brightguard was a fringe collective of devout protectors who vowed to defend Akharin Sangar from evil in the name of their deity, the Sunweaver. When the angel Atashâan
                                                
                                            
                                                
                                                    -state peaceful and pristine. At the behest of the group, the characters investigate the activities of the Ashen Heirs and come into contact with the Silent Roar. Silent Roar Members of the Silent Roar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     simply walk out of Avernus and step onto the Material Plane, they must rely on minions such as cultists and evil wizards, who can contact them and do their bidding in exchange for wealth and power. A
                                                
                                            
                                                
                                                    , and causing random acts of violence in the name of some enemy to ignite the spark of war, devils swell the capacity for mortals to commit acts of evil, corrupting souls by the thousands and thus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     âSpell: Encode Thoughtsâ later in this section) and telepathic couriers. By design, you donât have much interaction with other members of your guild. You might never meet your primary guild contact face
                                                
                                            
                                                
                                                     are concerned. Any given Dimir agent knows of no more than a handful of alleyway contacts and dossier drop spots. One agent knows another only by a code name, or receives communications only at a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     telepathic sense of the name of its attuned zone or zones. Thus, when the characters find glyph keys, they know which zones the keys are for. A glyph key can hold multiple attunements, and attunements
                                                
                                            
                                                
                                                     stone, mostly marble. Caverns are rough-hewn stone. Ceilings rise from 20 feet to vaults of 30 feet. Caverns have natural ceilings roughly 30 feet high. Corridor ceilings are 20 feet high. Contact
                                                
                                            
                                        






