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Returning 35 results for 'name continent replaces pdf'.
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Spells
Playerâs Handbook
, neutralizes any poison, cures all magical contagions, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. If the creature was Undead, it is
restored to its non-Undead form.
The spell can provide a new body if the original no longer exists, in which case you must speak the creatureâs name. The creature then appears in an unoccupied space you choose within 10 feet of you.
True Resurrection
Legacy
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Spells
Basic Rules (2014)
its hit points.
This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and
limbs. If the creature was undead, it is restored to its non-undead form.
The spell can even provide a new body if the original no longer exists, in which case you must speak the creature's name. The creature then appears in an unoccupied space you choose within 10 feet of you.
Backgrounds
Baldurâs Gate: Descent into Avernus
nuances of royal courts half a continent away and shockingly ignorant of what life is like for the poor outside their own doorsteps.
This combination of worldly savvy and local blindness characterizes
almost all the nobility of Baldurâs Gate. As a result, for those who wish to play patriars, the Patriar feature below replaces the Position and Privilege feature of the noble background. Those who
Species
Van Richtenâs Guide to Ravenloft
you have no memories except for a single name.
4
You were a necromancerâs undead servant for years. One day, your consciousness returned.
5
You awoke in an abandoned laboratory
body hosts a possessing spirit that shares its memories and replaces your missing appendages with phantasmal limbs.
8
In public, you pass as an unremarkable individual, but you can feel the
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
whom are 9th level. Give players who choose from these options time to read over their character sheets before starting the adventure. Premade Characters Name Species Class Cathartic Human Cleric
Dunil Halfling Rogue Ethelrede Human Fighter Flemin Dwarf Monk Rustle Berrydust Gnome Wizard Weslocke Tiefling Warlock Cathartic Fay Dalton View Character Sheet Downloadable PDF Dunil Fay Dalton
Backgrounds
Sword Coast Adventurer's Guide
good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which
byzantine laws, or you could be a pilgrim who seeks the shrines of the gods of magic.
Kara-Tur. The continent of Kara-Tur, far to the east of Faerûn, is home to people whose customs are unfamiliar
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Settlements and Sites The surface of Bluetspur is vast, spanning a continent-sized region that is hostile to all but the most tenacious forms of life. Due to the endless assault of supernatural
have their own ways of describing the realmâs features, the half-lucid ramblings of those who dream of the domain stretch to name and relate several prominent sites.
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
, many patriars are at once acutely attuned to the nuances of royal courts half a continent away and shockingly ignorant of what life is like for the poor outside their own doorsteps. This combination of
worldly savvy and local blindness characterizes almost all the nobility of Baldurâs Gate. As a result, for those who wish to play patriars, the Patriar feature below replaces the Position and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, many patriars are at once acutely attuned to the nuances of royal courts half a continent away and shockingly ignorant of what life is like for the poor outside their own doorsteps. This combination of
worldly savvy and local blindness characterizes almost all the nobility of Baldurâs Gate. As a result, for those who wish to play patriars, the Patriar feature below replaces the Position and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with all its hit points. This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing
organs and limbs. If the creature was undead, it is restored to its non-undead form. The spell can even provide a new body if the original no longer exists, in which case you must speak the creatureâs name. The creature then appears in an unoccupied space you choose within 10 feet of you.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
.
3 After clawing free from your grave, you realized you have no memories except for a single name.
4 You were a necromancerâs undead servant for years. One day, your consciousness returned
body isnât what it once was.
7 Your body hosts a possessing spirit that shares its memories and replaces your missing appendages with phantasmal limbs.
8 In public, you pass as an unremarkable individual, but you can feel the itchy straw stuffing inside you.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with all its hit points. This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing
organs and limbs. If the creature was undead, it is restored to its non-undead form. The spell can even provide a new body if the original no longer exists, in which case you must speak the creatureâs name. The creature then appears in an unoccupied space you choose within 10 feet of you.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
any poison, cures all magical contagions, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. If the creature was Undead, it is restored to
its non-Undead form. The spell can provide a new body if the original no longer exists, in which case you must speak the creatureâs name. The creature then appears in an unoccupied space you choose within 10 feet of you.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
any poison, cures all magical contagions, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. If the creature was Undead, it is restored to
its non-Undead form. The spell can provide a new body if the original no longer exists, in which case you must speak the creatureâs name. The creature then appears in an unoccupied space you choose within 10 feet of you.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
howled in the human language. âThe battle is done! By my sword, I claim this place and name it Rhukaan Draal, the crown city of Darguun, the land of the people!â
â Don Bassingthwaite, The Doom of
Kings
The goblinoid species â goblins, hobgoblins, and bugbears â were once the dominant civilization in Khorvaire, with the goblinoid Empire of Dhakaan ruling the continent for thousands of years. It
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
swaths of the continent of Ansalon in the name of good. But the triumph of the Age of Might sowed the seeds of its downfall. Over the centuries, the city of Istar in eastern Ansalon grew into a continent
its apex of power just before its apocalyptic fall. The last kingpriest undertook ever more audacious magical feats, culminating in a ritual to attain godhood and rule Krynn forever in the name of good. At last, the gods acted, united in their condemnation of Istar.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Detailed NPCs Flesh out NPCs who play prominent roles in your adventures. You can use the accompanying NPC Tracker to record information as you determine these six elements of your NPC: Name Youâll
need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
name. Personal Goal: Get Your Revenge. Someone in the Redbrands nearly got you killed, and you sure would like to know who it was. And then youâd like to take your revengeâon that person, on Glasstaff
world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Setting Khorvaire is a sprawling continent with plenty of thinly settled frontiers, so itâs relatively easy to find a good place to set Princes of the Apocalypse. Here are a few examples: In western
translocate the Dessarin Valley wholesale; such remapping just needs a few location name changes. To get an Eberron feel, itâs more important that you come with campaign-specific equivalents for the following
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
place Port Nyanzaru wherever you see fit and even change its name. If youâre using another published D&D setting, you can dispense with Port Nyanzaru entirely and use a different coastal city as the
launching point for the partyâs jungle expedition. Examples from other settings include the city of Sasserine on the edge of the Oerthâs Amedio Jungle, the city of Slagovich near the Savage Coast of Mystara, and the city of Stormreach on Eberronâs continent of Xenâdrik.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
) arrives with six bugbears and a gazer (see appendix B). If Noska is dead or otherwise indisposed, the beholder replaces him with Narâl Xibrindas (see appendix B) and his grell bodyguard. If the
otherwise disposed of him earlier in this chapter or in chapter 6. If Jarlaxle Baenre (see appendix B) is the villain, he arrives with three drow gunslingers (see appendix B). Replace no-name drow
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Barrel and Bucket 16 The Thirsty Crow 17 The Wandering Satyr 18 The Barking Dog 19 The Happy Spider 20 The Witch and Dragon *Roll a separate d20 for each part of the tavernâs name. Random Shops
1d20 Type 1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe Olga Drebas Joy Ang Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Scars of War As of 1 Zarantyr 998 YK, itâs been less than four years since the Mourning and less than two years since the Last War came to an end. The Last War spanned the continent and lasted
gnome nation of Zilargo, and they held the Demon Wastes in name only. Other states were born in violence: the elves of Valenar and the goblins of Darguun seized their realms by force. But Aundair
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
risen to power in the region. This power-hungry religion controls the city of Haven and surrounding settlements in the name of vague, fickle deities who condemn the use of magic. The broad plains of the
of ogres and giants. Solamnia Once a mighty empire, Solamnia has fallen from the glory it knew. Though Solamnia remains one of the largest and most prosperous nations on the continent, its provinces
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
begins a new era in the selected region. How does this person or this era begin to affect the world? Here are several things to consider when determining the leaderâs impact on the world: Name one
becomes the prevailing trait that defines the era, the characteristic for which it is remembered. Name the person (or people) whose death, defeat, or loss opened the door for this leader to take power
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
encounter. This table replaces the random encounter tables in chapter 2 for as long as the party remains in the Labyrinth. RANDOM ENCOUNTER LOCATIONS
Random encounters in the Labyrinth take place in one
3d6 gnolls. These gnolls came to the Underdark with Yeenoghu. They cackle and scream the demon lordâs name as they tear into their prey. Grells The grells drop from an overhead shaft to feed. Hezrous
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
weapon. One of the kobolds pipes up with, âWhatâs your name?â
At that, all the kobolds begin barraging you with questionsââWhere are you from?â âWhatâs that?â âWhy are you here?â and more that are lost
of which runs across her left eye, which is milky and blind. An elegant prosthetic made from wood and metal replaces her right leg below the knee. Varnoth was a feared general at the head of a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
, yielded a faculty able to revive the college, and the House of the Harp adopted the Fochlucan name once again. Most of its bards study and practice the methods of the College of Lore, as described
through tunnels in the Underdark. Yarting: A southern instrument from Amn and Calimshan that is a Faerûnian analog to the guitar. Numerous variations have spread across the continent. Zulkoon: A complex
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
horror known as the Gaping Maw, where even powerful demons are overcome by fear. Reflecting Demogorgonâs dual nature, the Gaping Maw consists of a massive primeval continent covered in dense jungle
mushrooms, molds, and other fungi that she spawns. As the name suggests, the Slime Pits is a bubbling morass of fetid sludge. The landscape is covered in vast expanses of caustic slimes, and strange
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Faerûn The vast central continent of Toril, Faerûn is a land mass divided by a great sea known as the Inner Sea, or the Sea of Fallen Stars. The lands beyond the North can be roughly divided into
north and east of the North Wall mountains bordering Halruaa, Elfharrow isnât a name bestowed by its residents, but rather the sobriquet that travelers use for this violent region. The tribes of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of the Feywild is not the spindly, 11-year-old boy he appears to be. Heâs an oni that has taken human form. His true name is Mugan, and he used to work for Skabatha Nightshade as a kidnapper of
the Story Tracker indicates that the unicorn horn is here, it replaces the wooden horn on the kidsâ unicorn costume. The children donât know that the horn is from a real unicorn. Squirt the Oilcan
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Military Force The whole machine of war is barbaric. In a sane world, conflicts would be resolved by contests of apocalyptic magics or by continent-reshaping brawls between titanic, soul-fueled
act in their name or provide access to experts or leaders higher in the chain of command. Orders. You undertake your missions at the direction of a commanding officer, who expects your absolute
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Lurks, because uttering its real name risks attracting its attention. Its actual form, if it even has one, is unknown; itâs most often represented as an ooze-like creature with many tentacles or a purple
followers with supernatural powers or wealth, but itâs equally likely to curse its faithful with hideous torments and afflictions. A subterranean hunter who whispers Ghaunadaurâs name might stumble
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of their hoard and feel no need to consolidate it in specific locations. A dragon emperor might accept fealty from lesser sovereigns and nobles who govern parts of the realm in the dragonâs name, or
who acts as a mayor for a small frontier town has the same kind of relationship with the populace as one who rules a continent-spanning nation. To Kugluk, the fiery breath of his âGreat Uncleâ is a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
is responsible for resurrecting Castle Naerytar and claiming it for the Cult of the Dragon (in name only; she considers it her personal property), an elf Wearer of Purple named Dralmorrer Borngray
before humans claimed the continent. Being from Evermeet, he believes that his island home will be safely sheltered from the dragonsâ reign. Elves on the mainland will suffer, but that will be a small






