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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     whom are 9th level. Give players who choose from these options time to read over their character sheets before starting the adventure.  Premade Characters   Name Species Class   Cathartic Human Cleric
                                                
                                            
                                                
                                                     Dunil Halfling Rogue Ethelrede Human Fighter Flemin Dwarf Monk Rustle Berrydust Gnome Wizard Weslocke Tiefling Warlock  Cathartic Fay Dalton  View Character Sheet Downloadable PDF Dunil Fay Dalton
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     or the Astral Sea.
Giff are split into two camps concerning how their name is pronounced. Half of them say it with a hard g, half with a soft g. Disagreements over the correct pronunciation often
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Solution Once the characters identify the creature depicted above each lock, they should count the letters in each creatureâs name. The number of letters in a creatureâs name corresponds to the
                                                
                                            
                                                
                                                     number of teeth on the correct key, as shown in the Skeleton Keys Solution table.  Skeleton Keys Solution   Lock Key   Bat Three teeth Snake Five teeth Spider Six teeth Wolf Four teeth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     guide poses riddles that can lead the party along the path that ultimately exits the maze. Each time the party moves through the correct passage and enters a new room, the goblin provides them with a
                                                
                                            
                                                
                                                     new riddle that hints which direction to travel in next. If they make an error, the characters encounter a monster of your choice and then must backtrack from their last correct turn. After three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     is this talking about?â), she can provide the names of individuals when prompted. For example, if a character asks directly, âWhat was your motherâs name?â Dolora provides the correct response. She also spells out the name, which is a clue that the spelling is important.
                                                
                                            
                                                
                                                     doll until she speaks its name, which she has forgotten. She refuses to leave this place without the doll. Dolora, who only recalls fragmented memories of her life, canât answer many questions. This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Solution Each painting features a number of creatures of a particular kind, as summarized in the Creature Paintings table. Counting into each creatureâs name by the number of creatures in the
                                                
                                            
                                                
                                                     painting reveals a letter. When unscrambled, the letters spell out âowlbear.â Characters are likely to reveal these letters in random order. Arranging them in the correct order is part of the puzzle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     the attraction. Any unicorn whose name is incorrect gives a disgruntled whinny, and the characters learn nothing from any of the unicorns if they are ridden. If all the unicornsâ names are correct
                                                
                                            
                                                
                                                     home in their carnival. Diana greets patrons with good humor, but thereâs a sadness behind her eyes. Sheâs quick to correct anyone who calls her a centaur, saying that sheâs âa human who made a bad
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     correct name. For example, âWhat is your catâs name?â is a valid question for verse 3. The spirit then answers, âFifi,â and she spells it aloud. Candles Each candle is a simple, 6-inch-tall wax taper
                                                
                                            
                                                
                                                    : Verse 1. âNot his keeper, nor he mine; loved and hated at the same time.â (This refers to Doloraâs brother, whose name was Sam.) Verse 2. âMy first vision: her hazel eyes. My first sound: her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     fast or far a character moves, that character winds up a step or two away from the end of the table where they started. Correct Exit. To escape the dining hall, each character trapped in it must
                                                
                                            
                                                
                                                     horizon.
 The headstones continue in every direction no matter how far a character travels. Each headstone is inscribed with the name of a different individual who died within Strahdâs domain (the
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     them.
Environment
Kobolds are cold-blooded and thus prefer temperate and tropical climates. Kobold tribes in colder regions tend to be smaller in population and more aggressive in their hunting
                                                
                                            
                                                
                                                    , or typical behavior. For example, âRed Foot,â âWhite Claw,â and âScurryâ are Common translations of often-used names. A kobold might change its name when it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     can use divination magic to determine the correct answer if they canât work it out. Speaking Melairâs name aloud while standing in the room causes the symbols on the pillars to glow bright colors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     to strangers. These tentacled, telepathic creatures jet through the air in short bursts, venting gases with a sound that gives them their name. Rather than speaking, flumphs communicate
                                                
                                            
                                                
                                                     telepathically and by changing color to reflect their moods. Flumphs dwell in psychically charged regions or near creatures with psionic magic. They harmlessly feed off psychic energies, but in doing so, they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Whatâs on the Menu  Difficulty: Hard The characters discover that a popular local tavern is a front for a secret organization that they seek to join or infiltrate. The name of the tavern can be
                                                
                                            
                                                
                                                     whatever you want it to be. One suggestion is the Cloak & Dagger. To get their foot in the proverbial door, the characters must speak the correct password to the tavern-keeper, Holda Heidrun. They can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Detailed NPCs Flesh out NPCs who play prominent roles in your adventures. You can use the accompanying NPC Tracker to record information as you determine these six elements of your NPC: Name Youâll
                                                
                                            
                                                
                                                     need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     name. Personal Goal: Get Your Revenge. Someone in the Redbrands nearly got you killed, and you sure would like to know who it was. And then youâd like to take your revengeâon that person, on Glasstaff
                                                
                                            
                                                
                                                     world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                     the Astral Sea. Giff are split into two camps concerning how their name is pronounced. Half of them say it with a hard g, half with a soft g. Disagreements over the correct pronunciation often
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     automatically for Moghadam or Seodra the gemsmith. To anyone else, it repeatedly asks, âWho is the master?â The correct answer to the question can be found in Moghadamâs office (area 1): âThe true
                                                
                                            
                                                
                                                     master of the tomb is he who plans its construction.â With any answer other than that phrase or the name âMoghadam,â the door replies that the speaker is not the master and refuses to open. Soul Gem The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     under the sway of a more influential power is usually also included in maps of the Sword Coast. More broadly, the North refers to all the territory north of Amn, split into two general regions: the
                                                
                                            
                                                
                                                     territory marked by the Cloud Peaks and the Troll Mountains to the Trade Way. The Savage Frontier is the name given to the rest of the unsettled or sparsely settled territory in the North, not including the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     set it (see the rule in the DMG , under âSpellsâ). Which is correct in the Dungeon Masterâs Guide, the rule for scrolls or the rule for a spell scroll? Theyâre both correct. The rule for scrolls (DMG
                                                
                                            
                                                
                                                     of X (where X is the name of a spell), or spell scroll of X (where X , again, is the name of a spell). No matter how its name appears, a spell scroll follows the same rule. For you to meet a spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     so quickly that you must cut it during every short or long rest. 
   10  When people call you by your correct name, you constantly admonish them by telling them your correct name. 
   Master of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     traveling throughout Godsbreath, listening to deeds of local renown that could be added to the Awakening Song, sharing stories from other regions, and challenging people to live up to the Covenant gods
                                                
                                            
                                                
                                                     Most folk in Godsbreath go by a single nameâoften a nickname picked up in their youth instead of their given nameâpreceded by an honorific reflecting their age, profession, or standing in the community
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Barrel and Bucket 16 The Thirsty Crow 17 The Wandering Satyr 18 The Barking Dog 19 The Happy Spider 20 The Witch and Dragon   *Roll a separate d20 for each part of the tavernâs name.   Random Shops
                                                
                                            
                                                
                                                       1d20 Type   1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe  Olga Drebas  Joy Ang  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     high mountains, coniferous forests, and deep fjords. The kingdoms are named for the three distinct tribal lines that inhabit them: the Cruski (whose name means âiceâ), the Fruzti (âfrostâ), and the
                                                
                                            
                                                
                                                    , capes, robes, and slippers, and decorate their skin with paints and tattoos. Northern Flanaess and Its Neighbors The regions of the north exist on the fringes of other regions of the Flanaess. Three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . The Wizard of Wines was founded by a mage whose name is buried in the annals of history. The wizard fashioned three magic gems, each one as big as a pinecone, and planted them in the rich valley soil
                                                
                                            
                                                
                                                     such attack, another gem was found, dug up, and taken. Davian believes that it is in the possession of Baba Lysaga (see chapter 10, area U3). Davianâs belief is correct. The gem was a lucky find for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     sealed with a puzzle that requires pushing the right letter tiles in sequence. A pushed letter makes its whole word sink into the door with a click. The door unlocks when the correct combination is input
                                                
                                            
                                                
                                                    . (Pushing a second letter in the same word doesnât do anything.) The correct combination, which causes the wall to slide aside, is to push the letters spelling ALONE in this order: A in DOLINDAR L in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     regions or nations that border the North, while others are prevalent in parts of the world far from the Sword Coast. Arkaiun Short in stature with tan skin and dark hair, the Arkaiuns dwell primarily in
                                                
                                            
                                                
                                                     defeated by a coalition of armies. Since those days, Tuigans are sometimes seen on the Sword Coast and in other nearby regions, but not in great numbers. The Tuigans resemble the Shou, with a bronze or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Temple of Mystery  (RAYMOND SWANLAND) A temple of mystery is an enigmatic location full of puzzles and traps, found in remote regions of Theros. It is believed that surviving and solving the
                                                
                                            
                                                
                                                     Temple of Mystery Villains table. Temple of Mystery Villains    d6 Villain 
     1  A bored androsphinx asks visitors riddles with no correct answer, then tears them apart for fun when they respond
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    , particularly the Izzet (where they typically serve as attendants for researchers), the Gruul (in camps that form hapless buffers between the clans and civilized regions), the Rakdos (putting their love of
                                                
                                            
                                                
                                                     others. Goblin Names The Goblin language is fond of certain sounds, and goblin names tend to repeat those sounds to form what can sound like nonsense words. A goblinâs name gives no indication of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     intelligent creatures â to govern other regions. Within Droaam, any creature that commands the loyalty of a band and has successfully claimed and held territory can call itself a warlord, but only a small
                                                
                                            
                                                
                                                     Droaam, and he often leads raiding parties into Breland in the name of his fiendish patron, the Horned Prince â also known as Rak Tulkhesh (see chapter 6). Sheshka, the Queen of Stone. The medusas
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . Lightning arcs between the two sets of stones, accounting for the systemâs name. The elemental vessel at the front of the train, called a crew cart, holds a bound air elemental that propels the
                                                
                                            
                                                
                                                     the train. When conductor stone lines split, as they do at various hubs along the way, the pilot selects the intended route and directs the elemental down the correct line. The crew of a train includes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    . A ferry crossing allows traffic from Greyhawk and regions to the south to cross the Selintan River at its first major bend. The lord mayor of Greyhawk built Ford Keep here to protect the crossing
                                                
                                            
                                                
                                                     adventurers from Ekbir, Sanjarah and Chetna Mohsin. The Mohsins brew an extraordinary ale they call Old Peculiar, which lends its name to the manor. Steaming Springs. See âMining Townsâ above. Stone Bridge. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     laws that bears his name.
 Given the circumstances of Kaius IIIâs ascension, itâs hardly surprising that the new king would face challenges from the proud warlords of Karrnath. Some questioned his
                                                
                                            
                                                
                                                     close ties to the Plane of Mabar. Monsters sometimes slip out of the Nightwood to threaten the surrounding regions. Criminals and fugitives who flee into the Nightwood find the dangers within deadlier than any Karrnathi executioner.  Fort Bones
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     one knows how the Red Bazaar got its name. One story is that the label comes from the huge slabs of dinosaur meat sold here and the resulting buckets of blood that stain the rain-washed gutters, and
                                                
                                            
                                                
                                                     back to the regions where the cloth originated. Local tailors craft the fabric into the long shirts, knee-length pants, sarongs, and kilts favored in Port Nyanzaru. The cliff below the dye works and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     learn the apprenticesâ names from the museum (area Y29). Each time a creature steps through a door without speaking the correct name, a barbed devil appears in the dark corridor beyond. The devil can
                                                
                                            
                                                
                                                     see in the magical darkness and attacks any creatures that move into the corridor without first speaking the correct name. These devils can leave the darkness to pursue their foes. One minute after a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     doing so. THE WARDS OF WATERDEEP
 Waterdeep has long been divided into several large regions called wards. To locals these are essential to Waterdeep, but outsiders often lose track of which ward
                                                
                                            
                                                
                                                     theyâre in or what a wardâs name signifies. The names of the wards suggest the contents of the buildings and the character of the activity in each one, but no laws exist that restrict a given activity or
                                                
                                            
                                        





