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                        Returning 35 results for 'name cultures realm pdf'.
                    
                
                        
                            
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                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Earth. These giants view the surface world not as a realm of dream but as a nightmare worthy only of destruction, so they lend their strength to cults that plan to reduce the world to rubble
                                                
                                            
                                                
                                                    .
Outfitted in heavy armor crafted to resemble the cultâs patron, stone giants of Evil Earth wield weapons that pulse with thunderous energy. These giants serve as the muscle for the cult, wielding their might to destroy the surface world in the name of OgrĂ©moch.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     realm suffused the eggs, which hatched into the first moonstone dragons. Their descendants are now found throughout the Feywild.
Moonstone dragons are graceful and elegant creatures with opalescent
                                                
                                            
                                                
                                                     from faraway places.
Moonstone dragons can project themselves into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and poets
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     to greater and greater atrocities in the name of their cause, only to eventually reveal his true nature and claim their souls as his own.Fraz-Urbâluuâs Lair
Fraz-Urbâluuâs
                                                
                                            
                                                
                                                     lair lies within the abyssal realm of Hollowâs Heart, a plain of white dust with few structures on it. The lair itself is the city of Zoragmelok, a circular fortress surrounded by adamantine walls
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     features made monstrous by cruel magic and ages of hatred. Webs fill her lair deep in the Nessian Wood, sticky strands made not of silk but of her own endless hair. In her darkened realm, Arasta broods on
                                                
                                            
                                                
                                                     beyond the branches of the tree and carpet the forest floor of her realm.
Path to the Underworld. Tales are told of forlorn souls who, because of grief or madness over the loss of a loved one, have
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     into a vast necropolis populated solely by Undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power. The least of these
                                                
                                            
                                                
                                                     of the following effects:
Charnel Realm. The air is filled with the stench of rotting flesh, and buzzing flies grow thick within the region.
Undead Beasts. Dead Beasts periodically animate as
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     retains its name, alignment, and personality. The creature also inherits Nafasâs palace and all it contains.
If the creature refuses, Nafas gains a new body in 1d10;{"diceNotation":"1d10", "rollType
                                                
                                            
                                                
                                                     to the extradimensional realm that created him. From the steps of the staircase, Nafas hears the wishes of creatures across the multiverse but cannot act on them. Moved by their stories but barred by
                                                
                                            
                                        
                                                     Species
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     migrated. Still, a sense of not truly belonging is felt even by verdan who have been welcomed into other cultures. They are often stricken with wanderlust, keeping their possessions limited and
                                                
                                            
                                                
                                                     the character of the different cultures these folk have encountered since coming out into the sunlight. When a group of verdan live near dwarves, they might take on more dwarven-sounding names, only
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     whom are 9th level. Give players who choose from these options time to read over their character sheets before starting the adventure.  Premade Characters   Name Species Class   Cathartic Human Cleric
                                                
                                            
                                                
                                                     Dunil Halfling Rogue Ethelrede Human Fighter Flemin Dwarf Monk Rustle Berrydust Gnome Wizard Weslocke Tiefling Warlock  Cathartic Fay Dalton  View Character Sheet Downloadable PDF Dunil Fay Dalton
                                                
                                            
                                        
                                                    Goliath
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
                                                
                                            
                                                
                                                     physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with
                                                
                                            
                                        
                                                    Human
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , humans champion causes rather than territories or groups.
Human Names and Ethnicities
Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents
                                                
                                            
                                                
                                                     powerful ethnic group in Kara-Tur, far to the east of Faerûn. They are yellowish-bronze in hue, with black hair and dark eyes. Shou surnames are usually presented before the given name.
Shou Names
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     to determine the nature of your linked spirit. Typically, a kalashtar knows the name and nature of their spirit, but some may know nothing of their spirit or the source of their psychic gifts, such as
                                                
                                            
                                                
                                                     for any noble cause.
10
You are obsessed with Dreaming Dark conspiracies.
Hunted by Nightmares
The virtuous spirits tied to the kalashtar fled from the dream-realm of Dal Quor to escape
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Time in the Realms Although a number of means exist for marking the days and the passage of time during a year, nearly all folk in Faerûn have adopted the Calendar of Harptos. Even the cultures and
                                                
                                            
                                                
                                                     races that donât favor this method of marking time are aware of it, with the result that it is recognized across nearly all races, languages, and cultures. A year on Toril consists of 365 days. In the
                                                
                                            
                                        
                                                     Species
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     you have no memories except for a single name.
4
You were a necromancerâs undead servant for years. One day, your consciousness returned.
5
You awoke in an abandoned laboratory
                                                
                                            
                                                
                                                     of Dread (detailed in chapter 3):
HarâAkir. You died and endured the burial rites of this desert realm, yet somehow a soulâyours or anotherâsâhas taken refuge in your
                                                
                                            
                                        
                                                    Aasimar
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Dragons
Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are
                                                
                                            
                                                
                                                     flesh out your characterâs guide.
Angelic Guide
d6
Name
1
Tadriel
2
Myllandra
3
Seraphina
4
Galladia
5
Mykiel
6
Valandras
d6
Nature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     howled in the human language. âThe battle is done! By my sword, I claim this place and name it Rhukaan Draal, the crown city of Darguun, the land of the people!â
 â Don Bassingthwaite, The Doom of
                                                
                                            
                                                
                                                     was crippled by a long conflict with the daelkyr and their aberrant armies; even though the daelkyr were defeated, the seeds of madness took root in the empire and tore it apart. Today there are four primary goblinoid cultures in Khorvaire.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     name is Skoda Valanaster. Great Readers Candlekeep maintains a council of eight Great Readers, senior Avowed who oversee day-to-day operations. These erudite scholars and gifted spellcasters are chosen
                                                
                                            
                                                
                                                    , poetry, and literature. Fheminor Scrivenbark, a lightfoot halfling master sage. Primary expertise: history, folklore, and the cultures of Toril (past and present). Kazryn Nyantani, a human master sage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     mere legends and scriptures, and few credit their details as fact. Next came the Age of Dreams, a time when heroes battled the forces of evil. Many modern cultures and institutions saw their origins
                                                
                                            
                                                
                                                     in this era, including the Knights of Solamnia, the Mages of High Sorcery, and the dwarven kingdom of Thorbardin. Ironically, these cultures often dismiss one anotherâs foundational stories as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     Faerie, for it was their raceâs first home after they were cast adrift. Even if they canât name that realm or donât know how to return there, vestigial memories of the place sometimes glimmer in their
                                                
                                            
                                                
                                                     called Faerie â a realm of unbridled passion. It is to that place of splendors that the elves fled after they were flung from Corellonâs presence. It is in that place where they transformed from fey
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Verdan Names The oldest verdan names spring from goblinoid traditions, but more recent names reflect the character of the different cultures these folk have encountered since coming out into the
                                                
                                            
                                                
                                                     their name as their physical appearance changes â or, indeed, whenever the mood strikes them. Verdan make no differentiation between male, female, and family names, and often eschew family names
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     recognized by all others as supreme: King Grol of Cragmaw Castle. Cragmaw Castle is not a goblin construction, nor is that the structureâs original name. Raised by a talented wizard-noble of old Phalorm
                                                
                                            
                                                
                                                    , an ancient realm that once controlled much of the North, the stronghold consists of seven overlapping towers; however, its upper levels have long since collapsed to heaps of crumbling masonry. Only the ground floor is still sound enough to be habitable.  Cragmaw Castle View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     as supreme: King Grol of Cragmaw Castle. Cragmaw Castle isnât a goblin construction, nor is that the structureâs original name. It was built by a talented wizard of old Phalorm, an ancient realm that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Gith  The warlike githyanki and the contemplative githzerai are a sundered people â two cultures that utterly despise one another. Before there were githyanki or githzerai, these creatures were a
                                                
                                            
                                                
                                                     two races whose enmity endures to this day. What these tall, gaunt creatures were like before the mind flayers enslaved and changed them, none can say. Not even the original name of their race
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Detailed NPCs Flesh out NPCs who play prominent roles in your adventures. You can use the accompanying NPC Tracker to record information as you determine these six elements of your NPC: Name Youâll
                                                
                                            
                                                
                                                     need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    The Noble Knife  The Noble Knife is a somewhat mysterious organization known for its high level of engagement with the cultures and societies within which its members work. Having made such
                                                
                                            
                                                
                                                     for the greater good. The organization doesnât âtake jobsâ as such. Rather, its leadership assesses the moral and political landscape of the realm and selects targets thusly. The Noble Knife is named
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     name. Personal Goal: Get Your Revenge. Someone in the Redbrands nearly got you killed, and you sure would like to know who it was. And then youâd like to take your revengeâon that person, on Glasstaff
                                                
                                            
                                                
                                                     world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     until their murders are solved 
   5  A ship with the same name and lines as a vessel lost at sea a hundred years earlier 
   6  A realm in which a common ritual allows a living individual to trade
                                                
                                            
                                                
                                                     nature of the horror is on display. Ghost Story Settings    d8 Setting 
     1  A realm where speaking to spirits is just like speaking with the living 
   2  A graveyard city-state where all living
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Nykthos The Nykthos is a nexus point between the mortal realm and Nyx. The site bears the name of the first Nyxborn, a divine artisan tasked with building altars to the gods so they could be
                                                
                                            
                                                
                                                     into the starry night sky. Unseen in the heavens above, these pillars connect to counterparts in an identical temple in the foyer to Nyxâthe entrance, as it were, to the realm of the gods. The few
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     his name, he betrayed his master, and the resulting battle supposedly destroyed them both. In truth, Vecna escaped and grew in power over ages and across worlds. Kas, though, was claimed by the Mists
                                                
                                            
                                                
                                                     manufacture bizarre war machines. When Kas deems the time right, he sends his forces into the Mists, believing that Vecnaâs realm lies just beyond. Invariably, those troops never return, leaving the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     spring to life in her hands, a wizened human whispers the secret name of her demonic patron, infusing her spell with fiendish magic. Shifting his gaze between a battered tome and the odd alignment of
                                                
                                            
                                                
                                                    , devils, hags, and alien entities of the Far Realm, warlocks piece together arcane secrets to bolster their own power.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     spring to life in her hands, a wizened human whispers the secret name of her demonic patron, infusing her spell with fiendish magic. Shifting his gaze between a battered tome and the odd alignment of
                                                
                                            
                                                
                                                    , devils, hags, and alien entities of the Far Realm, warlocks piece together arcane secrets to bolster their own power.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     fulfill noble questsâbut the invasion of the horrific Phyrexians from another world changed all that and left the kingdom in ruins. The realm and the wilds of Eldraine were introduced to players of Magic
                                                
                                            
                                                
                                                     the strange and mysterious wilds. Here, giants lumber through the clouds, faeries make mischief, and witches cackle over bubbling cauldrons. When a creatureâs name appears in bold type, thatâs a visual cue pointing you to its stat block, which appears in the Monster Manual unless noted otherwise.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     embodying a concept. Their final work was the Material Plane, where all ideas would become manifest: a realm that could know war and peace, life and death, order and chaos. But cruel Khyber sought ultimate
                                                
                                            
                                                
                                                     struggling against her bonds and yearning to destroy the world above. Another tale shared across cultures describes one more conflict that occurred in the first age of the world. Long ago, powerful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     hieroglyphics The sands of time bury the desert realm of HarâAkir. Here, the wonders of fallen empires and pyramids of forgotten pharaohs crumble beneath a merciless sun. Untold generations of tombs and
                                                
                                            
                                                
                                                     exist only to serve a deathless god-king. This realm of fierce deserts and mysterious monuments is ruled by the mummy Ankhtepot, speaker for the gods and immortal pharaoh. From his golden pyramid in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     haze. Domains share neither borders nor common geography, and you canât peer from one domain into another. The environments, cultures, and residents of one domain donât influence those of other domains
                                                
                                            
                                                
                                                    . Domains Hold Darklords. Domains exist to contain and torment a villain. Though Darklords exert control over their domains, they are each tormented by a personal terror playing out in their realm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    . Each denizen of this realm can relate a story of a terrifying haunting that they or someone they know experienced personally. The House on Gryphon Hill is the most famous haunted house in Mordent, known
                                                
                                            
                                                
                                                     to be occupied by the spirit of Lord Wilfred Godefroyâan evil man who murdered his wife and daughter. The proximity of the spirit realm spurs local eccentrics to investigate spiritualism and the
                                                
                                            
                                        






