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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     a lich.
A treacherous lieutenant named Kas the Betrayer;Kas brought Vecnaâs rule to an end in a terrible battle. Of Vecna, all that remained were one hand and one eye, grisly Artifacts that
                                                
                                            
                                                
                                                     benefits:
Truesight. You have Truesight out to 240 feet.
Spellcasting. The eye has 8 charges and regains 1d4 + 4 expended charges daily at dawn. You can cast a spell on the Eye of Vecna Spells table
                                                
                                            
                                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     has an unnerving smile â hence his name.
A more apt name for this eladrin would be Smiler the Beguiler, as heâs constantly trying to intoxicate others with his relentless optimism and
                                                
                                            
                                                
                                                     nycaloth warlord named Yarrasto. Smiler took control of the nycalothâs warband and their infernal war machines. Smilerâs gang came to be known as Smilerâs Defilers, and their ferocity
                                                
                                            
                                        
                                                     Monsters
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     is near enough to move to and attack, Jhaeros attacks an object, with preference for an object smaller than himself. Once Jhaeros goes berserk, he continues to do so until he is destroyed or regains
                                                
                                            
                                                
                                                     all his hit points.
Fire Absorption. Whenever Jhaeros is subjected to fire damage, he takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Grave. While within 30 feet of the skull lord, any Undead ally of the skull lord makes saving throws with advantage, and that ally regains 1d6;{"diceNotation":"1d6", "rollType":"heal", "rollAction
                                                
                                            
                                                
                                                    , choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. The skull lord regains spent legendary actions at the start
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                    , the hydra dies.
At the end of its turn, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken cold damage since its last turn. The hydra regains 10 hit
                                                
                                            
                                                
                                                     shorelines where the wilds meet the ocean. These monstrous creatures are aptly named; their bites are known to snap giantsâ arms cleanly in half.
Snapping hydras have naturally long life spans and
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     on a successful one. If at least one of the creatures that failed this save isnât a Construct or an Undead, the blight regains 9 hit points.Travelers of Sigil and the Lower Planes take care to
                                                
                                            
                                                
                                                     avoid razorvine, a creeping plant named for its prickly stems and cutting leaves. While razorvine is normally a mere environmental nuisance or deterrent, razorvine that absorbs the blood of a vampiric
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     independently, constantly scanning her surroundings. Stained and moldering patchwork garments hide much of the leathery, mummified flesh that stretches over Bavlornaâs compact frame and
                                                
                                            
                                                
                                                     Yagaâs adopted daughter, surpassed them in power and carved out a Feywild domain for herself in the guise of an archfey named Zybilna. The hags wormed their way into Iggwilvâs good graces
                                                
                                            
                                        
                                                     Magic Items
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Forged by the archwizard Ahghairon, this intelligent battleaxe was crafted to defend Waterdeep. Its current wielder is a former member of Force Grey named Meloon Wardragon (see appendix B), but the
                                                
                                            
                                                
                                                    , electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. The shield spell provides no
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     charges), or wall of ice (4 charges). The staff regains 1d6 + 4;{"diceNotation":"1d6+4","rollType":"roll","rollAction":"Staff of Frost"} charges daily at dawn. If its last charge is expended, roll a
                                                
                                            
                                                
                                                     with more respect than anyone else does, and the keep is a safer location than most other places in Ten-Towns.
Companions. Avarice has a pair of loyal gargoyle;gargoyles named Gargle and Gurgle who
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     at the end of another creature's turn. Mordakhesh regains spent legendary actions at the start of his turn.
Attack. Mordakhesh makes one weapon attack or casts chromatic orb.
Chromatic Resistance
                                                
                                            
                                                
                                                     fiends and dragons waged war across Eberron, rakshasas served the fiendish lords as strategists and generals. A rakshasa named Mordakhesh rose up through the ranks to become one of the greatest
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     one. In addition, Gremorly regains 9 (2d8);{"diceNotation":"2d8", "rollType":"heal", "rollAction":"Fell Necromancy"} hit points.
Possession (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge
                                                
                                            
                                                
                                                    , Prestidigitation
2/day each: Bestow Curse, Dispel Magic
1/day: SlowYears ago, a wizard named Gremorly drew the Throne card from a Deck of Many Things, gaining ownership of a small castle called Sovereign
                                                
                                            
                                        
                                                     Magic Items
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     paladin named Lugdana by a giant raven â or an angel in the form of a giant raven. Lugdana used the holy symbol to root out and destroy nests of vampires until her death. The high priests of
                                                
                                            
                                                
                                                     charges for the following properties. It regains 1d6 + 4 charges daily at dawn.
Hold Vampires. As an action, you can expend 1 charge and present the holy symbol to make it flare with holy power
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     can be used at a time and only at the end of another creatureâs turn. The Oracle regains spent legendary actions at the start of her turn.
Vector Shift. The Oracle teleports one creature she can
                                                
                                            
                                                
                                                    .
The current Oracle is an elderly human named Jadzi. A graduate of Quandrix College, Jadzi has since expanded her studies to encompass all disciplines of spellcasting, tempering the mathematical abstractions she wielded at Strixhaven with benevolent divination and a return to the basics of magic itself.
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                    ":"1d8+2","rollType":"damage","rollAction":"Longbow","rollDamageType":"piercing"} piercing damage.
Ring of Winter. The Ring of Winter has 12 charges and regains all its expended charges daily at dawn
                                                
                                            
                                                
                                                     divine its location and that of its wearer. On his fingers above the knuckles, Artus has tattooed the names of his dearly departed animal companions â a pair of talking wombats named Byrt and
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ":"Bite","rollDamageType":"piercing"} piercing damage, and the giant magically regains hit points equal to the damage dealt.
Fist. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit
                                                
                                            
                                                
                                                     of Grolantor is revered as a holy embodiment of Grolantorâs aching hunger. Unlike a typical sluggish hill giant, a mouth of Grolantor is thin as a whippet, alert like a bird, and constantly
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use its Mass Telekinesis action during the next hour. Award a party an additional 90,000 XP (180,000 XP
                                                
                                            
                                                
                                                    âs turn. The greatwyrm regains spent legendary actions at the start of its turn.
Claw. The greatwyrm makes one Claw attack.
Psionics (Costs 2 Actions). The greatwyrm uses Psychic Step or
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use its Mass Telekinesis action during the next hour. Award a party an additional 90,000 XP (180,000 XP
                                                
                                            
                                                
                                                    âs turn. The greatwyrm regains spent legendary actions at the start of its turn.
Claw. The greatwyrm makes one Claw attack.
Psionics (Costs 2 Actions). The greatwyrm uses Psychic Step or
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    .
Regeneration. Moloch regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesnât function at the start of his next turn. Moloch dies only if he starts his turn
                                                
                                            
                                                
                                                     option can be used at a time and only at the end of another creatureâs turn. Moloch regains spent legendary actions at the start of his turn.
Attack. Moloch makes one Bite, Claw, or Many-Tailed
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    . Bael have advantage on saving throws against spells and other magical effects.
Regeneration. Bael regains 20 hit points at the start of his turn. If he takes cold or radiant damage, this trait
                                                
                                            
                                                
                                                    âs turn. Bael regains spent legendary actions at the start of his turn.
Fiendish Magic. Bael uses Spellcasting or Teleport.
Infernal Command. Bael uses Infernal Command.
Attack (Costs 2 Actions
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use its Mass Telekinesis action during the next hour. Award a party an additional 90,000 XP (180,000 XP
                                                
                                            
                                                
                                                    âs turn. The greatwyrm regains spent legendary actions at the start of its turn.
Claw. The greatwyrm makes one Claw attack.
Psionics (Costs 2 Actions). The greatwyrm uses Psychic Step or
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use its Mass Telekinesis action during the next hour. Award a party an additional 90,000 XP (180,000 XP
                                                
                                            
                                                
                                                    âs turn. The greatwyrm regains spent legendary actions at the start of its turn.
Claw. The greatwyrm makes one Claw attack.
Psionics (Costs 2 Actions). The greatwyrm uses Psychic Step or
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , and it regains any expended uses of Legendary Resistance. Additionally, the greatwyrm can now use its Mass Telekinesis action during the next hour. Award a party an additional 90,000 XP (180,000 XP
                                                
                                            
                                                
                                                    âs turn. The greatwyrm regains spent legendary actions at the start of its turn.
Claw. The greatwyrm makes one Claw attack.
Psionics (Costs 2 Actions). The greatwyrm uses Psychic Step or
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Legendary Resistance (5/Day). If Vecna fails a saving throw, he can choose to succeed instead.
Special Equipment. Vecna carries a magic dagger named Afterthought. In the hands of anyone other than
                                                
                                            
                                                
                                                    ;{"diceNotation":"1d100", "rollType":"roll", "rollAction":"Undying"} years. Vecnaâs new body appears within 100 miles of where he was slain. When the new body is complete, Vecna regains all his hit
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    Regeneration. Vladimir regains 10 hit points at the start of its turn. If Vladimir takes fire or radiant damage, this trait doesn't function at the start of Vladimir next turn. Vladimir body is
                                                
                                            
                                                
                                                     on the same plane of existence and regains all its hit points. While the soul is bodiless, a wish spell can be used to force the soul to go to the afterlife and not return.
Special Equipment
                                                
                                            
                                        
                                                     Magic Items
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    The Stone of Golorr is a glossy, greenish-gray stone that fits in the palm of your hand. The stone is actually an aboleth named Golorr, transformed by magic into an object.
Random Properties. The
                                                
                                            
                                                
                                                    
1 minor detrimental property
Legend Lore. The Stone of Golorr has 3 charges and regains 1d3 expended charges daily at dawn. While holding the stone, you can expend 1 of its charges to cast the
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    ":"radiant"} radiant damage.
Healing Touch (3/Day). The Abbot touches another creature. The target magically regains 20 (4d8 + 2);{"diceNotation":"4d8+2","rollType":"roll","rollAction":"Healing Touch
                                                
                                            
                                                
                                                    . One day, a Barovian lord named Vasili von Holtz visited the abbey. The Abbot knew at once that the man was evil, but von Holtz stressed that he only wanted to help. He furnished the Abbot with
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     legendary action option can be used at a time and only at the end of another creatureâs turn. Demogorgon regains spent legendary actions at the start of his turn.
Gaze. Demogorgon uses Gaze and
                                                
                                            
                                                
                                                     named Aameul and Hathradiah. Their gaze brings bewilderment and confusion to any who confront them.
Similarly, the spiraling Y sign of Demogorgonâs cult drives those who contemplate it for too
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     adopted daughter, surpassed them in power and carved out a Feywild domain for herself in the guise of an archfey named Zybilna. The hags wormed their way into Iggwilvâs good graces, biding their time
                                                
                                            
                                                
                                                     regains all of its shared spells.
 Alter Size. Skabatha magically shrinks herself to Tiny size (between 4 and 8 inches tall) or returns to her normal size. If Skabatha lacks the room to return
                                                
                                            
                                        
                                                    Baphomet
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. Baphomet regains spent legendary actions at the start of his turn
                                                
                                            
                                                
                                                     become frightened and disoriented, as though constantly under threat of being hunted, and might lash out or panic even when no visible threat is nearby.
If a humanoid spends at least 1 hour within 1 mile
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     two sons given to him by Marral, named Durth and Nildar.
Clad in Chardalyn. Xardorok wears the following nonmagical items fashioned from chardalyn: a nine-spired crown (two intact spires representing
                                                
                                            
                                                
                                                    "} psychic damage to any creature he hits with a weapon attack, and he regains a number of hit points equal to the amount of psychic damage dealt.Poison
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     creature of her choice within 60 feet of her then regains 10 (3d6);{"diceNotation":"3d6", "rollType":"heal", "rollAction":"Argent Blaze"} hit points.
Spellcasting. Alustriel casts one of the following
                                                
                                            
                                                
                                                     Alustriel and her deeds better known than in the Silver Marches and its capital, Silverymoon. Alustriel ruled Silverymoon for centuries, once disguised as a wizard named Elué Dualen and then later
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     her resting place within 2 hours or be destroyed. Once in her resting place, she reverts to her vampire form. She is then paralyzed until she regains at least 1 hit point. After spending 1 hour in
                                                
                                            
                                                
                                                     her resting place with 0 hit points, she regains 1 hit point.
Regeneration. Keresta regains 20 hit points at the start of her turn if she has at least 1 hit point and isn't in sunlight or running water
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , surpassed them in power and carved out a Feywild domain for herself in the guise of an archfey named Zybilna. The hags wormed their way into Iggwilvâs good graces, biding their time until they could
                                                
                                            
                                                
                                                    , glibness, locate creature, mass suggestion.
Once a spell from this list has been cast, no member of the coven can cast that shared spell again until the next dawn, when the coven regains all of its shared spells.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     or wars and wonât rest until my hoard contains that conflictâs most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call
                                                
                                            
                                                
                                                     and tactics with the dragon.
6
A kuo-toa archpriest believes a young sapphire dragon is a god named Sliploopdreegoo, and calls on other kuo-toa to worship the dragon.
Lightning, Thunder
                                                
                                            
                                        
                                                    Zuggtmoy
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    , choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. Zuggtmoy regains spent legendary actions at the start of her
                                                
                                            
                                                
                                                    
âMy mind is slipping away, and my intelligence seems to wax and wane.â
81â00
âI am constantly scratching at unseen fungal infections.â
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Fire, Lightning
                                                
                                            
                                        






