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Returning 35 results for 'names coin rations pdf'.
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Tabaxi
Legacy
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Species
Volo's Guide to Monsters
not intrinsically interesting. In the tabaxiâs eyes, gathering wealth is like packing rations for a long trip. Itâs important to survive in the world, but not worth fussing over.
Instead
, tabaxi value knowledge and new experiences. Their ears perk up in a busy tavern, and they tease out stories with offers of food, drink, and coin. Tabaxi might walk away with empty purses, but they
Backgrounds
Sword Coast Adventurer's Guide
As a sell-sword who fought battles for coin, youâre well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even
company, including the names and reputations of its commanders and leaders, and who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tabaxiâs eyes, gathering wealth is like packing rations for a long trip. Itâs important to survive in the world, but not worth fussing over. Instead, tabaxi value knowledge and new experiences. Their
ears perk up in a busy tavern, and they tease out stories with offers of food, drink, and coin. Tabaxi might walk away with empty purses, but they mull over the stories and rumors they collected like a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
open defiance of the Kings of Coin. The Bloodlettersâ attacks upon the Court of Flowers and sabotage of the jeli gardens make the group a frequent target of the Silent Verse. Class Divide Zinda has a
Viceâan organizer and theatrical figure. Chosen by the Kings of Coin, the masked Prince of Vice marches in the parade every evening. The parade is followed by the Covenant of Magic, magic-using elders
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
decent coin as a burglar, enforcer, or fence. But you must have made an enemy among your fellow Redbrands. Someone set you up. On that personâs word, the head of the Redbrandsâa wizard called Glasstaff
world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
can imbue these denominations with more interesting descriptions in your game world. People give coins specific names, whether as plain as âdimeâ or lively as âgold double-eagle.â A country typically
trade are common enough in Faerûn, metal coins and trade bars are the everyday currency. Common Coinage. Coins appear in a bewildering variety of shapes, sizes, names, and materials. Thanks to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
you like, you can roll 1d6 to determine which table to choose a name from, then roll 1d12 to get a name. You can also alter or combine names, pull from a book of names, or use a name inspired by a movie
or book. 1: Common Names 1d12 Common Given Name Common Surname 1 Adrik Brightsun 2 Alvyn Dundragon 3 Aurora Frostbeard 4 Eldeth Garrick 5 Eldon Goodbarrel 6 Farris Greycastle 7 Kathra Ironfist 8
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Tabaxi hunters are trained to survive in the wild, making them excellent guides. Tabaxi minstrels gather in small troupes and make themselves at home in any settlement, earning coin through music and
storytelling. Names. A tabaxi typically has a single name, determined by his or her clan and based on a complex formula involving astrology, prophecy, clan history, and other factors. Male and female
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
contemplate your place in the world there. View Character Sheet Downloadable PDF Tell the players to read over the character sheets; give their characters names; and invent the details of their
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
this is the third version of this book Iâm offering. I write one of these only every half-century, and if you think the purchase price isnât worth the heaps of coin youâll make by selling my work to
expanse separating Faerûn from whatever lies to the far west. Between the shore and the unknown are a number of islands, some large and others so small they lack names of their own. These island
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
stat block but does not have Sunlight Sensitivity. As the biza attacks, it calls out and curses the names Amos Nir, Nargis Ruba, and the others listed in the âKings of Coinâ section later in this
adventure. Samira Arah is omitted and spared the bizaâs ire, as sheâs only recently joined the council. Characters whoâve heard these names or who succeed on a DC 12 Intelligence (History) check recognize
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
, often tinged blue or gray, being common. German conventions inspire many names in the region. When players create characters from Lamordia, consider asking them the following questions.
Where and how
studentâs experiments? Did you sell them the flesh rights to your body?
How has the land scarred you? Have you suffered from frostbite in the wilderness? Do chemical or radiation burns scar your body? Did you sell a body part for coin? Did someone steal an organ from you while you slept?
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
but functional clothes, have a wide range of skin and hair colors, and often have names inspired by Slavic peoples. When players create characters from Barovia, ask them the following questions
.
What was your life like in Barovia? Were you the child of a shepherd, vintner, or burgomaster? Was your life humble, or were you spared scarcity of coin and food? Did someone in your life vanish, or did
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Wakenreth was once part of the City of Lost Namesâhe knows only that Silvanesti writings speak of a magical tower rising from the wasteland. The Doomed Mausoleum In addition to being a symbol of
Silvanesti tradition dictates each visitor must leave a silver coin on the statueâs pedestal. Cursed. A character who proceeds up the stairs without leaving a coin on the pedestal or who takes a coin
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
respected leader or council 12 Religious leader or council Tavern Names* 1d20 First Part Second Part 1 The Golden Lyre 2 The Silver Dolphin 3 The Beardless Dwarf 4 The Laughing Pegasus 5 The
1d20 Type 1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe Olga Drebas Joy Ang Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
soldiers of Falkovnia force every commoner into grueling labor, rushing them to raise fortifications and scrape scrawny roots from the dirt. Every lash strike, every day of meager rations is necessaryâor so
, having fled their homelandâs zombie plague. Such individuals have likely seen horrors and know tragedy. Falkovniaâs residents often have brown hair and varied skin tones with warm undertones. Their names
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Auvryndar (25 gp). The supplies stored in this cave include a set of carpenterâs tools, a set of leatherworkerâs tools, five sets of manacles, and enough rations to feed one humanoid for 90 days or the
the archâs keystone.
Pallets. Six pallets lie spread out in the room.
The arch is one of Halasterâs magic gates (see âGatesâ). Its rules are as follows: Feeding a gold coin into the keystoneâs slot
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
black field. The other two sleds transport goods for sale, including cut wood, flint and tinder, flasks of whale oil, blankets, furs, rations, bottles of wine, casks of cheap ale, fake medicines, and
stolen or fenced, and she sells them for double the normal price. She has a protection racket that earns her a little coin on the side, and she also commits murders for profit on the sly. One of the larger
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
.
The Dark Six and the Sovereign Host are opposite sides of the same coin. If you believe in one, you acknowledge the existence of the other. The only question is whether you fear the Six or revere them
These common names and attributes describe the Dark Six as they are known in Khorvaire:
The Devourer governs the destructive power of nature, both pure elemental force and savagery in beasts
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Individual clans and kingdoms of dwarves might revere some, all, or none of these deities, and some have other gods unknown (or known by other names) to outsiders. Deities of the Forgotten Realms Deity
Tymora, goddess of good fortune CG Trickery Face-up coin Tyr, god of justice LG War Balanced scales resting on a warhammer Umberlee, goddess of the sea CE Tempest Wave curling left and right Waukeen
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
the rarest of items can be procured, given sufficient coin and patience. Adventurers lacking one or the other can very easily find all manner of employment, from simple escorting of caravans, to
in turn creates trends all across the North for clothing, weaponry, favored trinkets, music, and any other preference that can be changed at a whim by those with enough coin to afford the expense
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
10 feet square and contains four sleeping bags, packs of stolen rations, and a rolled-up map of Icewind Dale that marks the location of every Ten-Towns settlement, as well as the locations of the
duergar outpost near Kelvinâs Cairn (see "Outpost Locations") and Sunblight, the fortress hidden in the mountains (described in chapter 3). All of the place names on the map are written in Dwarvish
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and personal effects. Atop each desk are a sturdy lamp, a Dragonchess set, and playing cards. 6. Storeroom This room is packed to the ceiling with crates of rations, barrels of fresh water, and casks
goods from various caravans, and many of the containers bear the names and emblems of their previous owners.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Registration Center Clerks. Six goblins with ink quills sit behind a row of makeshift desks, ready to scribble the names of visitors into dog-eared ledgers and issue identification papers. Glowing oil
of them, and fill out papers with their names, races, ages, heights, eye color, skills, and home cities. The same information is also entered in a large ledger. Inquiries about other visitors are met
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
but resolute bunch. Their names are Delsephine, Nyzroth, Brassik, Laz, Oriskus, Perella, Tralt, and Zalthia. Delsephine is their leader. Four are on duty at any time (two to crew the ship and two
it, Klauthâs promise of a reward is disingenuous. If the characters accept his offer and visit him at the appointed time, he attacks them as they enter Klauthen Vale, seeing no further use for them. Old Snarl has no intention of giving the them even one coin from his vast hoard.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
names at the tournament. I also want you to steal back the five thousand gold pieces he stole from me. Bring the statuette and the gold here, where Iâll be waiting for you.â
Verity can provide the
on additional coin or items they acquire within the casino. A character who negotiates the reward and succeeds on a DC 15 Charisma (Intimidation or Persuasion) check gets her to raise the payment to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
made from walrus hide. She earns coin by helping to tend other folksâ campfires, staying warm and overhearing rumors at the same time. Beldoraâs secret is that sheâs a Harper agent. She likes to
masters and guards with plenty of coin often come here, as do visiting dwarves from Kelvinâs Cairn. The proprietor of Kelvinâs Comfort is Ogden Flamebeard (NG male shield dwarf commoner), who has a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
nations and governments, a number of collective terms exist for other regions across Faerûn. Not all such names are used universally, and opinions vary as to which lands qualify in which groups. Here are
for the âfat philosophersâ of Heptios is widely known. Toreus welcomes all visitors, even those from lands that are despised or mistrusted, and foreign coin can buy nearly anything there. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
who toss the room find a small coin purse stuffed into Nildarâs bedroll. The purse contains 24 gp and 17 sp. O7. Spore Servants This chamber appears to be a cellblock lined with stone doors that have
armor, keeping their shields and weapons within reach. Treasure. The crates and most of the sacks contain basic supplies, including blankets, rations, hempen rope, and other equipment. One small sack
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
features: Set into the alabaster floor is a large symbol in black marble, depicting a winged snake biting a coin. Characters recognize this as the symbol of the Zhentarim. (The coin conceals an alarm
mechanism.) Hanging on the walls are twelve metal masks bearing human-like visages. Alarm Mechanism. The 1-foot-diameter, disk-shaped tile that serves as the coin in the Zhentarim symbol is actually a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
High Captain Beniago Kurth Second High Captain Barri Baram Third High Captain Dagmaer Suljack Fourth High Captain Throa Taerl Fifth High Captain Hartouchen Rethnor The five High Captains take the names
a quick and perhaps violent way to grab some coin. People and Laws Without question, the people of Luskan show their Northlander heritage. They raid ships and coastal settlements, engage in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
identification varies by ward and neighborhood (including brass plates, carvings in stone, and stencil-painted wooden signs), but street names are typically displayed on the corners of buildings at intersections
. You can enter this contraption through the back whenever it stops or slows down enough to make mounting the rear step safe. A fare taker stands at the back of the lower seating area to take your coin
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
helms. Their names are Tug and Cog, and they are exceedingly stupid. If the characters approach from the north without a storm giant escort, Tug and Cog raise their greatclubs threateningly. Tug says
from a cluster of islands that humans refer to as the Red Rocks. One of the storm giants who found the queen also found a wooden coin painted with a golden goose insignia and gave it to Serissa
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
serviceable and fits a Medium creature. The longsword and the shield are in good condition. An explorerâs pack, lacking the rations and water, is under the corpse. Development. The smuggler in area 21 is
; each also has a coin purse that holds 7 gp and 15 sp. 22. Sanbaletâs Private Quarters Unlike the barracks, this small room holds comfortable furnishings and appears to be well cared for.
A comfortable
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
into the stone walls and fronted by wood-and-glass doors are stuffed full of rations. Huge windows seal off a pair of alcoves set into the tower walls, and an inward-curving wall between the
preparation for blastoff, with the ropes acting as seat belts. All four are unarmed, restrained, and unable to free themselves. They go by the names Donkey Biscuit (the first half-orc), Duck Bean (the






