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Returning 17 results for 'names crawling reborn pdf'.
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Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
test, and make new acquaintances.
Life of a Tortle
A tortle hatches from a thick-shelled egg and spends the first few weeks of its life crawling on all fours. Its parents, old and near death, spend
friendships. They have no inbred animus toward people of other races. In fact, a tortle will often seek out friendships with non tortles to learn new customs and new points of view.
Tortle Names
Tortles
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
you like, you can roll 1d6 to determine which table to choose a name from, then roll 1d12 to get a name. You can also alter or combine names, pull from a book of names, or use a name inspired by a movie
or book. 1: Common Names 1d12 Common Given Name Common Surname 1 Adrik Brightsun 2 Alvyn Dundragon 3 Aurora Frostbeard 4 Eldeth Garrick 5 Eldon Goodbarrel 6 Farris Greycastle 7 Kathra Ironfist 8
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
contemplate your place in the world there. View Character Sheet Downloadable PDF Tell the players to read over the character sheets; give their characters names; and invent the details of their
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tsien Chiang’s Daughters In her desperation to be reunited with her daughters, Tsien Chiang used the Nightingale Bell to wish her murdered children back into being. To her shock, each daughter reborn
daughters have the following names, forms, and simple dreams: Tsien Lei-An. Voiceless Tsien Lei-An is made entirely of eyes and has the statistics of a scarecrow. She wishes for a robe of ghost hair
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
respected leader or council 12 Religious leader or council Tavern Names* 1d20 First Part Second Part 1 The Golden Lyre 2 The Silver Dolphin 3 The Beardless Dwarf 4 The Laughing Pegasus 5 The
1d20 Type 1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe Olga Drebas Joy Ang Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
bother to give them names? What’s important is escaping and putting out any fire that clings to you.
The Unknowable Abyss The Abyss is a puzzle to those who study demons and an attraction for those
seemingly obliterated in a battle (perhaps to be reborn in another location). For this reason, imposing a sense of order on the relationship between the Abyss’s layers is a fool’s errand. All that can be
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
a cult recruiter. This book revealed the names of the cults and their leaders, as well as the existence of their plot. Look at this page torn from the book and see what I mean.”
Queen Yolande hands
summon allies to their destructive cause.
“You must find the leaders, eliminate them, and stop the cults’ plot. However, the temple is crawling with cultists. Instead of battling them all directly
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
death brings, others refuse to rest, joining a shadowy cabal of Undead warriors. Reborn as ghosts, liches, and mummy lords, they guide the Crown Generals from beyond the grave. The most feared and
the countless lives sacrificed in conflicts across the multiverse. The memorial consists of upright sepulchres and tall, granite steles engraved with the names of fallen heroes. History is written by
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
forfeit when the character dies (that is, the character is reborn in the Nine Hells as a lemure). The character loses all monetary wealth and property, or a powerful magic item (determined by the DM), to
carved into the poor wretch’s skin. To enter the contract, the devil and the character who made the deal carves their names into the wretch, who is then promptly banished. Use the commoner stat block to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
through a fey crossing by entering a clearing, passing through the surface of a pool, stepping into a circle of mushrooms, or crawling under the trunk of a tree. A few warlocks seek out such places to
sanity. That realm is reachable by profane rituals and in the dreams of some of those drawn to those entities’ power. Some of the blasphemous names associated with that place and its madness include the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
stages of the journey, however many miles each square or hex might be. (This style of play is sometimes called “hex crawling.”)
In this kind of wilderness exploration, you can take one of two
journey otherwise works the same as described in the rest of the “Travel” section.
Downloadable PDF Weather During each stage of the characters’ journey, you can determine what the weather is like by
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to in this adventure as the War of the Silver Marches. The years that follow the Year of the Iron Dwarf’s Vengeance have similarly colorful names:
1486 DR, the Year of the Nether Mountain Scrolls
1487 DR, the Year of the Rune Lords Triumphant
1488 DR, the Year of Dwarvenkind Reborn
1489 DR, the Year of the Warrior Princess
1490 DR, the Year of the Star Walker’s Return
1491 DR, the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
skitterwidgets, which follow those commands to the best of their ability. The figures crawling on the floor are three Livestock cult fanatics who go by the names Pig Wheat (the halfling), Ram Sugar (the dragonborn
constructs, three figures in custodial uniforms—a halfling, a dragonborn, and a human—are crawling around on the floor as though searching for something.
The insectoid creatures are three
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
THE YAKFOLK
Most of the prisoners in the yakfolk village aren’t given identities. You can assign names and genders to them as needed. Prisoners of the yakfolk who are set free try to return to their
reach area 9 by climbing through the openings in the frame of the water wheel and crawling along its iron axle. This is a dangerous act, and getting from one side to the other requires a successful
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the newly reborn Blue Bear tribe might well be Tree Ghost Uthgardt who are following a call from a revived Blue Bear totem.
Great Worm. The Frost Hills, a small southern spike of the Spine of the
other than that of the shamans or the magic of weapons and armor is forbidden. The priests of the Uthgardt revere their ancestor-god and also invoke the names of their totems as intercessors with the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
double doors to this room are locked. Lady Wachter and her servants carry keys. This room is crawling with cats. Bookshelves hug the walls, but most of the shelves are bare. Other furnishings include a
of living in fear and poverty. Use the “Barovian Names” sidebar in chapter 2 to generate names for them, if needed. The imp doesn’t get involved in the fighting unless Lady Wachter is drawn into the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
declare their allegiance to the hags, saying, “What fine ladies they are. Their names should be Sweetness, Kindness, and Charity, for all the good they do!” (The badgers aren’t evil, just misguided
freed Sir Talavar in chapter 2 find a wrapped present on the table, with their names written on the tag. None of the guests has been rude enough to open it. Inside, the characters find a chime of opening






