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Returning 28 results for 'nations contain refuse pdf'.
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Monsters
Storm King's Thunder
contain numerous caves, two of them large enough for Klauth to shelter in. He keeps his legendary hoard in tunnels beneath one cavern, which can be entered only by lifting or pushing aside a massive slab of
dragon’s power, telling the grim story of its life, the enemies it has slain, and the nations it has conquered.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Yatil Mountains The Yatil Mountains are a rugged mountain range that separates the nations of Ket and Perrenland. The peaks are rife with danger and impassable by unseasoned travelers. The characters
depicts the Yatil Mountains. Obstacles along the mountain’s main roads are rare, but once off the roads it’s a different story. Any hex on the map that doesn’t contain a road is difficult terrain for overland travel. Marc Moureau Map 6.1: Yatil Mountains View Player Version
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in Rigus. Seasoned tacticians with centuries of battlefield experience between them, they command the armies of nations. Among them is General Braahg (lawful neutral hobgoblin warlord), a broad
contain the gate-town’s armory and vehicle-storage facilities, as well as secluded administrative chambers where officials negotiate and strategize. Fetchtatter—a contemptible arcanaloth loyal to Bel, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
features.)
Braziers. Alcoves in the north wall contain two braziers fashioned from melted-down iron armor and weapons. Each is alight with burning coals that shed bright light in a 10-foot radius and
planetar, whom they admire. Those who refuse to accompany the arcanaloths are left behind as Aximus and Exekarus proceed to area 23b to inform Fazrian that visitors have arrived. Obedience to Fazrian is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
them). The characters gain no XP for “defeating” Halaster in this fashion. If they refuse to leave, Halaster becomes annoyed and attacks them. If the characters took any actions to hinder Halaster’s
. Collectively, these spellbooks contain every spell on the wizard’s spell list in the Player’s Handbook. Individually, each book holds the spells of a specific level, 1st through 9th. Add spells from
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
healing touch. If they decline to help or behave rudely, he orders them to leave the abbey at once, attacking them if they refuse and doing his utmost to keep Vasilka safe. The music comes from
mongrelfolk, and he considers their imprisonment to be necessary, to contain their madness. With regard to Strahd’s bride, he believes that she is the key to freeing the land from its curse. The insane Abbot
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a cult’s villainous plans. 17 A secretive cult uses spies to heighten tensions between two rival nations, hoping to provoke a war that will weaken both. 18 Rebels or forces of an enemy nation have
beholders, and hungry purple worms. They might encounter and even defeat a powerful adult dragon. At this tier, they broker peace between nations or lead them into war, and their formidable reputations
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(area V3) and the refuse pit (area V4). V3. Firelit Cave This cavern is slightly sunken, as all tunnels leading to it slope down gradually. A bonfire in the middle of this cave keeps it lit and
leather boots. The verbeeg is fashioning a small knife he can use to carefully unstitch the boots and reuse the leather. V4. Refuse Pit This dead-end cavern has a crudely excavated, ten-foot-wide pit
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, which contain their belongings but nothing of value. The Dancing Fire Stanimir introduces himself and welcomes the characters to his camp. If they deliver Duchess Morwen’s warning, read: Stanimir laughs
?”
These Vistani refuse to speak the name of their “dread lord” and provide no additional information. If the characters press them for details, the Vistani reply, “Madam Eva has the answers you
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of the full-scale mining operations that can be found in other lands. No large nations or trading consortiums are waiting in the wings to invade and take over the mines of Trielta. They are what a
is needed, the eldest halflings and gnomes are called upon to act in that capacity, but amity is the heart of community life in these hills. It is a shameful act among the Trieltans to refuse to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
has some valuable item with it in the ice. Beginning with the northernmost one and proceeding clockwise, the ice blocks contain: A dwarf and a +1 battleaxe An elf with a long case at its feet
-sloping tunnel that descends 100 feet before opening onto area 1 of the lower level (see map 6.4). 11. Cave of Bones This place is the disposal area for unwanted bodies and similar refuse tossed into
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
This room is empty. 3 A laser rifle with a depleted energy cell rests under a rusty bed. 4 Display cases against the walls contain a collection of rocks and minerals from other worlds. 5 Parts of a
along the way. If the combat robot was destroyed, Aphelion sends a friendly worker robot to accomplish the same task. If the characters refuse, Aphelion’s visage appears on a nearby screen, and the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
characters still refuse, Captain Sartell makes good on her threat and boards the vessel herself in search of salvage. When she doesn’t return, Flapjack urges the party to go and find her, refusing to leave
are not described below are assumed to contain nothing of interest. 1: Captain’s Chair An impressive chair is posed at the end of a catwalk so its occupant can look down onto the bridge floor. Green
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
giant spiders on the web roof. The contents of the pen are as follows: Goblins. Twelve armed but weary-looking goblins are gnawing on bones and resting on straw pallets.
Refuse. The pen is littered
their liberators. 18i. Gardens These earthen fields provide much of the food that feeds House Freth’s forces in Undermountain. Edible moss is grown in the east garden, while the other two gardens contain
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
blank face, and Joho the monkey coughs on its stuffing when it tries to talk. Given a chance, the dolls share the following information: The Sewn Sisters are three night hags. The dolls refuse to mention
first be opened. The five adjoining rooms (areas 72 to area 76) contain trials that can be overcome to open the five keyholes. The dolls don’t know the nature of the trials in areas 72 through 76, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
recognizable), the githyanki tear the debris from its resting place and throw it into a refuse pile or cast it adrift into the astral sea, to be eventually replaced by a new specimen. Nonetheless, the city does
. Soldiers and officers occupy several areas around the city, most of which contain defensive works and armories. The githyanki also maintain barracks that serve as mustering points in advance of raids. All
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
complex, or that it’s possible to enter through the chimney. The orcs defending the Mountain Door refuse to negotiate for their return. The characters might disguise themselves as orcs using captured gear
otherwise.
Ventilation. All keyed areas contain an adequate air supply. The air is renewed through vents that lead to the surface. These vents are individually too small for any but Tiny creatures to navigate.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Closets. The sliding wooden doors open to reveal closets that contain fine female clothing in numerous styles and sizes. The easternmost closet contains a hemispherical stone in the middle of its back wall
. Two summoning circles are empty. The other four contain creatures: Circle A. One reduced-threat hezrou (see “Reduced-Threat Monsters” above)
Circle B. Four quasits
Circle C. One reduced-threat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
leave the ship at once, sounding an alarm if they refuse. Fastened to each captain’s belt is a ring holding a number of keys. One key unlocks the trunk in this cabin; other keys unlock any locked
this hall are eight closets used as storage lockers by the workers and performers of the Sea Maidens Faire. They contain traveling clothes and outerwear hanging on hooks, as well as boots and shoes. J27
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Searching the room uncovers a recipe book wrapped in oilcloth under a pile of refuse. A successful DC 15 Intelligence (Investigation) check reveals that the handwriting closely resembles the older
similar magic also disperses the fog, which returns after 10 minutes. Cages. The cages contain some of Xanthoria’s failed experiments, which she left to die and rot: The rotting corpse of what looks like
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
crypts in areas D23a and D23b are empty, and the slabs for these crypts are unmarked. The remaining crypts (areas D23c–D23f) each contain an empty coffin on a stone bier. D24: Cult Initiates
stone pillars support the high ceiling in this forty-foot-square chamber. Murky water covers the floor, and a breach in the west wall leads to a dark cave heaped with refuse. Stairs lead up to dry stone
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. They refuse to leave their woods, guarding relics and ruins of ages past, and they want nothing to do with the world beyond their borders. Arn Forest This stretch of pine trees and muskeg bogs lies on
head (including the heads of horses, ponies, and mules) are sent on their way. Those who can’t pay the toll or refuse to do so are turned back. Characters who can prove that they are members of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
worship Madarua or Usamigaras, Artha tells the characters to turn back or suffer Gorm’s thunderous wrath. If the characters attack the guardians or refuse to heed their warnings, the guardians produce
Adventure” section). The chests contain spare robes and various personal belongings but nothing of value. Secret Door. A secret door in the south wall leads to Auriga’s quarters (area B20). B20: Chief
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
) suppresses the trap and its illusions for 24 hours. Treasure. A pouch on the minotaur’s skeleton holds five diamonds worth 100 gp each. The illusory sacks contain nothing. L5: Grotto Mark Behm Four pechs
, Kashem floats silently above the chamber, waiting for a prime opportunity to strike. If the characters consume any of the food or drink, refuse to join the nobles outright, or see through the illusions
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
diamonds worth 100 gp each. The illusory sacks contain nothing. L6: Grotto Mark Behm Four pechs diligently dig a staired tunnel up into the mountain, decorating its walls with carvings This tunnel has
any of the food or drink, refuse to join the nobles outright, or see through the illusions, Kashem reveals herself and attacks. Dust to Dust. If Kashem is slain, her body disintegrates into a pile of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
just wide enough to enable Small and smaller creatures to slip through without having to open it farther. Creatures. The two southernmost cells and the one to the northeast contain abandoned giant rat
. The occupied rat nests contain shiny bits collected by their current owners. Poking through each nest turns up 2d6 - 2 sp, 1d6 - 1 gp, and 1d4 - 1 gems (worth 5 gp each). 29. Disabled Traps The
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
engineering (for good or ill). Player characters might be called upon to help clean up in the aftermath of a magical disaster, contain the damage, or rein in an ongoing danger. Or they could test or steal
basilica hold the bones of ancient oligarchs and their most cherished treasures. Some crypts contain just bones, others just valuables, and some hold both. A security station keeps watch on the entire
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
power, telling the grim story of its life, the enemies it has slain, and the nations it has conquered. Lair Actions On initiative count 20 (losing initiative ties), the dragon takes a lair action to
dragons more often contain walrus and mammoth tusk ivory, whale-bone sculptures, figureheads from ships, furs, and magic items seized from overly bold adventurers. Loose coins and gems are spread across a






