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                                                     Monsters
                                                    Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Fire Aura. At the start of each of the tlexolotlâs turns, each creature within 10 feet of it takes 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Fire Aura
                                                
                                            
                                                
                                                     it takes 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Fire Aura","rollDamageType":"fire"} fire damage.
Illumination. The tlexolotl sheds bright light in a 30-foot radius and
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Tunneler. The dragon can burrow through solid rock at
                                                
                                            
                                                
                                                     half its burrowing speed and can leave a 5-foot-diameter tunnel in its wake.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft
                                                
                                            
                                        
                                                    Baphomet
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     until cured. See the Dungeon Masterâs Guide for more on madness.
Madness of Baphomet
d100
Flaw (lasts until cured)
01â20
âMy anger consumes me. I canât be
                                                
                                            
                                                
                                                     reasoned with when my rage has been stoked.â
21â40
âI degenerate into beastly behavior, seeming more like a wild animal than a thinking being.â
41â60
&ldquo
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragonsâ favorite prizes are weapons and armor, records of military
                                                
                                            
                                                
                                                     portal in the middle of a city square. The key to closing the portal is a mythical holy weapon that happens to be the pride and joy of a sapphire dragonâs hoard.
5
A sapphire dragon
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragonsâ favorite prizes are weapons and armor, records of military history and tactics, and magic items that
                                                
                                            
                                                
                                                    . The key to closing the portal is a mythical holy weapon that happens to be the pride and joy of a sapphire dragonâs hoard.
5
A sapphire dragon threatens to sink a town into the Underdark
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    , conjure barrage
4th
dominate beast, stoneskin
5th
destructive wave
Fueled by the fire of rage burning in your heart, your magic is almost always accompanied by fiery
                                                
                                            
                                                
                                                    ;We werenât born tame or domesticated, so we shouldnât have to live that way. (Neutral)
4
Might. The strongest are meant to dominate the weak. (Evil)
5
Rage. 
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    Closing Time The charactersâ celebrations with Kopoha might end in the following ways: Chance to Think. After Kopoha shares all the information from the âTitanic Painâ section, she grows
                                                
                                            
                                                
                                                     never to return to Sylvania. Titanâs Rage. If the characters mock Kopohaâs feelings or encourage self-indulgent behavior, the rampage Spiritor Danai feared comes to pass. Kopohaâs trail of destruction
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Bobby  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     included above.) Barbarian Class Features Level 1: Rage You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     Riots, with your own performance.
Skill Proficiencies: Acrobatics, Performance
Languages: Choose either Abyssal or Giant
Tool Proficiencies: One type of musical instrument
                                                
                                            
                                                
                                                    
Equipment: A Rakdos insignia, a musical instrument (one of your choice), a costume, a hooded lantern made of wrought iron, a 10-foot length of chain with sharply spiked links, a tinderbox, 10 torches
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     brink of rage. She is rarely without guards, be they members of the Casques Silencieux, wererat bodyguards, or hidden swarms of rats. Casques Silencieux. The Darklordâs silent state police guard
                                                
                                            
                                                
                                                     rats in Richemulot are especially intelligent and eagerly obey Renierâs will. This typically involves spying for her: eavesdropping on conversations, tailing individuals, and reporting back. Closing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     became more withdrawn and secretive, closing Ghalasine to trade and failing to honor his alliances. A powerful spellcaster, Charmayne had become jealous of the kingâs passion and warmth. Longing to
                                                
                                            
                                                
                                                     anyone born in Ghalasine from entering or leaving the city. As she came to realize the people of Ghalasine didnât love her as they did the king, Charmayne became filled with rage. She used magic to tear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     the roomâs double doors prevents them from fully closing. Within, rusted black iron cages hang by heavy chains from the ceiling of this dark-walled chamber. In the northeast corner is a black gate
                                                
                                            
                                                
                                                     shrieking in rage.
 To the northeast is a black gate.
 Light. When the characters first enter this area, the walls give off dim light. Creatures. When any non-undead creature enters this area (which the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     customers that âThis is how aristocrats wear their boots in Neverwinter,â or âHats such as this are all the rage in Silverymoon,â even though he has never been to those places. He refuses to speculate about
                                                
                                            
                                                
                                                     to pass off her suggestion as a âhelpfulâ rumor. 19. Luruthâs Tannery This former warehouse reeks with an eye-watering, throat-closing stench that obliterates all other smells within a bowshot of the
                                                
                                            
                                        





