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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    ;Psychic
Jade
9
Ring of Radiant Resistance;Radiant
Topaz
10
Ring of Thunder Resistance;Thunder
Spinel
 
                                                
                                            
                                                
                                                    You have Resistance to one damage type while wearing this ring. The gemstone in the ring indicates the type, which the DM chooses or determines randomly by rolling on the following table.
d10
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    
The Moonblade has the properties of a Ring of Spell Storing.
100
You can take a Magic action to conjure a spectral entity that resembles a shadowy elf if you don’t already have one
                                                
                                            
                                        
                                                     Magic Items
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                    Artus Cimber has kept this item in his possession for over a century. The Ring of Winter is a golden band that resizes to fit snugly on the finger of its wearer. A thin layer of frost coats
                                                
                                            
                                                
                                                     the ring.
The Ring of Winter is sentient and tries to take control of any creature that wears it (see “Sentient Magic Items” in chapter 7 of the Dungeon Master’s
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Amphibious. Zikran can breathe air and water.
Magic Resistance. Zikran has advantage on saving throws against spells and other magical effects.
Spellcasting. Zikran is an 18th-level
                                                
                                            
                                                
                                                     spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9;{"diceNotation":"1d20+9","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attacks). Zikran can cast
                                                
                                            
                                        
                                                     Magic Items
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     suffers damage, they only suffer half of that damage and you take the rest. This effect continues until you end it as a bonus action or until you or the other creature removes their ring. This effect isn’t limited by range. A creature cannot be attuned to more than one ring of shared suffering.
                                                
                                            
                                                
                                                    These rings come in linked pairs. If you possess the Mark of Sentinel, you can use a bonus action to form a link to the creature attuned to the other ring; from then on, whenever that creature
                                                
                                            
                                        
                                                     Magic Items
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    This ring, adorned with the symbol of a guild, allows you to cast one spell closely associated with that guild, as shown in the Guild Signet Spells table. A guild signet is sometimes
                                                
                                            
                                                
                                                     awarded to a guild member whose renown score in that guild is 5 or higher, as a reward for performing special services for the guild. Aside from its magical properties, the ring is also an indicator of the
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    "} piercing damage.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 1 piercing damage.
Euphoria
                                                
                                            
                                                
                                                     of its turns to determine its behavior during the turn:
1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction.
5–6. The
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    , fabricate, polymorph, wall of fire
5th level (2 slots): conjure elemental, wall of force
6th level (1 slot): chain lightning, disintegrate, true seeing
7th level (1 slot): project image, reverse
                                                
                                            
                                        
                                                    Orcus
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     charges). The wand regains 1d4 + 3;{"diceNotation":"1d4+3","rollType":"roll","rollAction":"Wand of Orcus"} charges daily at dawn.
While holding the wand, Orcus can use an action to conjure undead
                                                
                                            
                                                
                                                     for more on madness.
Madness of Orcus
d100;{"diceNotation":"1d100","rollType":"roll","rollAction":"Madness of Orcus"}
Flaw (lasts until cured)
01–20
“I often become
                                                
                                            
                                        
                                                     Magic Items
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     know, the DC for the Intelligence (Arcana) check is 10, and on a failed check, there is no effect.
1st-Level Spells
d6
Spell
1
burning hands
2
chaos bolt (see chapter
                                                
                                            
                                                
                                                    
stinking cloud
4th-Level Spells
d4
Spell
1
confusion
2
conjure minor elementals
3
Evard's black tentacles
4
ice storm
5th-Level Spells
d4
Spell
1
animate objects
2
cloudkill
3
cone of cold
4
flame strike
                                                
                                            
                                        
                                                     Magic Items
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     with a ring of seven tiny blue gems at the top.
You gain a +3 bonus to attack and damage rolls made with this scepter, which can be wielded as a magic club.
You can use the properties of the Wyrmskull
                                                
                                            
                                                
                                                     SCEPTERS OF SHANATAR 
The Korolnor Scepter is joined by the nine other Ruling Scepters of Shanatar. They are the Alatorin Scepter (location unknown), the Barakuir Scepter (held by the duergar king
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ’m here—safer for me and safer for them. (Any)
2
Observation. People lie. Histories lie. Even dragons lie. But actions always ring true. (Lawful)
3
Storytelling. There is a magic
                                                
                                            
                                                
                                                     veins of emerald gemstones.
Fiery Sight. Fire and lava within 6 miles of the lair become conduits for the dragon’s psionic presence. As an action, the dragon can cast the clairvoyance 
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    —safer for me and safer for them. (Any)
2
Observation. People lie. Histories lie. Even dragons lie. But actions always ring true. (Lawful)
3
Storytelling. There is a magic in the
                                                
                                            
                                                
                                                     defiles, way-markers tumbling off the path, or smaller stones shifting beneath travelers’ feet to send them tumbling down slopes or into rivers.
Thriving Wildlife. Giant lizard;Giant lizards
                                                
                                            
                                        
                                                    Elemental Gem
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    This gem contains a mote of elemental energy. When you use an action to break the gem, an elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost. The type
                                                
                                            
                                                
                                                     Diamond
Earth Elemental
Elemental Gem (Red Corundum);Red Corundum
Fire Elemental
Elemental Gem (Emerald);Emerald
Water Elemental
 
                                                
                                            
                                        
                                                    Ring of Resistance
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     Resistance;Lightning
Citrine
6
Ring of Necrotic Resistance;Necrotic
Jet
7
Ring of Poison Resistance;Poison
Amethyst
8
Ring of Psychic Resistance;Psychic
Jade
9
Ring of Radiant Resistance;Radiant
Topaz
10
Ring of Thunder Resistance;Thunder
Spinel
 
                                                
                                            
                                                
                                                    You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly.
d10
Damage Type
Gem
1
Ring of
                                                
                                            
                                        
                                                    Barding
                                                    
    
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    ;--
 --
Half Plate
Medium
 15 + Dex modifier (max 2)
 --
Disadvantage
Ring Mail
Heavy
 14
 --
 Disadvantage
Chain Mail
Heavy
 16
                                                
                                            
                                                
                                                     it weighs twice as much.
Applicable Armor:
Name
Type
AC
Strength
Stealth
Padded
Light
 11 + Dex modifier
 --
Disadvantage
Leather
Light
 11 + Dex
                                                
                                            
                                        
                                                    Ring of Shooting Stars
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action.
The ring has 6 charges for the
                                                
                                            
                                                
                                                     following other properties. The ring regains 1d6 expended charges daily at dawn.
Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.
Ball Lightning. You can expend 2
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    Siberys dragonshards fall from the Ring of Siberys, the ring of crystals that encircles the world. While rare in Khorvaire, there are significant shard fields in the continent of Xen’drik
                                                
                                            
                                                
                                                     dragonmarks and are a vital part of any dragonmark focus item. Larger shards may be required for eldritch machines or used in the creation of legendary items or artifacts.
                                                
                                            
                                        
                                                    Korred
                                                    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     innate spellcasting ability is Wisdom (save DC 13). It can innately cast the following spells, requiring no components:
At will: commune with nature, meld into stone, stone shape
1/day each: conjure
                                                
                                            
                                                
                                                     its greatclub or hurls two rocks.
Greatclub. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Greatclub"} to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6
                                                
                                            
                                        
                                                    Arcane Gate
                                                    
    
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                                                     Spells
                                                    Player’s Handbook (2014)
                                                    
                                                
                                            
                                                     glowing rings filled with mist, hovering inches from the ground and perpendicular to it at the points you choose. A ring is visible only from one side (your choice), which is the side that functions as a
                                                
                                            
                                                
                                                     portal.  Any creature or object entering the portal exits from the other portal as if the two were adjacent to each other; passing through a portal from the nonportal side has no effect. The mist
                                                
                                            
                                        
                                                     Spells
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     per turn.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you conjure an additional familiar for each slot level above 2nd.
                                                
                                            
                                                
                                                    You temporarily summon three familiars — spirits that take animal forms of your choice. Each familiar uses the same rules and options for a familiar conjured by the find familiar spell
                                                
                                            
                                        
                                                    Staff of the Magi
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), fireball (7th-level version, 7 charges), flaming sphere (2 charges), ice storm (4 charges
                                                
                                            
                                                
                                                    
10 ft. away or closer
8 x the number of charges in the staff
11 to 20 ft. away
6 x the number of charges in the staff
21 to 30 ft. away
4 x the number of charges in the staff
 
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    
Spell Level
Spells
Cantrip
fire bolt, produce flame
1st
compelled duel, speak with animals, thunderwave
2nd
beast sense, shatter
3rd
conjure animals
                                                
                                            
                                                
                                                    , conjure barrage
4th
dominate beast, stoneskin
5th
destructive wave
Fueled by the fire of rage burning in your heart, your magic is almost always accompanied by fiery
                                                
                                            
                                        
                                                    Charlatan
                                                    
    
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                                                     Backgrounds
                                                    Player’s Handbook (2014)
                                                    
                                                
                                            
                                                     cards, or a signet ring of an imaginary duke), and a pouch containing 15 gp
 
Favorite Schemes
Every charlatan has an angle he or she uses in preference to other schemes. Choose a favorite scam
                                                
                                            
                                                
                                                     city that just happens to be for sale. These marvels sound implausible, but you make them sound like the real deal.
 
Skill Proficiencies: Deception, Sleight of HandTool Proficiencies
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    .
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: Calligrapher’s tools and forgery kit.
Equipment: A set of fine clothes, house signet ring, identification papers
                                                
                                            
                                                
                                                     represent my house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    .
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: vehicles (land) and herbalism kit
Equipment: A set of fine clothes, house signet ring, identification papers, and a purse
                                                
                                            
                                                
                                                     house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function, and its
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    .
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: Alchemist’s supplies and tinker’s tools.
Equipment: A set of fine clothes, house signet ring, identification 
                                                
                                            
                                                
                                                    
I represent my house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    .
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: Alchemist’s supplies and herbalism kit.
Equipment: A set of fine clothes, house signet ring, identification papers
                                                
                                            
                                                
                                                     represent my house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    ;elemental weapon, glyph of warding
4th
conjure minor elementals, divination, Otiluke’s resilient sphere
5th
animate objects, conjure elemental
Your spells
                                                
                                            
                                                
                                                     laboratories. The Izzet are obsessive, brilliant, inspired, and an unpredictable force of chaos in Ravnica, and you epitomize all of those qualities.
Skill Proficiencies: Arcana, Investigation
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    .
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: One gaming set and thieves’ tools.
Equipment: A set of fine clothes, house signet ring, identification papers, and
                                                
                                            
                                                
                                                     my house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function, and
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     messenger, calm emotions, warding bond
3rd
plant growth, speak with plants
4th
aura of life, conjure minor elementals
5th
awaken, commune with nature
                                                
                                            
                                                
                                                     necessary.
Skill Proficiencies: Nature, Persuasion
Tool Proficiencies: One type of artisan’s tools or one musical instrument
Languages: Choose one of Elvish, Loxodon, or
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    .
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: One musical instrument and poisoner’s kit.
Equipment: A set of fine clothes, house signet ring, identification 
                                                
                                            
                                                
                                                    
I represent my house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    .
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: One gaming set and vehicles (land).
Equipment: A set of fine clothes, house signet ring, identification papers, and a
                                                
                                            
                                                
                                                     house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function, and its
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    .
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: Navigator’s tools and vehicles (air and sea).
Equipment: A set of fine clothes, house signet ring, identification 
                                                
                                            
                                                
                                                    
I represent my house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital
                                                
                                            
                                        
                                                     Backgrounds
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    .
Skill Proficiencies: Investigation, Persuasion
Tool Proficiency: Disguise kit and thieves’ tools.
Equipment: A set of fine clothes, house signet ring, identification papers, and a
                                                
                                            
                                                
                                                     my house and take pride in my looks.
6
I’m critical of monarchies and limits on the houses.
D6
IDEAL
1
Common Good. My house serves a vital function, and
                                                
                                            
                                        





