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Equipment
the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
Spells
Player’s Handbook
Initiative count, and it functions as a controlled mount while you ride it (as defined in the rules on mounted combat). If you have the Incapacitated condition, the steed takes its turn immediately
number of Hit Dice [d10s] equal to the spell’s level)
Speed 60 ft., Fly 60 ft. (requires level 4+ spell)
Mod
Save
STR
18
+4
+4
DEX
12
+1
+1
CON
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Queen, who rules from a castle called Dynnistan. It isn’t known whether these legends are based on any true experience or are simply the result of imagination trying to account for a terrifying and
called lich-knights or fell horsemen.
In stark contrast to the knights of Eldraine, the deathless riders are without virtue of any kind. They are few in number—unless many more lurk in the dark
Monsters
Fizban's Treasury of Dragons
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2);{"diceNotation":"1d10+2", "rollType":"damage
", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 2 (1d4);{"diceNotation":"1d4", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
of itself. The target must succeed on a DC 18 Dexterity saving throw or have the prone condition.Parry and Riposte. The high fae adds 4 to its AC against one melee attack roll that would hit it
operate under inviolable rules of their own: gifts must always be repaid, promises must be honored, and outright lies must never be spoken (though misdirection and riddles are always welcome). To
Monsters
Curse of Strahd
successful DC 10 Wisdom (Insight) check.
Regeneration. The wereraven regains 10 hit points at the start of its turn. If the wereraven takes damage from a silvered weapon or a spell, this trait
, modestly give money to charity. They take steps to keep magic items out of evil hands by stashing them in secret hiding places.
Characters as Wereravens. The Monster Manual has rules for characters
Monsters
Fizban's Treasury of Dragons
turtles are mighty creatures whose inherent magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the Monster Manual is a typical adult, at least a century
characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for
Monsters
Fizban's Treasury of Dragons
Monster Manual is a typical adult, at least a century old and boasting a valuable hoard. You can use the stat blocks in this section for older or younger dragon turtles. In addition, chapter 5
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
Monsters
Fizban's Treasury of Dragons
. Hit: 14 (2d10 + 3);{"diceNotation":"2d10+3", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 4 (1d8);{"diceNotation":"1d8", "rollType":"damage
: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Scintillating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
, the Horned King and the Prince of Beasts. He rules over minotaur;minotaurs and others with savage hearts. He is worshiped by those who want to break the confines of civility and unleash their bestial
until cured. See the Dungeon Master’s Guide for more on madness.
Madness of Baphomet
d100
Flaw (lasts until cured)
01–20
“My anger consumes me. I can’t be
Orcus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
chapter 7, "Treasure” of the Dungeon Master’s Guide.Orcus’s Lair
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules
for more on madness.
Madness of Orcus
d100;{"diceNotation":"1d100","rollType":"roll","rollAction":"Madness of Orcus"}
Flaw (lasts until cured)
01–20
“I often become
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5);{"diceNotation":"2d10+5", "rollType":"damage", "rollAction":"Bite
;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5);{"diceNotation":"1d8+5", "rollType":"damage", "rollAction":"Claw", "rollDamageType
Spells
Lost Laboratory of Kwalish
You temporarily summon three familiars — spirits that take animal forms of your choice. Each familiar uses the same rules and options for a familiar conjured by the find familiar spell
. All the familiars conjured by this spell must be the same type of creature (celestials, fey, or fiends; your choice). If you already have a familiar conjured by the find familiar spell or similar
Magic Items
Lost Laboratory of Kwalish
A number of Kwalish’s experiments were attempts to research the works of the legendary mage Heward, who first crafted what he named hireling armor. While wearing this armor, you gain a +1
armor always weighs 10 pounds, regardless of its pockets’ contents. Placing an object into one of the armor’s pockets follows the normal rules for interacting with objects. Retrieving an
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society
.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One type of gaming set, thieves’ tools
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
tyrants and monsters that threaten the common folk everywhere.
Skill Proficiencies: Animal Handling, Survival
Tool Proficiencies: One type of artisan’s tools, vehicles (land
)
Equipment: A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp
Defining Event
You previously pursued a simple
Backgrounds
Ghosts of Saltmarsh
’s Code. I uphold the unwritten rules of the smugglers, who do not cheat one another or directly harm innocents. (Lawful)
3
All for a Coin. I’ll do nearly anything if it
burning river.
Skill Proficiencies: Athletics, Deception
Tool Proficiencies: Vehicles (water)
Equipment: A fancy leather vest or a pair of leather boots, a set of common clothes, and a
Backgrounds
Ghosts of Saltmarsh
might not.
D6
IDEAL
1
Camaraderie. Good people make even the longest voyage bearable. (Good)
2
Luck. Our luck depends on respecting its rules — now
art of fishing, and the promise of the eternal horizon.
Skill Proficiencies: History, Survival
Languages: One of your choice
Equipment: Fishing tackle, a net, a
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
up to the Sword Coast, and into the Western Heartlands to the east. Some remain in their ancient homeland.
In contrast, water and earth genasi have no common history. Individuals have difficulty
all have some experience aboard or around sea vessels. They make excellent mariners and fishers. Like earth genasi, though, water genasi prefer quiet and solitude; the wide shores are their
Backgrounds
Sword Coast Adventurer's Guide
, and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you — by force, if need be.
Skill
Proficiencies: Survival, plus one from among Arcana, History, and ReligionTool Proficiencies: Your choice of a gaming set or a musical instrumentLanguages: Any one of your choiceEquipment: Your
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Using These Rules Each of the book’s adventures includes Exams. Though each character might be a member of a different college at Strixhaven, the adventures assume that the characters take at least
one general education or interdisciplinary course together each year. It is this course that the Exam rules represent. Each Exam encounter has a Studying phase followed by a Testing phase. In general
Backgrounds
Baldur’s Gate: Descent into Avernus
underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
type of gaming set, thieves’ tools
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
Criminal Origins
Criminals are pervasive in Baldur
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mounted Combat A willing creature that is at least one size larger than a rider and that has an appropriate anatomy can serve as a mount, using the following rules. Mounting and Dismounting During
. A controlled mount can move and act even on the turn that you mount it. In contrast, an independent mount—one that lets you ride but ignores your control—retains its place in the Initiative order
Backgrounds
Baldur’s Gate: Descent into Avernus
their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.
Skill Proficiencies: Animal Handling, Survival
Tool
Folk Hero Origins
Folk heroes might rise from a variety of circumstances, or their origins might be a secret as they do their work anonymously. If you wish, you may roll on the Folk Hero
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
a mount, using the following rules. Mounting and Dismounting During your move, you can mount a creature that is within 5 feet of you or dismount. Doing so costs an amount of movement equal to half
only three action options during that turn: Dash, Disengage, and Dodge. A controlled mount can move and act even on the turn that you mount it. In contrast, an independent mount—one that lets you ride
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Monsters with Classes You can use the rules in chapter 3 of the Player’s Handbook to give class levels to a monster. For example, you can turn an ordinary werewolf into a werewolf with four levels of
little or increase dramatically. For example, a werewolf that gains four barbarian levels is a much greater threat than it was before. In contrast, the hit points, spells, and other class features that an ancient red dragon gains from five levels of wizard don’t increase its challenge rating.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
contrast to the usual duergar focus on utility. The duergar she leads are content to follow her for the sake of what their raids will earn them, and they care nothing for the historical value of the relics
stole from Azrok, the hobgoblin warlord who rules Stromkuhldur on level 3 of Undermountain (see “Legion of Azrok”). Returning this dagger to Azrok completes a side quest.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
terms of strategy and maneuvering, and see herself as just a pawn in a much larger game. A cleric, by contrast, might see himself as a willing servant in a god’s unfolding plan or a conflict brewing
continuing to advance as a barbarian. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. Optional rules for combining classes in this
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
strikes? The Sneak Attack feature works with a weapon that has the finesse or ranged property. An unarmed strike isn’t a weapon, so it doesn’t qualify. In contrast, a rogue/ monk can use Sneak Attack with a
they are on the sorcerer spell list, or do they have to gain them from sorcerer to trigger? From the multiclassing rules: “Each spell you know and prepare is associated with one of your classes”. This rule means only the spells gained from levels in sorcerer trigger Wild Magic Surge.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
deathless riders serve a warlock-queen, known simply as the Shadow Queen, who rules from a castle called Dynnistan. It isn’t known whether these legends are based on any true experience or are simply the
through the remotest parts of the wilds. They are sometimes called lich-knights or fell horsemen. In stark contrast to the knights of Eldraine, the deathless riders are without virtue of any kind. They are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Moving Around Other Creatures You can move through a nonhostile creature’s space. In contrast, you can move through a hostile creature’s space only if the creature is at least two sizes larger or
, there’s little room for anyone else. In contrast, as many as twenty Medium creatures can surround a Gargantuan one. Squeezing into a Smaller Space A creature can squeeze through a space that is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Because larger creatures take up more space, fewer of them can surround a creature. If four Large creatures crowd around a Medium or smaller one, there's little room for anyone else. In contrast, as many as
miniatures or other tokens, follow these rules.
Squares. Each square on the grid represents 5 feet.
Speed. Rather than moving foot by foot, move square by square on the grid. This means you use your speed
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creatures In contrast to most chromatic dragons, blue dragons see value in relationships with other creatures, even if the power balance in those relationships is always weighted in the dragon’s favor
sign of power.
Adult Blue Dragon Connections d8 Connected Creatures
1 An adult blue dragon rules a city and applies exacting standards of aesthetic perfection to everything and everyone
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
rules for the organization and conduct of the knighthood. The Oath. The Oath of the Knights of Solamnia has been the same since Vinas Solamnus founded the knighthood: “Est Sularus oth Mithas,” or “My
Honor Is My Life.” This principle—to sacrifice all for the sake of honor—guides the actions of every knight, at least in theory. The Measure. In contrast to the Oath, the Measure is a staggeringly
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
creatures succeeding on their saving throw. By contrast, under this book’s minion rules, spellcasters still have a good reason to use high-level spells against minions.






