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                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Cunning Action. On each of her turns in combat, Nine-Fingers can use a bonus action to take the Dash, Disengage, or Hide action.
Dagger Thrower. Nine-Fingers adds double her proficiency bonus to the
                                                
                                            
                                                
                                                     is as feared as she is respected.
Keene has become increasingly intolerant of the populous tide turning against her organization. While the occasional rabble-rouser has always impeded criminal
                                                
                                            
                                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     soldiers who obey all orders without hesitation. They are led by iron consul;iron consuls, cunning field officers who excel at coordinating the fists in combat. The black gauntlet of bane;black gauntlets are the priests who command the consuls. 
 
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2);{"diceNotation":"1d10+2", "rollType":"damage
                                                
                                            
                                                
                                                    ", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 2 (1d4);{"diceNotation":"1d4", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     the gremishkaâs initiative.Gremishkas are the vicious products of mistakes made by novice spellcasters seeking to create life. The results are cat-sized, magically unstable creatures with
                                                
                                            
                                                
                                                     gave them life as they infest the walls of spellcastersâ homes or the surrounding lands.
Despite their feral appearances, gremishkas are cunning creatures. They might imitate the sounds of
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    "} piercing damage plus 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Shortsword","rollDamageType":"poison"} poison damage.
Shortbow. Ranged Weapon Attack: +7;{"diceNotation":"1d20+7
                                                
                                            
                                                
                                                     each other, resembling a tent
9
Worthless coin with a bite mark in it
10
Chalk or charcoal sketch of a domino mask
Cunning Action. The thief takes the Dash, Disengage, or Hide action.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . Hit: 14 (2d10 + 3);{"diceNotation":"2d10+3", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 4 (1d8);{"diceNotation":"1d8", "rollType":"damage
                                                
                                            
                                                
                                                    : 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Scintillating Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType
                                                
                                            
                                        
                                                    Fraz-Urb'luu
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     Deception and Demon Lord of Illusions. He uses every trick, every ounce of demonic cunning, to manipulate his enemiesâmortal and fiend alikeâto do his will. Fraz-Urbâluu can create
                                                
                                            
                                                
                                                    âs Guide for more on madness.
Madness of Fraz-Urbâluu
d100
Flaw (lasts until cured)
01â20
âI never let anyone know the truth about my actions or
                                                
                                            
                                        
                                                    Baphomet
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    . Although filled with bestial bloodlust, there lies within a cruel and cunning intellect devoted to subverting all of civilization.
Baphomet wields a great glaive called Heartcleaver. He sometimes
                                                
                                            
                                                
                                                     until cured. See the Dungeon Masterâs Guide for more on madness.
Madness of Baphomet
d100
Flaw (lasts until cured)
01â20
âMy anger consumes me. I canât be
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5);{"diceNotation":"2d10+5", "rollType":"damage", "rollAction":"Bite
                                                
                                            
                                                
                                                    ;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5);{"diceNotation":"1d8+5", "rollType":"damage", "rollAction":"Claw", "rollDamageType
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ":"damage", "rollAction":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to
                                                
                                            
                                                
                                                     veins of emerald gemstones.
Fiery Sight. Fire and lava within 6 miles of the lair become conduits for the dragonâs psionic presence. As an action, the dragon can cast the clairvoyance 
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     card reading in chapter 1, unless he has been forced into his tomb in the catacombs of Castle Ravenloft.
Strahd's Tactics
Because the entire adventure revolves around Strahd, you must play him
                                                
                                            
                                                
                                                     intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.
When you run an encounter with Strahd, keep the following facts in mind:
Strahd
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to deceive and
                                                
                                            
                                                
                                                     defiles, way-markers tumbling off the path, or smaller stones shifting beneath travelersâ feet to send them tumbling down slopes or into rivers.
Thriving Wildlife. Giant lizard;Giant lizards
                                                
                                            
                                        
                                                    Darkling Elder
                                                    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the colors in a painting or a jewel.
Elder Transformation. A wise and respected darkling can qualify to undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos
                                                
                                            
                                                
                                                     without any components. Wisdom is its spellcasting ability.
 Ancient legends speak of a seelie fey who betrayed the Summer Queen. His true name has been stricken from history, but the stories
                                                
                                            
                                        
                                                    Urchin
                                                    
    
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                                                     Backgrounds
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                     recuperate. Youâve survived despite all odds, and did so through cunning, strength, speed, or some combination of each.
You begin your adventuring career with enough money to live modestly but
                                                
                                            
                                                
                                                     securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate circumstances and embark on a better life?
 
Skill Proficiencies: Sleight of
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     become as rich as the oligarchs. (Evil)
3
Power. One day, I will be the one giving orders. (Evil)
4
Prestige. I want to be admired, respected, feared, or even hated for my position
                                                
                                            
                                                
                                                    .
Skill Proficiencies: Intimidation, Religion
Languages: Two of your choice
Equipment: An Orzhov insignia, a foot-long chain made of ten gold coins, vestments, a set of fine clothes, and
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     elements, and endured sickness without the advantage of medicine or a place to recuperate. Youâve survived despite all odds, and did so through cunning, strength, speed, or some combination of each
                                                
                                            
                                                
                                                     circumstances and embark on a better life?
 
Skill Proficiencies: Sleight of Hand, StealthTool Proficiencies: Disguise kit, thievesâ toolsEquipment: A small knife, a map of the city you grew up
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     injured marine for miles to avoid capture and death.
 
Suggested Characteristics
Marines are looked up to by other soldiers and respected by their superiors. They are veteran warriors
                                                
                                            
                                                
                                                     home, the rain your shelter, and the crashing waves your battle cry.
 
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Vehicles (water, land)
Equipment: A dagger that
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     areas to help you succeed.
You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of
                                                
                                            
                                                
                                                     your companions.
 
Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and StealthTool Proficiencies: Choose two from among one type of gaming set, one musical instrument
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    , however, finding a dwarf master who was willing to receive potential apprentices who came with your recommendation.
 
Skill Proficiencies: History, InsightTool Proficiencies: One type of
                                                
                                            
                                                
                                                     to mark your handiwork with the symbol of the clan of crafters you learned your skill from, a set of travelerâs clothes, and a pouch containing 5 gp and a gem worth 10 gp
 
FEATURE
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     modeled my career after a highly respected lawmage or arrester, but I fear that my role model might be involved in something illegal.
 
Flaws
d6
Flaw
1
Iâm
                                                
                                            
                                                
                                                     member of the Azorius guild, which both enacts and enforces the laws that make Ravnican society function smoothly and safely.
Skill Proficiencies: Insight, Intimidation
Languages: Two of your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     families.   Local Leaders   1d12 Leader   1 Respected, fair, and just leader or council 2 Feared tyrant 3 Coward manipulated by others 4 Illegitimate leader causing civil unrest 5 Powerful monster 6
                                                
                                            
                                                
                                                     respected leader or council 12 Religious leader or council   Tavern Names*   1d20 First Part Second Part   1 The Golden Lyre 2 The Silver Dolphin 3 The Beardless Dwarf 4 The Laughing Pegasus 5 The
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     granted will be to you new wonders that youâve never laid eyes on before. By the same token, youâre a person of interest, for good or ill, to those around you almost anywhere you go.
 
                                                
                                            
                                                
                                                    ;
Skill Proficiencies: Insight, PerceptionTool Proficiencies: Any one musical instrument or gaming set of your choice, likely something native to your homelandLanguages: Any one of your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Dragons True dragons are winged reptiles of ancient lineage and fearsome power. They are known and feared for their predatory cunning and greed, with the oldest dragons accounted as some of the most
                                                
                                            
                                                
                                                     by all. The brass, bronze, copper, gold, and silver dragons are noble, good, and highly respected by the wise. Though their goals and ideals vary tremendously, all true dragons covet wealth, hoarding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     combat, carving out vicious fiefdoms for themselves. Mad Maggie is one such warlord. Mad Maggie is a night hag with the demeanor of a kindly grandmother, but her warm smile masks a cruel cunning. In
                                                
                                            
                                                
                                                     crucible of the Avernian wastelands, Mad Maggie has risen to become a respected warlord. 
 Mad Maggie and Mickey
 Maggieâs Goals Driven by her lust for misery and her delight in the corruption of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Sheila  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     2: Cunning Action Your quick thinking and agility allow you to move and act quickly. On your turn, you can take one of the following actions as a Bonus Action: Dash, Disengage, or Hide. Level 3: Fast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     themselves superior to her, and she stops at nothing to make them see her as a figure to be feared and respected. Vanifer was born and raised in the crushing poverty of Calimportâs poorest quarters, armed
                                                
                                            
                                                
                                                     with only her cunning intelligence. In her youth, she learned to dance for coin and slowly worked her way up from the wine sinks of the laborersâ districts to the elegant chambers of the cityâs nobles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     â provided doing so is profitable. Her methods are vicious when necessary, and she is as feared as she is respected. Keene has become increasingly intolerant of the populous tide turning against her
                                                
                                            
                                                
                                                    , thievesâ cant
 Challenge 5 (1,800 XP)
 Cunning Action. On each of her turns in combat, Nine-Fingers can use a bonus action to take the Dash, Disengage, or Hide action.
 Dagger Thrower. Nine-Fingers adds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     â provided doing so is profitable. Her methods are vicious when necessary, and she is as feared as she is respected. Keene has become increasingly intolerant of the populous tide turning against her
                                                
                                            
                                                
                                                    : 6 (1d4 + 4) piercing damage plus 7 (2d6) poison damage. 
 Bonus Actions
 Cunning Action. Nine-Fingers takes the Dash, Disengage, or Hide action.
 Reactions
 Uncanny Dodge. Nine-Fingers halves the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Gellan (NE male human noble) is a well-spoken, dapper older gentleman with a neatly trimmed beard and a fancy wardrobe. With his cunning instincts, he has positioned his family to become the most prominent
                                                
                                            
                                                
                                                     reconciliation, giving the factions a chance to make amends. 17â18 A bungled smuggling operation lands a few respected people in jail, leading to near riots as fishers gather in a huge mob to effect a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Important Members Here are some of the Moonstalkersâ most powerful and respected members. Boss Augustus Augustus is a hulking human werewolf of few words. He shares leadership of the guild with Boss
                                                
                                            
                                                
                                                     humanoid form if he dies.
 Cunning Action. Augustus takes the Dash, Disengage, or Hide action.
  Christopher Burdett   Boss Delour Delour the wererat is a sly trickster and consummate thief who rules
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     darkvision 30 ft., passive Perception 8
 Languages Abyssal
 Challenge 1/8 (25 XP)
 Low Cunning. The xvart can take the Disengage action as a bonus action on each of its turns.
 Overbearing Pack. The
                                                
                                            
                                                
                                                     warlock before returning to the howling chaos of Pandemonium. Raxivortâs warlocks are respected and feared in xvart society, but they have little interest in political power. They scour the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
 Alignment. Chaotic evil.
 Personality Trait
                                                
                                            
                                                
                                                    . âHospitality, ownership, reciprocityâthe rules of conduct must be respected.â
 Bond. âI have pledged my fealty to Zybilna of Prismeer, and I am nothing if not her loyal servant.â
 Flaw. âDonât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
 Alignment. Chaotic evil.
 Personality Trait
                                                
                                            
                                                
                                                    . âHospitality, ownership, reciprocityâthe rules of conduct must be respected.â
 Bond. âI have pledged my fealty to Zybilna of Prismeer, and I am nothing if not her loyal servant.â
 Flaw. âDonât expect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     come into contact with over the years. A gold dragon might never suspect duplicity from a cunning villain, assuming that the villain is of the same mind and heart as a good and virtuous grandmother. On
                                                
                                            
                                                
                                                     are well received by a gold dragon, as long as they arenât bribes. Reserved Shapeshifters. Gold dragons are respected by the other metallic dragons for their wisdom and fairness, but they are the most
                                                
                                            
                                        






