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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     it, the bean disappears as it produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table or determine it randomly.
1d100
                                                
                                            
                                                
                                                    .
21–30
An animate but immobile stone statue in your likeness rises and makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and
                                                
                                            
                                        
                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                     can’t exceed 50 contiguous 10-foot Cube;Cubes. The place is furnished and decorated as you choose. It contains sufficient food to serve a nine-course banquet for up to 100 people. Furnishings
                                                
                                            
                                                
                                                     and other objects created by this spell dissipate into smoke if removed from it.
A staff of 100 near-transparent servants attends all who enter. You determine the appearance of these servants and
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day, or 4/Day in Lair). If the beholder fails a saving throw, it can choose to succeed instead.Multiattack. The beholder uses Eye Rays three times.
Bite. Melee Attack Roll
                                                
                                            
                                                
                                                     Wisdom saving throw or gain no benefit from that rest.
Warping Terrain. Minor warps in reality occur near the lair; any creature (excluding the beholder) within 1 mile of the lair that makes a D20 Test
                                                
                                            
                                        
                                                     Backgrounds
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                    Ability Scores: Strength, Constitution, WisdomFeat: ToughSkill Proficiencies: Animal Handling and NatureTool Proficiency: Carpenter's ToolsEquipment: Choose A or B: (A) Sickle
                                                
                                            
                                                
                                                     health. You have a keen appreciation for nature’s bounty alongside a healthy respect for nature’s wrath.
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     essence of their ancestors’ mountainous home, goliaths have the strength and fortitude to garner a giant’s respect. Communities of goliaths who live in close relationship with giants
                                                
                                            
                                                
                                                     they live alongside, so goliath giant-kin dwelling near frost giants boast of their might, while those dwelling with stone giants cherish artistry.ColdGiant’s Strikes (Recharge 5–6
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    You gain a +3 bonus to attack and damage rolls made with this magic sword.
This sword can tear the fabric of reality, creating a temporary rift between planes. You can use your action to choose a
                                                
                                            
                                                
                                                     Plane of Fire or the palace of Dispater on the second layer of the Nine Hells, and the rift opens in or near that destination (DM’s discretion). If you are trying to reach the City of Brass, for
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ’s time to lay eggs and hatch a new brood of young.
These scorpion folk deposit their eggs in warm places out of direct sunlight, often amid a stand of cacti near their present encampment. The
                                                
                                            
                                                
                                                     sun sets, the newly hatched young emerge from the lair to eat the captives alive.
These predators see themselves as great hunters, and respect others with such skills. If a tlincalli encounters a more
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Army Arcana. When the hobgoblin casts a spell that causes damage or that forces other creatures to make a saving throw, it can choose itself and any number of allies to be immune to the damage caused
                                                
                                            
                                                
                                                     of the magical arts, they learn the basics of weapon use, and they measure their deeds by the enemies defeated though their magic. They have the respect of other members of the host and receive
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     course of its turn. It can choose to leave part of its body visible, such as its tail, its head, or its grinning mouth. Any equipment the cat wears or carries is invisible with it.Grinning cats are
                                                
                                            
                                                
                                                     them their name.
Grinning cats often dwell in or near giants’ enclaves. They spend much of their time invisible, lounging on tree branches until prey—or a potential conversation partner
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     resentful of most kinds of magic. Seldom do they choose to become shamans. Instead, the role is thrust upon those who are born with a strong connection to the spirit world. To be a shaman is to stand
                                                
                                            
                                                
                                                     and respect a shaman’s power.
An Uthgardt shaman must possess a sacred bundle to cast spells. A sacred bundle is made up of sticks, bones, feathers, tufts of fur, and stones that have been &ldquo
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that
                                                
                                            
                                                
                                                    
I repeat what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    Legendary Resistance (2/Day). If the hag fails a saving throw, it can choose to succeed instead.
Trace the Threads (1/Day). The hag can cast the Legend Lore spell, requiring no material components
                                                
                                            
                                                
                                                     action again.Fate hags are servants of destiny that mostly reside in the Feywild and Shadowfell or near crossings to those realms from the Material Plane. The aspects of fate to which a fate hag is most
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     comfortable in extreme heat, so they frequently choose lair sites in the sides of volcanoes or near geothermal vents.
An emerald dragon’s lair is a maze of twisting tunnels, interconnected caverns
                                                
                                            
                                                
                                                    Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Shift Perception (1/Day). The dragon can cast hallucinatory terrain, requiring no spell components
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Legendary Resistance (2/Day). If the balhannoth fails a saving throw, it can choose to succeed instead.Multiattack. The balhannoth makes one Bite attack and two Tentacle attacks.
Bite. Melee Weapon
                                                
                                            
                                                
                                                    , balhannoths make their lairs near places inhabited by creatures they hunt. They typically haunt well-traveled roads and paths, snatching people who come along. A balhannoth used as a guardian in the
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     following tables. These traits override any conflicting personality trait, ideal, bond, or flaw.
Personality Traits
D8
PERSONALITY TRAIT
1
I treat all beings, even enemies, with respect
                                                
                                            
                                                
                                                    .
Ideals
D6
IDEAL
1
Charity. I always help those in need. (Good)
2
Faith. I choose to follow the tenets of a particular lawful good deity to the letter. (Lawful
                                                
                                            
                                        
                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If the mind flayer fails a saving throw, it can choose to succeed instead.
Magic Resistance. The mind flayer has advantage on saving throws against spells and other
                                                
                                            
                                                
                                                    ":"recharge", "rollAction":"Unleash Void"}. The mind flayer opens a rift into the Far Realm, centered on a point the mind flayer can see within 60 feet of itself, and a tentacle lashes across creatures near the
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If the false lich fails a saving throw, it can choose to succeed instead.
Magic Resistance. The false lich has advantage on saving throws against spells and magical
                                                
                                            
                                                
                                                     ritual. This transforms the corpse into a near-identical copy of the lich with immense necrotic power and some of its creator’s arcane prowess. The creator then embeds enchanted gemstones into the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     total) for defeating the greatwyrm after its Gem Awakening activates.
Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed instead.
Unusual Nature. The
                                                
                                            
                                                
                                                     direction, but not beyond 120 feet of itself. In addition, it can choose any number of creatures restrained in this way and deal 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Mass
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     total) for defeating the greatwyrm after its Gem Awakening activates.
Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed instead.
Unusual Nature. The
                                                
                                            
                                                
                                                     direction, but not beyond 120 feet of itself. In addition, it can choose any number of creatures restrained in this way and deal 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Mass
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     total) for defeating the greatwyrm after its Gem Awakening activates.
Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed instead.
Unusual Nature. The
                                                
                                            
                                                
                                                     direction, but not beyond 120 feet of itself. In addition, it can choose any number of creatures restrained in this way and deal 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Mass
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ;and ideally forgotten—by other creatures. They are most comfortable in extreme heat, so they frequently choose lair sites in the sides of volcanoes or near geothermal vents.
An emerald dragon
                                                
                                            
                                                
                                                    Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 20
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     total) for defeating the greatwyrm after its Gem Awakening activates.
Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed instead.
Unusual Nature. The
                                                
                                            
                                                
                                                     direction, but not beyond 120 feet of itself. In addition, it can choose any number of creatures restrained in this way and deal 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Mass
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     total) for defeating the greatwyrm after its Gem Awakening activates.
Legendary Resistance (4/Day). If the greatwyrm fails a saving throw, it can choose to succeed instead.
Unusual Nature. The
                                                
                                            
                                                
                                                     direction, but not beyond 120 feet of itself. In addition, it can choose any number of creatures restrained in this way and deal 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Mass
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     fae fails a saving throw, it can choose to succeed instead.
Magic Resistance. The high fae has advantage on saving throws against spells and other magical effects.Multiattack. The high fae makes two
                                                
                                            
                                                
                                                     Lord demands fealty and respect from their followers. But despite their austere demeanor, the Kindly Lord is also known for following their own mysterious whims, journeying to the farthest reaches of Eldraine to satiate their curiosity.Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Amphibious. The dragon can breathe both air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite
                                                
                                            
                                                
                                                    
Merfolk dwelling near an adult amethyst dragon;adult amethyst dragon's lair are under threat from sahuagin raiders.
2
Clusters of shrieker;shriekers serve as a warning system in the tunnels of an
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     destroyed.
Legendary Resistance (3/Day). If Tromokratis fails a saving throw, it can choose to succeed instead.
Magic Weapons. Tromokratis’s weapon attacks are magical.
Siege Monster. Tromokratis
                                                
                                            
                                                
                                                     buried it under a stone near the palace of Erebos.
Tromokratis as a Mythic Encounter
Tromokratis numbers among the most powerful creatures a group of adventurers might face. If you wish to make an
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     choose to succeed instead.
Magic Resistance. The scion has advantage on saving throws against spells and other magical effects.
Siege Monster. The scion deals double damage to objects and
                                                
                                            
                                                
                                                     caused by the scion’s restless sleep has little effect on the world. If it drifts too near the ground or the ocean surface, it causes mighty storms or fierce maelstroms. A scion’s slumber
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Immutable Form. The colossus is immune to any spell or effect that would alter its form.
Legendary Resistance (3/Day). If the colossus fails a saving throw, it can choose to succeed instead.
Magic
                                                
                                            
                                                
                                                     Cannith workshop, flooded but otherwise intact.
“Hanamar” (Colossus WX-42) stands at the bottom of Kraken Bay, near the coast of Valenar, buried up to its knees in sand and flooded, but it is
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     occupied and uses the cradle’s initiative count.
Legendary Resistance (5/Day). If the cradle fails a saving throw, it can choose to succeed instead.
Magic Resistance. The cradle has advantage on
                                                
                                            
                                                
                                                     often slumbers high in the sky or deep in the ocean, where the tumult caused by the scion’s restless sleep has little effect on the world. If it drifts too near the ground or the ocean surface, it
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Legendary Resistance (2/Day). If Bak Mei fails a saving throw, he can choose to succeed instead.
Special Equipment. Bak Mei carries a staff of striking with 10 charges.
Unarmored Defense. While Bak
                                                
                                            
                                                
                                                     in the excommunication of Bak Mei and his followers, who christened themselves the Order of the Immortal Lotus. The small group eventually settled in the forest near Baldur’s Gate, where they
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its
                                                
                                            
                                                
                                                     dragon creates fog as if it had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round.
A blisteringly cold wind blows through the lair near the dragon. Each creature within
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Amphibious. The froghemoth can breathe air and water.
Legendary Resistance (3/Day). If the froghemoth fails a saving throw, it can choose to succeed instead.
Shock Susceptibility. If the froghemoth
                                                
                                            
                                                
                                                    . Wildlife encountered near the lair often sport mutations, such as extra limbs or eyes, glowing secretions, or vestigial tentacles.
If the froghemoth elder dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Regional Effect Fade Time"} days.Fire, Lightning
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     six eyestalks, a central eye (sometimes surrounded by multiple smaller eyes), and four small grasping tentacles near its mouth. It has color and texture variations similar to a true beholder.
A gauth
                                                
                                            
                                                
                                                     magic items it is expected to guard.
A beholder (see the Monster Manual) usually drives away or kills any gauths that enter its territory, but it might choose to force them to serve it as lieutenants
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If the zaratan fails a saving throw, it can choose to succeed instead.
Siege Monster. The elemental deals double damage to objects and structures (included in Earth
                                                
                                            
                                                
                                                    ’s concentration is broken.
The shock wave deals 100 thunder damage to all structures in contact with the ground in the area. If a creature is near a structure that collapses, the creature
                                                
                                            
                                        
                                                     Monsters
                                                    Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     resurrection or wish spell.
Legendary Resistance (4/Day). If Skall fails a saving throw, he can choose to succeed instead.
Rejuvenation. If Skall dies, he turns to dust. If his orrery of souls hasn’t
                                                
                                            
                                                
                                                     takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Baleful Counterspell", "rollDamageType":"necrotic"} necrotic damage if the spell fails.
Near-Death Experience. In response to
                                                
                                            
                                        





