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Returning 35 results for 'near compared relatively pdf'.
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Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves
xenophobic, in general their societies are inclusive. Human lands welcome large numbers of nonhumans compared to the proportion of humans who live in nonhuman lands.
Exemplars of Ambition
Humans who
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
have knowledge of stonecutting can tell that this passage is a relatively new construction compared to other areas of Ravenloft. The tunnel is 120 feet long, with a stone door at its eastern end. Near
Backgrounds
Sword Coast Adventurer's Guide
called the Chill. Unlike most of their kind, the Chill refrains from raiding the people of the North and maintains relatively good relations so that they can hire themselves out as warriors. Few city
promote elven causes or involve destroying orcs, gnolls, and the like. Prospective employers must leave written word (in Elvish) near Evereska, and the Silent Rain sends a representative if interested. The
Ancient Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge of
in the center of a vast underground salt lake.
Deep Dragon Lairs
Deep dragons make their lairs in the recesses of the Underdark, often near the settlements of people with whom they have
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge
pride in breeding hell hound;hell hounds but can’t control them.
Deep Dragon Lairs
Deep dragons make their lairs in the recesses of the Underdark, often near the settlements of people
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Fireball! As time goes on, the characters attract the attention of local factions hoping to recruit them while they settle into the city. Eventually, these relatively peaceful times are shattered
when a fireball detonates near their new residence. The characters are swept up in the aftermath of this horrific event and can try to get to the bottom of it. Who cast the fireball spell and why? Who
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
in the nearest village (several miles away) they will be relatively safe, but if they camp near White Plume Mountain it would be a good idea to roll for random encounters. PLACING THE ADVENTURE
White Plume Mountain is located in the Greyhawk campaign setting, in the northeastern part of the Shield Lands, near the Bandit Kingdoms and the Great Rift. Here are suggestions for where you can place
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin
do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V4: Ysgardian Wildfire Following the river toward its source is relatively easy—until you find the valley blocked by a raging wildfire. The forest grew close to the water here, and blazing trees have
fires rage throughout this region. If the characters choose a route that takes them into or near another wildfire, use the guidelines in area V4 to decide how the flames affect them.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
The Mortal Realm Compared to most worlds of the Material Plane, the mortal realm of Theros is small. The known world is barely two hundred miles across, with unexplored wilderness beyond. And some
speak of impenetrable mountains rising amid a dark forest to the north. The Siren Sea is studded with islands large and small. The largest cluster near the mainland, called the Dakra Isles, is poorly
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
other districts. More than one Lower City merchant visiting an Upper City restaurant or theater near sundown has been embarrassed by a Watch member’s loud, public caution that the gates are about to
relatively little fear, but beyond its well-lit streets and tightly watched gates, the other districts become much more dangerous after dark.
Kobold
Legacy
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Species
Volo's Guide to Monsters
against those who have disrespected him.
Expert Tunnelers
Kobolds are naturally skilled at tunneling. Similar to dwarves, they seem to have a near-instinctive sense of what sections of stone or
, since food is relatively scarce in such areas.
Partly out of fear and partly because their eyes are sensitive to sunlight, kobolds prefer the security of a cave to living in the open air, and can be
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
spell, sounds of combat in areas not completely sealed off from the outside by doors, or a whisper in the dragon’s ear. If the dragon realizes intruders are near but can’t determine their whereabouts
, Cryovain is slow-witted and easily baited. The howling of the wind prevents Cryovain from hearing intruders who remain relatively quiet. The wind also silences the characters as they follow the icy path (area H1) that leads to and from the gatehouse (areas H2 through area H6).
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
maintains relatively good relations so that they can hire themselves out as warriors. Few city-states in the North are willing to field an army alongside the Chill, but several are happy to quietly pay
written word (in Elvish) near Evereska, and the Silent Rain sends a representative if interested.
The Bloodaxes. Founded in Sundabar nearly two centuries ago, the Bloodaxes were originally a group of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
other districts. More than one Lower City merchant visiting an Upper City restaurant or theater near sundown has been embarrassed by a Watch member’s loud, public caution that the gates are about to
relatively little fear, but beyond its well-lit streets and tightly watched gates, the other districts become much more dangerous after dark.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
side adventures focused on the characters helping their NPC companions return to their homes in the Underdark. Gracklstugh The duergar of Gracklstugh have fewer dealings with the surface world compared
some other specific location in Faerûn. If the characters’ choices during the adventure leave them unable to secure escape with the help of the NPCs they meet, you could place a portal in or near one
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the alliance’s interests. Recent reports of unusual activity from the Underdark might mark one such threat. The alliance has noted how many Underdark sites near their settlements have gone quiet
, Eravien has heard relatively little of the recent events in the Underdark, and he is initially unconvinced of the importance of the party’s mission. If they can convince him otherwise, Lord Eravien
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Works A standard airship (at least as far as standards have been defined for this relatively new creation) looks similar to an oceangoing ship but is rigged with control fins and rudders rather than
controls the vessel. The helm is typically situated near the rear of the ship, inside the shelter of a wheelhouse. Controlling the vessel (without the benefit of something like the conductor stones that
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
supplies lay destroyed on the floor of this hut near the corpse of an old woman lying face down in a pool of dried blood. Manda Gutterpunch ran this shop that serviced the fishers in the village. A
keeps order, a relatively easy job until the sahuagin arrived. Marciano refuses to answer questions shouted through the door unless a character first succeeds on a DC 15 Charisma (Persuasion) check to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tiger District The Tiger District is a relatively new part of the city and is still undergoing construction, particularly along the forested stretch being cleared to the northwest. Even though the
visit the area near the forest, they find a large construction site full of scaffolding and equipment. Laborers clear stumps and raise the frames of new houses while armed guards keep an eye on the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Gravitational Inversion conducts research on means of flight and maintains a workshop near Augustin Station in the Tenth District. The Laboratory of Plasma-Dermatology places emphasis on the combining of
, they thrive in their role as attendants to researchers.
Vedalken tend to be more focused, organized, and astute compared to their Izzet compatriots, and thus they often serve as leaders of projects in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
mines near the River Mirar and finding great, near-endless veins of gems. Like many of the dwarven realms, Gharraghaur fell to marauding orcs, which destroyed the kingdom and its capital city but
dust. Still, despite the city’s overall wealth, there are rich and (relatively) poor Mirabarrans. Not everyone shares in the coin the city’s sales bring in, and wage workers whose income is
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
while creating a subtle mark identifying that identifies them among allies. Despite the Lord of Murder’s decentralized worship, some believe a temple to Bhaal exists near or under the city, possibly
relatively small. Their sinister reputations outstrip their actual influence, though, with gossip spreading quickly whenever the deities’ ominous symbols appear in graffiti or the Flaming Fist cracks down
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dragon to assault and take over, an evil dragon that makes its lair near a dwarven stronghold can be a threat to the occupants in many ways. Black Dragons. Since black dragons prefer to dwell in swampland
by creatures it can catch in the open, including the travelers that enter and exit the place. On occasion, this state of (relatively) peaceful coexistence is shattered when a devious rival dragon with
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
up the social ladder or trying to slow the downward descent of shifting fortunes. Though this area suffered relatively little damage during Demogorgon’s rampage, its population has swelled with
northeastern Eastmyr, near the Clawrift. Development. Narbondel’s Shadow, which wasn’t damaged during Demogorgon’s rampage, offers some of the best food and lodging money can buy, but the cost is high: 25
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
recently been sensed north of the lighthouse, and relatively close. All the activities mentioned in this section are introduced or talked about in the “Franchise Tasks and Downtime” section in chapter 2
to officially change territories, nothing prevents them from quietly checking out the commercial landscape in the area. Characters searching the sea caves along the cliffs near the lighthouse might
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
while creating a subtle mark identifying that identifies them among allies. Despite the Lord of Murder’s decentralized worship, some believe a temple to Bhaal exists near or under the city, possibly
relatively small. Their sinister reputations outstrip their actual influence, though, with gossip spreading quickly whenever the deities’ ominous symbols appear in graffiti or the Flaming Fist cracks down
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
workshop to the south. A simple furnace—its light and heat humble compared to the Star Forge—fills one wall of the southern chamber. Heaped in a pile near the furnace are metal building materials, gigantic
is cracked, the water remains unsafe to drink, touch, or even go near. Acidic Fumes. A creature that starts its turn within 10 feet of the water’s edge or anywhere in the air within 100 feet above
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Werewolves in the Mist This adventure hook assumes you’re running a campaign in or near Daggerford (see “Mysterious Visitors” for more information). It also assumes you’re using the five player
the Zhentarim. The Zhentarim is an unscrupulous shadow network that seeks to expand its influence throughout the Forgotten Realms. The public face of the Black Network appears relatively benign. It
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
teleported creatures arrive in an empty space near this oval, regardless of their intended destination in the Mournland. A creature that studies the reflection of the Mournland in the oval clearly sees the
. Fragments of the mechanical titan lie scattered about, each piece as big as a barn.
These colossi are smaller than Landro and are easily accessible, making the task of searching them relatively
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
atop the easternmost point of this spur stands Castle Waterdeep. If you can see these landmarks, it’s relatively easy to orient yourself. The mountain peak looms over the southern third of the city near
. In the southern third of the city, where the land slopes up from the harbor, the High Road and the Way of the Dragon are the two main south–north roads. These converge both at the Waymoot near the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Stables These stables stand against the outer wall. Any horse, pony, or mule brought into the city can be quartered here and fed for 1 sp per night. B3. Council Hall Located near the southwest gate, the
mantra, espousing courage and heroism above all. B5. Speaker’s Palace The Speaker’s Palace is the private residence of the town speaker. The “palace” part of its name is an overstatement, compared to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
near the gardens on Mount Glathek. Their initial attempts to explore the gardens were rebuffed by a red dragon living there. The dragon retaliated against this intrusion by igniting a cataclysmic
rampages relatively short. They have a recipe for a concoction that can usher the dragon quickly back to its centuries-long slumber once the wildfires have raged long enough. When the bright-orange
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
relatively warm. The scent of roasting meat fills the air as a hunk of meat on a spit drips juices into the fire. Goats and sheep are held in a spacious animal pen enclosed by a crude wooden fence. Other
a piece of what used to be Artin Glanhig, a shield dwarf lumberjack from Bryn Shander who crossed paths with the verbeeg. A small bundle near a log by the fire contains Artin’s battleaxe and his thick
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
supremacy. The bullywugs consider him a constant threat and tremble whenever his shadow passes near. The yuan-ti grant him grudging respect and covet his immense wealth. The lizardfolk honor him and
potential return and the establishment of a vast dragon empire seem like remote possibilities compared to the real danger of tangling with another dragon, any of whom would gladly murder Voaraghamanthar and






