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Returning 35 results for 'near compelled religion pdf'.
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Monsters
The Book of Many Things
action again.Fate hags are servants of destiny that mostly reside in the Feywild and Shadowfell or near crossings to those realms from the Material Plane. The aspects of fate to which a fate hag is most
, and when they offer divinations; they delight in such glimpses and are compelled to speak of what they see. Those who dare harm a fate hag find silvery threads of destiny winding around their bodies, tightening and slicing deeper as fate turns against the hagâs foes.
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of
must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Appendix B: Council Scorecard In the course of Tyranny of Dragons, several factions and powerful individuals might be compelled to oppose the machinations of the Cult of the Dragon. Some groups
Queen, assume that events marked with an asterisk (*) occurred, but that the unmarked events did not. Download PDF
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
figure responsible for the creation of the tabaxi, gifts each of his children with one specific feline trait. Those tabaxi gifted with curiosity are compelled to wander far and wide. They seek out
on a geographical feature located in or near the clanâs territory.
The following list of sample tabaxi names includes nicknames in parenthesis.
Tabaxi Names: Cloud on the Mountaintop (Cloud
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visitâwhether of their own volition or compelled by magic. Some genies can adopt mortal
violence from people who mistake them for fiends.
Facing a hard life, these genasi seek isolation in the wilds, making their homes in mountains or forests, near lakes, or underground.
Most air and fire
Backgrounds
Baldurâs Gate: Descent into Avernus
, or even an occult group that served a fiendish master that you now deny.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift
and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only
Backgrounds
Guildmastersâ Guide to Ravnica
you can work your way into a more prominent position.
Regardless of your past and the wealth of your family, your initial status with the guild is near the bottom, until you have proven your value
.
Skill Proficiencies: Intimidation, Religion
Languages: Two of your choice
Equipment: An Orzhov insignia, a foot-long chain made of ten gold coins, vestments, a set of fine clothes, and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin
do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
hair. A character who succeeds on a DC 15 Intelligence (Religion) check can discern that the totemâs purpose is to bring ill fortune to all who reside near it. Destroying the totem causes any ankhegs that havenât attacked yet to lose interest in the camp and burrow away.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
doorway leading into area 13. The arrows are carved of stone and their heads are in the shape of fangs, set with the symbol of a cobra with a crown above it. A DC 18 Intelligence (Religion) check
character is compelled to gaze into the divination pool unless another character immediately pulls the curious victim away from the pool (and avoids gazing into it as he or she does so). If not pulled
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
doorway leading into area 13. The arrows are carved of stone and their heads are in the shape of fangs, set with the symbol of a cobra with a crown above it. A DC 18 Intelligence (Religion) check
character is compelled to gaze into the divination pool. unless another character immediately pulls the curious victim away from the pool (and avoids gazing into it as he or she does so). If not pulled
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the roomâs iconography and orientation (the fact that it draws light from the east) can determine, with a successful DC 10 Intelligence (Religion) check, that the chapel is dedicated to a god of the
dawn. Anyone familiar with Barovian religion can conclude that the god in question is the Morninglord. The balcony (area Q24) is 20 feet high and can be reached by climbing either spiral staircase (area
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
flowers, fruits, and crafts are brought here and to similar shrines to thank the gods for their bounty, as the volcanic pools are viewed as passages to the godsâ realm. As the characters near the Gate
noticed the tlexolotl carvings at the Twin Gods Observatory recognize similar imagery here. A character who succeeds on a DC 16 Intelligence (Nature or Religion) realizes the carvings depict reptilian spirits that dwell in volcanoes.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Voice of War However the characters choose to respond to the army near Vogler, their plans are derailed by unexpected visitors. As the characters prepare, a messenger in black-and-red armor arrives
night. Refuse and die.
This is the Dragon Queenâs will.
Characters proficient in Religion recognize the name Takhisis as one of the gods of Krynn. A cleric of Takhisis or a character who succeeds
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 10: Hold of the Storm Giants Before the dissolution of the ordning, the influence of the storm giants was so great that lesser giants were compelled to abide by their decrees. The storm
, despite what Uthor and Iymrith whisper. If the characters convince Serissa that they can help, she shows them a clue found near the corpse of her mother: a wooden coin that leads the characters into
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
Triboar Trail and the High Road. Two entrances into the building are apparent: a smaller one at the northern corner, and a larger one, suitable for beasts of burden and wagons, near the first.
Right now
building to the party, who are easier to reach. If the zombies are defeated and examined, each bears a brand on its forehead in the shape of a skull. A successful DC 15 Intelligence (Religion) check reveals
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
kind of slave or minion creature living with or near them as a defense against attackers, even if itâs just a common animal. Hags particularly delight in using mortals bound to their service as
minions. A paladin might have no qualms about putting a hag coven to the sword, but her conviction falters if she must first fight through a crowd of innocent farmers that the hag has compelled to defend
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
three statues depict Cynidiceaâs ancient gods: Gorm, Usamigaras, and Madarua. A character who studies the statues and succeeds on a DC 15 Intelligence (Religion) check recognizes the lost godsâwho might
still have sparse followers in nearby regionsâand their portfolios. The zigguratâs main entrance is buried beneath the sands and sealed from the inside. Characters who search for another entrance find the once-hidden secret door to area B1 near the top of the ziggurat.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
sentient beings of great intelligence and wisdom, possessing advanced knowledge of religion, philosophy, mathematics, and countless other subjects. Flumphs are sensitive to the emotional states of nearby
from psionic creatures, and they can be found lurking near communities of mind flayers, aboleths, githyanki, and githzerai. As passive parasites, they take only the mental energy they need, and most
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fate Hag Fate hags are servants of destiny that mostly reside in the Feywild and Shadowfell or near crossings to those realms from the Material Plane. The aspects of fate to which a fate hag is most
divinations; they delight in such glimpses and are compelled to speak of what they see. Those who dare harm a fate hag find silvery threads of destiny winding around their bodies, tightening and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or choose a result from the Demonic Undertakings table to inspire how a magic-user might employ a hezrou or similar demon. Demonic Undertakings 1d6 The Demon Is Compelled To... 1 Break open a
vault and steal whatâs within. 2 Defile a place using blasphemous symbols and demonic gore. 3 Fetch or otherwise provide materials for a profane ritual. 4 Guard a site and slay anyone who comes near. 5
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
through the structureâs roof.
Workers race toward the building as smoke billows through the roof and doors. A character who succeeds on a DC 16 Intelligence (Arcana or Religion) check suspects that the
unimpeded, the hostile whistlers slay one worker per round, taking their time to savor the confused mortalsâ fear. If attacked, they teleport near their attacker and ignore the workers. The alien beings fight to the death.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Because the Silver Flame is Thraneâs state religion, characters of any class from that nation might work toward the Silver Flameâs ends. The Emerald Enclave The Wardens of the Word or the Gatekeepers
The Wardens of the Wood are this factionâs logical equivalent in Eberron if youâre setting Princes of the Apocalypse anywhere near the Eldeen Reaches. Otherwise, the Gatekeepers are a good choice. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
from outside threats. 4 An adventurer receives an exclusive invitation to study a topic of interest (perhaps giantsâ sagas or religion), but the invitation seems suspiciousâdemanding secrecy, traveling
to a remote place, and so on. The teacher is a giant living near a city who is trying not to attract attention. 5 A group of adventurersâsupplied with superior equipment and information by their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, floats near a pair of 15-foot-tall menhirs made of semitransparent crystal. Imprisoned inside each menhir is a sleeping nalfeshnee, its leathery wings wrapped tightly around its head and body.
The gas
outside its menhir, a nalfeshnee can be magically compelled to divulge the command word that activates the gate. A legend lore spell or similar magic also reveals the command word. The current word
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
action to open. If any of the quasits escaped from area 11, they warn the cultists that intruders are near. Otherwise, the characters might catch the cultists by surprise. The quasits remain invisible
Dwarvish into its back. A successful DC 16 Intelligence (Arcana or Religion) check allows a character to recognize the profane symbols as being related to Demogorgon. A search of the platform uncovers a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
passengers expressing a mixture of bewilderment, fear, and excitement.
Near the entrance, a male dwarf dressed like a wizard shouts, âUnlock the mysteries of your mind in the Mystery Mine!â He has
is their own fear, they have disadvantage on the saving throw. On a failed save, a character is compelled to scream as the illusion terrifies them to the core; on a successful save, the character
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
ministrant with a staff of knights and syndics. These sites are centers of commerce clothed in the trappings of religion, where lowly borrowers come to seek atonement for their sins â atonement that is
given in the form of debt and obligation. Orzhov attorneys and advokists maintain offices near New Prahv and other Azorius courts. Despite their proximity to law enforcement, these offices are centers of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
worship of Annamâs children to other powers (as described under âGods and Religionâ later in this chapter) also reject the ordning. In some cases, as in the hierarchical cults of Elemental Evil, the
new religion replaces the giantsâ ordning with a different structure that offers the same sense of order, purpose, and meaning. Such cults place giants at a higher position than the giants would
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, Religion Languages: Two of your choice Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common
spells. Those who share your religion will support you (but only you) at a modest lifestyle. You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
: Insight, Religion Languages: Two of your choice Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common
spells. Those who share your religion will support you (but only you) at a modest lifestyle. You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, creatures of living water attack people trying to flee.
A hostile water elemental and two water weirds with heads shaped like king cobras attack anyone who comes near the temple. A character who
succeeds on a DC 14 Intelligence (Religion) check realizes the water creatures are defenders of the temple. A character who uses an action and succeeds on a DC 16 Charisma (Intimidation or Persuasion) check
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
2. Walled Compound Smoke drifts lazily from a walled compound. The gate lies in splinters, and scorch marks deface the buildings. Near the center of the compound is a plaza littered with charred
Intelligence (Religion) check, a character recognizes the sigil on the wall as the symbol of Dendar the Night Serpent devouring the world. Orvex Ocrammas During the attack, an explosion buried a member of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
this building. A character who examines the golden pick and succeeds on a DC 13 Intelligence (Religion) check recognizes it as the symbol of the Deep Brother, Callarduran Smoothhands, a god worshiped
wrists and carry no weapons. Slonk was the leader of a gang of goblin brigands that preyed on travelers in the tunnels near Little Lockford. Yuzzik is Slonkâs sole surviving bodyguard. Both are
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.
The statues depict four historic leaders of the Knights of Solamnia and the bison-headed god Kiri-Jolith. A cleric of Kiri-Jolith or a character who succeeds on a DC 14 Intelligence (Religion) check
skeleton clutching a berserker axe. The south tomb is empty except for an iron amulet shaped like a smithâs hammer. A cleric of Reorx or a character who succeeds on a DC 14 Intelligence (Religion) check






