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                                                     Monsters
                                                    Divine Contention
                                                    
                                                
                                            
                                                     the crest that begins near its eyes and continues down its spine, reaching full height just behind the skull.
A small wooded region near Westbridge hides many old dwarven ruins and the extensive
                                                
                                            
                                                
                                                     is possessing the body of ClaugiyliamatarThe forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic taiga. However, a forest
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     than my own, for no one else can compete with me.
2
If my offspring canât care for themselves, Iâm not sure theyâre worthy of my attention.
3
The sea is beautiful and I
                                                
                                            
                                                
                                                     dragonâs clutches.
7
A topaz dragon has developed a taste for merfolk, and the merfolk community near the dragonâs lair is desperate for help.
8
A topaz dragon is intent on
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     fly up to half its flying speed.A small wooded region near Westbridge hides many old dwarven ruins and the extensive underground city known as Southkrypt. For centuries, Kryptgarden Forest has been the
                                                
                                            
                                                
                                                     folk. Even so, her collection of crystal balls allows her to stay abreast of events happening in the world.The forest-loving green dragons sometimes compete for territory with black dragons in marshy
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     no company other than my own, for no one else can compete with me.
2
If my offspring canât care for themselves, Iâm not sure theyâre worthy of my attention.
3
The sea is
                                                
                                            
                                                
                                                     who escaped the dragonâs clutches.
7
A topaz dragon has developed a taste for merfolk, and the merfolk community near the dragonâs lair is desperate for help.
8
A topaz dragon is
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     else can compete with me.
2
If my offspring canât care for themselves, Iâm not sure theyâre worthy of my attention.
3
The sea is beautiful and I love gazing upon it, but I
                                                
                                            
                                                
                                                    .
7
A topaz dragon has developed a taste for merfolk, and the merfolk community near the dragonâs lair is desperate for help.
8
A topaz dragon is intent on destroying the homes of all
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    "}
Trait
1
I seek no company other than my own, for no one else can compete with me.
2
If my offspring canât care for themselves, Iâm not sure theyâre worthy of my
                                                
                                            
                                                
                                                     one treasure hunter who escaped the dragonâs clutches.
7
A topaz dragon has developed a taste for merfolk, and the merfolk community near the dragonâs lair is desperate for help
                                                
                                            
                                        
                                                    Adult Green Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. A green dragon is recognized by the crest that begins near its eyes and continues down
                                                
                                            
                                                
                                                     its spine, reaching full height just behind the skull.The forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic taiga
                                                
                                            
                                        
                                                    Ancient Green Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     and treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. A green dragon is recognized by the crest that begins near its eyes and
                                                
                                            
                                                
                                                     continues down its spine, reaching full height just behind the skull.The forest-loving green dragons sometimes compete for territory with black dragons in marshy woods and with white dragons in subarctic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     participants isnât required. The opposing team has an equal number of participants. Multiple teams may register for the tournament; the faculty choose two to compete in the Battle of Strixhaven. The
                                                
                                            
                                                
                                                     charactersâ team is chosen to compete along with a team that consists of their Rivals and other NPCs. More information about the Battle of Strixhaven and the opposing team is provided later in this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    Thebestys Outside the gate-towns, Thebestys is one of the largest settlements in the Outlands. Deserts and marshes compete for dominance around the walled city, situated near the banks of the River
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     III These linguistics lovers take advantage of Strixhavenâs deep repository of tomes written in ancient and near-extinct languages, teaching themselves these tongues and often translating their
                                                
                                            
                                                
                                                     game of dragonchess discuss the latest in strategy, compete against one another, and test out homemade variations of game rules. Dragonsguard Historical Society Skills: Arcana, History Member: Bhedum
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin
                                                
                                            
                                                
                                                     do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     great danger to anyone who goes near the water. Giant smiths at the Star Forge once used magical rings to protect themselves against acidic compounds; the characters might be able to find such rings in
                                                
                                            
                                                
                                                     giants might just be the impetus Diasma needs to leave the monastery and continue her adventuring career. Diasmaâs Challenge Diasma questions whether the characters have what it takes to compete with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     travelerâs feet. Wilderness Hazards. Any of the wilderness hazards described in the Dungeon Masterâs Guide might manifest near the dragonâs lair. Weather Changes Fog, storms, precipitation, and
                                                
                                            
                                                
                                                     affects nearby water, such as the way black and red dragons can foul the water near their lairs. Other regional effects related to water include the following examples: Beguiling Water. When a creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     directly to the sewers. Public facilities for those out and about can be found all around the Market and the Field of Triumph, and near the largest city squares. In places without ready access to sewers
                                                
                                            
                                                
                                                     or public outhouses, members of the Dungsweepersâ Guild make multiple rounds each day, collecting urine and excrement separately â for use in industry and agriculture, respectively. Take comfort that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     giants protect Nym and Mirran, who retreat to areas 6 and area 30, respectively, if seriously threatened. The crab and the other giants remain here. 15 Serissa, Uthor, Iymrith, 2 hill giants Uthor
                                                
                                            
                                                
                                                    . 31 5 steam mephits The mephits remain near the bath. 33 1 storm giant The giant remains here unless commanded by Uthor to go elsewhere. 34 2 storm giants, 9 giant crabs The giants and the crabs remain here until disturbed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , rival legions compete constantly for reputation and status. Meetings between legions erupt in violence if troops arenât restrained, and only exceptionally powerful leaders can force legions to
                                                
                                            
                                                
                                                     damage.
Conquer and Control. Hobgoblins claim lands with abundant resources, and they can be found in forests and mountains, near mines and humanoid settlements, and anywhere else that wood, metal, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     whirlwyrms and approaches. The captain is shocked to see whirlwyrms, as they typically hunt near Grakenok, a bariaur community across the bay. If the whirlwyrms are moving into the bay, Bkol suspects
                                                
                                            
                                                
                                                    , respectively. The characters can travel to Grakenok however they like. It would take their walking castle days to circle the bay and reach Grakenok, so Bkol offers them use of the Courier. As with all places
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , warmongering fire giants and the merciless, predatory frost giants. Fire giants rank themselves by their forging skill, whereas frost giants rank themselves by their martial prowess. Near the bottom of the
                                                
                                            
                                                
                                                     types fiercely compete against one another, striving to create a new ordning through their deeds and accomplishments. These giantsâ calamitous endeavors have not only put the settlements of humans and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     outside the parlor (area C8). Near the stairs is a partially open door through which the kitchen (area C7) can be seen. A short hallway connects to the dining room (area C6). C6. Dining Room This
                                                
                                            
                                                
                                                     dishes are stacked near a washbasin, waiting to be cleaned. C8. Parlor The centerpiece of this parlor is a gold-inlaid low table, around which a handful of overstuffed chairs and sofas are neatly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     either the Thundering Lizard (if theyâre looking for a raucous time) or Kayaâs House of Repose (if they want a good nightâs sleep). Both inns are located near the Red Bazaar (area 18). Meanwhile, Syndra
                                                
                                            
                                                
                                                     boats along the canals. Dinosaurs compete in weekly races through the streets. These brightly painted racing dinosaurs are fast, vicious, and barely under their ridersâ control. Flowers, green plants, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     adventure location are more than a collection of random creatures that happen to live near one another. Fungi, natural animals, scavengers, and predators can coexist in a complex ecology, alongside
                                                
                                            
                                                
                                                     areas, groups of creatures might compete for resources. When these groups consist of sapient creatures, opportunities abound for the adventurers who enter those areas. Characters might ally with one group
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     monsters in a dungeon are more than a collection of random creatures that happen to live near one another. Fungi, vermin, scavengers, and predators can coexist in a complex ecology, alongside intelligent
                                                
                                            
                                                
                                                     over a cavern complex or a gang of trolls inhabiting an aboveground ruin. Other times, particularly in larger dungeons, multiple groups of creatures share space and compete for resources. For example
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     dining room. E10. Private Dining Room The mounted head of a displacer beast hangs on the east wall near a small armoire to inspire this areaâs name: the Displacer Beast Room. E11. Large Guest Room
                                                
                                            
                                                
                                                     wardrobe is a rug of smothering that attacks anyone other than Alan who steps on it or opens the chest. Treasure. The chestâs interior is divided into three equal-sized compartments containing 91 gp, 176 sp, and 288 cp, respectively. Alan uses this money to pay his staff and maintain the tavern.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     faerzress and bioluminescent fungi compete with shafts of white light that fall upon naturally formed shelves along the walls as well as a rocky mesa at the center of the cavern. Crudely formed ramps
                                                
                                            
                                                
                                                     fungi growing on the walls. The characters realize this if they climb near the ceiling of the cavern, where the optical trick is easy to discern. 
 Map 4.7: Obelisk Chamber The different levels of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     have been added in Goblin: Smelly Bottom, Stupid Skull, and Born Toothless, respectively. A detect magic spell reveals the faintest, lingering trace of magic within both fragments of the staff. The
                                                
                                            
                                                
                                                     a decrepit wooden table near the door: Uktarl Krannoc (NE human bandit captain with Performance +4), two human bandits, and a doppelganger, all disguised as vampires. They play cards using a marked
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . Beholder Zombie Watcher. A beholder zombie floats near the 20-foot-high ceiling of this chamber, out of melee range. Painted in white around its central eye is a circle with ten equidistant spokes radiating
                                                
                                            
                                                
                                                     alcoves: The two southernmost alcoves contain secret doors to areas 20b and 20d, respectively. The alcove to the north has an arch embedded in its back wall. Carved into the archâs keystone is an image of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     perimeter of the dynamo. The ledge is 1 foot above water level, and four arching wooden bridges span the troughs near the central hub (area 12c). These bridges are securely bolted to the floor. The
                                                
                                            
                                                
                                                     10-foot-deep troughs to the south and east, and forced westward and northward along troughs that lead to areas 12d and 12e, respectively. 12d. West Water Collector The ceiling in this chamber forms a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     (see âSkabathaâs Ring of Keysâ earlier in the chapter). Three balconies overlooking the garden connect to areas area L8, area L9, and L12, respectively. The balcony outside area L9 is only 5 feet above
                                                
                                            
                                                
                                                     Scarecrows. Five scarecrows are staked in a line near the pumpkin patch, and a detect magic spell reveals an aura of abjuration magic around each one. If an intruder moves within 50 feet of any of them, all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     dragon to assault and take over, an evil dragon that makes its lair near a dwarven stronghold can be a threat to the occupants in many ways. Black Dragons. Since black dragons prefer to dwell in swampland
                                                
                                            
                                                
                                                     lifetime of crafting new items for the dragonâs treasure collection. Red Dragons. Even though dwarves and red dragons compete for the same terrain, they donât come into conflict as often as they once
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     piece from its trove, the beholder uses the alien growth throughout this level of the dungeon against them. Whenever the characters come near a patch of the growth, it sprouts an eyestalk and attacks
                                                
                                            
                                                
                                                    ) Three painted gold masks sized for children and shaped like the faces of a bat, a monkey, and a parrot, respectively (75 gp each) A gold coronet shaped like an octopus with mother-of-pearl eyes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    -known region located near a ruined castle with monster-filled dungeons Bandit Kingdoms, the Four to six bandit lords Feuding kingdoms ruled by greedy bandit lords with private armies Barren Wastes, the
                                                
                                            
                                                
                                                     Bargra Yefkos (human) Land of the Wolf Nomadsâhorse riders engaged in war against Iuz  Baklunish Nomads The Chakyik and Wegwiurâcalled Tiger Nomads and Wolf Nomads, respectively, by their neighborsâare
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    , though they donât venture near Hellgate Keep, considering it a taboo place.
 Black Lion and Red Tiger. North of Blue Bear territory, in the Glimmering Wood, is Beorunnaâs Well, a settlement of some
                                                
                                            
                                                
                                                     size that near the ancient ancestral mound of the Red Tiger tribe. The settlement was founded some time ago by members of the Black Lion tribe, who put down roots here rather than continuing to live
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     courses in each ward, and the winners from each ward compete at the Field of Triumph. If you really want to see the wards come to life, this is the time. Pick your favorite, wear its colors, and cheer
                                                
                                            
                                                
                                                     alongside its residents. Better yet, if youâre of an adventuresome bent, register in your favored ward and compete! Who knows? Your name or visage might soon have a place in the House of Heroes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     field of fire over the terrace before the castle gates. Two goblins with shortbows stand near the arrow slit.
 Cragmaw Castleâs main defenses are its secret location and the appearance of having been
                                                
                                            
                                                
                                                     worth 180 gp and 150 gp, respectively. Lhupo decided the items were of suitable quality for her unnamed rituals. C10: Postern Gate On the south side of the old castle, an overgrown path leads to a
                                                
                                            
                                        






