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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     a successful one.A bodak is the undying remains of someone who revered Orcus. Devoid of life and soul, it exists only to cause death.
A worshiper of Orcus can take ritual vows while carving the demon
                                                
                                            
                                                
                                                     lord’s symbol on their chest over the heart. Orcus’s power flays body, mind, and soul, leaving behind a sentient husk that consumes life energy near it. Most bodaks come into being in
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     of Poor Hospitality (1/day). The killmoulis targets up to eight creatures within 100 feet of it that it can see. The next time a target completes a long rest, it does not regain spent Hit Dice.A
                                                
                                            
                                                
                                                     help a tired or lost traveler. Emerging from the shadows near the site of the deed, the creature takes to the road, wandering to seek out travelers who might have food it can sneak away with in return
                                                
                                            
                                        
                                                    Genasi
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in
                                                
                                            
                                                
                                                     violence from people who mistake them for fiends.
Facing a hard life, these genasi seek isolation in the wilds, making their homes in mountains or forests, near lakes, or underground.
Most air and fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                     the farms. Gahza, the sahuagin’s high priestess leader, brought the raiders to the cave after they investigated the disappearance of the knight-dreadnaught near the Tower of Storms. Fheralai had
                                                
                                            
                                                
                                                     turned the nuisance of the sahuagin into an opportunity when she used an illusion to appear as a sapient shark (an animal revered by sahuagin) before Gahza, telling the aquatic priestess to raid the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin
                                                
                                            
                                                
                                                     do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     interesting if rivalries, hatreds, or attachments exist among the monsters in the group. The death of a much-revered leader might throw its followers into a frenzy. On the other hand, a monster might flee
                                                
                                            
                                                
                                                     at the first opportunity. 3 One monster is revered or even worshiped by the others, who will die for it. 4 One monster is admired by the group; its allies try to impress or help it. 5 One monster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     check, the party completes the disarmament. The characters can retry failed checks, but if they accumulate three failures, Kalista dismisses them with a sigh, insisting she can handle the rest of the
                                                
                                            
                                                
                                                     wilderness.
 When the characters arrive at the shop, read the following boxed text aloud:
  Dusty rays of sunlight stream into this general store through small windows near the ceiling. Barrels
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , near the end of training, a drill of the same sort might be a fight to the death — the ultimate way of weeding out all those who don’t meet Vlaakith’s standards. To the githyanki, it’s better for a
                                                
                                            
                                                
                                                     have proven them worthy, and now only their loyalty to the Revered Queen remains to be determined. As their last test, a group of githyanki entering adulthood must slay a mind flayer as a sacred rite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     troops to protect the road. The emissary’s ships are anchored in a bay near Leilon, and the town council offers a reward of 1,500 gp for successfully negotiating aid.” If the characters undertake this
                                                
                                            
                                                
                                                     to the town and completes the adventure. Storm Lord’s Hideout Quest “Seek out the undead galleon stolen by Fheralai Stormsworn, leader of the cult of Talos. Sink it to the bottom of the Sea of Swords
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     an act of charity to help a tired or lost traveler. Emerging from the shadows near the site of the deed, the creature takes to the road, wandering to seek out travelers who might have food it can sneak
                                                
                                            
                                                
                                                     temporary hit points.
 Curse of Poor Hospitality (1/day). The killmoulis targets up to eight creatures within 100 feet of it that it can see. The next time a target completes a long rest, it does not regain spent Hit Dice.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Bodak A bodak is the undying remains of someone who revered Orcus (appears in this book). Devoid of life and soul, it exists only to cause death. A worshiper of Orcus can take ritual vows while
                                                
                                            
                                                
                                                     carving the demon lord’s symbol on their chest over the heart. Orcus’s power flays body, mind, and soul, leaving behind a sentient husk that consumes life energy near it. Most bodaks come into being in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     knuckles scraping the floor.
 Stone Cubes. Twenty cubes of solid granite measuring 8 feet on a side are arranged about the chamber. One cube near the west wall, marked with an X on map 3, is fake
                                                
                                            
                                                
                                                     completes a quest (see “Throne of the Coronal”). As one of the oldest surviving relics of Illefarn, the throne is priceless. It has two minor magical properties: A creature sitting in the throne can’t tell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     unlock this gate.”
 Gong. A 3-foot-diameter bronze gong hangs from a sturdy wooden frame anchored to the floor near the west wall. The gong is embossed with carvings of ears of corn. A padded wooden
                                                
                                            
                                                
                                                     denied admittance to Dweomercore (level 9), and Halaster robbed him of his spellbook. The Mad Mage has promised to return the book once Kavil completes his work. (In fact, Halaster has misplaced the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     two ambush drakes (see appendix D) strung out in a mob that stretches 50 feet. This procession with leaping and whirling kobolds completes one circuit around the temple approximately every eight
                                                
                                            
                                                
                                                    . The townsfolk in the temple are near panic, however, and they won’t take orders from strangers unless someone makes a successful DC 15 Charisma (Persuasion) check. Otherwise, characters need to locate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Bodak A bodak is the undead remains of someone who revered Orcus. Devoid of life and soul, it exists only to cause death. Marked by Orcus. A worshiper of Orcus can take ritual vows while carving the
                                                
                                            
                                                
                                                     demon lord’s symbol on its chest over the heart. Orcus’s power flays body, mind, and soul, leaving behind a sentient husk that sucks in all life energy near it. Most bodaks come into being in this way
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    , especially with beings they regard as near equals in age and importance, including dwarves, elves, and dragons. If a fundamental sin of the ancient giants was warring with these folk in the early years of the
                                                
                                            
                                                
                                                     giants, but also the gods revered by these other folk. Each chapter of the Stewards of the Eternal Throne has a stronghold that is intended as a living embodiment of its central principles. These
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     two ambush drakes (see appendix D) strung out in a mob that stretches 50 feet. This procession with leaping and whirling kobolds completes one circuit around the temple approximately every eight
                                                
                                            
                                                
                                                    . The townsfolk in the temple are near panic, however, and they won’t take orders from strangers unless someone makes a successful DC 15 Charisma (Persuasion) check. Otherwise, characters need to locate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     crimes, seeking their fates in the future, not the past. While the inhabitants of Akros and other reaches near Phoberos, the homeland of most minotaur herds, have engaged in endless conflicts with
                                                
                                            
                                                
                                                    , these heroes are revered as spiritual if not literal ancestors. The moral of this story is simply that Mogis is a god who rewards his faithful servants.
 Minotaurs who don’t follow Mogis are quick
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     in their footlocker. As the characters claim their bunks, one character of your choice discovers that they’ve been assigned an airy bunk next to a window, near the laundry. As that character walks
                                                
                                            
                                                
                                                     the event. Give inspiration to any character who successfully completes the course. Sea Dock Security Level: Green (Visitor Rank) or Above, Blue (Sailor Rank) or Above for the Cargo Area This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    , though they don’t venture near Hellgate Keep, considering it a taboo place.
 Black Lion and Red Tiger. North of Blue Bear territory, in the Glimmering Wood, is Beorunna’s Well, a settlement of some
                                                
                                            
                                                
                                                     size that near the ancient ancestral mound of the Red Tiger tribe. The settlement was founded some time ago by members of the Black Lion tribe, who put down roots here rather than continuing to live
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    -wide passage at the bottom leading south. Characters near the lip of the pit can hear large creatures (the otyughs in area 23c) shuffling in the darkness below.
 Fazrian is a lawful evil planetar
                                                
                                            
                                                
                                                     of the tunnel are 1,300 sp, 600 gp, and a thin gold playing card stamped with the image of a masked man and titled “The Thief.” The card is worth 10 gp and completes a deck of cards found in area 10b.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     field of fire over the terrace before the castle gates. Two goblins with shortbows stand near the arrow slit.
 Cragmaw Castle’s main defenses are its secret location and the appearance of having been
                                                
                                            
                                                
                                                     (Religion) check to identify the deities that were once revered here: Oghma (god of knowledge), Mystra (god of magic), Lathander (god of dawn), and Tymora (god of luck). Development. If combat erupts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    , preferably in twos or threes. Any cleric who examines the chapel’s decor can attempt a DC 10 Intelligence (Religion) check to identify the deities that were once revered here: Oghma (god of
                                                
                                            
                                                
                                                     15 Dexterity check, or knocked down with a successful DC 25 Strength check. Arrow Slits. Any character who pauses and listens near the arrow slits hears, from area 7, an occasional clatter of crockery
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     two stone doors leading south.
 As the characters enter this area, the next scene from the “Visions in Fire” section plays out. After the scene completes, two warhorse skeletons manifest at the west
                                                
                                            
                                                
                                                    . A heavy stone brazier sits empty near the room’s center. A sarcophagus to the north lies in pieces at the mouth of a crumbling tunnel. A wall to the southeast is similarly broken.
 At the far end of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     Obedience is revered by all who pledge their lives to the Scarlet Order. His goals—and, by extension, the order’s goals—are shrouded in mystery and could one day tilt the balance of power across the
                                                
                                            
                                                
                                                     miles wide at its midsection, and 180 miles long. The Riftcanyon, which is more than a mile deep, is home to at least one blue dragon and has tunnels near its base that lead to the Underdark. White
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     revolution in either direction. A4. Plaza of the Muses A stone fountain stands in the middle of a grand plaza, its sides sculpted into the shapes of dwarves bearing drums and horns. Near the fountain
                                                
                                            
                                                
                                                     lane behind the hall, searching through the rubble for treasure. As the characters near the lane, the kenku hide and attempt to frighten the party away with ghostly sounds from the gloom. A7. Plaza of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     ceases to be an individual and becomes an object. Paradoxically, that object is revered as a holy embodiment of Grolantor’s eternal, aching hunger. Unlike a typical thick, sluggish, half-asleep hill
                                                
                                            
                                                
                                                     path across the desert of Anauroch, but there’s a stretch that passes near the sand-swallowed ruins of a once-great arch–a portal built by giants, some say. a sandstorm rages all around it, and in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     that tries to prevent him from completing his assignment. Once he completes his task, the assassin disappears. If commanded to attack a creature that is either dead or undead, or if he isn’t given an
                                                
                                            
                                                
                                                     towels rest atop a table near the door. N3r. Attic Room Characters are most likely to enter this room via a trapdoor in the ceiling of the master bedroom (area N3o). This dusty, twenty-foot-square room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     Hallway Peppermint-flecked tiles checker the floor of this long hallway, which has been generously sprinkled with flour.
 A pressure plate spans the width of the hall near its midpoint, as denoted on the
                                                
                                            
                                                
                                                     struck a partnership with the hag. The last few pages of the book are blank because Edith’s story isn’t over. At the end of the adventure, the book magically completes its final pages to reflect the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     against the city. Approaching the Chapel As the characters draw near the chapel, they are accosted by three minotaur skeletons — slain servants of Baphomet stripped of flesh and animated by Gideon
                                                
                                            
                                                
                                                     Torm’s Sight to Lannish Fogel, a revered hero of Elturel’s past and a dedicated paladin of Torm. The helm pictured in the stained glass is the relic Grand Duke Ravengard came to the chapel in search of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     basin is near the slab. Wall carvings show dwarves reverently tending to the dead.
 Specially trained attendants prepared deceased Talhund in these connected rooms: East Room. Attendants here washed the
                                                
                                            
                                                
                                                     of the Talhund The seven carvings are no mere decorations; each covers a burial niche in which a miner-turned-priest was put to rest. These miner-priests were among the most revered of the Talhund
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     contains a gaping hole and stands empty. A small wooden bench draped with green cloth is next to the cage, and several small objects rest on it. A bedroll lies near the wooden bench, and the sound of
                                                
                                            
                                                
                                                     of the extra distance it must traverse. 21. Dragon Throne A short throne stands near the west wall, constructed of fallen bits of masonry stacked against an old altar. On the top of the altar sit a
                                                
                                            
                                        





