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Returning 35 results for 'near conduct rangers pdf'.
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Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power
near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.
Suggested
Backgrounds
Baldur’s Gate: Descent into Avernus
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric&mdash
, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
sky, they often do so near pools where they can catch fish and bathe themselves.
Many aarakocra punctuate their speech with chirps, sounds they use to convey emphasis and to shade meaning, much as a
than a few dozen aarakocra live away from the nests of their families. Those that do are usually rangers or fighters, constantly patrolling for outside threats.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
such as trolls and orcs. He is said to look like an old man with a long white beard who is still hale and mighty, and he is believed to take rest and sleep in a stand of trees near Triboar. Rangers
Gwaeron Windstrom The Mouth of Mielikki, the Master Tracker, the Tracker Never Led Astray Few aside from rangers of the North pray to Gwaeron Windstrom. Said to have been a mortal man elevated to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
View of the World A ranger’s view of the world begins (and sometimes ends) with that character’s outlook toward civilized folk and the places they occupy. Some rangers have an attitude toward
. Indeed, to those who have seen them operate and been the beneficiaries of their prowess, it scarcely matters why rangers do what they do. That said, no two rangers are likely to express their opinions on
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin
do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
have all helped fuel a bustling local black market. Some fishing boats meet ships at sea to load and unload illegal goods, while other cartels conduct business at isolated points along the shore near
the rich fishing grounds along the coast. Trade ships from near and far have been using the docks to unload their goods, and lately more ships have come to call as the dwarven mining operation grows
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
temples, but druids and their followers still gather to honor the cycles of nature and to ensure the natural balance isn’t threatened. People who dwell in or near wild lands do well to learn if a druid
even to leave the circle, if they wish, but the circle acts as one for the good of all. Druid circles often include non-druid allies, such as rangers, wood elves, and the fey creatures of the land
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pharika as Campaign Villain As a campaign villain, Pharika might conduct experiments in mortal resilience and curiosity, tests that unfold over generations. The characters might spoil one of these
has hundreds of ongoing schemes and experiments, any number of which might come to fruition in the near future. The Pharika’s Divine Schemes table describes several ways her deadly plans might
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
mysterious sponsor. If villagers conduct this reconnaissance, they report back by midmorning with dire information, having learned everything the characters would in the following expedition. If the
draconians and two Dragon Army soldiers draws near (see appendix B for both stat blocks). The draconians are hooded and look like Humanoid soldiers from afar, but a character who engages in melee combat
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
flying rocking horse, modify the following boxed text to remove all mention of the horse: Creaking softly, a rocking horse moves back and forth near the door. Peeling paint covers its limbs, and its
rocker is thick with moss. A rictus grin is painted on its face. Near a protruding root is a painted wooden box three feet on a side. A crank protrudes from one side of it, causing it to resemble an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
28 23 19 11 100 Justyna Gil Downloadable PDF Magic Item Tracker You can use the Magic Item Tracker sheet to track how many magic items the characters have acquired. Each time the characters get a
the Armaments tables for Barbarians, Fighters, Paladins, and Rangers. Use the Implements tables for Bards, Monks, and Rogues. Use the Relics tables for Clerics and Druids. Feel free to vary the tables
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is home to the Gnarley Rangers, a fellowship that cooperates closely with the druids. The Lords’ Alliance The Knights of the Hart The time for a close association between good kingdoms and city-states
has not yet come to pass in the Flanaess; nothing like the Lords’ Alliance can be found in the lands near the Kron Hills. The closest analogue in the world of Greyhawk is the Knights of the Order of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
settle a grudge. A sneaky character puts their skills to the test by leading the rest of the party to conduct a heist. A character learns the location of a magic item needed to save their hometown. A
characters’ tavern out of business. Another might use the tavern as the setting for a murder mystery. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
being on the near side of that obstruction. Targeting Yourself If a spell targets a creature of your choice, you can choose yourself, unless the creature must be hostile or specifically a creature
use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters’ access to the Weave is mediated by divine power—gods, the divine forces of nature, or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
clay bottles of various shapes and sizes. Toadstools, snakeroot, and belladonna plants grow among the clutter, fed by water seeping from above. Standing near the plants is a hairless man with scaly
can’t withstand it. Xopal uses the zombies as test subjects; once he’s overcome their immunity, he plans to conduct further tests on live yuan-ti. Bottled Poisons The presence of so many poisons makes
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
damage.
Conquer and Control. Hobgoblins claim lands with abundant resources, and they can be found in forests and mountains, near mines and humanoid settlements, and anywhere else that wood, metal, and
tire of combat, but they don’t take up arms lightly. Before they attack, hobgoblins conduct thorough reconnaissance to gauge the strengths and weaknesses of their foes. When assaulting a stronghold, they
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
established a presence on the Rock by taking over an unmarked, inconspicuous building near the Lesser Market. The place is occupied by a small staff of agents who act as an intermediary between the
facility, nor do they visit the agency very often. When they do, it’s usually to conduct business with a particularly wealthy or influential client. The Rockrat Of all the taverns on Bral, the Rockrat
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Two rugged humans sit near a large bonfire. They are sparsely dressed and very hairy.
The humans, Storol and Wiglaf, are werewolves. They are here because they want to know what the druids are up
do all the talking. Her guardians — Biart, Orm, and Malin — look like rangers, and they become more nervous the longer any conversation lasts. Reinforcements. Camp Hc3 arrives first, but camp Hc5 might
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
center of this henge, a small, checkered game board with stone playing pieces rests on the ground near the dying embers of a campfire.
Each of the eight standing stones is about 20 feet tall and hewn
otherwise irritate the korreds, Argantle and Jagu emerge from their megaliths and attack the characters for their insolence. Otherwise, the rule of hospitality (see “Rules of Conduct” in chapter 2
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
keeps the warriors and rangers headquartered here ready to fight at a moment’s notice. She is especially keen to hear news about the Scarlet Brotherhood. Kiara is convinced that the organization poses
allowed inside the gates without supervision. The mine is a broad shaft dug into a steep hillside near the shore. Stone walls encompass it, with two guard towers overlooking the main gate and three other
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. The townsfolk in the temple are near panic, however, and they won’t take orders from strangers unless someone makes a successful DC 15 Charisma (Persuasion) check. Otherwise, characters need to locate
temple through the back door, or that process is well along before the front doors split apart under the ram, then characters can conduct a fighting withdrawal through the temple. After everyone gets
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
their destination.
Unfortunately for newcomers, the Waymoot is of no use whatsoever in finding locations within Waterdeep. You will, however, find a number of enterprising individuals near the
house has an estate where its members conduct business in overland trade — beyond the reach of Waterdeep’s auditors. If you visit this area, I recommend the Snobeedle Orchard and Meadery, owned and run by
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
psi crystal (see appendix D) to jump-start the ship’s propulsion system. Vorryn and Dredavex are expending considerable effort to keep their ship functional and thus cannot conduct the search themselves
crystals in a 5-mile radius but haven’t found any. The characters might have harvested a psi crystal from the gem mine near Termalaine (see “A Beautiful Mine"), in which case the gnome ceremorphs would be
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The townsfolk in the temple are near panic, however, and they won’t take orders from strangers unless someone makes a successful DC 15 Charisma (Persuasion) check. Otherwise, characters need to locate
temple through the back door, or that process is well along before the front doors split apart under the ram, then characters can conduct a fighting withdrawal through the temple. After everyone gets
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Though they all operate under the general guidance of the Izmundi, each laboratory is typically left alone to conduct its research. New fields of study emerge all the time, but the more established
Gravitational Inversion conducts research on means of flight and maintains a workshop near Augustin Station in the Tenth District. The Laboratory of Plasma-Dermatology places emphasis on the combining of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Luskan — and adding rumors suggesting that the organization has recently been engaging in conduct even more secretive than usual. Such activities can also preview some of the information on Luskan
to officially change territories, nothing prevents them from quietly checking out the commercial landscape in the area. Characters searching the sea caves along the cliffs near the lighthouse might
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
unless they conduct extensive dives to plumb the mere’s depths, requiring DC 10 Strength (Athletics) checks to swim underwater. If any characters are capable of staying this deep without suffocating and
conduct a thorough search of the lake, they discover the passage with a successful DC 12 Wisdom (Perception) check. If the characters enter through this watery passage, they emerge in area 54 of map
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Werewolves in the Mist This adventure hook assumes you’re running a campaign in or near Daggerford (see “Mysterious Visitors” for more information). It also assumes you’re using the five player
Emerald Enclave. This widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Druids, rangers, and barbarians make up most of its membership. Branches of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
goblins, worgs, and their ilk. The deeper one goes, the more otherworldly the woods become, with fey creatures leading travelers astray — or to their doom. Even the High King’s rangers walk the forest with
fomorians, that hurl huge stones at any ship that comes too near the coast. If you do make it to shore, bring friends, and plenty of weapons — it’s a dangerous place, but might be worth the risk. I can
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Many of the Enclave’s members are barbarians, druids, and rangers. Some wander the untamed
coerce, persuade, or buy their way into every major area of influence. Rogues and warlocks fill the Zhentarim’s ranks, but the faction recruits any who can conduct its business without too many moral
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
orchestrate the downfall of others is why so many hags make their homes near humanoid settlements, which gives them a ready supply of creatures to tantalize and torment. Folk with nowhere else to turn
its soul goes to the Nine Hells. Hags are usually content to wait and conduct their own business, allowing mortals to come to them when the perceived need is great enough. Instead of being interested
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Beneath Automata’s polished streets, citizens escape the rule of law. Criminals, fugitives, and disgruntled townsfolk conduct their business in the gate-town’s vibrant underground, the Inverse, free
establishments be grouped within the same block. Rows of near-identical shops confound visitors. Concord Terminus This resplendent train station belongs to the Concordant Express, an interplanar train






