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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    .
 
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of
                                                
                                            
                                                
                                                     must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , or even an occult group that served a fiendish master that you now deny. 
 
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift
                                                
                                            
                                                
                                                     and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     you can work your way into a more prominent position.
Regardless of your past and the wealth of your family, your initial status with the guild is near the bottom, until you have proven your value
                                                
                                            
                                                
                                                    .
Skill Proficiencies: Intimidation, Religion
Languages: Two of your choice
Equipment: An Orzhov insignia, a foot-long chain made of ten gold coins, vestments, a set of fine clothes, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     near the passage serve as tables for human corpses. Severed body parts sit in baskets by the corpses, covered in dry gore. A figure in a dark hood stands by the third table, its back to you. Matted
                                                
                                            
                                                
                                                     hair juts from the hood, and the figure holds a bone needle threaded with dark cord in its hand.
 Farther to the west, a stone stair climbs the north wall, ending near the ceiling. A stone slab like a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     ministrant with a staff of knights and syndics. These sites are centers of commerce clothed in the trappings of religion, where lowly borrowers come to seek atonement for their sins — atonement that is
                                                
                                            
                                                
                                                     given in the form of debt and obligation. Orzhov attorneys and advokists maintain offices near New Prahv and other Azorius courts. Despite their proximity to law enforcement, these offices are centers of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     known for its collection of curios, amassed from travelers visiting Phandalin. One such curio was embedded in the bar itself: a near-spherical piece of glittering obsidian. Local myth says it is a
                                                
                                            
                                                
                                                     splinters and the top split in half. Nevertheless, a tall purple tiefling works behind the broken counter, diligently cleaning mugs and plates under the watchful eye of the surly dwarf owner, Grista
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin
                                                
                                            
                                                
                                                     do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     hair. A character who succeeds on a DC 15 Intelligence (Religion) check can discern that the totem’s purpose is to bring ill fortune to all who reside near it. Destroying the totem causes any ankhegs that haven’t attacked yet to lose interest in the camp and burrow away.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     these doors. A stack of torn tickets sits on a shelf beneath a counter inside the booth. Prior to a show, each booth holds a ticket seller (commoner). Admission to the theater is 1 sp per person. P3
                                                
                                            
                                                
                                                    . Ticket Offices A desk near the far wall in each of these rooms contains notebooks, papers, and a lockbox. Treasure. The house managers hold the key to each lockbox. A lock can be picked by someone who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     the room’s iconography and orientation (the fact that it draws light from the east) can determine, with a successful DC 10 Intelligence (Religion) check, that the chapel is dedicated to a god of the
                                                
                                            
                                                
                                                     dawn. Anyone familiar with Barovian religion can conclude that the god in question is the Morninglord. The balcony (area Q24) is 20 feet high and can be reached by climbing either spiral staircase (area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     flowers, fruits, and crafts are brought here and to similar shrines to thank the gods for their bounty, as the volcanic pools are viewed as passages to the gods’ realm. As the characters near the Gate
                                                
                                            
                                                
                                                     noticed the tlexolotl carvings at the Twin Gods Observatory recognize similar imagery here. A character who succeeds on a DC 16 Intelligence (Nature or Religion) realizes the carvings depict reptilian spirits that dwell in volcanoes.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Voice of War However the characters choose to respond to the army near Vogler, their plans are derailed by unexpected visitors. As the characters prepare, a messenger in black-and-red armor arrives
                                                
                                            
                                                
                                                     night. Refuse and die.
 This is the Dragon Queen’s will.
 Characters proficient in Religion recognize the name Takhisis as one of the gods of Krynn. A cleric of Takhisis or a character who succeeds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                     Triboar Trail and the High Road. Two entrances into the building are apparent: a smaller one at the northern corner, and a larger one, suitable for beasts of burden and wagons, near the first.
 Right now
                                                
                                            
                                                
                                                     building to the party, who are easier to reach. If the zombies are defeated and examined, each bears a brand on its forehead in the shape of a skull. A successful DC 15 Intelligence (Religion) check reveals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     three statues depict Cynidicea’s ancient gods: Gorm, Usamigaras, and Madarua. A character who studies the statues and succeeds on a DC 15 Intelligence (Religion) check recognizes the lost gods—who might
                                                
                                            
                                                
                                                     still have sparse followers in nearby regions—and their portfolios. The ziggurat’s main entrance is buried beneath the sands and sealed from the inside. Characters who search for another entrance find the once-hidden secret door to area B1 near the top of the ziggurat.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     sentient beings of great intelligence and wisdom, possessing advanced knowledge of religion, philosophy, mathematics, and countless other subjects. Flumphs are sensitive to the emotional states of nearby
                                                
                                            
                                                
                                                     from psionic creatures, and they can be found lurking near communities of mind flayers, aboleths, githyanki, and githzerai. As passive parasites, they take only the mental energy they need, and most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     likes dessert.” (True)
Tavern Features The tavern has the following features:
 Taproom. The tavern’s taproom holds a sticky bar counter, ten round tables, and forty chairs in varying states of
                                                
                                            
                                                
                                                     disrepair.
 Kitchen. In addition to hired cooks, Umbrusk’s staff includes patrons who couldn’t pay their tabs. They all work in a cramped, greasy kitchen behind a swinging door near the bar.
 Stage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     through the structure’s roof.
 Workers race toward the building as smoke billows through the roof and doors. A character who succeeds on a DC 16 Intelligence (Arcana or Religion) check suspects that the
                                                
                                            
                                                
                                                     unimpeded, the hostile whistlers slay one worker per round, taking their time to savor the confused mortals’ fear. If attacked, they teleport near their attacker and ignore the workers. The alien beings fight to the death.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . Because the Silver Flame is Thrane’s state religion, characters of any class from that nation might work toward the Silver Flame’s ends. The Emerald Enclave The Wardens of the Word or the Gatekeepers
                                                
                                            
                                                
                                                     The Wardens of the Wood are this faction’s logical equivalent in Eberron if you’re setting Princes of the Apocalypse anywhere near the Eldeen Reaches. Otherwise, the Gatekeepers are a good choice. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     from outside threats. 4 An adventurer receives an exclusive invitation to study a topic of interest (perhaps giants’ sagas or religion), but the invitation seems suspicious—demanding secrecy, traveling
                                                
                                            
                                                
                                                     to a remote place, and so on. The teacher is a giant living near a city who is trying not to attract attention. 5 A group of adventurers—supplied with superior equipment and information by their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     action to open. If any of the quasits escaped from area 11, they warn the cultists that intruders are near. Otherwise, the characters might catch the cultists by surprise. The quasits remain invisible
                                                
                                            
                                                
                                                     Dwarvish into its back. A successful DC 16 Intelligence (Arcana or Religion) check allows a character to recognize the profane symbols as being related to Demogorgon. A search of the platform uncovers a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     counter near the wall.
 Piles of moldy guano speckle the room’s surfaces. Bloated, vegetal bats with green-black vanes paddle through the air, feeding on insects. Every so often, a bat emits a noisy
                                                
                                            
                                                
                                                     chilled beverage tanks beneath the counter. With the press of a button, each nozzle can dispense up to 1 gallon of alcohol or a synthetic lubricating oil in a variety of flavors. The beverage tanks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     only in extreme situations. 
   2  Balance. I strive to counter the deeds of someone for whom I feel responsible. 
   3  Bound. I’ve wronged someone and must work their will to avoid their curse
                                                
                                            
                                                
                                                     immediately. 
   6  I’m a skeptic and don’t believe in the power of rituals, religion, superstition, or spirits. 
   7  I know my future is written and that anything I do will lead to a prophesied end
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     pass through it, nor can they teleport to any location inside it. Any creature that performs the Rite of the Arcane Octad (see "Rite of the Arcane Octad") near the spire can pass through the force
                                                
                                            
                                                
                                                     brightly lit by continual flame spells cast in wall sconces. Y19a. Main Entrance If the characters reach this area by ascending the strut at area Y6, read: Near the apex of the strut, the ceiling of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     worship of Annam’s children to other powers (as described under “Gods and Religion” later in this chapter) also reject the ordning. In some cases, as in the hierarchical cults of Elemental Evil, the
                                                
                                            
                                                
                                                     new religion replaces the giants’ ordning with a different structure that offers the same sense of order, purpose, and meaning. Such cults place giants at a higher position than the giants would
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    , Religion Languages: Two of your choice Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common
                                                
                                            
                                                
                                                     spells. Those who share your religion will support you (but only you) at a modest lifestyle. You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    : Insight, Religion Languages: Two of your choice Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common
                                                
                                            
                                                
                                                     spells. Those who share your religion will support you (but only you) at a modest lifestyle. You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    , creatures of living water attack people trying to flee.
 A hostile water elemental and two water weirds with heads shaped like king cobras attack anyone who comes near the temple. A character who
                                                
                                            
                                                
                                                     succeeds on a DC 14 Intelligence (Religion) check realizes the water creatures are defenders of the temple. A character who uses an action and succeeds on a DC 16 Charisma (Intimidation or Persuasion) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    2. Walled Compound Smoke drifts lazily from a walled compound. The gate lies in splinters, and scorch marks deface the buildings. Near the center of the compound is a plaza littered with charred
                                                
                                            
                                                
                                                     Intelligence (Religion) check, a character recognizes the sigil on the wall as the symbol of Dendar the Night Serpent devouring the world. Orvex Ocrammas  During the attack, an explosion buried a member of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     this building. A character who examines the golden pick and succeeds on a DC 13 Intelligence (Religion) check recognizes it as the symbol of the Deep Brother, Callarduran Smoothhands, a god worshiped
                                                
                                            
                                                
                                                     wrists and carry no weapons. Slonk was the leader of a gang of goblin brigands that preyed on travelers in the tunnels near Little Lockford. Yuzzik is Slonk’s sole surviving bodyguard. Both are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     manipulation. Research into counter-magic and redirection takes place in the Laboratory of Arcane Geometry, which has a small presence in Prism University in the Tenth District. The Laboratory of
                                                
                                            
                                                
                                                     Gravitational Inversion conducts research on means of flight and maintains a workshop near Augustin Station in the Tenth District. The Laboratory of Plasma-Dermatology places emphasis on the combining of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Niko  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
                                                
                                            
                                                
                                                     (included above). In addition, your mystical connection to the divine gives you a bonus to your Intelligence (Arcana or Religion) checks. The bonus equals your Wisdom modifier (minimum of +1). (This is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     shimmering teal robes runs this arcane jewelry store. Elegant, bejeweled accessories are displayed for sale on the counter.
 The store is run by a vainglorious rakshasa lapidary named Krysocol, who has
                                                
                                            
                                                
                                                    —stand behind the counter. Behind them are several hot springs and massage stations.
 The spa is run by two erinyes named Vitia and Vertu. They offer two services: Brimstone Springs (Costs 100 Talons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     each fire snake lingers near one of the room’s pillars. These creatures are hostile and attack any strangers that enter the room. Door. A narrow, 10-foot-tall stone double door bars the way to area I5
                                                
                                            
                                                
                                                     a seed.” A character who succeeds on a DC 12 Intelligence (History or Religion) check recognizes these statues as devout figures from local legends who earned the favor of the gods. If Ollin is with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Dwarven Religion Our forebears instill within us the potential for everything that made them great. It is our responsibility to refine that gift into something wonderful.
  — Vistra Frostbeard
 The
                                                
                                            
                                                
                                                     religion of the dwarves is at the root of the societal roles that dwarves follow. Where most other creatures view their deities as ultrapowerful beings who stand forever apart from their worshipers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Temple of Paladine Locations The following locations are keyed to map 6.4.  Map 6.4: temple of paladine View Player Version P1: Causeway As characters near the temple’s grounds, read or paraphrase
                                                
                                            
                                                
                                                     and the Temple of Paladine itself. A cleric of Paladine or a character who succeeds on a DC 12 Intelligence (Religion) check recognizes the platinum triangle as the symbol of the god Paladine. Bodies
                                                
                                            
                                        





