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Returning 35 results for 'nearby college races pdf'.
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Monsters
Strixhaven: A Curriculum of Chaos
Lorehold College draw their magical might from the flow of time and fate and the way those forces shape the course of history. Scholars of this broad mystical study divide between those who see history as
, shunting the minds of nearby creatures out of this moment in time. Each creature in a 10-foot-radius sphere centered on that point must succeed on a DC 13 Wisdom saving throw or be incapacitated until the end of the pledgemage’s next turn.
Monsters
Fizban's Treasury of Dragons
of a legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and
must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how
Monsters
Fizban's Treasury of Dragons
lair of a legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college
and must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can
Monsters
Fizban's Treasury of Dragons
legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and must be
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
Monsters
Fizban's Treasury of Dragons
dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and must be convinced to defend
the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
an arcane observatory built on a nearby island by wizards long gone, and it hinted at powerful magic hidden there. A small cloister known as Dragon’s Rest also resides on the island. The caretaker of
the cloister’s temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice, must have information regarding the observatory. This Elder Runara can set you on the path to discovering the knowledge your friend never found. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Elf Fighter Shawn Wood Your parents lived in the prosperous village of Thundertree, east of the city of Neverwinter and at the edge of the Neverwinter Wood. But when nearby Mount Hotenow erupted
justice. Maybe Elder Runara can help you determine exactly what your heroic destiny is and set you on the right path to fulfill it, so you can become the hero you know you’re meant to be. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
in the prosperous village of Thundertree, east of the city of Neverwinter and at the edge of the Neverwinter Wood. But when nearby Mount Hotenow erupted thirty years ago, your parents fled, perhaps
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
plethora of creatures and humanoid races typically found in the ocean depths live there, including sahuagin, sea elves, merfolk, and locathah. This is a story about what happens when a normally peaceful
species is pushed to the point of open conflict. As elemental forces threaten the safety of the nearby locathah communities, heroes rise from among their number to strike back and defend their homes and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
gold and platinum in the nearby foothills, you came to Phandalin as well, not to earn a living, but to prey on those who struck it rich. You joined a gang calling itself the Redbrands and made some
world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
restored an old lizardfolk stronghold that had been abandoned for decades. Determined to recapture their home, the lizardfolk have been busily purchasing arms and negotiating an alliance with other nearby
aquatic races. The lizardfolk’s main purpose is to form an army to expel the sahuagin from the area. In so doing, they hope to discourage the sahuagin from ever again intruding on the region. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Moonshaes, where many of those same people now share the islands with the Ffolk and an elf offshoot known as the Llewyr. The free port of Mintarn lies nearby, a neutral site for meetings between enemies
influential nation unto itself. In the seas to the south, pirates of many races and predilections sail from the Nelanther Isles, preying on trade running north and south along the coasts. Since the
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
races have little good to say about kobolds, but they do admit that the little reptilians do respectable tunnel work using simple tools. If a band of kobolds is enslaved by more powerful creatures
network of passages beneath the streets, connecting them to a nearby waterway and greatly improving the town’s sanitation. If the kobolds like the area and aren’t mistreated by the humans
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
sounding meant, and to gather what information they could on the cult from nearby humanoid cultures. One of those dragons, an ancient gold wyrm named Protanther, invoked an ancient draconic rite of council
council includes representatives from each of the five metallic dragon races, who will spread word to their fellows of the council’s decision. Of specific importance to the factions of Waterdeep is the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
sounding meant, and to gather what information they could on the cult from nearby humanoid cultures. One of those dragons, an ancient gold wyrm named Protanther, invoked an ancient draconic rite of council
council includes representatives from each of the five metallic dragon races, who will spread word to their fellows of the council’s decision. Of specific importance to the factions of Waterdeep is the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6 An emerald dragon is the headmaster in absentia of a bardic college and must be
convinced to defend the school in a contest against a rival college.
7 An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Racial Traits The game traits of the monstrous races are given here. Refer to chapter 1 for their cultural and roleplaying notes. Some of these races are more or less powerful than the typical D&D
races—a reason for the monstrous races to be used in a campaign with care. Bugbear Traits Your bugbear character has the following racial traits. Ability Score Increase. Your Strength score increases by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
different races or cultures. The bardic colleges might be closed to everyone except elves, dragonborn might be the only creatures capable of becoming sorcerers, and all warlocks in your world might be human
. You could break that down still further: bards of the College of Lore could be high elves, and bards of the College of War could be wood elves. Gnomes discovered the school of illusion, so all wizards
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
at the touch of a child when they are unlocked. While some other races erect statues or build special structures to honor their heroes or commemorate momentous events, the dwarves live and work within
outer precincts of a clan’s home are plain and functional, decorated minimally or not at all, to give visitors and those passing nearby no reason to suspect what lies in the deeper chambers. From what
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, peaceful realm, where many races live together for common knowledge, celebration, and defense. The city is peopled primarily by the “goodly” races (humans, dwarves, gnomes, elves, halflings, and half-elves
the nearby lands. Officers of the Knights are well trained in tactics and military history, and have high opinions of their own abilities and those of their comrades — opinions that are very often
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
makes them easy for Rezmir and other high-ranking cultists to manipulate, but they are not well liked or trusted by the other races. Hunters who bring in antelope and other large game from the grasslands
? What Rezmir hopes to learn from him is anyone’s guess, but you wouldn’t want to be in that half-elf’s skin — or what’s left of it — when the questioning gets serious. The plunder from nearby settlements
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Citadel Felbarr Among the eldest and grandest of the Delzoun holds, Citadel Felbarr was built more than three thousand years ago — a span of time beyond the ability of younger races to comprehend
, brooded over by two barbicans known as the Hammer and the Anvil. Two other fortifications loom higher still over the road, embedded in the nearby cliffs and built atop them. These are the North Vigil and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cloud Giant Cloud giants live extravagant lives high above the world, showing little concern for the plights of other races except as amusement. They are muscular with light skin and have hair of
storm giants, the reclusive storm giants rarely engage with the rest of giantkind. As a result, many cloud giants see themselves as having the highest status and power among the giant races. They order
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters can attack it from a distance or fly in close. The airship can’t land on the Morkoth, but it can float in the water nearby or hover directly overhead, out of the line of fire of the Morkoth’s
custody and returned to her ship, Stormsword gathers a crew of twenty half-trained scalawags (commoners of various races and alignments) and whips them into shape for the voyage, the completion of which
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
them easy for Rezmir and other high-ranking cultists to manipulate, but they are not well liked or trusted by the other races. Hunters who bring in antelope and other large game from the grasslands
hopes to learn from him is anyone’s guess, but you wouldn’t want to be in that half-elf’s skin—or what’s left of it—when the questioning gets serious. The plunder from nearby settlements is stored in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
falling off the edge — high enough to protect a kobold but low enough to serve as a tripping hazard for a larger creature. Those of other humanoid races have little good to say about kobolds, but they do
have access to on their own. If they are treated well and left alone to do the job, the kobolds work industriously and build a network of passages beneath the streets, connecting them to a nearby
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
experiment. A rock gnome alchemist who discovers a new form of fungus growing in a nearby cavern might wander farther afield from the burrow, looking for knowledge about other fungi in the world. A forest
unique mind-set. Possessed of higher intelligence than most other races, a gnome can be an important source of knowledge, and can devise solutions for many problems an adventuring party encounters. A
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
vault. Hill dwarves are more perceptive and empathic than their kin. They rely on their intuition and insight to guide them in relationships with other races. To offset the disadvantage of not being
protected by mountains, they frequently form defensive pacts with humans, gnomes, and elves that live nearby. Although the best artisans are revered for their skills, just as in any dwarf clan, hill
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, oblivious to their presence. Though it might step on characters who don’t get out of its way, it fights only in self-defense. Deinonychus. A wild boar races across the party’s path, followed closely by
, or if the characters approach within 100 feet of them. Hadrosaurus. A herd of 3d6 hadrosauruses (see appendix D) are grazing nearby, with 1d6 noncombatant young among them. The adults don’t attack
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. If threatened, the guards call out for help and might attract the attention of other guards or citizens nearby. Pickpocket. A thief (use the spy statistics in the Monster Manual) tries to steal from a
handful of guards maintain order. Runaway Cart. A team of horses pulling a wagon races through the city streets. The adventurers must avoid the horses. If they stop the wagon, the owner (who is running
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
itself and the nearby hamlets and farms that look to it for protection and guidance, some twelve hundred people call the area home. Lady Morwen is the sister of the previous duke, Maldwyn Daggerford
being restored. Daggerford is a pastoral haven. Wide, sprawling hills nearby offer peaceful vistas, but are sometimes overrun by raiding orcs or goblins. The frequent caravans heading north to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
nearby. 5 1 lizardfolk scaleshield* This officer is alerted by noise in 3. The guards in 2 and 3, if they are still present, join the officer in this room when they hear sounds of battle. 7 5 lizardfolk
(noncombatants) latch onto the characters if they’re not discouraged from doing so. 12 2 amphisbaenae*, 1 lizardfolk shaman The shaman tries to flee to the west. If it does so, it races to 20 looking
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a new, fully formed beholder springs forth unbidden, seemingly having appeared out of thin air in a nearby space. This “offspring” might be a duplicate of the beholder that dreamed it into existence
includes other creatures. This doesn’t mean that the eye tyrant likes, respects, or understands the creatures it chooses to associate with, but it does distinguish between individuals of other races and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and powerful dragon moves into the region, upsetting the ecology and demanding tribute from nearby settlements. The Foe Time Forgot. An evil foe believed long dead emerges from the Feywild, alive and
Necromancy. Vampires open a college of necromancy, attracting evil necromancers who need fresh corpses for their studies. An order of vampire hunters seeks the characters’ help. Undying Monarch. A
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Lorehold Scholars The archaeomancers of Lorehold College draw their magical might from the flow of time and fate and the way those forces shape the course of history. Scholars of this broad mystical
Bonus Actions
Chronal Break (1/Day). The pledgemage chooses a point within 30 feet of itself, shunting the minds of nearby creatures out of this moment in time. Each creature in a 10-foot-radius






