Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'nearby courtiers reality pdf'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        nearly courtier reality pdf
                                    
                                
                                    
                                        nearly courtiers readily pdf
                                    
                                
                                    
                                        near courtiers reality pdf
                                    
                                
                                    
                                        nearby courtier readily pdf
                                    
                                
                                    
                                        nearly courtiers realize pdf
                                    
                                
                        
                    
                
                        
                                                    Yuan-ti Pureblood
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     — yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
— Elminster
The physical and magical prowess of the yuan-ti empire allowed the former humans to retain their
                                                
                                            
                                                
                                                     some of their conquered enemies finally loosened the yuan-ti’s hold over nearby lands. The serpent people withdrew to their fortified cities and underground temples, ceding the rest of their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                     an arcane observatory built on a nearby island by wizards long gone, and it hinted at powerful magic hidden there. A small cloister known as Dragon’s Rest also resides on the island. The caretaker of
                                                
                                            
                                                
                                                     the cloister’s temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice, must have information regarding the observatory. This Elder Runara can set you on the path to discovering the knowledge your friend never found. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                    Elf Fighter Shawn Wood  Your parents lived in the prosperous village of Thundertree, east of the city of Neverwinter and at the edge of the Neverwinter Wood. But when nearby Mount Hotenow erupted
                                                
                                            
                                                
                                                     justice. Maybe Elder Runara can help you determine exactly what your heroic destiny is and set you on the right path to fulfill it, so you can become the hero you know you’re meant to be. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood  Your parents lived
                                                
                                            
                                                
                                                     in the prosperous village of Thundertree, east of the city of Neverwinter and at the edge of the Neverwinter Wood. But when nearby Mount Hotenow erupted thirty years ago, your parents fled, perhaps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     gold and platinum in the nearby foothills, you came to Phandalin as well, not to earn a living, but to prey on those who struck it rich. You joined a gang calling itself the Redbrands and made some
                                                
                                            
                                                
                                                     world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     as planar forces fail to identify their logical place in reality. This has the following effects on the characters: Causal Uncertainty. Characters have confusing memories of multiple possible or
                                                
                                            
                                                
                                                     probable incarnation of that character manifests nearby. Players will have the opportunity to customize and play these incarnations of their characters. In part 3 of this adventure, characters learn about
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Dead Gods Luca Bancone  An astral dreadnought consumes a dead god in Vecna’s new reality When the characters cross the threshold in area E2c, they appear in an unreality where Vecna has usurped the
                                                
                                            
                                                
                                                     distant silvery lights. All around you are the floating remains of enormous stone corpses. Nearby, a monstrous behemoth resembling a horned, serpentine lobster drifts slowly through a patch of debris. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     conquered enemies finally loosened the yuan-ti’s hold over nearby lands. The serpent people withdrew to their fortified cities and underground temples, ceding the rest of their territory to their
                                                
                                            
                                                
                                                     influence by controlling enemy rulers — and those close to them — through blackmail, drugs, magic, and the subterfuge of disguised purebloods. Calm long-view schemers, innate deceivers, and immune to poison — yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
 — Elminster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     spiders out of the tower, and forged an alliance with the nearby tribe of bullywugs. During that time, the half-dragon was still thinking of the castle simply as a fortified hideout. When she discovered
                                                
                                            
                                                
                                                     Naerytar an essential hub in the cult’s treasure-amassing activity in the North. Through diplomacy and intimidation, and by leveraging the influence of Voaraghamanthar with the monstrous creatures of the mere, Rezmir created an uneasy alliance in the Mere of Dead Men and brought her vision into reality.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    , break off from an icy mire in its deepest recesses and are gradually assembled and organized, perhaps under the influence of nearby Mechanus, into the perfect cubes of Avalas. The nature of Acheron
                                                
                                            
                                                
                                                     with the bleak nihilism of unending conflict, the harsh reality of authoritarian rule, and the uncaring pressures of social conformity. It’s also an opportunity for characters to grapple with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     spiders out of the tower, and forged an alliance with the nearby tribe of bullywugs. During that time, the half-dragon was still thinking of the castle simply as a fortified hideout. When she discovered
                                                
                                            
                                                
                                                     the mere, Rezmir created an uneasy alliance in the Mere of Dead Men and brought her vision into reality.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     survivors of their attack on the colony to Undermountain. Having recently secured the nearby Crystal Labyrinth (level 16), the githyanki now wage war against the mind flayers in Seadeeps. Uncertainty
                                                
                                            
                                                
                                                     Waterdeep, but the city they see and experience around them is a fabrication created wholly by the ulitharid. Within this alternate reality Waterdeep, or “Alterdeep,” Extremiton appears as any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     images of itself or of other beholders (which might or might not actually exist). On extremely rare occasions when a beholder dreams of another beholder, the act creates a warp in reality — from which
                                                
                                            
                                                
                                                     a new, fully formed beholder springs forth unbidden, seemingly having appeared out of thin air in a nearby space. This “offspring” might be a duplicate of the beholder that dreamed it into existence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Stage 2: Little Inn of Horrors The Test Market warps reality the moment any character opens a door within the Dran & Courtier. The first time this happens, all the characters find themselves back in
                                                
                                            
                                                
                                                     spectacularly long butcher’s knife surrounded by severed fingers. Other equally questionable meats are arranged nearby. A pot on the stove threatens to boil over, its lid rattling. You hear the thumping
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     characters are locked in battle with another foe. Or maybe the noise of the ongoing combat attracts the attention of nearby dungeon denizens. The new combatant might attack both the characters and
                                                
                                            
                                                
                                                     energy. Or perhaps a monster’s desperation causes wild magic to warp the fabric of reality. You can use the environmental effects, hazards, and traps in chapter 3 to represent these effects. Change
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the balance between nature and civilization in a particular location. 
   5  Repair the fabric of reality in a place where the mortal world was overlaid by Nyx during Xenagos’s pretensions to godhood
                                                
                                            
                                                
                                                     so requires extreme measures. Klothys rarely reveals her plans. The characters might begin the campaign by following a prophecy to a far-off land or interpreting infrequent omens to learn of nearby
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     the artifact has a terrible side effect: someone known to the wielder is also erased from reality. After the villain uses the ruinstone, roll a d20: on a 5-20, one of their allies disintegrates, on an 1
                                                
                                            
                                                
                                                     trouble nearby chant to their god for aid. If at least one cultist chants for three rounds, a bone devil appears in the circle to serve the cult. Secret Door. The secret door in here leads to area E6 and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     weapons and come quietly. The officers have been ordered to bring the characters before the High Courts of Sigil, where the characters must stand trial for supposed crimes against reality. Parisa
                                                
                                            
                                                
                                                     captured, as detailed below: Escape. If the characters defeat or evade their pursuers, they quickly run into Farrow, who helps them lie low in a nearby establishment as Harmonium backup arrives on the scene
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     desire to help his king build a nation whose status equals or outmatches other realms across the face of Faerûn. Jarant keeps him near, it is said, because of all the king’s courtiers, Dhosun is the
                                                
                                            
                                                
                                                     courtiers believe that she is frequently kept to hand as a foil to Dhosun, as her slickly vicious nature offsets the Dhosun’s more honorable tendencies. For my part, I believe she’s biding her time. A great
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     war pick of iron. When the medusa claimed Ironfang, his purpose finally became clear to him. He established his lair in the dungeon nearby and began building the Cult of the Black Earth. Traits. Unlike
                                                
                                            
                                                
                                                     suspicious of the Cult of Howling Hatred. They believe that the air cultists are mercurial, unreliable, and generally out of touch with reality. The earth cultists respect the strength and ferocity of the
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack
                                                
                                            
                                                
                                                    ;Irresistible Dance (spell save DC 15).
17–18
A section of stone, water, air, or energy becomes an appropriate contaminated elemental that is hostile to all nearby creatures.
19–20
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack, a
                                                
                                            
                                                
                                                    ;Irresistible Dance (spell save DC 15).
17–18
A section of stone, water, air, or energy becomes an appropriate contaminated elemental that is hostile to all nearby creatures.
19–20
An
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack, a
                                                
                                            
                                                
                                                    ;Irresistible Dance (spell save DC 15).
17–18
A section of stone, water, air, or energy becomes an appropriate contaminated elemental that is hostile to all nearby creatures.
19–20
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     area, and nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by
                                                
                                            
                                                
                                                     Dance;Irresistible Dance (spell save DC 15).
17–18
A section of stone, water, air, or energy becomes an appropriate contaminated elemental that is hostile to all nearby creatures.
19
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     erupts in a 20-foot radius. Creatures in the area must make a DC 15 Constitution saving throw or take 28 (8d6) radiant damage and become Blinded for 1 round. The smell of ozone fills the area, and nearby
                                                
                                            
                                                
                                                    ;Irresistible Dance (spell save DC 15).
17–18
A section of stone, water, air, or energy becomes an appropriate contaminated elemental that is hostile to all nearby creatures.
19–20
An
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     nearby wood and inanimate plants are transformed into solid glass.
13–14
Echoes of possible realities are briefly visible for 1 minute. When a creature within 60 feet is hit by an attack
                                                
                                            
                                                
                                                    ;Irresistible Dance (spell save DC 15).
17–18
A section of stone, water, air, or energy becomes an appropriate contaminated elemental that is hostile to all nearby creatures.
19–20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     since they arrived. The goblins tried to block the rift with two lab tables, not realizing that grells from the Feeder Trenches (see the “Rift in Reality” section below) could simply float over the
                                                
                                            
                                                
                                                     goblins drank in a recent game of drink-or-dare. Rift in Reality. The rift leads into the Far Realm to a location called the Feeder Trenches. The Feeder Trenches are described in the “Far Realm Rifts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     the Outer Planes to dwell in the Far Realm. There they transform over eons into abominations or elder evils, seething in a reality with its own laws. All who stay in the Far Realm are eventually twisted
                                                
                                            
                                                
                                                     into alien shapes by the realm’s eldritch forces. The Far Realm’s pernicious influence is often subtle, leaking into the Material Plane through thin places in reality or as invasive thoughts that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     workshops are nearby, but he’s reluctant to risk facing the dangerous monsters here. W9: Great Cavern Steep escarpments divide this large cavern into three sections: high ledges at either end and a lower
                                                
                                            
                                                
                                                     mechanical bellows powered by a waterwheel dominate this large chamber. The furnace is cold and dark, but heaps of coal are piled nearby, along with carts full of unrefined ore. The waterwheel sits in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     might spontaneously arise in the shadows or darkness nearby. If more than one meenlock is born, a lair also magically forms. The earth creaks and moans as narrow, twisting tunnels open up within it
                                                
                                            
                                                
                                                    . One of these newly formed passageways serves as the lair’s only entrance and exit. Meenlocks give other creatures the creeps and project a supernatural aura that instills terror in those nearby. So evil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     paraphrase the following text: Floating in space is a pulsing rift of iridescent energy, like a jagged scar in the fabric of reality. The light dims for a second, revealing faint shadows shifting deep
                                                
                                            
                                                
                                                     rocks float nearby. Standing on the largest one is Zorhanna in her regalia. You also sense a terrible presence—something formless and indescribable—lurking all around you.
 Zorhanna points at you and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     the young remorhaz bursts out of the snow and ice nearby. Iron Road Once a prominent thoroughfare built by the dwarves of Besilmer, the Iron Road remains one of the few visible relics of that bygone
                                                
                                            
                                                
                                                     nearby wilderness. Visitors are welcome at the Jester’s Pride tavern, which serves robust dwarven ale. Jundar’s Pass This wagon trail threads through the Dessarin Hills between Beliard and Calling
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     are seldom encountered without a commanding star spawn seer (also in this book) nearby. A hulk appears to have little will of its own and is driven to protect its master. Star Spawn Hulk
 Large
                                                
                                            
                                                
                                                     emaciated frames. Cultists summon these creatures to serve as guards and assassins, two roles at which they excel. The cultists who blaspheme reality by calling out to Elder Evils often speak of a Far Realm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     5,000 gp, but damaging any part of it draws the immediate ire of two mezzoloth bouncers in the crowd nearby. F4: Slot Machines The first time a character approaches a slot machine, read or paraphrase
                                                
                                            
                                                
                                                    : Beyond Reality with Bimdom Baffletrick. A charming illusionist in glittery, purple robes, Bimdom Baffletrick (chaotic neutral, gnome mage) performs arcane feats. His assistant is a friendly, white-furred
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Annihilation and Waterdeep: Dungeon of the Mad Mage.
 The first group of these magical obelisks was crafted by a secret society of spellcasters called the Weavers. These obelisks could alter reality on
                                                
                                            
                                                
                                                     frost-covered plaque is bolted to a pedestal nearby, and the entire display is framed by four stone pillars that are, oddly, frost-free.
 A spitting mimic’s size allows it to assume
such large forms
                                                
                                            
                                        





