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                        Returning 35 results for 'nearest composed regain pdf'.
                    
                
                        
                            
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                                        nedress composed remain pdf
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     composed of rubble, rocks, or dirt isn’t Difficult Terrain for you. In addition, you can move through solid earth or rock as if those areas were Difficult Terrain without disturbing the matter
                                                
                                            
                                                
                                                     through which you pass. If you end your turn in solid earth or rock, you are shunted out to the nearest unoccupied space you last occupied.
Ring of Elemental Command (Fire);Fire. You know Ignan, and you
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     points and appearing in the place it died or in the nearest unoccupied space.
Spider Climb. The necrichor can climb difficult surfaces, including upside down on ceilings, without needing to make an
                                                
                                            
                                                
                                                    ":"necrotic"} necrotic damage, and the target can’t regain hit points until the start of the necrichor’s next turn.
Blood Puppeteering (Recharge 6);{"diceNotation":"1d6","rollType
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     difficult terrain composed of anything made from earth or stone as if it were normal terrain. He can move through solid earth and rock as if it were difficult terrain. If he ends his turn there, he is
                                                
                                            
                                                
                                                     shunted into the nearest space he last occupied.
Legendary Resistance (2/Day). If Marlos fails a saving throw, he can choose to succeed instead.
Petrifying Gaze. When a creature that can see Marlos&rsquo
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    ", "rollAction":"Decaying Breath", "rollDamageType":"poison"} poison damage on a failed save, or half as much damage on a successful one. A creature that takes damage from the breath can’t regain hit
                                                
                                            
                                                
                                                    ", "rollDamageType":"force"} force damage and is shunted to the nearest unoccupied space.
Spellcasting. Beledros casts one of the following spells, requiring no material components and using Wisdom as the
                                                
                                            
                                        
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     17.
You can expend 2 of the ring's charges to cast dominate monster on an earth elemental. In addition, you can move in difficult terrain that is composed of rubble, rocks, or dirt as if it were
                                                
                                            
                                                
                                                     acid damage.
You can move through solid earth or rock as if those areas were difficult terrain. If you end your turn there, you are shunted out to the nearest unoccupied space you last occupied.
You
                                                
                                            
                                        
                                                    Ring of Elemental Command
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     charges to cast dominate monster on an earth elemental. In addition, you can move in difficult terrain that is composed of rubble, rocks, or dirt as if it were normal terrain. You can also speak and
                                                
                                            
                                                
                                                     solid earth or rock as if those areas were difficult terrain. If you end your turn there, you are shunted out to the nearest unoccupied space you last occupied.
You can cast the following spells from
                                                
                                            
                                        
                                                    Delerium Fragment
                                                    
    
        Legacy
    
    
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     nearest creatures within 60 feet each regain hit points equal to the damage taken.
14
A hypnotic pattern (save DC 15) appears. It creates scintillating impossible colours in shapes which are
                                                
                                            
                                                
                                                     or a ceiling), which allows them to move as if they were climbing. Unattended objects float around randomly.
2
The nearest creature is affected by a hideous laughter spell (Save DC 15) but
                                                
                                            
                                        
                                                    Demilich (Variant)
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    -forms in an unoccupied space nearest to the gem and in the same state as when it was trapped.The demilich can take 3 legendary actions, choosing from the options below. Only one legendary action option
                                                
                                            
                                                
                                                     antimagic field fills the space of the target, moving with it until initiative count 20 on the next round.
The demilich targets any number of creatures it can see within 30 feet of it. No target can regain
                                                
                                            
                                        
                                                    Delerium Crystal
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     nearest creatures within 60 feet each regain hit points equal to the damage taken.
14
A hypnotic pattern (save DC 15) appears. It creates scintillating impossible colours in shapes which are
                                                
                                            
                                                
                                                     or a ceiling), which allows them to move as if they were climbing. Unattended objects float around randomly.
2
The nearest creature is affected by a hideous laughter spell (Save DC 15) but
                                                
                                            
                                        
                                                    Delerium Shard
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     nearest creatures within 60 feet each regain hit points equal to the damage taken.
14
A hypnotic pattern (save DC 15) appears. It creates scintillating impossible colours in shapes which are
                                                
                                            
                                                
                                                     or a ceiling), which allows them to move as if they were climbing. Unattended objects float around randomly.
2
The nearest creature is affected by a hideous laughter spell (Save DC 15) but
                                                
                                            
                                        
                                                    Delerium Chip
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     nearest creatures within 60 feet each regain hit points equal to the damage taken.
14
A hypnotic pattern (save DC 15) appears. It creates scintillating impossible colours in shapes which are
                                                
                                            
                                                
                                                     or a ceiling), which allows them to move as if they were climbing. Unattended objects float around randomly.
2
The nearest creature is affected by a hideous laughter spell (Save DC 15) but
                                                
                                            
                                        
                                                    Delerium Geode
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     nearest creatures within 60 feet each regain hit points equal to the damage taken.
14
A hypnotic pattern (save DC 15) appears. It creates scintillating impossible colours in shapes which are
                                                
                                            
                                                
                                                     or a ceiling), which allows them to move as if they were climbing. Unattended objects float around randomly.
2
The nearest creature is affected by a hideous laughter spell (Save DC 15) but
                                                
                                            
                                        
                                                    Delerium Massive Cluster
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     nearest creatures within 60 feet each regain hit points equal to the damage taken.
14
A hypnotic pattern (save DC 15) appears. It creates scintillating impossible colours in shapes which are
                                                
                                            
                                                
                                                     or a ceiling), which allows them to move as if they were climbing. Unattended objects float around randomly.
2
The nearest creature is affected by a hideous laughter spell (Save DC 15) but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                    Eric  Downloadable PDF Equipment Shield of the Cavalier
 Chain Mail
 Flail
 8 Javelins
 Dungeoneer’s Pack
 Dice Set
 Fine Clothes
 Perfume
 Shield of the Cavalier Armor (Shield), Very Rare
                                                
                                            
                                                
                                                     Emanation appears, any creatures or objects not fully contained within it are pushed into the nearest unoccupied spaces outside it. The attack or area of effect that triggered the Reaction has no effect on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                    Eric  Downloadable PDF Equipment Shield of the Cavalier
 Chain Mail
 Flail
 8 Javelins
 Dungeoneer’s Pack
 Dice Set
 Fine Clothes
 Perfume
 Shield of the Cavalier Armor (Shield), Very Rare
                                                
                                            
                                                
                                                     Emanation appears, any creatures or objects not fully contained within it are pushed into the nearest unoccupied spaces outside it. The attack or area of effect that triggered the Reaction has no effect on
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     Constitution saving throw or take 36 (8d8) Necrotic damage, or half as much on a success. The three nearest creatures within 60 feet each regain Hit Points equal to the damage taken.
29–30
A
                                                
                                            
                                                
                                                     objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable syllables and words
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     Constitution saving throw or take 36 (8d8) Necrotic damage, or half as much on a success. The three nearest creatures within 60 feet each regain Hit Points equal to the damage taken.
29–30
A
                                                
                                            
                                                
                                                    . Unattended objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable syllables and
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     Constitution saving throw or take 36 (8d8) Necrotic damage, or half as much on a success. The three nearest creatures within 60 feet each regain Hit Points equal to the damage taken.
29–30
A
                                                
                                            
                                                
                                                    . Unattended objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable syllables and
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     Constitution saving throw or take 36 (8d8) Necrotic damage, or half as much on a success. The three nearest creatures within 60 feet each regain Hit Points equal to the damage taken.
29–30
A
                                                
                                            
                                                
                                                    . Unattended objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable syllables and words
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Eric  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
                                                
                                            
                                                
                                                    . Defense is recommended. (This is included above.) Level 1: Second Wind You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     know Auran, you have Resistance to Lightning damage, and you have a Fly Speed equal to your Speed and can hover. Earth. You know Terran, and you have Resistance to Acid damage. Terrain composed of rubble
                                                
                                            
                                                
                                                    . If you end your turn in solid earth or rock, you are shunted out to the nearest unoccupied space you last occupied. Fire. You know Ignan, and you have Immunity to Fire damage. Water. You know Aquan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     know Auran, you have Resistance to Lightning damage, and you have a Fly Speed equal to your Speed and can hover. Earth. You know Terran, and you have Resistance to Acid damage. Terrain composed of rubble
                                                
                                            
                                                
                                                    . If you end your turn in solid earth or rock, you are shunted out to the nearest unoccupied space you last occupied. Fire. You know Ignan, and you have Immunity to Fire damage. Water. You know Aquan
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     Constitution saving throw or take 36 (8d8) Necrotic damage, or half as much on a success. The three nearest creatures within 60 feet each regain Hit Points equal to the damage taken.
29–30
A
                                                
                                            
                                                
                                                    . Unattended objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable syllables and
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     DC 15 Constitution saving throw or take 36 (8d8) Necrotic damage, or half as much on a success. The three nearest creatures within 60 feet each regain Hit Points equal to the damage taken.
29
                                                
                                            
                                                
                                                     climbing. Unattended objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     of the hallow spell, the destroyed necrichor re-forms in 1d10 days, regaining all its hits points and appearing in the place it died or in the nearest unoccupied space.
 Spider Climb. The necrichor
                                                
                                            
                                                
                                                     can’t regain hit points until the start of the necrichor’s next turn.
 Blood Puppeteering (Recharge 6). The necrichor targets a creature it can see within 5 feet of it that is missing any of its hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     effects of the hallow spell, the destroyed necrichor re-forms in 1d10 days, regaining all its hits points and appearing in the place it died or in the nearest unoccupied space.
 Spider Climb. The
                                                
                                            
                                                
                                                     target can’t regain hit points until the start of the necrichor’s next turn.
 Blood Puppeteering (Recharge 6). The necrichor targets a creature it can see within 5 feet of it that is missing any of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     you deal damage to a creature, immediately spend 1 Hit Die to heal yourself. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum 1). Comet (or 2
                                                
                                            
                                                
                                                     your next turn. You can’t affect or be affected by anything on the plane you left until you return. You return to the same space you left or, if that space is occupied, to the nearest unoccupied space
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     exposed insides. 
   4  Parts serving unintended roles, like a body composed of dozens of hands. 
   5  Perfect features accented by beautiful stitching. 
   6  Visible mechanisms, bellows, and
                                                
                                            
                                                
                                                     berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     Command. You can expend 2 of the ring’s charges to cast dominate monster on an earth elemental. In addition, you can move in difficult terrain that is composed of rubble, rocks, or dirt as if it were
                                                
                                            
                                                
                                                     acid damage. You can move through solid earth or rock as if those areas were difficult terrain. If you end your turn there, you are shunted out to the nearest unoccupied space you last occupied. You can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     Command. You can expend 2 of the ring’s charges to cast dominate monster on an earth elemental. In addition, you can move in difficult terrain that is composed of rubble, rocks, or dirt as if it were
                                                
                                            
                                                
                                                     acid damage. You can move through solid earth or rock as if those areas were difficult terrain. If you end your turn there, you are shunted out to the nearest unoccupied space you last occupied. You can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Diana  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
                                                
                                            
                                                
                                                     regain all your expended points. Some features that use Focus Points require your target to make a saving throw. The save DC equals 8 plus your Wisdom modifier and Proficiency Bonus. Flurry of Blows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    Niko  Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
                                                
                                            
                                                
                                                    . You know five Cleric cantrips from the Cleric spell list. Spell Slots. You have four level 1 spell slots and three level 2 spell slots for your level 1+ spells. You regain all expended spell slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     feet deep. Eight large, spidery bushes with thorny stems, white leaves, and enormous yellow blossoms grow across its bottom.
 Five feet beyond the nearest edge of the pit is a bronze bar, set level
                                                
                                            
                                                
                                                     on any of its turns, it must make a DC 10 Dexterity (Acrobatics) check. On a successful check, the creature can keep moving. On a failed check, the creature stops moving to regain its balance and can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     occur. You can use this feature a number of times equal to your Charisma modifier (minimum of once), but you can use it no more than once per roll. You regain all expended uses when you finish a Long
                                                
                                            
                                                
                                                     Incapacitated condition until the end of your next turn, when it returns to the space it previously occupied or the nearest unoccupied space. Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a Pact Magic spell slot (no action required) to restore your use of it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     successful one. A creature that takes damage from the breath can’t regain hit points until the start of Beledros’s next turn.
 Miasmal Flow. Beledros becomes a swirling cloud of green mist and can move
                                                
                                            
                                                
                                                    ) force damage and is shunted to the nearest unoccupied space.
 Spellcasting. Beledros casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability:
 1
                                                
                                            
                                        





