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                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.
d6
Reason
d6
Reason
1
Emissary
4
Pilgrim
                                                
                                            
                                                
                                                     here as part of some such delegation, then decided to stay when the mission was over.
Mulhorand. From the terrain to the architecture to the god-kings who rule over these lands, nearly everything
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     possibilities.)
Now youâre looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, youâre leaving
                                                
                                            
                                                
                                                     Bloodaxes. Founded in Sundabar nearly two centuries ago, the Bloodaxes were originally a group of dwarves outcast from their clans for crimes against the teachings of Moradin Soulforger. They began
                                                
                                            
                                        
                                                    Aarakocra
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     Dessarin Valley, were ever a secretive and guarded people, only spotted during their flights over the High Forest. A cruel and rapacious green dragon nearly wiped out the population and scattered the
                                                
                                            
                                                
                                                    .
Great Purpose
Aarakocra enjoy peace and solitude. Most of them have little interest in dealing with other peoples and less interest in spending time on the ground. For this reason, it takes an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Personality Mordenkainen is stubborn and egotistical to the point of driving even his friends to annoyance. He has few close relationships, although nearly all wizards recognize his accomplishments
                                                
                                            
                                                
                                                    , he eschews cruelty and sees no reason to cause pointless suffering. The wizard doesnât like to admit it, but he would put his own safety at risk to quell the pain of innocents.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     followed the defeat of the gods, mighty sorcerer-kings came to power and nearly destroyed the world with their reckless use of defiling magic. They made Athas into a desert where terrible monsters roam and
                                                
                                            
                                                
                                                     only the strongest survive. One of the hallmarks of the Dark Sun setting is that the heroes donât need to seek out forgotten dungeons to find adventure â mere survival is adventure enough. But there is no reason you canât successfully adapt Princes of the Apocalypse to your Dark Sun campaign.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     name. Personal Goal: Get Your Revenge. Someone in the Redbrands nearly got you killed, and you sure would like to know who it was. And then youâd like to take your revengeâon that person, on Glasstaff
                                                
                                            
                                                
                                                     world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    , and drinks of nearly everyone on campus last year. Anyone who came in contact with these are now threatened by the ritual Murgaxor is conducting.â
 âOnce complete, this ritual will drain the life
                                                
                                            
                                                
                                                     for no other reason than the characters carry the evil mageâs corruption, and theyâre likely to be gravely injured or die once he completes his ritual.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     burning candle and littered with plates cleared of food and half-drained tankards. The sounds of gamblers yelling and drunken adventurers singing bawdy songs nearly drown out the off-key strumming of a
                                                
                                            
                                                
                                                     before you can see if blood is drawn, a crowd of spectators clusters around the brawl. What do you do?
 The human combatants are five members of the Xanathar Guild (CE human bandits). The one with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     a Check To...   Strength Lift, push, pull, or break something Dexterity Move nimbly, quickly, or quietly Constitution Push your body beyond normal limits Intelligence Reason or remember Wisdom Notice
                                                
                                            
                                                
                                                     Classes table presents a range of possible DCs for ability checks.  Typical Difficulty Classes   Task Difficulty DC   Very easy 5 Easy 10 Medium 15 Hard 20 Very hard 25 Nearly impossible 30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     a Check To...   Strength Lift, push, pull, or break something Dexterity Move nimbly, quickly, or quietly Constitution Push your body beyond normal limits Intelligence Reason or remember Wisdom Notice
                                                
                                            
                                                
                                                     Classes table presents a range of possible DCs for ability checks.  Typical Difficulty Classes   Task Difficulty DC   Very easy 5 Easy 10 Medium 15 Hard 20 Very hard 25 Nearly impossible 30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    . Yet should such approach Evereska, its guardians mounted on giant eagles would ensure no ill befell the vale. Unlike cramped and crowded human cities, Evereska is composed of clusters of buildings
                                                
                                            
                                                
                                                     throughout the many levels of the great valley, with many a footpath between them. These clusters are separated by clearings, meadows, and small woodland groves â natural spaces just as much a part of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Survival Skills Nearly every activity in a kobold lair contributes to the tribeâs survival. Guarding the lair keeps all of them safe from harm. Setting snares, farming mushrooms, and hunting provide
                                                
                                            
                                                
                                                     sacrifice when it presents itself. This practice contributes to the reason why most common folk (and adventurers) think kobolds are stupid as well as weak; theyâve seen or heard of a lone kobold trying to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    The Mourning No one knows the reason for what happened on 20 Olarune 994 YK. Though it had been battered, Cyre stood defiant; Cyran soldiers had recently driven deep into Karrnathi territory and were
                                                
                                            
                                                
                                                     within it. Over a million people died in the Mourning, including nearly all of the inhabitants of central Cyre. The mist slowed its advance as it spread, and some of those in the borderlands heard of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     and long, drab robes, making them nearly impossible to distinguish from one another. From the Coliseum of the Aphonai, a perfectly circular stone building that stands at the heart of Asphodel, the
                                                
                                            
                                                
                                                     studying arcane mysteries that could never be unraveled in a single life. Like all Returned, though, they have difficulty remembering what they learn. For this reason, the rooms of their orderâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the crusade that nearly exterminated their kind over a century ago. Shifters are uncomfortable with the templars for the same reason. The Order of the Emerald Claw. Tied as it is to the Blood of Vol
                                                
                                            
                                                
                                                     regardless of order. You can count on these clergy to help you secure spellcasting services, and to offer you other material aid within reason. Enemies. Since the order of knights templar is sworn to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     nickname âSir Vecken of the Broken Horn,â after his horned helmet was nearly cloven in two during the fight. A year ago, he returned to Waterdeep to live with his father, Yacken, and has since retired
                                                
                                            
                                                
                                                     forgotten about during his earlier days. When the characters make the reason for their visit known, he grows visibly grim but invites them into his home for tea. In the living room, Veckenâs old
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , congregating in steadings built of rough timber or in clusters of well-defended mud-and-wattle huts. Their skins are tan from lives spent lumbering up and down the hilly slopes and dozing beneath the
                                                
                                            
                                                
                                                    .
 Direct and Deadly. Hill giantsâ ability to digest nearly anything has allowed them to survive for eons without needing to adapt and change.
 With no culture of their own, hill giants ape the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     the god-kings who rule over these lands, nearly everything about Mulhorand is alien to someone from the Sword Coast. You likely experienced the same sort of culture shock when you left your desert
                                                
                                            
                                                
                                                     reason. You must fear something truly terrible or seek something incredibly important. Zakhara. As the saying goes among those in FaerĂ»n who know of the place, âTo get to Zakhara, go south. Then go
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     community â designing longer-lasting or larger-scale illusions that help the community stay hidden from the world. Gnomes use illusions for practically any reason â as a game, for defense, or for
                                                
                                            
                                                
                                                     communication â and sometimes for no reason other than artistic considerations. A simple illusion can often express a complex idea, such as when the memory of a location is triggered by the illusory sound of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     following categories: Goal. A characterâs goal is a short-term reason for the character to adventure. At the start of a campaign, this might be a desire for treasure, a thirst for excitement, or some need
                                                
                                            
                                                
                                                     charactersâ tavern out of business. Another might use the tavern as the setting for a murder mystery.  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    Dendradis Beings of absolute neutrality, rilmani originate from the Outlands, and their few communities cling to the Spire. These crystalline cloisters rise in clusters of crooked towers or fill
                                                
                                            
                                                
                                                     around Dendradis for signs of R04M can make a DC 20 Wisdom (Survival) check. If they succeed, they find the tracks of a lone monodrone leading into a narrow cave. The cave runs for nearly a mile, then
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Secondary Tables These tables add detail to many of the results on the Life Events table. The tables are in alphabetical order. Adventures  d100 Outcome   01â10 You nearly died. You have nasty scars
                                                
                                            
                                                
                                                     authorities found you not guilty. 7â8 You were nearly caught in the act. You had to flee and are wanted in the community where the crime occurred. 9â12 You were caught and convicted. You spent time in jail
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     series of such creatures. Like its predecessors, the beholder uses âthe Xanatharâ as a title rather than its personal name (which is Zushaxx). The guild has been in operation for nearly two hundred years
                                                
                                            
                                                
                                                     constantly wary of betrayal. The only allies it considers relatively safe are individuals that it (or its predecessor) has worked with for years, and most of these are creatures it has no reason to fear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     climbs to the upper level, while in another corner a stone staircase descends into darkness.
 Several chairs surround a wooden table that stretches nearly the length of the room. Wooden dishware and
                                                
                                            
                                                
                                                     harm the characters. He knows that Strahd has brought them to Barovia for a reason and doesnât want to thwart Strahdâs plans for them. His calm, pleasant demeanor changes if they become hostile or if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     marriages and funerals. Temples are places where worshipers go either to spend personal or family time in a space consecrated to a deity or to seek the aid of the priests for some reason. Small
                                                
                                            
                                                
                                                     nearly as cosmopolitan as the population of Faerûn taken as a whole; as a result, religious persecution (from the viewpoint of those who garner the attention) is practiced in places where worship of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     is one reason, his supporters claim, that the king abdicated in favor of his ancestor Gandalug Battlehammer: to protect the people from his personal enemies. Some of Bruenorâs detractors claim it was
                                                
                                            
                                                
                                                     of Settlestone, where a garrison of two hundred stands to protect the approach to the Mithral Hall. Once I reached the gates, the massive granite doors proved to be heavily guarded, and nearly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Gate, which handles most landgoing traffic, including land-based trade; and Farmersâ Gate, which remains open at nearly all times, but is wide enough only to let one wagon or cart pass at a time. A
                                                
                                            
                                                
                                                     stationed at each gate make note of new faces, but donât take action against those they donât recognize unless they are given reason to do so. The largest of the townâs inns, the River Shining Tavern
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                      Six clusters of giant mushrooms are arranged in a rough circle around this cavern. Several human-sized mushroom folk stand in a circle in the center of the cave. The smell of sulfur is stronger here
                                                
                                            
                                                
                                                     amid the other pieces and breaks open, releasing a fire snake from this stony egg. Seeing the characters only as fuel, it attacks them at once. Breaking the fire crystal also reveals the reason the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Northkingdom, and glory of fallen Delzoun. For nearly eighteen centuries, Adbar has stood strong against every threat from every foe, and stood fast, to the great pride of its residents and our people
                                                
                                            
                                                
                                                     losses of the war, or the lack of leadership shown by our new king, or mere war-weariness, but for whatever reason Adbarâs gates are even harder to move with soft words than they have been in the past
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     Healingâ in the Basic Rules). Roleplaying Sildar Sildar Hallwinter is a kindhearted human male of nearly fifty years who holds a place of honor in the famous griffon cavalry of the great city of
                                                
                                            
                                                
                                                     characters ask an NPC party member for advice or direction, remember that NPCs make mistakes too. An NPC wonât deliberately put himself or herself in harmâs way unless thereâs a good reason to do so. An NPC
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     equipment, and basic services donât draw a second glance. Immunity. As long as you remain in the aristocratâs good graces, you are nearly immune to prosecution under the laws within the aristocratâs sphere
                                                
                                            
                                                
                                                     professional ventures. 4 Lost Lineage. You seek evidence of a lost branch of a noble family or proof that individuals donât possess a noble pedigree. 5 Origin of Nobility. You reveal the secret reason why
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     appears as a darkly handsome figure nearly nine feet tall. Those who refer to the Dark Prince as the most humanoid of the demon lords vastly underestimate the capacity for evil in his scheming heart
                                                
                                            
                                                
                                                     matriarch when she manifests to her followers in the mortal realm, which she does with unusual frequency. When battle breaks out â or if she has a reason to remind her followers to fear her â Lolthâs lower
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Morning looms behind Darkhold to the east, casting a great shadow over the keep from sunrise until nearly midday. Darkhold sits in a cleft in the side of the Gray Watcher, the highest point of permanent
                                                
                                            
                                                
                                                     pragmatic, willing to do whatever necessary to achieve their ends. But they have no need to terrorize the folk of Darkhold Vale, for one simple reason: they already control them. In years past, these folk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Serpent Hills, where we were taken prisoner by yuan-ti patrolling the borders of their domain. The half-elf was hauled away in slaverâs chains, but for some reason I was taken to the court of Jarant
                                                
                                            
                                                
                                                     Wyrms that I fled Najara, though Dhosun advised me against doing so. Ultimately, I chose it for the same reason he tried to discourage me: because only a fool would enter this wood intentionally. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     independent of guild control, serving as neighborhood police forces or mercenaries for hire. About half of Ravnicaâs population is guildless. That proportion is higher for some races than others: nearly all
                                                
                                            
                                                
                                                     the bidding of their guild superiors. Most adventuring characters, though, prefer more independence. You can roll a d6 or choose from the options in the table below to establish a reason for the freedom
                                                
                                            
                                        






