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                                                     Magic Items
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    After betraying and nearly destroying the lich Vecna, the warrior Kas found himself trapped in the Shadowfell, imprisoned in a Domain of Dread called Tovag. There, he languished as a vampire. In time
                                                
                                            
                                                
                                                     chosen creatureâs appearance exactly, including its voice. Your size and speed are replaced by the chosen creatureâs. You otherwise retain your own game statistics. While in this new form
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     whose ancestors underwent, horrific magical transformations, to the extent that they retain only a fraction of their original being. Their humanoid bodies incorporate the features of various beasts. For
                                                
                                            
                                                
                                                     original forms. Mongrelfolk that are born are true mongrelfolk and not the subjects of a spell or an effect that can be undone.
Mongrelfolk can breed with other humanoids, but nearly all children born to
                                                
                                            
                                        
                                                    Hobgoblin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Maglubiyet, the greater god allows them to retain a measure of their influence over the hobgoblins because their philosophies are in line with his own.
Hobgoblins donât build temples to their gods, lest
                                                
                                            
                                                
                                                     but is nearly destroyed, the handful of members who remain are welcomed into another banner, taking their bannerâs name and colors along with them, and assuming places of leadership in the group
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Staffs Items in the Staff category vary widely in appearance: some are of nearly equal diameter throughout and smooth, others are gnarled and twisted, some are made of wood, and others are composed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     a reward; the city must preserve all the wealth it can now that its prized smith is gone. The fate of Brimskarda has a ripple effect on the region. Should the fire giant survive and retain control of
                                                
                                            
                                                
                                                    , Brimskardaâs first order of business is to lay waste to the city that hired the adventurers who nearly foiled her plot. In the event of Brimskardaâs death, the dragon Akaanvaerd once again claims the Star
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Government The Parliament of Peers, a group mainly composed of nearly fifty patriar members, makes recommendations on issues of law and governance. Once the parliament comes to a majority decision on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    Government The Parliament of Peers, a group mainly composed of nearly fifty patriar members, makes recommendations on issues of law and governance. Once the parliament comes to a majority decision on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     name. Personal Goal: Get Your Revenge. Someone in the Redbrands nearly got you killed, and you sure would like to know who it was. And then youâd like to take your revengeâon that person, on Glasstaff
                                                
                                            
                                                
                                                     world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                    Goblin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     occasionally abused) pets.
Virtually any kind of creature that can be browbeaten into service might be found with a goblin tribe, but rats and wolves are nearly always present. Both have lived in concert
                                                
                                            
                                                
                                                     castes that give goblins their reputation for cowardice.
Pariahs. Some goblin families are the lowest of the low, composed of the most dimwitted, least educated, and weakest goblins. They get the worst
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     literally give new life to the ruin of the city. These elementals are intensely destructive, but they last only as long as the magic used to summon them persists. Giants Nearly all the Gruul Clans include
                                                
                                            
                                                
                                                     hill giants, stone giants, cyclopes, ogres, ettins, and fomorians among their number, and one clan â the Bolrac clan â is composed entirely of such brutes. Hydras Once a hydra chooses a lair and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     lodging with other worshipers nearly anywhere. Rituals honoring Kruphix are usually performed at boundaries, both temporal and spatial: shorelines, riverbanks, equinoxes, and sunsets. One of the godâs
                                                
                                            
                                                
                                                     are certainly those among them who might try if they could see a way to retain their own powers.
 The Silence. When the squabbling of the gods threatened the world once more despite Kruphixâs warning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     nearly destroying the lich Vecna, the warrior Kas found himself trapped in the Shadowfell, imprisoned in a Domain of Dread called Tovag. There, he languished as a vampire. In time, the Dark Powers of the
                                                
                                            
                                                
                                                     exactly, including its voice. Your size and speed are replaced by the chosen creatureâs. You otherwise retain your own game statistics. While in this new form, the crown melds into your person and is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . Most of the members of the Clifftop Adventurersâ Guild have a modest amount of experience as successful adventurers. Nearly everyone can boast of a successful delve into the old ruins beneath Sharn or
                                                
                                            
                                                
                                                     of guides with extensive experience exploring Xendârik, and it is careful to retain only guides who receive positive referrals from guild members. House Tharashk also uses the guild as a means to hire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Mongrelfolk Mongrelfolk are humanoids that have undergone, or whose ancestors underwent, horrific magical transformations, to the extent that they retain only a fraction of their original being
                                                
                                            
                                                
                                                     original forms. Mongrelfolk that are born are true mongrelfolk and not the subjects of a spell or an effect that can be undone. Mongrelfolk can breed with other humanoids, but nearly all children
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . One of the small ones stands apart from the rest, its movements not nearly as frantic. Hunched nearby are two larger creatures that resemble apes covered with mushroom growths and yellow mold
                                                
                                            
                                                
                                                    .
 Characters who know anything about myconids know that myconids donât dance. If Stool is with the party, it points this out. This group is composed of three myconid adults and five myconid sprouts. Stool
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     and attempt to activate it unless its description notes otherwise. Staffs Items in the Staff category vary widely in appearance: some are of nearly equal diameter throughout and smooth, others are
                                                
                                            
                                                
                                                     gnarled and twisted, some are made of wood, and others are composed of polished metal or crystal. A staff weighs between 2 and 7 pounds and serves well as a walking stick or cane. Unless its description
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     target, up to the spellâs maximum range, if the target has moved away.  Staffs A magic staff is about 5 or 6 feet long. Staffs vary widely in appearance: some are of nearly equal diameter throughout
                                                
                                            
                                                
                                                     and smooth, others are gnarled and twisted, some are made of wood, and others are composed of polished metal or crystal. Depending on the material, a staff weighs between 2 and 7 pounds. Unless a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     local militia, or accompanying the town guard on its patrols. Daily rulership is in the hands of the Council of Guilds, composed of the heads of the townâs informal trade groups. These guildmasters
                                                
                                            
                                                
                                                     Gate, which handles most landgoing traffic, including land-based trade; and Farmersâ Gate, which remains open at nearly all times, but is wide enough only to let one wagon or cart pass at a time. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     transformation deprived them of speech, yet they retain their theatrical behavior. Appendix D has additional roleplaying notes for Alagarthas. Performing Perytons As Alagarthas related, the perytons
                                                
                                            
                                                
                                                     the opportunity to entertain a crowd. They perform a pantomime show that lasts nearly an hour, then take their bows silently. If everyone in the party claps or cheers, the perytons are thrilled and fly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     of Pale Prow is composed of undead servants, both corporeal and ghostly. Necromancers are drawn to Pale Prow whenever it nears land, and it is common for them to take up residence in the dark cabins
                                                
                                            
                                                
                                                     serve as the shipâs main artillery are visible moving on deck. The Salted Glade is captained by Mithina Greyheart (NE half-elf female druid), whose grove was destroyed by a massive tidal wave nearly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     creator. This tower is but a fragment of a Netherese flying city that crashed nearly two thousand years ago and lies somewhere under the glacier.
 âOn the lowest level of this inverted tower, my
                                                
                                            
                                                
                                                     chamber on the lowest level. A detect magic spell reveals a magical aura of enchantment around the amulet. The amulet is a 4-inch-wide disk composed of silver-framed wood, with a rune carved into its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Whiskey (both N male human guards). The two are complete opposites: Sigil composed and pleasant, Whiskey uncouth and short-tempered. They have been in the innâs restaurant for a long time. The outside
                                                
                                            
                                                
                                                     nearly to the breaking point. Kâthriss Drowâb has a neat room decorated in black and purple, a crystal ball that displays only a haze of smoke, and a collection of strange purple rocks. Walnut Dankgrassâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . Although both deities are ultimately beholden to Maglubiyet, the greater god allows them to retain a measure of their influence over the hobgoblins because their philosophies are in line with his own
                                                
                                            
                                                
                                                     deny advancement in status to a banner that has earned it, nor do they withhold higher rank from a deserving individual. If a banner attains great glory in battle but is nearly destroyed, the handful of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    ) checks made to hide in mud. Its speed isnât reduced in difficult terrain composed of earth or mud. The elementals attack any creatures that approach the mud or the mounds of dried mud, but they donât
                                                
                                            
                                                
                                                     nearly solid, and it blocks the tunnel except for a 1-inch gap on either side. The waterfall is 5 feet thick. A creature that looks through it with a light source can make out a passage hidden behind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     across Faerûn flock to the Hosttower of the Arcane, hoping to gain admittance into the prestigious ranks of the brotherhood. Nearly all candidates are dismissed out of hand, without so much as a test
                                                
                                            
                                                
                                                     sabotage one another. The Arcane Brotherhood sent three of its members to investigate rumors of a lost Netherese enclave that crashed in Icewind Dale nearly two thousand years ago. A fourth wizard, Nass
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     north doors, and the south doors have been nearly ripped from their hinges. Arrow slits are visible in the east wall, shrouded by cobwebs. The west wall displays patches where similar arrow slits have
                                                
                                            
                                                
                                                     found by anyone who searches the tub, where they ended up after their prior owner was drowned by an undead attacker. 8. Dining Hall This large hall has a vaulted ceiling that rises to nearly thirty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     executions, guards are numerous, and powerful people show up to see justice dispensed. Rescuing one of the condemned from the gallows would be a nearly impossible feat. Only one known entrance leads into
                                                
                                            
                                                
                                                    , allowing her to offer them the quartz while she used legerdemain to retain the valuable ones. Characters who donât know this might sweat a bit as they try to figure out how to explain the situation to Omin.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     her followers. Her adherents come from a wide range of occupations, including common thieves, laborers, guides, physicians, poets, and nearly any other profession. What they all share is a rebellious
                                                
                                            
                                                
                                                     retain them for the sake of remaining aware of the enemy they describe: a drow god who would spirit away all of Lolthâs worshipers to the surface world. The matron mothers warn those who go to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     any lone mimic could approximate. A mimic colony can work together to form buildings, bridges, crystal formations, cliff faces, statues, and nearly anything it desires. Entire villages appearing out
                                                
                                            
                                                
                                                     of nowhere might be composed of mimics! Mimic Communication. Members of the colony develop telepathy and the ability to speak. While within 10 miles of the colony, any mimic can communicate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     creature that can be browbeaten into service might be found with a goblin tribe, but rats and wolves are nearly always present. Both have lived in concert with goblins for at least as long as humans have
                                                
                                            
                                                
                                                     lower castes that give goblins their reputation for cowardice. Pariahs. Some goblin families are the lowest of the low, composed of the most dimwitted, least educated, and weakest goblins. They get the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , for the storage of any additional gifts during the celebration. After that time, Thoman Dhargun will retain one key and Horn Enclave shall retain the other.â
 Rizwin then grows suddenly stern. âPlease
                                                
                                            
                                                
                                                     iron bands, lined with lead to prevent scrying, is air- and watertight, and features layers of locks that make opening a vault without its keys nearly impossible. Two keys are required to open a vault
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     the tracks at dangerous speeds. Other large rocks, worn nearly spherical, sit motionless throughout the gallery.
 The rolling boulders are three galeb duhr, created and bound by Iggwilv to defend
                                                
                                            
                                                
                                                     room made of brass, copper, and steel. The walls are composed of interlocking gears, metal plates, and whirring machinery that rotate, shift, and tick to a synchronized beat.
 The center of a wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     ledge lies a cavern with a ceiling of hanging stalactites fifty feet overhead and a rubble-strewn floor fifty feet below. Five feet below you, a narrow ledge hugs the wall, wrapping nearly halfway
                                                
                                            
                                                
                                                     holds a ten-foot-tall statue depicting a crude humanoid form composed of earth, boulders, and sharp crystals. One massive, rocky fist is raised above its blunt head. Shattered rubble from an older
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     shade of green so dark as to appear nearly black. As a green dragon ages, its scales grow larger and lighter, turning shades of forest, emerald, and olive green to help it blend in with its wooded
                                                
                                            
                                                
                                                    )
 Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesnât cost it extra moment.
 Legendary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Marches. The section between Triboar and Yartar is an ancient road, relatively flat and composed of tight-fitting stones. East of Yartar, the road becomes a gravel and dirt wagon trail that passes a
                                                
                                            
                                                
                                                    . High rock walls enclose Gundbargâs harbor, which contains the Kingâs Fleet, consisting of nearly two hundred longships. Hawkâs Nest Hawkâs Nest is a fortified settlement that overlooks Silverymoon
                                                
                                            
                                        






