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                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    ":"Dart","rollDamageType":"piercing"} piercing damage.After her husband died in battle, Duchess Dorfniya Dilisnya set her sights on becoming Count Strahd von Zarovich's bride, but she failed to win his
                                                
                                            
                                                
                                                    , instead assuming that the guests had died in their sleep.
But Strahd was not fooled. He came to realize fairly quickly that the clockwork effigy had begun to display a murderous nature. Rather than have
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     Hades, to turn friends against each other and then savor the horror that rises when their victims realize how theyâve betrayed one another. Baernaloths use their wicked power to keep mortally
                                                
                                            
                                                
                                                     hovering at deathâs door.
The challenge rating of a baernaloth is 18 (20,000 XP) when itâs encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), a
                                                
                                            
                                        
                                                    Orcus
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    . Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary Wand of Orcus, which is described in
                                                
                                            
                                                
                                                     woven hair. The city contains wandering undead, many of which are engaged in continuous battles with one another.
Lair Actions
On initiative count 20 (losing initiative ties), Orcus can take a lair
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     rot. Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary Wand of Orcus, which is described in the
                                                
                                            
                                                
                                                     wandering Undead, many of which are engaged in continuous battles with one another.
Lair Actions
On initiative count 20 (losing initiative ties), Orcus can take one of the following lair actions; he can
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     dangerous.Zarielâs Lair
Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the stronghold
                                                
                                            
                                                
                                                     crawl over the structure, ensuring that no intruders breach their defenses.
Lair Actions
On initiative count 20 (losing initiative ties), Zariel can take one of the following lair actions; she can
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     occupied and uses the cradleâs initiative count.
Legendary Resistance (5/Day). If the cradle fails a saving throw, it can choose to succeed instead.
Magic Resistance. The cradle has advantage on
                                                
                                            
                                                
                                                     tunnels.
If the cradle is destroyed, the scion of Skoraeus inside it awakens. At nearly 70 feet tall, it towers over most other creatures and wields a mass of crystal as a club. Once awakened, the
                                                
                                            
                                        
                                                     Magic Items
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    After betraying and nearly destroying the lich Vecna, the warrior Kas found himself trapped in the Shadowfell, imprisoned in a Domain of Dread called Tovag. There, he languished as a vampire. In time
                                                
                                            
                                                
                                                     form. Interactions with you while you are transformed by the crown reveal no illusory magic, nor do they reveal anything other than details about the creature youâre disguised as. You count as
                                                
                                            
                                        
                                                    Graz'zt
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     Dark Prince is a warning that not all beautiful things are good. Standing nearly nine feet tall, Grazâzt strikes the perfect figure of untamed desire, every plane and curve of his body, every
                                                
                                            
                                                
                                                     initiative count 20 (losing initiative ties), Grazâzt can take a lair action to cause one of the following effects; he canât use the same effect two rounds in a row:
Grazâzt casts
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     is underwater.
A morkoth encountered in its lair has a challenge rating of 12 (8,400 XP).
Lair Actions
On initiative count 20 (losing initiative ties), the morkoth can take one of the following
                                                
                                            
                                                
                                                     failed save, the creature feels an intense urge to use its movement on each of its turns to enter the lair and to move toward the morkothâs location (the target doesnât realize itâs
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     crook was again lost. Occasionally it reappears, but the famed artifact is not what it was. Whether or not the artifactâs bearers realize its full threat, few risk using the Crook of Rao&mdash
                                                
                                            
                                                
                                                     inverting and exploding into a 50-foot-diameter portal. This portal functions as a permanent gate spell cast by Iggwilv. The gate then, once per round on initiative count 20, audibly speaks a fiend&rsquo
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     proves itself useful to a topaz dragon, it shouldnât count on being safe from the dragon the next time they meet. Topaz dragons rarely go out of their way to fight other creatures, however, with
                                                
                                            
                                                
                                                     realize they enjoy hunting together.
5
A tempestuous marid continually floods the carefully dried-out lair of a topaz dragon.
6
A sahuagin baron attempts to gain the support of other sahuagin
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     shouldnât count on being safe from the dragon the next time they meet. Topaz dragons rarely go out of their way to fight other creatures, however, with the exception of bronze dragons, for whom
                                                
                                            
                                                
                                                     young topaz dragon continually attempts to steal eggs from a roc nest, despite having nearly been killed by the roc parents multiple times.
6
A clan of winged kobold;winged kobolds consider a young
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Breath"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, the creature
                                                
                                            
                                                
                                                     stone to come and go.
The challenge rating of a legendary sapphire dragon increases by 1 when itâs encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragon exhales a pulse of high-pitched, nearly inaudible sound in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, the creature takes 44 (8d10
                                                
                                            
                                                
                                                     legendary sapphire dragon increases by 1 when itâs encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions
                                                
                                            
                                        
                                                    Zariel
                                                    
    
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                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                     Teleport action.Zarielâs Lair
Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams and moans coming from the burned victims chained
                                                
                                            
                                                
                                                     of all kinds crawl over the structure, ensuring that no intruders breach their defenses.
Lair Actions. On initiative count 20 (losing initiative ties), Zariel can take a lair action to cause one of
                                                
                                            
                                        
                                                    Morkoth
                                                    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     to take lair actions. On initiative count 20 (losing initiative ties), the morkoth takes a lair action to cause one of the effects described below:
The morkoth uses its Hypnosis action, originating
                                                
                                            
                                                
                                                     each of its turns to enter the lair and to move toward the morkoth's location (the target doesn't realize it's heading toward a creature). The target moves toward the morkoth by the most direct route
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Wrestling. You fought in hand-to-hand combat with an immense lobster.
2
It Dragged the Boat. You nearly caught a fish of monstrous size that pulled your boat for miles.
3
Fins of Pure Gold
                                                
                                            
                                                
                                                     Oweland and her family are the informal leaders of the fishing industry in Saltmarsh. You can always count on the Owelands for minor aid and can gain access to Eda if the need is obvious and imminent.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     few miles from where they were born.
You arenât one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
                                                
                                            
                                                
                                                     here as part of some such delegation, then decided to stay when the mission was over.
Mulhorand. From the terrain to the architecture to the god-kings who rule over these lands, nearly everything
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     has a broader reach and represents a greater threat. The threshold of a new tier can also be an opportunity for characters to realize the scale of a conflict theyâve been dealing withâto realize, for
                                                
                                            
                                                
                                                     example, that the bandits they fought throughout their first four levels are merely puppets of an enemy nation they must confront in the second tier. The âGreyhawkâ section in this chapter has examples of conflict arcs.  Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     name. Personal Goal: Get Your Revenge. Someone in the Redbrands nearly got you killed, and you sure would like to know who it was. And then youâd like to take your revengeâon that person, on Glasstaff
                                                
                                            
                                                
                                                     world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Human Fighter 1  Your family is no stranger to wealth, power, and privilege. In the glory days of Neverwinter, your parents were the count and countess of Corlinn Hill, a large estate located in the
                                                
                                            
                                                
                                                     do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     radiance shines from her hands, the manâs wounds knit closed, and his eyes open wide with amazement. A dwarf crouches behind an outcrop, his black cloak making him nearly invisible in the night, and
                                                
                                            
                                                
                                                     watches an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there. Silver hair shining in a shaft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     of Eberronâa mysterious calamity that killed nearly everyone in the land of Cyre. In the nationâs capital of Metrol, some citizens foresaw the coming devastation and sought to escape upon lightning
                                                
                                            
                                                
                                                     engineâs elemental spirit. Yet none of the passengers realize their endless escape is pointless, as Cyre 1313 carries only the dead.  Cyre 1313, The Mourning Rail, thunders through domains,
 ever trying to escape the disaster that slew its passengers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     radiance shines from her hands, the manâs wounds knit closed, and his eyes open wide with amazement. A dwarf crouches behind an outcrop, his black cloak making him nearly invisible in the night, and
                                                
                                            
                                                
                                                     watches an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there. Silver hair shining in a shaft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Dealing with the Arcane Brotherhood In this chapter, two wizards of the Arcane Brotherhood attempt to realize their grand ambitions: Vellynne Harpell and Avarice. Both are described in appendix C. If
                                                
                                            
                                                
                                                     summoning. If the characters helped Dzaanâs simulacrum become a real person in chapter 2 (see âLost Spire of Netherilâ), he might be present as well. Without a full complement of spells, Dzaan isnât nearly as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    , and drinks of nearly everyone on campus last year. Anyone who came in contact with these are now threatened by the ritual Murgaxor is conducting.â
 âOnce complete, this ritual will drain the life
                                                
                                            
                                                
                                                     faculty members are powerless against him. But youâre not.â
 At this point, the characters should realize that theyâre Strixhavenâs only hope to stop this terrible plan. They must face Murgaxorâif
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     of an immortal overlord. This is the realm of the vampire Count Strahd von Zarovich, whose depravities have doomed him and countless generations to endlessly repeating cycles of obsession and despair
                                                
                                            
                                                
                                                     them the Devil Strahd watches and reaches to claim whatever he desires. Yet none realize their torments have played out over and over again, all part of Strahdâs plot to claim one victim who has eluded him for generations.
                                                
                                            
                                        
                                                    Goblin
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     occasionally abused) pets.
Virtually any kind of creature that can be browbeaten into service might be found with a goblin tribe, but rats and wolves are nearly always present. Both have lived in concert
                                                
                                            
                                                
                                                    , or secret backstabbing and outright fights over the title. Most often, the victor in such a struggle comes from another family of the lasher caste, and any allies of the previous boss count themselves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     intense heat spill from a crevasse that splits the room nearly in two. (The source of the light is a river of lava 30 feet below, which widens toward the southeast, originating in area 40d.)
 Statues
                                                
                                            
                                                
                                                     trapped them. A detect magic spell reveals auras of abjuration and evocation magic around each one. It doesnât require an ability check to realize that a humanoid head would fit nicely inside each mind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Going to Neverlight Grove Because so few Underdark travelers have ever stumbled upon Neverlight Grove, it rarely appears on any maps. Nearly all the routes leading to it are dangerous and difficult
                                                
                                            
                                                
                                                     prisoner Sarith Kzekarit might also become the partyâs guide, owing to his extensive knowledge of the Underdark. Though the party doesnât realize it, Sarith is infected with Zuggtmoyâs spores, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     windows. Skycoaches work their way through the maze of bridges connecting the massive towers, and up above I can see the burning ring of an elemental airship.
 Staring into the sky, I nearly walk into a
                                                
                                            
                                                
                                                     meat. A gargoyle watches from a high perch. I gather my senses and keep moving.
 Itâs not until I reach the lift that I realize⊠that warforged stole my purse.
 All of the themes of the setting are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     windows. Skycoaches work their way through the maze of bridges connecting the towers, and up above I can see the burning ring of an elemental airship.
 Distracted by the sights in the sky, I nearly
                                                
                                            
                                                
                                                    , arguing about the price of lizard meat. Beyond them, a gargoyle watches from a high perch. I gather my senses and keep moving.
 Itâs not until I reach the lift that I realize the warforged stole my
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Intro to Stormwreck Isle
                                                    
                                                
                                            
                                                    : Review the zombie stat block below. Use the initiative rules to determine who acts first, second, third, and so on. Keep track of everyoneâs initiative count on your notepad. On the zombiesâ initiative
                                                
                                            
                                                
                                                     count, they move toward the characters. If they get close enough, they make melee attacks. The zombiesâ stat block contains the information you need to resolve these attacks. On each characterâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Fight or Flight Few creatures fight to the death. Nearly all creatures have survival instincts that cause them to reevaluate their tactics in the face of their own destruction. Sapient creatures
                                                
                                            
                                                
                                                     behalf of the group. When creatures that are already engaged in battle realize theyâre likely to lose, they usually try to exit that battle. A monster is likely to flee if either of the following is true
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Survival Skills Nearly every activity in a kobold lair contributes to the tribeâs survival. Guarding the lair keeps all of them safe from harm. Setting snares, farming mushrooms, and hunting provide
                                                
                                            
                                                
                                                     thing to do, but they are smart enough to realize that the strategic death of an individual can buy valuable time for the rest of the tribe, and each individual reluctantly accepts this need for
                                                
                                            
                                        





