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Returning 35 results for 'need career revelation pdf'.
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Backgrounds
Van Richtenâs Guide to Ravenloft
the mysteries youâre embroiled in are local crimes or realm-spanning conspiracies, youâre driven by a personal need to hunt down even the most elusive clues and reveal what others would
did it set you on the path to investigating other mysteries? Roll on or choose details from the First Case table to develop the mystery that started your career as an investigator.
First Case
Urchin
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Playerâs Handbook (2014)
recuperate. Youâve survived despite all odds, and did so through cunning, strength, speed, or some combination of each.
You begin your adventuring career with enough money to live modestly but
. (Lawful)
3
Change. The low are lifted up, and the high and mighty are brought down. Change is the nature of things. (Chaotic)
4
Retribution. The rich need to be shown what life and death
Backgrounds
Sword Coast Adventurer's Guide
member of your family, by right of birth, or it could have been left to you by a friend, a mentor, a teacher, or someone else important in your life. The revelation of your inheritance changed your life
, and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you â by force, if need be.
Skill
Knight
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Playerâs Handbook (2014)
you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.
Is your family old and established, or was your title only recently
inheritance that no one cares what you do, as long as you donât embarrass the family? How does the head of your family feel about your adventuring career? Are you in your familyâs good graces, or
Noble
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.
Is your family old and established, or was your title only recently
inheritance that no one cares what you do, as long as you donât embarrass the family? How does the head of your family feel about your adventuring career? Are you in your familyâs good graces, or
Backgrounds
Baldurâs Gate: Descent into Avernus
you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.
Is your family old and established, or was your title only recently
inheritance that no one cares what you do, as long as you donât embarrass the family? How does the head of your family feel about your adventuring career? Are you in your familyâs good graces, or
Backgrounds
Sword Coast Adventurer's Guide
organization, but who serve as its hands, head, and heart.
As a prelude to your adventuring career (and in preparation for it), you served as an agent of a particular faction in Faerûn. You might have
, empathizing with them and always working toward peace.
3
I see omens in every event and action. The gods try to speak to us, we just need to listen.
4
Nothing can shake my optimistic
Backgrounds
Baldurâs Gate: Descent into Avernus
.
You begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate
)
3
Change. The low are lifted up, and the high and mighty are brought down. Change is the nature of things. (Chaotic)
4
Retribution. The rich need to be shown what life and death are like in
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players donât need to own a lot of books to make a character and makes it easier for DMs to know how all
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
member of your family, by right of birth, or it could have been left to you by a friend, a mentor, a teacher, or someone else important in your life. The revelation of your inheritance changed your life
, and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from youâby force, if need be. Skill Proficiencies
Backgrounds
Guildmastersâ Guide to Ravnica
to begin your career as a mere attendant, you can aspire to become a skilled mage or alchemist, a laboratory supervisor, or even a flamethrower-wielding scorchbringer tasked with defending Izzet
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Creativity. Half the worldâs troubles come from stodgy thinking, stuck in the past. We need innovative
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
rows of dead olive trees. A long, straight, cobblestone driveway in need of repair passes through the orchard on its way to the conservatory, forming a loop before the entrance. Where the driveway meets
orchard was poisoned with demon ichor, he concludes Joster Mareet is responsible but keeps his suspicions to himself. The revelation makes Sythian bitter toward the incubus and poisons their long-term relationship.
Backgrounds
Baldurâs Gate: Descent into Avernus
No career criminal in Baldurâs Gate operates without being aware of the Guild. Some studiously keep a low profile, carrying just the occasional smuggled load in with legitimate merchandise, or
from the wealthy so that I can help people in need. (Good)
4
Greed. I will do whatever it takes to become wealthy. (Evil)
5
People. Iâm loyal to my friends, not to any ideals, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, carries a more mysterious name.
Tika is nineteen years old at the start of her adventuring career and has auburn hair, green eyes, fair skin with freckles, and a mole on her right hip. Artemis is a small
man, compact and all wiry muscle. He has angular features and high cheekbones, and he always seems in need of a shave. His raven-black hair is thick and full, but his eyes are gray and lifeless â betraying the emptiness of his life and soul.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, carries a more mysterious name.
Tika is nineteen years old at the start of her adventuring career and has auburn hair, green eyes, fair skin with freckles, and a mole on her right hip. Artemis is a small
man, compact and all wiry muscle. He has angular features and high cheekbones, and he always seems in need of a shave. His raven-black hair is thick and full, but his eyes are gray and lifelessâbetraying the emptiness of his life and soul.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
its description. You could tell the players that they see a merrow or hold up the creatureâs picture from the Monster Manual. But that first moment of revelation is the best time to paint a
, the whistled tune of a well-known nursery rhyme issuing from its lipless mouth, and the unnatural heat that forms ripples in the air around it. These details donât need to rely on grotesque
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
uneventful days, except for the revelation that Saerthe is an excellent dragonchess player. Tarto continues your training to keep your edge and stave off boredom. Youâve now memorized each card in the
remarks, âIâm sure Iâm right but go get a visual to confirm.â Tarto hands you back the sending stone. âJust in case. Now go stretch them legs.â
The characters need to head down to the Hollow Deck of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Chapter 1: This Is Your Life The character creation rules in the Playerâs Handbook provide all the information you need to define your character in preparation for a life of adventuring. What they
donât do is account for all the circumstances that shaped your character during the years between your birth and the start of your career as a member of a class. What did your character accomplish or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
who donât make a career of soldiering find other ways to demonstrate their prowess. Mercenaries find employment with those who need skilled warriors but who lack the time or means to train them. Such
in a fight. Able-bodied folk in many parts of the Sword Coast and the North learn at least the rudiments of combat as part of a local militia, serving in times of need, while a few go on to become
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
magistrate in her time. The people of the newly constructed Tiger District built a small shrine honoring her in a nearby grove. She was close with the noble Young-Gi. Her career faltered, eclipsed by
about any glowing antiques the characters might find or what use they have. If the characters need any other pointers to put together the pieces of Dae Won-Haâs past or direct them toward seeking the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Dealing with Wealth Characters accumulate wealth over the course of their adventuresâsometimes, a lot of wealth! These riches might come slowly over a long adventuring career or in a sudden stroke of
motivated primarily by money, wealth can threaten the entire campaign. After all, when mercenaries have all the money theyâd ever need, why should they risk life and limb any more? Avoid this problem by
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, the characters need a reason for Lord Neverember to request their help in chapter 1, even if itâs simply because their heroics are widely known. Regardless, 10th-level characters have already had long
-Level Backstories d6 Deeds Accomplished 1 The character began their adventuring career investigating zombies that rose from a once-peaceful graveyard. Their investigations revealed a cult. The
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
of experience and science-driven deductive methods. As a young detective in Darkon, Alanik revealed his fatherâs criminal empire and oversaw its destruction. His success launched his career as a
mysteries wherever need and novelty take them. Arthur lends his practicality and martial skill to Alanikâs dazzling intellect during the pairâs exploits. Sedgwick also chronicles their adventures and has
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
, faith, family, or teacher to continue a vaunted legacy.
9 Promise. My life is no longer my own. I must fulfill the dream of someone whoâs gone.
10 Revelation. I need to know what lies
.
4 Escape. I believe there is something beyond the world I know, and I need to find it.
5 Legacy. I must do something great so that Iâm remembered, and my time is running out.
6
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Kruphix Many pray to Kruphix when they need to find something lost, but few dedicate themselves to his worship. Cults devoted to Kruphix fiercely guard their secrets, and their initiates
of some omen or in a personal epiphany. Such a revelation isnât always positive, though, as Kruphix often imparts a glimpse of cosmic truths for which mortals have no possible context.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, believing in the power of their superior numbers and the divine might of their competing gods. A KUO-TOAN KOAN
The kuo-toa are aquatic creatures. As such, they have no real need for the boats they use to
Underdark, and the fish-folk continue to do so out of habit or some deep-seated need. Certainly, their relative usefulness to the other races of the Underdark has served the kuo-toa well. Only the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
need, it encourages mortal heroism. Should a devaâs chosen champions carry out their charge, they experience a revelation or the world is changed in line with divine purpose. Roll on or choose a result
from the Deva Messages table to inspire a devaâs charge.
Deva Messages 1d6 The Deva Tasks a Mortal with Delivering...
1 The corpse of a hero in need of redemption.
2 The cure
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a pouch containing 10 gp Feature: Shipâs Passage When you need to, you can secure
crewmate). Because youâre calling in a favor, you canât be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Deathly Interludes When a character dies, their adventures donât need to end. The Underworld presents an opportunity to provide a sense of closure for deceased charactersâas adventurersâ ends tend to
characterâs dead rivals could have known. Whatever a character learns during their temporary death, they can carry with them back into the mortal world. Such might make dying one of the most helpful things to happen in a characterâs greater heroic career.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Running Allies Allies are an important part of any adventuring partyâs career. However, whenever an ally joins the party for a significant amount of time, itâs important the ally doesnât overshadow
. The important thing is that the ally is available when the characters want them and retreats into the background when the characters donât want or need the help. Consider ways the ally could help the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
point in tough business negotiations. Likewise, a warlockâs pact is the definitive binding contract, providing a unique insight into matters of debt and obligation. The only thing you need to watch out
, results-minded individual is contracted to perform services for a higher-up, in exchange for career advancement. Have I described the perfect employee, or a warlock? Yes.
â Kâthriss Drowâb
Eldritch
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
mayor. One is Harbin Wester, a male human with the integrity and unctuous personality of ⊠well, a career politician. Wester is a former townmaster, and is running against Sildar Hallwinter, a male human
refuting Westerâs âunsubstantiated claims.â The retired warrior also points out that Phandalin needs a leader who knows the dangers of the wilderness, even as its people need a mayor unburdened by scandal
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
game statistics. You donât need to do this if you donât expect the NPC to engage in combat or use any special abilities (such as casting spells). You can customize the stat block using the guidelines
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
pet wolf, Ripper, and two goblins. The bugbear is filled with delusions of grandeur and views himself as a mighty warlord just beginning his career of conquest. He is not entirely sane, referring to
. Treasure The captured stores are bulky, and the characters will need a wagon to transport them. If they return the supplies to the Lionshield Coster in Phandalin (see part 2, âPhandalinâ), they earn a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
can. Alustriel and Tasha correctly suspect that Vecna will have woven abjurations to protect himself from any who would stop him. Vecnaâs Links are the magical tie the characters need to stop the lich
, Alustriel suggests the characters use the Chime of Exile to return Kas to Tovag, his Domain of Dread. Alustriel notes that the characters need to significantly weaken Kas before the magic item will work on






