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Returning 35 results for 'need charges receives pdf'.
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Monsters
Candlekeep Mysteries
turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Sapphire. The sapphire has 3 charges
charges are expended, but it regains 1d3 expended charges daily at dawn and glows again once it has 1 or more charges.Stone golems are magical constructs cut and chiseled from stone to appear as tall
Magic Items
Acquisitions Incorporated
you really don’t want to know about, there is no chance for the spell to end.
That Thing You Need
At rank 3, you can use a bonus action to reach into your living loot satchel and make a DC 15
rank 4, your living loot satchel receives another upgrade, becoming a very rare magic item. The secret chest accessed by your satchel now has the storage capacity of a portable hole—6 feet in
Magic Items
Quests from the Infinite Staircase
bonus to attack and damage rolls made with this magic weapon. Heretic has 6 charges for the following properties; the sword regains 1d4 + 1 charges daily at dawn:
Destroy Devotion. Once per turn
when you hit a creature with this weapon, you can expend 1 of its charges to attempt to render the target powerless. The target must succeed on a DC 17 Constitution saving throw or have the paralyzed
Magic Items
Tomb of Annihilation
This amulet is carved from obsidian and shaped like a screaming humanoid skull, with ruby eyes and emeralds for teeth. It hangs from an iron chain necklace.
The amulet has 6 charges and regains 1d6
charges daily at dawn. While wearing the amulet, you can use an action to expend 1 of its charges to transport yourself and anything you are wearing or carrying to a location within 100 feet of you
Magic Items
Icewind Dale: Rime of the Frostmaiden
all its expended charges or uses. A magic item recharged in this manner can’t be recharged by the Ythryn mythallar again until after the item regains expended charges or uses on its own.
You
can use the Ythryn mythallar to cast the control weather spell without requiring any components and without the need for you to be outdoors. This casting of the spell has a 50-mile radius. For the
Magic Items
Tasha’s Cauldron of Everything
required). As a quarterstaff, the pestle is a magic weapon that grants a +3 bonus to attack and damage rolls made with it.
The pestle has 12 charges. When you hit with a melee attack using the
pestle, you can expend up to 3 of its charges to deal an extra 1d8 force damage for each charge expended. The pestle regains all expended charges daily at dawn.
Perfect Tools. While holding the mortar and
Incubus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence
commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the
Succubus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence
commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Sheila Downloadable PDF Equipment Cloak of Invisibility
Leather Armor
2 Daggers
Shortsword
Shortbow
20 Arrows
Quiver
Thieves’ Tools
Burglar’s Pack
Carpenter’s Tools
Healer’s Kit
Iron Pot
Shovel
Traveler’s Clothes
Cloak of Invisibility Wondrous Item, Legendary (Requires Attunement) This cloak has 3 charges and regains 1d3 expended charges daily at dawn. While wearing
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Sheila Downloadable PDF Equipment Cloak of Invisibility
Leather Armor
2 Daggers
Shortsword
Shortbow
20 Arrows
Quiver
Thieves’ Tools
Burglar’s Pack
Carpenter’s Tools
Healer’s Kit
Iron Pot
Shovel
Traveler’s Clothes
Cloak of Invisibility Wondrous Item, Legendary (Requires Attunement) This cloak has 3 charges and regains 1d3 expended charges daily at dawn. While wearing
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Sheila Downloadable PDF Equipment Cloak of Invisibility
Leather Armor
2 Daggers
Shortsword
Shortbow
20 Arrows
Quiver
Thieves’ Tools
Burglar’s Pack
Carpenter’s Tools
Healer’s Kit
Iron Pot
Shovel
Traveler’s Clothes
Cloak of Invisibility Wondrous Item, Legendary (Requires Attunement) This cloak has 3 charges and regains 1d3 expended charges daily at dawn. While wearing
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Sheila Downloadable PDF Equipment Cloak of Invisibility
Leather Armor
2 Daggers
Shortsword
Shortbow
20 Arrows
Quiver
Thieves’ Tools
Burglar’s Pack
Carpenter’s Tools
Healer’s Kit
Iron Pot
Shovel
Traveler’s Clothes
Cloak of Invisibility Wondrous Item, Legendary (Requires Attunement) This cloak has 3 charges and regains 1d3 expended charges daily at dawn. While wearing
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Niko Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Guidance Divination C Light Evocation
Herbalism Kit
Bedroll
Book (philosophy)
Lamp
Oil (3 flasks)
Traveler’s Clothes
Niko’s Mace Weapon (Mace), Very Rare (Requires Attunement by a Spellcaster) This Mace has 6 charges and regains
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Niko Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Guidance Divination C Light Evocation
Herbalism Kit
Bedroll
Book (philosophy)
Lamp
Oil (3 flasks)
Traveler’s Clothes
Niko’s Mace Weapon (Mace), Very Rare (Requires Attunement by a Spellcaster) This Mace has 6 charges and regains
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Niko Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Guidance Divination C Light Evocation
Herbalism Kit
Bedroll
Book (philosophy)
Lamp
Oil (3 flasks)
Traveler’s Clothes
Niko’s Mace Weapon (Mace), Very Rare (Requires Attunement by a Spellcaster) This Mace has 6 charges and regains
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Niko Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Guidance Divination C Light Evocation
Herbalism Kit
Bedroll
Book (philosophy)
Lamp
Oil (3 flasks)
Traveler’s Clothes
Niko’s Mace Weapon (Mace), Very Rare (Requires Attunement by a Spellcaster) This Mace has 6 charges and regains
Orc
Legacy
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldn’t hesitate to take to the field
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players don’t need to own a lot of books to make a character and makes it easier for DMs to know how all
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players don’t need to own a lot of books to make a character and makes it easier for DMs to know how all
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
; activities.
Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life
and animal life, and the need for people to live in harmony with nature, not in opposition to it. Druids accept that which is cruel in nature, and they hate that which is unnatural, including
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
strike down servants of the Upper Planes and weaken the forces of good. You gain a +3 bonus to attack and damage rolls made with this magic weapon. Heretic has 6 charges for the following properties; the
sword regains 1d4 + 1 charges daily at dawn: Destroy Devotion. Once per turn when you hit a creature with this weapon, you can expend 1 of its charges to attempt to render the target powerless. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
strike down servants of the Upper Planes and weaken the forces of good. You gain a +3 bonus to attack and damage rolls made with this magic weapon. Heretic has 6 charges for the following properties; the
sword regains 1d4 + 1 charges daily at dawn: Destroy Devotion. Once per turn when you hit a creature with this weapon, you can expend 1 of its charges to attempt to render the target powerless. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and a resting place for as long as they need it. If the characters need to leave Skullport in a hurry, he tells them that Tasselgryn Velldarn (area 27) has access to a teleportation circle and charges 50 gp per person for its use.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and a resting place for as long as they need it. If the characters need to leave Skullport in a hurry, he tells them that Tasselgryn Velldarn (area 27) has access to a teleportation circle and charges 50 gp per person for its use.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Activating a Magic Item It usually takes a Magic action to activate a magic item. The item’s user might also need to do something special. The description of each item category or individual item
use with the item. If the user doesn’t have a spellcasting ability, their spellcasting ability modifier is +0 for the item, and the user’s Proficiency Bonus applies. Charges Some magic items have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Activating a Magic Item It usually takes a Magic action to activate a magic item. The item’s user might also need to do something special. The description of each item category or individual item
use with the item. If the user doesn’t have a spellcasting ability, their spellcasting ability modifier is +0 for the item, and the user’s Proficiency Bonus applies. Charges Some magic items have
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
. Outlands Beasts d4 Encounter 1 An awakened giant scorpion owns a custom-made boat and runs a ferry business along a prominent river. It offers its services to characters in need. 2 A triceratops
influenced by Mechanus and composed of simple geometric shapes charges creatures that enter the angular canyons it inhabits. It moves only in straight lines and turns only at right angles. 3 Stirges drawn
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
. Outlands Beasts d4 Encounter 1 An awakened giant scorpion owns a custom-made boat and runs a ferry business along a prominent river. It offers its services to characters in need. 2 A triceratops
influenced by Mechanus and composed of simple geometric shapes charges creatures that enter the angular canyons it inhabits. It moves only in straight lines and turns only at right angles. 3 Stirges drawn
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
hangs from an iron chain necklace. The amulet has 6 charges and regains 1d6 charges daily at dawn. While wearing the amulet, you can use an action to expend 1 of its charges to transport yourself and
anything you are wearing or carrying to a location within 100 feet of you. The destination you choose doesn’t need to be in your line of sight, but it must be familiar to you (in other words, a place you
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Sheila Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra damage’s type is the same as the weapon’s type. You don’t need Advantage on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
hangs from an iron chain necklace. The amulet has 6 charges and regains 1d6 charges daily at dawn. While wearing the amulet, you can use an action to expend 1 of its charges to transport yourself and
anything you are wearing or carrying to a location within 100 feet of you. The destination you choose doesn’t need to be in your line of sight, but it must be familiar to you (in other words, a place you
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Sheila Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra damage’s type is the same as the weapon’s type. You don’t need Advantage on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the characters want to impress or need a favor from asks them to deal with the adventure situation. 3 When the characters arrive in a new city, they find a job board where someone has posted in
search of adventurers. 4 A wealthy patron who is aware of the adventurers’ accomplishments writes to them, offering to pay them for their talents. 5 A citizen in need, who has learned of the adventurers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harpers The Harpers approach good-aligned characters who show promise as spies. One such character receives the following message, written on a paper bird (see appendix A): “Renaer tells us you are a
with their first mission (see the Harpers Missions table). Mirt also tells them that if they ever need to speak with him directly, they are welcome to visit his manor in the Sea Ward. If the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
reveal the glowing sapphire only when the golem receives a command to use its power from someone whose commands it obeys (see “Getting the Golem’s Attention” below). Otherwise, the sapphire remains hidden
. The gemstone is 6 inches in diameter and has the following properties: It is indestructible until the golem completes its mission. The sapphire has 3 charges. As an action, the golem can expend 1






